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Found 41868 results

  1. SystemiK

    Don't Remove Tents.

    Just to be clear. The dev's have stated that they are removing tents / vehicles from the areas outside of the map borders (the barren areas beyond the map edge with no trees, grass or vegetation) which is considered to be an exploit. There has never never been any mention of removing the current tent system we have now.
  2. Dr. Toros

    A realistic way to balance PvP

    I love this delusion you have that personal insults do anything to help your side of the argument. If anything you're going to sway people to disagree with you since few people will jump-in to support a person who acts like a 2nd grader. So you admit that there's a way to meet and group-up with people, yet you stubbornly refuse to make use of it. Also, you claim that grouping up is a losing strategy, yet all these people complaining about bandits are soloists. Meanwhile people who group-up either get ignored by a solo bandit, or get attacked but are able to retaliate. Talk about losing. Gee, you mean that a person working alone is going to have a harder time than people who group-up? Maybe that's part of the idea of this game? If you want to survive better, find a group of people to play with. If you feel that grouping with other people is a "losing strategy", well, come back to me after you've been killed 5 or 6 more times with no support to kill the offending player (or prevent him from attacking in the first place) and let me know how well your "winning" strategy is working-out for you. Looking at the stats, what, 15% of deaths have been caused by other players? That number is pretty high, especially considering how many times people die when starting out. The point I'm making is that day z's emergent gameplay is currently really, really terrible. Most of the server is shoot on sight because they've been repeatedly shown that is the only safe strategy. A large part of this problem is due to the popularity. There's no sense of community, and removing global chat and bandit skins just made everyone you don't know personally a) a threat and b) faceless. I heard a story about a guy who was flying around in a helicopter, giving people transfusions. That is awesome, and wouldn't work anymore. Finding people would be harder, and most people would kill the pilot and joyride the helicopter into a ditch. Finding gear and surviving quickly becomes easy. You can't build anything of value in this game, and honestly it's a good simulation of the exact worst humanity is capable of. PvP is a great and exciting thing. But it has to be meaningful, and it currently just isn't. Gear is fun, but there really isn't anything to do besides amass gear and vehicles. There's nothing to capture, nothing to defend. Zombies are initially frustrating because of their terrible ai and continuous spawning, and their detection, attacks, and movement is bugged to hell. Did you ever play UO?
  3. Topic. Still get the option to repair it with parts, but I can't get on it as a driver. Is it possible to fix it, or is it toast? It looks completely destroyed, no wheels, etc.
  4. I was playing on a server and my friend 'Hastefeet' and I joined another clan on the server that belonged to the admin and his group. We joined to act as a mole for our own rival clan. We successfully steal their loot and vehicles from their camp when suddenly without warning the admin Spoonfed resets the server claiming 'sorry for the hickup, gg guys, now we know to be more careful with the stream!' so he clearly had intention of resetting the server to get his equipment back. We lose the bus and atv, half of us die because we lost connection while driving vehicles, and lost the loot that we stole fair and square. When it comes to war, there are no rules and this admin abused his powers. Server: DayZ Zombie RPG - Atlanta 94 (v1.7.1.5) dayzmod.com - Hosted by CGUnited Time of incident: ~11:00pm (EST) (sorry if I posted this in the wrong sub-forum)
  5. I was playing on a server and my friend 'Hastefeet' and I joined another clan on the server that belonged to the admin and his group. We joined to act as a mole for our own rival clan. We successfully steal their loot and vehicles from their camp when suddenly without warning the admin Spoonfed resets the server claiming 'sorry for the hickup, gg guys, now we know to be more careful with the stream!' so he clearly had intention of resetting the server to get his equipment back. We lose the bus and atv, half of us die because we lost connection while driving vehicles, and lost the loot that we stole fair and square. When it comes to war, there are no rules and this admin abused his powers. Server: DayZ Zombie RPG - Atlanta 94 (v1.7.1.5) dayzmod.com - Hosted by CGUnited Time of incident: ~11:00pm (EST)
  6. hksilverstab

    Do's and Dont's of D/Cing

    I am tired of this disconnect exploit. Each player I kill disconnects when shot, making their body sink into the ground or just disappear when wounded. I don't even have to directly hit them, sometimes I scare them by troll shooting near them and they disappear INSTANTLY. The hell happened to the 5 second log out timer? I've played ARMA for a long time, ever since the start it is riddled with exploits, a recent patch finally fixed the desync, if anyone was around to not experience that, you could get killed from your stood still lagged out body and you'll just die when the desync finishes or watch people and vehicles teleport everywhere depending how bad it was. I stopped playing ARMA due to the desync it once had, the game became playable, but still not quite perfect, with its slow hit detection, normally resulting in both players killing each other before it registers the full clip of rounds pumped into each others bodys. However this disconnect exploit... ruins the fun completely, server hopping for loot is disgusting as it is, but being able to disappear instantly upon being shot is just pathetic. This should be a priority, way before anything else
  7. Captain Q

    Hackers on US 186 Desolation

    Seriously. Hax. Those are definitely non-legit vehicles; a PKP truck and an AH-6J? Those are not mod vehicles. They were spawned in. They are a threat to legit players. File a report on any players that you suspect are hackers so that this sort of issue can be avoided in the future... I'd hate to get wiped out by a hacker...
  8. gopher_p

    De-Evolution of the Human Race

    Go read "What is DayZ?" Banditry' date=' and the slaying of bandits, is one of the three well-defined goals. It's actually #2. [b']Above survive. (A) I said "well-defined", and I meant it. (B) I assume you're referring to the "Step 1 ... Step 2 ... Step 3 ..." graphic on the main page? In that case, you should note that Step 2 refers to the slaying of zombies and bandits. It says nothing about banditry. You may argue that banditry falls under Step 1, scavenging, and I would be inclined to agree. However I maintain that the only goal is to survive, Step 3. The other steps listed are merely suggestions towards achieving that goal. It is not necessary to scavenge or slay. Okay' date=' then. Don't just say it. Discuss it. Tell me why rampant PvP is "unsportsmanlike" in a game specifically designed to permit and encourage it. [/quote'] Fair enough. Though I won't argue that "rampant PvP" is unsportsmanlike. For one, it's too broad a term (rampant PvP). Also, unsportsmanlike behavior is hard to define in black and white terms. It's easier to recognize when you see it. Killing a freshly-spawned, unarmed player is about the only act that I can think of that would nearly always be considered (at least by me) to be unsportsmanlike. I think that players should let their real-world sense of morality influence the decisions they make in DayZ. I think that players should be able to justify their actions without resorting to tired, easy excuses such as "Because I can", "It's just a game", "This is how people would act if this were real", etc. If the goal is to survive, then that should be at the heart of every decision made. Of course, there's no need to be super serious all the time. I understand that people are playing to have fun and to entertain themselves and others. But those playing for fun/entertainment need to at least recognize when their enjoyment bumps up against another person's experience in the game world and act appropriately according to their real-world sense of what is right and wrong. Regarding "a game specifically designed to permit and encourage (PvP)": It is my understanding that the "game" was designed to elicit emotional reactions from players. Player interaction is permitted. PvP conflict is permitted. Aside from the limited number of vehicles on each server, I have yet to find anything in the game world that encourages conflict. That is something that the individuals playing brought to the table. Just because the game gives you a gun, that doesn't mean that it's encouraging you to use it against another player. Hell the game doesn't even give you a gun anymore. You have to go find one and pick it up.
  9. This is going to be a long read, and some of the things I mention adding have been brought up before, but I have expanded on them in my own way, in most cases. 1. Add some more locations of interest. The barracks is unique to the NW airfield and spawns most of the best military loot. Well what about adding a huge super market somewhere on the map? Even adding some rare items unique to that location like the SVD is unique to the barracks. Maybe make it have a small chance for the coyote backpack and GPS, unlike other grocery stores. Now most of you will say, "Well then the server hoppers will pick it apart just like the barracks!" and while that's most likely true, Rocket is working on a fix for that. Another thing to think about is more helicopter crash style loot areas. I saw in another thread that someone suggest having wrecked ambulances and military trucks randomly spawn on the map with the crashes and I think that's a great idea. The ambulances having blood bags, antibiotics, etc. would make finding a huge boon, and rewarding exploration, since it cut down on the risk of acquiring those significantly (assuming a bandit isn't already there camping it. :p). The military truck I'm thinking more along the lines of pure ammo and supplies. Food, ammo boxes, backpacks, NVG chance, some of the rare ammo types having a chance to spawn and maybe a really low chance of military guns to spawn. Maybe a .48% chance for every gun to spawn there or even lower. Military patrols would be another addition but not living ones. I'm thinking occasionally finding those roadblocks outside of towns littered with dead soldiers, with a chance of finding a gun on them. You see broken and destroyed humvees everywhere but no bodies or weapons. Would make going to the currently useless smaller towns possibly worth it. I think adding these would increase the exploration aspect by making it more rewarding. As it is now, if you want the best loot, you either go to the NW airfield and hop servers (you know this is what most people do) till you find the loot you want, you murder everyone you see in hopes you are going to get what you want (which also means going to the NW Airfield or other high traffic areas to find players to murder.), or you search for heli crashes, which is the only one of those that promotes exploration and capitalizes on the sandbox style of the game. 2. More variety in weapons. I don't mean more weapons spawning, but I would like to see more weapons to be found, different types, different attachments, etc. Currently AK's are basically low tier military loot. Why is that? Because the American weapons are decked out with all the cool toys (besides the SVD, the only Russian gun with cool toys.) and the Ak's are basically all stuck with iron sights and barebone attachments. Where is my AK with a suppressor? A PSO sight? One with a grenade launcher? It frankly makes no sense that a Eastern European Russian speaking country has more American guns with fancy toys then it does Russian. Add in some more Russian guns so players have more of a choice on what weapon to use other than the 5 m4 variants. There is no reason to use an AK over an m4 except for preference. The AK will usually use irons unless you find a Kobra, so the M4 will almost always have a clearer sight. What I'd like to see is the player having an AK-74 with a PSO sight and Grenade Launcher having to choose whether he wants to dump his AK-74 for a M4a3 with a grenade launcher. Instead of it being a no brainer to drop the AK. Basically to sum this up, make it so there is a chance to spawn a "perfect" variant of each gun. A chance for a AK-74 grenade launcher Kobra Supressed, instead of how it is now where the AK's are almost always worse then an American weapon. I'd also like to see some new guns instead of the ones currently. Add in some SCAR-H's, a MP-443 Grach, RPK, SV98, maybe even an ACR. More variety is never a bad thing in a game, and I can't see how adding guns already in the base game would be hard, or detrimental to the mod. 3. Non-lethal weapons/attacks. Basically I'd like to see some way of allowing players to neutralize the threat of another player without killing them. I imagine there would be a lot less player killing (not saying there is too much currently, because there definitely isn't.) if there was a way to neutralize a threat without murdering him. Would probably have to be a melee attack unless they somehow wanted to work police style Tazers into the game. 4. Equipment and Items Couple of new equipment items. -*See padlock below* Bolt cutters, allows people to cut through your padlock, could probably be combined into toolbox honestly. - Camo Tarp, covers vehicles. - First Aid Kit, can be opened and used to store medical supplies ONLY. Very rare. Possibly only a super grocery store spawn. - *Possibly a dumb idea* Fuel hose, Very Rare Industrial spawn that allows you to fill your vehicle up straight from the fuel tank. Could also allow you to drain the gas from a vehicle, could be combined with an empty jerry can so you can steal some of the gas as well, a lot of bandit and survivor possibilities added with this. Couple of new pick ups. - Bat, High chance of knocking a player out, especially if hit from behind. (Dunno if that can work with the engine) - Tazer, either a ranged police style variant (10m tops) or a melee variant. Mentioned above. Would go in sidearm slot. - Camo Netting, can be used to cover you're backpack so it blends in better. If a way is added to save backpacks placed on the ground, would be used with those as well. - Helmet, 50% chance that a headshot will knock you out, or that you'll simply be shocked, instead of killing you. Does not work against 50 cals. Shows up on all character models except the ghillie. - Padlock, allows you to lock down your tent. - *Unsure if it can work with the engine* Inflatable Raft, super grocery store only spawn. Very Rare. Does exactly what you think. - Weapon sling, Rare Super Grocery Store spawn. Allows you to have one primary in your hand and another on your back as opposed to inside your backpack. Weapons should have a small chance to spawn with one already on. Model is exactly what you'd imagine a sling to look like. Well that's all I got. Hope I didn't make it too long. Enjoy.
  10. Yes, the Ghillie Suit AS50 are items that they think enough, I agree. But a dead player and after five minutes, he returns with all items? (AS50 + guile) I'm with the server to a month! I lock only once, because I was modifying the choices of difficulty, and already posted that I was winning loot! ----- My server is public! Do not ban anyone, my friends and I've lost many items and vehicles and never banished anyone. ---- I'm being prejudiced, YES I banish your group by using hack. I'm tired, and I can not prove they were using hack, because we were not recording anything! Tell me why were recording? Simply walk through the bush shooting? Will surely post pictures where you guys are not using the bug or something. Some may not understand what I say because I do not understand English, I'm using google translator. GO TO SLEEP, I hope this nonsense ends. Tomorrow I go back to see if any staffer takes place.
  11. Kophka

    proper gun care

    You also realize that none of these weapons we find are new in the box? If you look at the destruction/state of vehicles/state of buildings around, it's pretty clear that Chernarus has a been a wasteland for quite sometime. These weapons have been sitting out since then, and they are going to be dirty, corroded, rusty, and generally unreliable. I'd sure clean ANY gun I found that had been sitting in a deerstand for months, wouldn't you?
  12. About 7pm GMT this evening we had a hacker/s come on the server and move all our vehicles from where ever they where and put the on an island opposite Cap Golova. Here are the screenshots and a quick video of this happening. After this the server was then nuked, and priests then spawned on everyone and broke our legs. We have tried to find out who has caused this problem but they are clearly bypassing battleye as they didnt appear in our logs. One of the hackers was called Ehsan T. The console shows they login to the server but the didn't have a GUID just an ip address. Earlier on during the day (2pm GMT) someone was spawning NPC's in the game we had priests and warlords attacking people. I have blocked the IP on the server itself and the problem seems to have stopped for now but how can we prevent this from happening again and how to we get all the vehicles back to normal on the server?
  13. tact

    When is 1.7.2 coming out?

    Honestly I would be ok with a reset after each major patch. My group is all sitting on NVG, GPS, rangeflnders, top tier weapons, tents on 4 servers, vehicles on 2 servers. All within map boundaries which is why its down from like 8 vehicles. A reset will allow us all to get a clean "mad rush", it would be fun, I guess when you know there is no thrill of gear on the horizon because you took it all from bandits/survivors. Something else that might be interesting, make vehicles refuel at pumps, or at least be by the fuel drums you fill your jerry cans at. That would make for a lot more potential 'contact'. And this is where the rush comes in, the fear of losing what you have, the excitement and anticipation of stalking others.
  14. Nevermind, close this post
  15. Evito

    What do YOU do in Day Z?

    I play with a few friends though we dont always move as a pack at all times, i tend to gather supplies get camps or vehicles up and running for us. When were raiding for the stuff required for the above we generally avoid other players, when moving on my own i might kill another player if he is likely to carry the item i need to survive. Very rarely do i kill for sport, most of the cases of this has been of hearing someone shoot another player so i go in for the kill to sate my own taste of blood on a bandit, thats not to say i have qualms about shooting someone whos become an apparent threat or someone who has water/food/gun when i desperately need one.
  16. Here's another possible solution to reduce DMing on the servers: Maybe Bandit bullets should only work on a player that has better equipment than they do. So no more senseless killings by a fully fed bandit with more food and a better gun than their victim. Also the one they wrongly tried to kill would be able to go after them as they would have the lesser equipment (forcing bandits to think twice about killing for lulz). People would then only bandit in roleplaying appropriate situations. As it is with killing for vehicles make anyone killable within a certain range of a vehicle or something. Perhaps each item would have a point value. I understand this solution is less realistic than a "real" Romeroesque zombie apoc (where everyone could do what they wanted). It is still more realistic IMHO than people playing dm within one. I'm not saying eliminate PvP altogether just the part of it that is unrealistic in a ZA. It IS unrealistic especially in a ZA to kill for no reason. Make a bunch of noise and attract possible zombies for a laugh? highly doubtful.. instead of common. Only a murderer kills for the joy of killing.. Real bandits kill for loot. Currently i feel that this game is a more of a DeathMatch with zombies than a Zombie apoc sim/mod. I still love the game just think it could be even better.
  17. Could you possibly restart US89? Vehicles never spawn.
  18. STRANGE. I updated the server to 94444 (from 938xx), re-downloaded the mission file and restarted the server. Now all the vehicles are reportedly back.
  19. ok.... Is this really nuking all vehicles on the servers? I would hate for that to happen when I replace mine. Dont want to piss off players on my server after all there hard work to get them. Is there going to be a fix if that issue is in fact happening?
  20. Nuke (DayZ)

    Me, My bike and the tents you own.

    except on server restarts tents pop back up with a restored inventory and any vehicles not totally blown up get repaired
  21. Nuked all vehicles on our server. Players are pretty pissed. EDIT!!!!!!!!!!!!!! STRANGE. I updated the server to 94444 (from 938xx), re-downloaded the mission file and restarted the server. Now all the vehicles are reportedly back.
  22. As the title suggests I'm looking for Comrades in this zombie apocalypse. Preferably (read: required) you have a mic and are willing to communicate using steam chat. My Steam ID is "Killlg" as is my in-game ID. I live on the East Coast of the Americas but don't really mind what timezone the server we play on is, although I prefer daytime over nighttime. I'm pretty well geared up and am simply looking for people to befriend and group up with for more serious scavenging, obtaining vehicles and of course added security. Post in this thread and send me a friend request on steam if you're interested.
  23. Updated :) Edit: (In regard to what Hohlraum mentions in #4) vehicles on DE 121 are still there and intact.
  24. Volatyle

    New Server

    We "tested" the server for a day and weren't seeing vehicle spawns during that time. Reading up on it gave results varying from "New servers don't have/have few vehicle spawns" to "Devs send out vehicle spawns in waves" to "lolwtfroflcopter". Honestly, we don't know why they haven't spawned in, but we assumed as it's a fresh server, it's in the works. Hopefully soon we'll see people flying through cherno wrecking vehicles. Excited to see if they new patch prevents the clusterf__k that is vehicle camps off the map. Our guys got together to rent a server that builds a decent community, bandit or survivor, and keeps the b.s. and hoarding to a tolerable level. We'll see how it pans out. I'm generally not the spokesperson as I fill the role of group a-hole. Noone else was around to field commentary though...
  25. Yeni

    Vehicles

    Are helis even in game yet? They were one of the earliest vehicles I know, but was wondering if they were put back in.
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