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Showing results for 'Vehicles'.
Found 41868 results
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Why aren't blown up cars respawning?
slavegirllucy replied to slavegirllucy's topic in Mod Servers & Private Hives
Is there any way to force your server to respawn destroyed vehicles? -
Event: Freeside Trading Co. Open Trading - 8/3 - 8/5
Xyro replied to Publik's topic in DayZ Mod General Discussion
"SirTai - Everyone on the server got killed by some douche hacker. When me and my friend arrived back at the location, most stuff we traded were removed from our bodies. And the FTC people were already there. They said they'd "Conduct a search." Yea...Right..." We did do an investigation and banned someone who was porting around, threw multiple gernades right before the insta kill script went out. We had multiple Freeside members spawn near Solichny (sp?) and then use one of our vehicles that we had at the factory to recover other members. "SirTai - They're pretty paranoid, mostly because they have shitty ideas regarding places to host such events. One does not simply uses the factory for an event envolving high quality gear. Other than that, they're pretty honest but slow in the negotiations, they seem to work in separate cells. I didn't see much communication/integration between them." Paranoid? Yes. Because we're a small group handling and worrying about the safety of customers and over seeing trades, while getting a stream of reports of ghosters, bandits and customers coming to the compound. This week we experimented with The Factory as a trade location (we've used two others in the past). We're trying to find a sweet spot in location, security and ease to get to for customers. We do work in seperate channels/groups on our TS, in which we have whisper lists set up between them all for constant communication. If you doubt any of this, we welcome you Bro guys to join our public channels in TS during our next op. "SirTai - Well, that's it. Satchel charge explosions, other fucked up stuff like that. Telling you to sit down, gigantic amount of dead bodies they killed, wasn't a good experience. I hope you guys improve it before I attend to another trading section. Best advice if you want to trade with them: Be objective. Don't waste time." We instruct customers to sit down to identify hostiles when they stand and to limit and prevent anyone stealing from one another, there's a reason for everything we do, even if it isn't obvious to the person on the outside looking in. There was no satchel charge explosion, if there was the factory would be leveled. There was hacked explosion sounds near the base, then gernades thrown even further away from it (the hacker who was banned in one of my previous posts). Deady bodies? Well with constant zombies spawns that happens. We killed a few turncoat customers, who unfortunatly killed some Freeside employees before they were dropped. We keep ours ops as secure, fun and profitable for customers as possible. Hackers, ghosters and spies (turncoat customers) will always be an issue, yet with every op that passes we learn and improve. Write us off if you will, but as I've mentioned previously there are many who have traded and prospered from us and we thank those people. To those of you who are true to Freeside, keep on coming out and so will we. Until next week, Xyro out. Stay safe and stay alive! -
Event: Freeside Trading Co. Open Trading - 8/3 - 8/5
[email protected] replied to Publik's topic in DayZ Mod General Discussion
The truth is Sai, we have to be paranoid, within reason. Before you guys got there we had two guys acting as a trader who lit up a trader and one of our other guys, later someone ghosted in near the traders and killed another, we have to do our best to minimise the amount if time we spend keeping an eye on the customers so we can keep an eye on the ghosters/troublemakers, every time one gets up and moves because they decide they don't like the wall, or the bit of trash next to you, it takes our attention away. As for the negotiations, we tend not to sell FTC stuff, we primarily facilitate trade between other players, sometimes our members may trade if it is quiet which today it most certainly was not. During the event we were hacked 3 times if not more, once we had a boat spawned on a member, then the server was mass instagib'd and we all re-spawned ran back and continued (at which point I actually ran with you and said we would do our best to get your stuff back) and finally the entire servers vehicles (including our own) were moved to our location and blown up. We don't even think it's one person, we ban every hacker we can unless they have a lot of money for new keys. We didn't have to keep the server up or even continue the trading event after that, the usual protocol is to shut the server down (which would have despawned your bodies) and deal with the hacker. However I will be the first to say that our communication needs work, it is No 1 priority at the moment and moves are being made to improve it, how you know how / how well we communicate though I would like to know. I could go on but I think you get the idea, I am sorry to everyone who was involved that was killed by the hackers and to Sai/his group who lost some valuable equipment. I did donate some FTC and personal equipment to those who had nothing at all, unfortunately we can only do so much. See above, if we hacked none of that would be an issue. -
us 1257 - Hacking, Spawning, Teleporting and more...
theneonirvana posted a topic in Mod Servers & Private Hives
me and my freinds worked on this server for 4 hours repairing a heuy we got it off the island and parked it in a safe location, left 1 man to sit and watch it, 20 minutes later he said he was being shot at, so aborted fast, went back in and found 4 vehicles there, in under 20 seconds, was shot on sight and died... he stayed in game to watch a 40 man server go down to 5 with kill after kill after kill...... our heli was stolen, today i went back.... i want a danm helicopter... thought id check in quick at the island at 1257 found a ATV at the heli spawn on the island.... took a picture... how the hell do u get the atv to the island? the only thing that comes to my mind is hacking/scripting spawn and tele points.... notice the atv top right corner, and the "i" menu showing server info. -
So since I bought my server, we've blown up a few cars, either from combat or just out of stupidity. I'm noticing that they're not respawning after server restarts. Is there something I'm supposed to do to make vehicles respawn at their default locations? I'm confused. Over time every vehicle will be gone and it will no longer be worth running a server. Any help would be great!
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Vehicles shouldn't be rare. Let the experiment continu.
Lupin-III replied to daedrick's topic in DayZ Mod General Discussion
There were very few vehicles in Chernarus in the ARMA campaign too. There aren't parking lots, there aren't driveways... this is meant to be a small rural country. The few vehicles that people did own would have been used to get the hell out of dodge in the early days of the outbreak. Tractors could be more common though. To me it just makes sense that they're as rare as they are. -
For people complaining about the TYPE of weapons present... May I remind you of this obvious fact that you are all missing: Chernarus is supposed to be a part of NATO, and use a lot of NATO gear, as well as Russian gear and vehicles. Finding high end NATO style weaponry in their bases would NOT be out of place. In fact, for all the people saying "you wouldn't find this much shit", stop for just a moment and think. Do you think in the event of a zombie apocalypse weapons, equipment, etc, would spontaneously disappear? No. It would be either in the hands of some person, or laying somewhere. Even if it was six months AFTER the apocalypse, the weapons would still be laying around. If anything, from a realism standpoint, there's not ENOUGH Shit laying around. In the USA there's HUNDREDS OF MILLIONS of firearms! In my house alone, there are two shot guns and four rifles. In one friend's house there are three or four handguns, and a four or five rifles/shotguns. If I start tallying up JUST the people I know in and around my town, I quickly turn up DOZENS of firearms, not counting knives, swords, etc. Every house isn't going to have a weapon, no. But A LOT of them will. In a country that doesn't have civilian carry, it just means the weapons would be concentrated in LARGE quantities in and around military bases, camps, and battlegrounds. So.... Enough.
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battle loggers, hoppers, campers, carstashing
Krashtak replied to angrybold's topic in DayZ Mod Suggestions
As far as battlelogging is concerned there is only so much that can be done. I agree it breaks realism, and is super cheap, but the problem comes in when you consider the fact that it is a networked persistent game with huge penalties for death. The fact that it is networked means that disconnects (due to client or server side issues) will occur, and differentiating between legitimate disconnects and force quits is somewhat difficult. If you keep players logged in after disconnects, the first time they disconnect in a town and come back dead could be the last time they play the game, due to the harsh penalties of death. And if you let people disconnect in battle all it does is make people complain about exploiters, which probably won't lose them many players. Server hopping is relative, sure you can find a vehicle but then you drive it and explode it and then whatever it's not like you can take it to a home server or anything. And weapon spawns are quite random and logging over and over to find a gun can sometimes take longer than actually finding one, so whatever there too. It's what some people do, there's no real damage in letting it continue. Camping... it's going to happen, you can't stop it. They put sniper rifles in a huge environment and open up PvP, what do you expect? Spawning zombies on top of players out in the wilderness is just totally random and would actually kill the game for a lot of people, including non-snipers. I actually enjoy the suspense of not knowing if someone is in that other tree line across the clearing. Car stashing is pretty lame, and there are several ways to prevent that. I honestly don't think that the game would hurt by having a lot more spawns. Only a couple vehicles being spawned does make their rarity a great source of value and accomplishment when you actually find them, but I'm not sure what would be more fun: finally finding that helicopter and securing it for your group, or having 5-6 so clans could get in some serious firefights during "endgame" play. Final note: Games are meant for fun. They target an audience. Some audiences seek what they consider to be "realism." When a developer targets this type of audience, good design doesn't lead them towards making everything more realistic. Good design always leads towards creating the most fun experience possible for it's target audiences. Realism is only a tool that provides plausibility and immersion, which for many, provide fun. Many gamers tend to forget that games are designed for multitudes of people, not a single individual. Beyond that, many things that players desire are nigh impossible for a developer to actually accomplish with any relative efficiency. -
He also went to my camp and flattened my tents and destroyed these vehicles: GAZ, Red Sedan, Offroad Truck, S1023,Motorcycle and bike. One bike was left but the tires are out and the hull is messesd the fuck up.
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Norway 9 between 23:00 PM and 2:00 AM GMT multiple helicopters and vehicles being spawned ( spawning witnessed ) around Stary Sobor. Do not know who did it.
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Those stats are from the regular Arma2 game as well. You see kills, deaths the vehicles are the number of vehicles you've destroyed that are enemy owned and the number of aircraft that are enemy owned. In this mod, the vehicles may be considered "friendly" vehicles so when you destroy them, it actually counts as detroying a friendly vehicle. In regular Arma2, if you are Blufor, and kill an Opfor vehicle, you get a +1. If you are Blufor and destroy a Blufor vehicle you get a -1 in that category.
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Thanks for the replies i had always planned for the map i know a great map that shows everything. im also going to have all gun stats all towns and cities. list of vehicles and what you need to repair them. also equipment, consumibles, how to find north, key locations, blood, temp., and survival tactics, and more. if you want anything else tell me. thanks for the fast responses!
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I've had both happen. A bus with some gear/loot in it along with an ATV disappeared after a server restart, along with everyone's vehicles on that server as the next restart brought a batch of all new freshly spawned vehicles at their spawn point, found a tractor and barely tapped a tree with it and it exploded and almost killed me. Next server restart I go back to where the exploded tractor was at and it's back to the state it was in before it exploded. Tents and vehicles are so very messed up and very unstable at the moment.
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So a few friends of mine (Don't play with them) found a hacked camp and are loaded with hacked weapons and stuff, now theyre camping with all their vehicles and helicopters sniping people in coastal cities. Now that's not what I'm talking about. One of my good friends who I play with, joined them for a bit and got a AS50 TWS and a G36C SD. I honestly don't know why, but I don't want to play with him anymore, maybe because I'm jealous or the fact he got a OP weapon in the game. What's your thoughts? Btw they didn't spawn the shit in as far as I know
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you don't have to save it every few hours. (not sure where you got that idea) save it once and it should be there. BUT keep in mind that vehicles are very bugged at the moment and there are times when they just disappear for no reason at a server restart. If that happens, sometimes they come back when the server restarts again but sometimes they don't.
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kind of a funny question because I've just had vehicles disappear for no reason what so ever after a server restart. I've never had one blow up and then show back up where I last saved it.
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Simple, and too the point, is there any way to force a vehicle to respawn? As we all know, currently, when a vehicles crashes, or blows up, upon the next server reboot, it pops back up where it was in working condition, often in full repair even. That would seem all fine and dandy, but it isn't. It doesn't give other players any chance to find vehicles in their spawn points. I'm not asking this because I can't find cars, I'm asking this because I'm getting rid of cars, and I would like to see vehicles properly respawn at their points rather than pop back up where it died, same with the heli... which is crashed.. in debug.. in the ocean. Any one have ANY way of nuking a vehicle, and it NOT coming back?
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[ RaO ] Rise as One, have our own game server and Teamspeak server.
blitz (DayZ) replied to RaO Proliz's topic in DayZ Mod General Discussion
What is your age? 20 How long have you been playing DayZ? Since March Where do you live? Maine, USA What role would you prefer? (Assault, Sniper, Medic, etc) Medic/Support. I am also a great engineer for vehicles What can you bring to SSrT that you promise no other recruit can? The fact that I come in with 5 months of experience, a keen knowledge of the land, an ability to work well with others, a sharp eye, and most importantly I know when something is too risky. Scenarios Questions: Answer with complete honesty and not just one sentence. We are watching B) 1) You're in base along with another member, and a group of three approach camp without showing signs. How do you react? Without showing a sign I assume that you mean they didn't greet you. Assuming that they didn't see me or my friend I would run for the nearest cover with my weapon. I would have my friend do the same and flank around to get behind them. Usually experienced groups have a sniper who is on the look out and would have the other member take him out first then I would open fire on the members who are looking inside the tents. I would take them out quickly before they have time to alt f4. I would then proceed to put an extra bullet in each of their head and regroup with the member to look out for any other possible person. Then I would contact the leader asap and have our camped move to a safer location. 1 2) You're the Squad leader of the Assault team Alpha and your running across a field to gather Intel on a enemy position and your team is fired upon and two men go down. Whats your first order of action as squad leader? First off if you are running across the field there is something wrong with that. You always have someone stay behind and along the edge who is sniper as a look out. But in spirit of the scenario i will continue. I would proceed to give direction for my men to run at a right angle to the people shotting so we can get to the nearest cover and open fire upon them. I would have my remaining men split into 2 groups one to engage the group head on the other to flank around and take that group out. The most important thing is to ensure that my men are safe, but also to recover the bodies of the fallen comrades if they had any good gear and I assume that they would. If they had nothing good I would just retreate and count our loses and attempt a safer approach to take out the enemy in order to get their gear. 3) During a OP in cherno you and your team come across a survivor with broken legs asking for help. How do you respond? I would kill him without a doubt, but with an ax for silence or if one of my group had a silenced weapon and kill him. The reason is he might kill one of us just for fun or try to get us all and alert others of our position. -
US199 Vilayer.com admin is cheating
Asmode replied to [email protected]'s topic in Mod Servers & Private Hives
I killed the same admin from the US199 server, but very interestingly, this guy use admin chat to tell me "we watch you asmode" , due to this server doesn't reveal player's name, how come he knows my name? and is it appropriate to use admin chat to warn a player? There is another story, I found camping base which have more than 30 tents with some vehicles, I had looked around that area, soon after he used admin chat again to tell me something like "I know your camp location as well, so play nice asmode" what kind of warning is that? -
One big camp with no vehicles on US 403, at grid 141004. A L85(with the night and thermal sights), alot of ammo, 2 AS50s, and akm(which I traded for the L85. Bloodbags, epipens, good stuff. Also a bear trap if you want to play with those. And a package of soldier clothing. And a few coyote packs, and an alice pack I traded in for a coyote pack. Look for the sandbag walls and five to ten tents in a wooded area in far NE corner of map, near The Line. Two tents with car parts at 144005. Good Hunting.
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battle loggers, hoppers, campers, carstashing
Nirvana620 replied to angrybold's topic in DayZ Mod Suggestions
Lol, QQ summoar :D Btw, smartass. An AS50 and M107 are "ANTI-MATERIAL"... IE.... Their SOLE PURPOSE IS TO BLOW VEHICLES UP *facepalm* Edit #2 Your ideas suck. Please refine them and use the search function before posting more crap. -
I believe the connection to the primary *server* that saves all vehicles, people, equpitment, tents, EVERYTHING. Should be erased. The abuse and hacking has caused WAY!!!! 2 much damage, and at this point, is the only solution. This mod is Alpha, these resets r to be expected. People will complain one way or another. Might as well be productive to ALL players. I think this should be done AFTER the majority of the duping glitches with vehicles, players, zombie bodies, tents, ect are gone. That way this game can have a *real* or *normal* feel.
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This just happened to me 30 mins ago, let me know what you think. Thoughts? To explain my inventory - I got picked up by a clan members in one of our vehicles where we keep weapons etc. This is stuff we have collected over the past month. This is the reason why I have no toolbelt he literally picked me up from freshspawn and we drove up.
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Duping: 3/4 of High Level Gear is Duplicated
BL1P replied to dantoramandova's topic in DayZ Mod General Discussion
I realise that there are more people playing now than before. But ... the duping has arrived with the updates not the amount of players. Myself.. I have been playing the mod since its 4th day of release on the BIS forums. and from playing the game I can say that the duping was created by an update to dayz and was not present in earlier versions of the mod. before you could place tents and save them with out duping. before you could save vehicles and gear and when the server restarted they would not dupe.