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Showing results for 'Vehicles'.
Found 41868 results
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Need Medical Assistance? We can help.
Medic Austin replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
I can help you. Please send me a private message with the following information: What your location is: All medical supplies you require: Please also download ventrilo if you haven't already, I'll send you information to a vent so I can talk to you while I apply the medical procedures. Cheers, Austin I can help you. Please send me a private message with the following information: What your location is: All medical supplies you require: Please also download ventrilo if you haven't already, I'll send you information to a vent so I can talk to you while I apply the medical procedures. Though I can not give you a lift back to elektro, as I have no vehicles, sorry. Cheers, Austin -
If they could just fix glitches, tents and vehicles, then I think we would be good for quite some time and Devs would have lots of time to mess with standalone.
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Ban under 18s and third party programs from the standalone
osirish replied to RiggsUK's topic in DayZ Mod General Discussion
As an older lemon myself, I think the OP raises some decent points, even though he/she/it is an obvious troll. The standalone could have built in VOIP that autokicks anyone with a voice in the high decibels. The standalone could be designed around a complete operating system that removes the need to have Windows etc. installed. DayZ could then be shipped with all new pcs and other programs would have to pay Rocket and BIS royalties in order to be used. The standalone should only be puchasable with cans of beans, 25 bucks worth of canned beans is a lot of beans. Supermarkets could be instructed not to sell cans of beans to under 18s. The standalone should include colorblind options and autoassist aiming for us old codgers that need it. (ironic that only cheaters and the kiddies on consoles get aim assist and/or texture hacks when it should be used to help us old folks) No one should be allowed to purchase DayZ without providing Rocket with proof of their personal identification, age, and drivers licence. Kids and youngsters should not be allowed to play DayZ because there are no kiddie/teen models. The reason there are no kids in DayZ is that all of us old codgers, (the ones who could afford medication, guns, vehicles etc.) fed them all to the zombies in the early days in order to provide us with a greater chance of gathering the dwindling supplies. Now that they are disappearing, we are starting to turn on each other. -
huge blow to hackers with beta 96061?
Bubba Jones replied to jacket13's topic in Mod Servers & Private Hives
Is this a new server patch? I'm 99.9% sure I was on a server yesterday that had 96061 (96063?) with spawned vehicles in it. -
Respawn at the beach and gear loss
apathus replied to [email protected]'s topic in DayZ Mod Troubleshooting
I also just made this account to post this happened to me a couple of dayz ago. Player has been alive for over a month. Close to death multiple times. Found and built 2 vehicles which I lost due to bugs, Didn't care. Been shot tons of times and escaped ( without DC'ing) . Just makes me sad because I just came across a downed helecopter and got a ton of gear. My first sniper rifle and I finally had a silenced pistol and a bicycle, all gone. Also sucks how far from up north I am now. I have been randomly spawning on the coast for a couple weeks now but I didn't care. I mean with all my gear it was a huge risk being on the coast and I did get shot multiple times but I managed because I still had my gear. Humanity was through the roof too. This time no gear. My stats and blood and stuff are still good just no gear at all. I'll be checking back periodically but not playing until this bug is gone. I know its an alpha so no biggy just sucks after all the fun and escapes I've made to have this be my characters demise. -
Me (ingame: [DIE] Graegi) and my friends ([DIE] Bear Grylls , [DIE] Voker der Schlecko) were banned because of different causes from LU 197. We followed a helicopter to a camp with many tents and vehicles. Later we came on the same server with other names and loot the gear from the tents, then we were shoot by a sniper (probably one of the admins) and the server crashed a little later. When we tried to join the server, the BattleEye Client said to us that we were banned (all because of different reasons). So we think that they banned us because they are afraid we can loot their tents again. Thus we were banned for no "ban-reason". We hope we will unbanned soon ;)
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Vehicles.. Lets be honest
Jex =TE= (DayZ) replied to kreatura (DayZ)'s topic in DayZ Mod General Discussion
Once the vehicles are fixed and the tents, we'll be putting our server back up and will be making regular use of the Huey (presuming we can fix it before it's taken) to scour the lands looking for assholes that horde vehicles and then we'll drive them into random towns and leave them there. We'll obviously have a few ourselves but we're not going to horde them all (we might even fix em up for u and leave em there for the taking) -
US 863 shutting server down
SUNKISTTUNA replied to Simonius5000's topic in Mod Servers & Private Hives
Just to preface, I had a shitload of fun on this server and I don't mean any personal attack or anything. I took screenshots of the camp before we blew it, but I forgot to take them mid-firefight. So my apologies I don't have any solid proof. As far as reporting it here, I honestly thought this was the proper way to communicate what I thought was a sudden, intentional server restart. Ill keep the email in mind for next time I have an issue, since I DO like playing here. For what its worth, my accomplice was the guy on the beach you people MURDERED and then you, Mr. Melted349, told to get in mumble. I think it was around 1140EST last night. I don't know what logs show or how they work, but I can give you a run-down of what happened if it possibly helps pinpoint the time. 4 satchel charges around the Bus, Ural, UAZ, Motorcycle, and Offroad, with one more in a small clearing north of them (where I assumed the chopper would land if/when it returned). The chopper comes back and lands about 240 yards from the camp (not near my charge at all), and three guys get out. One of them drives the UAZ out of the woods into the plains, then drives it back. When I see it back near the vehicles (my heart is pounding at this point so im not doing so good spotting), I blew the charges. Killing no one, sadly. At this point, I make a break for the now-empty chopper as my friend (Scuba Steve) runs through the camp. He manages to kill one dude with his DMR. Meanwhile, I take off in the chopper, and haul ass going southwest. Then I got session lost after about 3500meters of travel. -
Although clans hording vehicles is very annoying and often pointless. I don't believe hackers are a good way to counter act it. Although I can see where you're coming from. Vehicle hording is a huge issue right now, and most likely if it's a clan server and they own it they will just restart it and lock the server for a small amount of time while they "test" it and take all the vehicles again. So...
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Like I said do not bet on the tents working during this patch. It is sketchy to say the least and if you have a piece of gear you really want to keep you are better off just running around with the gear. I am a hopeless hoarder in this game and this most recent patch has broken any drive to gather gear (or worse vehicles) because they will most likely disappear.
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[POLL] Standalone and instances
ZedsDeadBaby replied to moriak's topic in DayZ Mod General Discussion
Yeah, this is a misleading poll and a complete misinterpretation of rocket's words. He was not talking about "instances" in the sense of zones or missions players would undertake. All he was talking about is the fact that underground bases could exist separately so that they would not be tied to a single server like tents and vehicles are now, and members of a squad could access them from different servers. And he was very clear that there will be no safe (no PvP) zones. -
huge blow to hackers with beta 96061?
twistoff replied to jacket13's topic in Mod Servers & Private Hives
These are the patch notes on my Vilayer server: "This will install all the regular patches on the server and patch the server so hackers can-not spawn items within the server such as vehicles, weapons etc... This has been released early so please use at your own risk however it should make sure server much more secure. YOU WILL NEED TO RE-SAVE YOUR SERVER CONFIGURATION FILE AFTER PATCHING YOUR SERVER." -
On the main server I play on, some restarts the tents/vehicles are all gone as mentioned. Then, the admin will sometimes force another restart, and when they do, the stuff comes back. So far it's happened about 3 times and every next restart, all the stuff has come back as it should.
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I have applied multiple times, my first 2 not meeting specs as I was using the Arma2 OA guide which had windows 7 as a valid OS, lower memory reqs etc. But my third, and most assuredly adequate server, has been pending now for 12 days. I totally understand that people working on this stuff are probably spread WAY thin and everything. I just wanted to make sure I haven't put myself on a shitlist with 2 denials or if there was just a general logjam for all Server ID's due to impending changes etc? Can anyone speak on it? Only real reason I want to admin my own server is for access to logs for accountability, so that me and my 4 or 5 DayZ playing buddies have somewhere to call home for tents and vehicles etc... And I'm an admin in RL so I promise that server will be very decent and wont tarnish DayZ's good name. :)
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Hackers can turn into dogs now???
Gogster (DayZ) replied to intelligenttrees's topic in DayZ Mod General Discussion
I believe dogs are in Arma, similar to the vehicles they script in, that aren't officially in DayZ. -
Don't know what to do - Vehicles in my server
Alexandrebr replied to Alexandrebr's topic in Mod Servers & Private Hives
An old couldn't be 'cause we (my friends and I) walk all the map search for vehicles. So we need to wait 7 days? We are in 2.4 version but I'll update now to 2.5. -
Don't know what to do - Vehicles in my server
[email protected] replied to Alexandrebr's topic in Mod Servers & Private Hives
If they gave you a new instanceID it will take 7 days i think for vehicles to spawn. If they gave you an old instanceID, wich is kinda like giving out an old map. Vehicles wont be at the spawn points, more scatterd around then :) -
Don't know what to do - Vehicles in my server
Alexandrebr posted a topic in Mod Servers & Private Hives
Sunday (19/08) my server start to list in game. I rent with Altitude Host. Everything was set up appropriately, but my server dont have any vehicles. I sent a ticket for them and they say that the DEV need to respaw my vehicles. Its not something that they can do. So what do I have to do to fix that? Why its take so long to have something that I paid for? With who should I talk about it? I searched threads that talk about this issue but have not found any. Can you guys help me? They give my the IntanceID server. Do I have to post it here? -
The thing about the vehicle "explosion" is that it's not really an explosion of note. It's just an animation to indicate the vehicle has been permanently disabled. Which gunfire of this sort would most certainly do in relatively short order. If you're inside one of these vehicles when it "explodes" you will usually survive with very minor wounds, maybe bleeding. Occasionally a broken leg. Not much worse than your average zombie hit. Also this belongs in the Gallery forum.
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Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Strategos (DayZ) replied to ruarz's topic in DayZ Mod Suggestions
http://dayzmod.com/f...ne-suggestions/ There's so much duplication in here it's hard to credit original authors on the ones I didn't come up with myself but I try. Firstly communication. Dayz is all about interaction between players. It's important that communication is quick, clear and easy as death occurs so fast. 1: Whisper, Talk, Shout. Different ranges and audibility to both players and zombies. Also a whistle or some-such. 2: Improved hand signals for silent communication. 3: Walky talkies and radios for long range communication. http://dayzmod.com/f...walkie-talkies/ 3.5: (controversial) Find a way of either stopping 3rd party voice or making it transmit an audible (non specific "talking") noise in game. To encourage use of direct chat over 3rd party chat. And at least give those people that still use it the penalty of giving away their position in game. I discuss this at the end of the OP here: http://dayzmod.com/f...f-text-warning/ 4: Player Journals: http://dayzmod.com/f...ge__hl__journal . A great idea that will add a valuable humanising element. 5: Notes. Placeable notes. Being able to interact with players in this way is important I think. Limits will be needed of course. 6: Better hunting. Animals that are harder to hunt, they spook and run etc. Also I'd like to see Z's kill nearby animals, providing that feeling of a ravaged eco system and creating another unpredictable element to their behaviour. Combined with the zombie modifications below would create unpredictable zombie encounters. ie Wandering through the woods, a deer runs past followed by some zeds, then they spot you... Gear and loot etc: 7: A more involved crafting system. Makeshift weapons etc. Possibly more interesting cooking. 8:Far less high end military gear. I believe the CZ550 should be the top of the food chain for all but a very very lucky few. There should be less ammo and weapons in general , giving more of a scrabbling for survival feel. And tied in with the crafting system so you can always make SOMETHING to defend yourself with. Some discussion on this subject here: http://dayzmod.com/f...tality-of-dayz/ I also wonder if Thermal and NVG should go. The nightime / light mechanic is very rewarding. 9: Less predictable loot locations. Maybe a searching system so that you have to search more carefully to find goodies. 10: repairable generators etc. i don't agree with everything in this thread but there is some good discussion:http://dayzmod.com/f...enerators-v-33/ . I also know generators are in the game with an eye to being used so expect some of this stuff anyway. 11: Padlocks: Allows players to lock any door , blocking zombies. but players can break padlock with any weapon. Alolows players to hold up in a building against zombies for a while but not block players permanently. 12: Camo netting. To help hide vehicles. It's been suggested many times. 13: non lethal weapons. For instance tranq darts. To balance , bolt action, slow firing. !st hit slows player and blurs vision. 2nd shot slows more until they pass out. Epi pen neutralises effects. Again adds more gameplay options. 14: Shots damaging equipment. Discussion here: http://dayzmod.com/f...age-by-gunfire/ . Also weapon maintenance. Environment: 15: This ground mist is amazing, would be greatif this cropped up occasionally, http://dayzmod.com/f...136-heavy-mist/ . More atmosphere and horror in general. Zombies: 16: Zombies more curious about long range noises. For instance an explosion in the distance would make many of them shamble that way. Not agroed as such just curious. 17: Zombies not giving up so easily. It's currently to easy to lose zombies, and it is immersion breaking that they suddenly stop and give up straight away. A "searching" period after they lose a player would be nice. 18: Zombies spawning much further from the player, giving the feel that they are always there, and making them more dangerous , especially when combined with No: 16. Discussion here : http://dayzmod.com/f...ns-and-zombies/ (Ignore references to patch optimisations). 18: GORE. Lots more blood and gore all around. Be nice to see dismemberment etc. General: 19: Standardise Things: I'm assuming the standalone will provide a standard "this is Dayz" experience.http://dayzmod.com/f...dardise-things/ . Up the FOV a bit, and remove peripheral dots. 20: Server hopping: It's really nice to be able to change servers at will. And the flow of new people coming through a server keeps it alive in many ways. But I wonder if ghosting can ever really be fixed ? Do the pros outweigh the cons ? I'm not sure on this one but wonder if there should be a delay before you can go back to a previous server. Or possibly even being locked to one server ? 21: Linked maps to create a bigger playing area. http://dayzmod.com/f...linked-servers/ Achievable with current technology and doesnt have choke points. 22: Characters linked to timezones. So people can never TOTALLY avoid night-time play.http://dayzmod.com/f...synced-to-time/ Either this or possibly speeding up the day night cycle a little bit. Something to encourage nightime play as it is much more immersive. 23: Player customisation. More costumes and more mix and match, this allows groups to make a "uniform" for visual identification. This should include camo gear options etc, but Ghillie suits need to go, they currently overwrite bandit / hero skins etc and are too ... standard. -
Any South African Dayz players?
HighPiez replied to Shard (DayZ)'s topic in DayZ Mod General Discussion
I'm from South Africa Cape Town. Ya we only got about 5 servers, when Dayz got big the servers got a hacker visit every night but it seems they've gotten bored since i haven't seen a hacker in a good 2 weeks now. Only problem is since the only big competitive games in SA are CoD4 and BF3, everyone in Dayz stays down South for some PvP action, no camps are made and no one really hordes vehicles. You would be lucky to see anyone above Stary (even with 30-40 people on). There is another forum member called Karlash which is also South African and looking for a group (unlike me, I'm a solo player) Either way my home server is ZA4, i go onto ZA3 only when there's more people on and when i have a rangefinder since there it shows range. The webafrica servers (ZA 1 and 2 i think) don't restart often enough so you get bad FPS there, generally avoid them. -
From what i know of: * Tents have a chance of eating your items, they also have a chance of getting them back from a server restart. <- pray for this one if you want to see your stuff again. * Tents and Vehicles have a rough time this patch, with saving itself probaly. Some servers work 100%, some doesn't work at all. (hopefully fix in 1.7.3)
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i noticed on some server restarts the tents and vehicles disappear. the should reappear after another restart.
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Vehicles.. Lets be honest
[email protected] replied to kreatura (DayZ)'s topic in DayZ Mod General Discussion
Playing with a buddy, we've never had problems finding vehicles. It's keeping them that we've found to be impossible so far. Every single vehicle we find is gone the next day, no matter where or how well we hide it. Even on low populated servers. No idea if they're getting stolen every time or it's a server restart thing. -
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ezlyconfuzed replied to SurvivalServers (DayZ)'s topic in Mod Servers & Private Hives
the current server we have doesnt save vehicles when the servers restart, is this our host or is it the game itself...iv been thinking of switching to another server company to try and see if this works on your servers...can anyone whose purchased a server confirm if vehicles and tents actually save correctly after server restarts?