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Showing results for 'Vehicles'.
Found 41868 results
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DayZ should become a stand alone game using a different engine.
sandorski replied to Harris (DayZ)'s topic in DayZ Mod General Discussion
Even if another Engine were capable of running a Map the size of Chenarus, that simply wouldn't be enough to switch to that Engine. I get the impression that a lot of you have no idea how much Work and Time would be required to make such a switch. Rocket, to start, is familiar with the Arma 2 Engine, is using a standard Map, and using standard items within the Map. A switch to another Engine would require creating a Map, Weapons, Vehicles, Characters, other Items, Animations, and even mountains of Code. Simply too daunting a task for Rocket to do alone as he would have to relearn the Ins/Outs of the new Engine before starting(itself something that takes Months). Even if he had a Team familiar with the new Engine, it would take probably at least a year to throw something together that resembles a functioning game. That game though, would likely be missing key features available in the current Mod, because the Arma 2 Engine has many features built in that other Engines simply do not have. All this said, such a Team Costs lots of $ and would likely require 20-100 Individuals that need to be Managed in directions they are unfamiliar with(Realism). -
It's actually common knowledge to people who play on Atlanta 63 (or US 465 as I guess it's now called) that this goes on. After a server restart, Woggaz will be in there with "Cashretard", "Deano", and "Herbal" for quite a while, and everyone else who joins gets kicked. I don't think it takes 4 people to check if tents/vehicles are spawning correctly, but I could be mistaken.
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I've been looking for a group and might like to try your's out. If I don't stay, don't take it personally, but I'm not being very picky at the moment :) Zexis0710 Random, though I do work part-time. Will be on rest of today and tomorrow, I think. USA EST Because. Questions for you! How well established is the group? Do you have a base set up? Where are you all in terms of gear? Any vehicles or tents to store loot after raids?
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Learning by doing - the alternative to classes & professions
Zera_Grey replied to L0G!N (DayZ)'s topic in DayZ Mod Suggestions
when I talk environment I include objects. these are my ideas that are just as effective as learning method and still have everyone one even playing field. hunting: hopefully the animal AI is improved as you said so they are more aware of the player. if an animal is shot in the side meat would have a higher chance of being spoiled. as you said this it I think it should depend on the placement of the shot entirely instead of the character. if you shoot in the side the animals code should say okay now meat retrieved will be tainted at a 75% chance during harvest. head shot animal code says .1% chance of meat being tainted. hit the leg animal it starts to limb or slows shot two legs it falls then shoot again. all chance are in the animal coding while still effect what the character retrieves from the animal. medical: bandages have 1% chance of being ineffective 14% chance of partially stopping bleed 85% chance of fully stopping bleed painkillers have 0% chance of fail which would increase by .2% each time you take it 100% chance of working which would decrease by .2% each time it is taken once fail and success are at a 50/50 ratio addiction occurs morphine: 0% chance of fail will increase by .5% from each use 100% success which decreases by .5% for each use once the ratio between ineffective and success is 40/60 addiction occurs transfusion(blood pack): .5% chance of hurting player 4.5% fail 35% 1/2 successful only gain 1/2 of what you normally would 45% 3/4 chance of success gain 3/4 of the blood you normally would 15% complete success full gain antibiotics: .5% chance ineffective 99.5% chance of success chance of success decreases by .5% each use resistance to antibiotics one 85% ineffective ammonia; 100% successful but 5% chance of side effects like shaking, headaches, dizziness (Don't build much) engineering. depending on what your fixing put a percentage on the chance each part will successfully repair this means more items needed to repair because it can only get partial. this is not based on character but universal chance. even if you fix a car 1000 times you still have a chance of failing the same chance as the new player. no character can learn to build better but is more likely to have the material to continue the attempt unlike the new player. sneaking: walking in grass is different then walking on concrete the sound your steps make and the volume should be dependent on that. if you walk quickly you make more noise then moving slowly. closing a door should make noise alerting zombies close to it maybe a foot or two around the door. food/water: canned food should occasional be found spoiled and should spoil if left in your inventory for to long. water should be found tainted as well as clean. water in ponds/rivers/pumps/well should have a chance to get you sick. meat taken from animals should rot in your pack and attract wild predators possibly zombies. to cook food which I never done so not sure how it works, but set up fire with wood matches and the like then possibly have a inventory type hud where you place the meat to cook so you are not venerable and you must judge how much time it takes to cook it. or have a percentage system where 15% chance of under cooking, 20% overcooking 10% chance of burning 55% cooked perfectly. add infections and other sicknesses, add parasites like ticks, tape worms and vomiting. as has been done weather effects body heat wind effects shots, there should be chances of strong storms that can knock down trees blow away tents and damage vehicles. change items spawns so that in certain buildings your more likely to find certain items. for example houses 25%chance to find empty tins, 30% chance to find food/drinks, 5% rare food items/drinks, 25% medical supplies, 15% small caliber weapons. -
wiechers.ws DE 65, 76, 77 | DE 274, 275, 276, 278, 279 | DE 679 | DE 1560
jahmex/prax replied to jwiechers's topic in Mod Servers & Private Hives
He's still on the server and all of a sudden, the camp that we have (which is weeks old and was never ever found by anyone) was raided by people with starter gear. They took an L85AWS, 2x Bizon Mags (We also 2 of the Bizon SMGs but they were still there.), 2x Camo Clothing and left their coast gear all over the place and two of our vehicles, except the bicycle. On a sidenote, this must have happened about 40-60 minutes ago since one of us logged out then and all was fine. We packed our shit now (We had more than they could carry. Pretty funny that they only took the L85NOOBWS) and will propably move on to another server. This place is infested since today. It's absolutely no problem for a hacker to turn on some scripts to get all the currently spawned vehicle and player locations. Just to let you guys know. Pack your shit onto your character before you log out, don't leave it in tents. At least as long as these people are gone by themselves or banned. Anyways, to all the longtime players here, I personally recommend to haul ass onto another server. Hackers come to the server and suddenly shit like this happens. What an coincidence, eh? :rolleyes: -
More Battle Eye Scripts? (Server Protection)
Nirvana620 posted a topic in Mod Servers & Private Hives
Hey guys, so my server has been getting hacked the past few days (global nuke, vehicle teleport, etc) and it's been happening WAY TOO frequently to even enjoy the alpha. Before someone says "don't get attached to your gear, THIS GAME IS IN DURH ALPHRA, etc"... getting hacked 2x a day 3 days in a row is really hard to deal with when collecting vehicles/military grade equipment. Apparently there is a way you can make battle eye better by updating the scripts it bans/kicks/logs (last night). So i've come across a post with about 300 or so anti-cheat scripts, however I wasn't sure if the "nuke/teleport" commands were there. So if anyone minds giving me those 2 scripts to block, I'd appreciate! Thanks folks :D Happy hunting. -
Hey. I'm English, 18+ & wanting to join any kind of group. Preferably one interested in Vehicles, general team-oritentated fun. I usually play at night time - so 11PM - 6 AM GMT. - So I would prefer some weird kind of night UK players, or even an American team that would fit into my play time hours. Let me know, thanks a lot in advance.
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DayZ should become a stand alone game using a different engine.
LIMITID replied to Harris (DayZ)'s topic in DayZ Mod General Discussion
LOL at the people suggesting the Cryengine or Unreal engine. The stand alone DAYZ game is aiming to be bigger then the current game (as far as I know) and have far far more enterable buildings. The Cryengine can do large environmonts, but not the size ARMA 2, or 3's engine can. And the UNREAL engine would not support such large maps either, MMO's are one thing, they are divided into zones (sometimes by load screan, often times by bottle neck entrances) and they also lack the dense vegitation of ARMA 2. That would also likly be an issue with the CRY engine, massive maps with dense vegataion spread over many KM's with no laid screens and massive view distances. Add in town/cities with enterable buildings and I don't think they Cryengine could deal with it. Also ARMA comes with the realistic mil sim mechanics and weapons/vehicles. If they did not use ARMA all that content would have to be created. I was not overly impresed by ARMA 2's engine at first though I admired the size of the game world, but after playing Dayz for a few months now I have come to appreciate the beuty of the game world and the real life weather and day/night cycles, as well as just how vast a game world it really is. My hope is the stand-alone Dayz will use the ARMA 3 engine, and besides I think ARMA is deserving of a bit of love. -
IF this was an actual game...
[email protected] replied to rocket's topic in DayZ Mod General Discussion
One time purchase for core game with buy to play map packs that include new weapons, npcs and vehicles every six months or so to keep the game feeling fresh. Maybe bring on Coke, Pepsi, Red Bull or other outside money as a source of income for the Dev team, could have ingame billboards and of course consumables promoting the real life companies products that also exist ingame. Just no F2P crap where little kiddies with a parents credit card can buy high end weapons and such, that would undermine everything that makes this game good. -
I was thinking about this the other day, it doesn't really influence gameplay much however i think it might make a nice addition.Global profiles [Forum] :exclamation: Records total zombie kills (regardless of deaths) Records deaths. Records player kills. For every 100 appoints user a is awarded a rank.EG. Basic Survivor, Zombie Executioner etc etc... Has Karma rating, for every player kill -10 for every zed +1 .Karma rating is displayed on characters shoulder, perhaps a small badge of some kind, Updates every so often. Benefit: Before teaming up or if you are a lone survivor just starting out it would allow the user to make a decision at to whether or not the other player is trustworthy. Safe houses [unfinished idea] :exclamation:Now I understand that we have tents, a safe house would not store vehicles! Safe houses are old abandoned pillboxes (WWII era) scattered across the map, or may be old sheds where users can store ammunition and supplies, these safe houses must be either built or repaired and can be camouflaged with the correct items. An investment in a safe house would have to be huge and perhaps spread the required items across the entire map? Safe houses require a key or perhaps a key code to enter.. I will come back to that last idea, safe houses are not meant to make tents useless however tents are can be packed up and moved about, these buildings cannot. Other players cannot enter and as mentioned above can be camouflaged. I always thought it would be interesting to give the players a chance to control small areas of the maps (Like castles) for clans and what-not. simply because I am tired of finding out people have had all of their loot stolen (even tho, i understand its part of the game n all that blah blah). If safe houses are left untended for over a month it slowly starts to degrade (like a normal building would) and then collapse and disappear. as i stated above this idea needs a lot of work..Clans :exclamation:Clan chat channel - Users must have a walkie talkie (Like suggested in the idea thread) to use this channel, each clan has a radio frequency.I think in general if we had a structured clan element to this game it would greatly increase the amount of teamwork involved, users can apply for clans using in-game MAILBOXES or noticeboards but requires some form of pen/pencil to mark. [Another unfinished idea] Technical - Trucks and jeeps with mounted guns on them, Requires a special mount drop, and a M249/M240.Player owned tree houses - A random idea Player owned Zip wires - Useful for players without vehicles (Given how people hoard these, this could provide a network of transport for groups and lone users). I can sense that most of my ideas will have a good counter-argument however these are just some of my unfinished thoughts..
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Definition of the word ENDGAME
kugelmeister replied to Delta Smoke 01's topic in DayZ Mod General Discussion
Word it however you want, I think 'Endgame' Equips are basically just a set of items that you have, and there isnt an item in the game currently that could replace it as an upgrade, you have the best pistol, best primary, best outfit, and the best sight equipment. But that doesnt mean its the end of the game, i think DayZ is actually 2 different games. The first one being a survival game against an infinite horde of zombies were you have to try to survival with little more than some advil. once you have all the best items and gear, you have some vehicles, tents with extra equipment in case you die, then your at the Endgame for that 'Phase', but then after that the second game begins. thats were you work together with people as a group of military units, go around searching for helis to get more rare guns, go searching through NWAF and fighting other players at the ACT or the barracks, were you try and ambush other clans to get their vehicles, weapons and supplies. that part of the game never ends, and is the most exciting! so when people say 'Endgame" stuff, i agree with what they mean, but they do not mean its the end of the game. it just means they have survive the initial PvE experience, and are now ready to go on the offensive. -
what the fuck..... can someone confirm this? I play with 4 other friends and we have been looking for camps to steal vehicles/heli from but have not found/seen a single heli to date
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Definition of the word ENDGAME
LackofCertainty replied to Delta Smoke 01's topic in DayZ Mod General Discussion
Okay, for everyone who hates the words "endgame content" use your imagination and everytime someone types out "endgame content" replace those words with, "Content for people who already have access to vehicles, high end military loot, and who routinely raid crashed heli's and military barracks." Personally, I don't have a stick so far up my ass that I can't admit that "endgame content" is a handier summation than the 22 word alternative I suggested, but if you're that anal about it be my guest. Anyway, the very fact that "endgame content" exists in DayZ means that more can always be added. I like the idea of more dynamic spawns like the heli's, and fewer static spawns so that you have people exploring the map more instead of farming known hotspots. I also like the idea of basebuilding that rocket suggests, although It'd fall kinda flat for me unless player built strongholds get zombie spawns the same way as towns currently do. -
Thus the need to replace/repair so many parts. Come on, you find a car, you need engine, fuel tank, four wheels, and fix the hull fully... That's not a simple feat Now here is something interesting , I actually wouldn't mind having to go through the house, into a garage to check if something was there ;) To OP: problem isn't lack of vehicles, they're there, problem is few people hoarding them off the map, so you cannot get those vehicles
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At the moment the number of people playing this mod is decreasing. 2 months ago at 5 o'clock in the morning i COULDN'T find a single slot at nearly any server to play. Now there are TONS of servers with 20+ slots at prime time. Yes, the number of servers increased, but the number of players decreased. The only reason is - it's boring. It's fun to play when you just start to play. It's fun to explore, to avoid dangerous (when you start to play you think they are really dangerous, but in fact they are as dangerous as my 4 months old brother), its find to search for weapons and loot and so on. But then all that's gone You know nearly every single aspect of this game perfectly. Where to find the loot, the players, food etc. You have nearly nothing to do after you have all the top staff (and after several weeks of playing you can find all the top gear in just no time). It's even fun to repair some vehicles and drive them. But then it becomes boring too. I asked four of my friend who started to play with me several months ago why they stopped playing. The only answer is - booring. And it is really boring to play when you know the mod perfectly and have all the needed staff. And i agree with them. There is no content in the game for such people. You can say - " Oh, it's a sandbox, you can do what eve you want, you can write your own story" Maybe. But in fact the only things you can do there are collecting loot and killing players. Nothing more. (oh yeah you can also repair a car which is "so much fan") That's why i think it won't be popular. It's fan to play at the beginning, then it's not. People come - and people quit. Ones that are not bored now - will be bored later. just my thoughts guys. I don't say this game is bad or somewhat. Just my thoughts. You can discuss it, or just leave the thread. Whatever. And yes. English is not MY FIRST LANGUAGE. I know it SUCKS. Believe me, it's not your life mission to prove me that.
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Having the radar on heli is way to much as its easy to spot all vehicles etc... Please consider disabeling the radar ( or replacing the whole heli with some civilian one )
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So I've been playing for a bit and found a couple vehicles, I thought to myself that I would hide these vehicles on the edge of the west map. Unless you have a map this is probably a mistake. I've been trained in land navigation and knew that just using a generic internet map I could find my way back and I could get a good rough grid for where I set up. Unfortunately, once I found a 'good spot' I realized I wasn't even on the map anymore. So, unless you are really good with memory and mental maps, careful not to stray to far west. I found another vehicle stuck out there.
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Banned from UK 25 for server hopping??
SaintMerc replied to MiniGoold's topic in Mod Servers & Private Hives
Ok first off, it was indeed a good fight, untill it seemed that no mater where we went on the map in pitch black, you tracked every one down that was online. that were 1000km from each other and killed them with 1 shot 12k health to -46k. hmm None of our vehicles got stolen as the wheels where shot out, untill we fixed the red car, which was driven 2500+km from the base that you attacked, yet you found us there within 30 min's, strange hmm. Then we all logged out, due to this and no one was kick. As we didn't no who shot us after the base fight. Our server is not posted as a none bandit server, this is what it say:. =|[uX]|= are a none Bandit squad. Our goal is to have fun with Zombie's and kill bandits, If you see us Plz state your Intentions. If your friendly your safe, If we feel threatened we will shoot, If you fire on us! expect us to return fire! Peace. So how have we lied here. :) You guys fired first when attacking our base. Your on our shoot on sight list. :) We are a anti cheat squad, all exploits we find on the game are reported, Every one i have banned on our server has been due to proof, which has only been 6 in the last 3 nealy 4 weeks, you spent most of the day today in and out of our server hopping, as you quoted above, this is a form of exploit, you are the first i have banned for hopping because i caught you doing this. as my server message says : Anyone caught quitting the game while under fire or server hopping will be banned or kicked from our server. This is a Exploit! I think i have justified my actions here, if told to unban you i will.- 87 replies
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Make vehicles more common
[email protected] replied to amishterminator's topic in DayZ Mod Suggestions
Well they could had a few more bikes, but only if that bicycle is nerfed, right now it's insane. Vehicles should be a rare find, although they should respawn (do they?), make it a very slow and random respawn though. -
So, I've seen this thread called Vehicles Guide on the New player section and noticed that there were 2 helis shown in that thread that I never seen in game before, Mi-17 and the Littlebird. Anyways, my suggestion is, whenever the helis are going to be fixed, I reckon you should change the Hueys with Mi-17s, as it is a civilian version and would be more realistic to find it in Chernarus, instead of Hueys. And it wouldn't be that much powerful, what I mean is no, weapons stuck to it. Only transport and scouting areas, etc.
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if they are hidden search for them, its not unavailable it is just not easy to get to. you have to work for and compete with other players for those rare things like vehicles. all part of game play just have the strength to walk into clan territory to get the car.
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1.7.2 Opinion thread. All your opinions, good and bad, go here.
wok replied to Denuth's topic in DayZ Mod General Discussion
You need a tent or vehicle to store stuff, I think a tent can hold more than 50 items, not sure about vehicles. Also there are different backpacks, I think the biggest one is the Coyote Backpack, I coulnd't find any yet, but i did found a lot of Alice Pack which after Coyote Backpack I think it's the biggest one. i don't agree with the "safe zone", that would be a totally different game. -
I'm sorry for raiding your camp at US 441
redsoxandy7 replied to Xbitsweden's topic in DayZ Mod General Discussion
You didn't raid our camp, but [WAR] is coming for those vehicles to add to our collection. But it was our guys that were chasing you down. -
I think they catch on fire if you haven't fixed them completely, you see the "status" of each part on the top left i believe when you get in a vehicle. In my opinion vehicles in the game are perfect the way they are. Also, one time I found a bus that didn't need repair, i thought someone had repaired it but on the chat people told me sometimes the vehicles spawn already fixed, not sure about this.
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Banned from UK 25 for server hopping??
Glanza replied to MiniGoold's topic in Mod Servers & Private Hives
You forgot to mention one of the vehicles you are currently rolling around in was hacked in...