Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Search the Community
Showing results for 'Vehicles'.
Found 41868 results
-
Give Current Dayz Players Free Game Keys On Release
deadlykenny replied to Mikeloeven (DayZ)'s topic in DayZ Mod Suggestions
Ok, from what I have heard DayZ stand alone will be priced more or less the same as minecraft when it was in Alpha/Beta, so that will be around £15/$23, i honestly don't think that thats a major amount to pay for a good game, if you bought arma2 just for dayz and you like dayz then when the standalone comes out you will buy it to support the games future, also arma 2 combined ops only costs like £20/$30 which is also not much, and yes as others have said, Arma 2 is a good game, the fact you can practice with vehicles ad weapons on it and all the basic tutorials and advanced will make you ready for dayz, as-well as the story and the multiplayer its a good game so you haven't wasted your money and buying dayz standalone will be cheep and helpful to the games future. -
what would you do if you find a crate full of weapons
sostronk replied to lawphoto's topic in DayZ Mod General Discussion
At first I started picking them up. But I want to play this game legit so I literally do not touch any one elses stuff, whether it be from looting dead bodies, ammo crates, tents, vehicles or whatever. It doesn't take long to get all the stuff you need the legitimite way anyways. -
Looking for an extra teammember [mic-only]
Rastamaus replied to TheFudge's topic in DayZ Mod General Discussion
hey, i have played Arma and Arma 2 for a long time so I'm up to speed with the map, weapons, vehicles and mechanics etc but still have a bit to learn as far as DayZ goes. I have enjoyed playing solo but feel i'm now ready to hook up with other players to share the experience and improve my overall game play. Skype name: andre_piasecki1 Age: 41 Country: England like you guys I have a life, job etc but do play pretty regularly, have Ts3 and Mike etc if required. -
Blowing Up Vehicles That Are Loaded With The Local Bandits Guns&Ammo
brentp (DayZ) posted a topic in DayZ Mod Gallery
-
Where are all the vehicles :S
FrankFisher replied to [email protected]'s topic in New Player Discussion
I've found its harder to find vehicles, spawns or other peoples. -
make vehicles in dayz more interesting
jwiechers replied to coolfireking2's topic in DayZ Mod Suggestions
Well, it's a bit complicated with the current engine, but should be doable in a fashion, even though it slightly breaks immersion. You could allow people to "transform" vehicles, like the hilux, into a "technical" if they hold the gun that is mounted on the technical model. You would walk up to the car with an RPK (which isn't currently in game but that could change) and the context menu would say something like "Attach RPK" at which point the hilux would despawn and be replaced by a matching technical with an RPK mounted onto it. In a similar fashion you could actually build detachable optics etc., just remove the current weapon and replace it with the other one. In the same way, you could add other parts to vehicles, even though it does mean having to model all the different models and spawn/despawn them with the respective parts given constraints of the engine (unless I'm mistaken). Still, it should be a bit of a tedium, but well worth the result. :D -
make vehicles in dayz more interesting
Mos1ey replied to coolfireking2's topic in DayZ Mod Suggestions
I'd love it if you could reinforce vehicles with make-shift armour like in the Dawn OTD remake. -
Not just north, the western boarders as well as in any forest that isn't near an important point on the map are usual spots. People can hide vehicles ANYWHERE on the map though.
-
i am not sure whether this has been posted before but i had a quick search. my idea is that vehicles should have more repairable parts and have accessories that you can find for your vehicle. new repairable and/or replaceable parts: battery - when broken the vehicle should not be able to start. requires scrap metal to fix or a totaly new battery lights - vehicle light should be fixed using a light bulb. light will not work when its not repaired. transmission - needs gears to fix and scrap metal. will make the vehicle move slower when not repaired and use more fuel. steering - needs a steering wheel to fix otherwise the vehicle would not be able to turn. accessories: winch - could be used for towing other vehicles and your own vehicle. car roof lamps - picture: http://www.google.co.uk/imgres?um=1&hl=en&safe=off&rlz=1G1FTSG_ENUK465&biw=1366&bih=673&tbm=isch&tbnid=nVU4gGtb5xEonM:&imgrefurl=http://www.made-in-china.com/showroom/huaye23/product-detailCoVJYshbnlca/China-Car-Roof-Lamp-12-.html&imgurl=http://image.made-in-china.com/2f0j00nBqagObCElcY/Car-Roof-Lamp-12-.jpg&w=639&h=475&ei=oQ9DUK_lBamr0QWch4DQAQ&zoom=1&iact=hc&vpx=324&vpy=154&dur=3329&hovh=193&hovw=260&tx=144&ty=214&sig=101634590760929503752&page=1&tbnh=147&tbnw=196&start=0&ndsp=18&ved=1t:429,r:1,s:0,i:73 any other suggestions say below:
-
Initially i thought clans took all the vehicles to the north edges of the map however i went raiding with a bicycle i found near some flats & found atleast 6 tents but no vehicles... If they aren't storred up north, where are they?
-
Looking for some bros to play with
Othra replied to [email protected]'s topic in DayZ Mod General Discussion
Always looking for healthy and reliable members to join and help out a small squad, or just cooperate for missions (airfield raids, basic recon for supplies/vehicles, exploration of server territory(base scouting), and other shenanigans. I currently have between 2-4 with me and are working on a base. I play in 1.7.2.4 where all tents, vehicles, and base stuff will save. If you have DayZ Commander it is a 20 second download to switch between server versions as well. For the expense of a costume you get some more survival-based gameplay. (I'm nineteen btw) skype: euphoric.night steam: Kaos0704 -
Derp Dayz (Private, 1.7.2.6 - 96548, Whitelist)
guidez posted a topic in Mod Servers & Private Hives
Guidez' Derp DayZ Server 'Cause every DayZ server needs some derp Name: Derp Dayz IP: 74.208.71.244 Port: 2302 Password: none (Whitelist) Slots: 50 Map: Chernarus 3DP: On Crosshair: On Voice: On DayZ: 1.7.2.6 ARMA Beta: 96584 Vehicle Count: 75 Server Location: GMT -7 Day/Night Cycle: Night once a day for ~4 hours, otherwise Day-time Whitelist: http://www.theguidez.com/whitelist/ About: Derp DayZ is run by Guidez, the down and dirty guide maker of DayZ Guidez (youtube). I've put a ton of work into the server, and so far it has payed off. The players on the server have been loving the login speed, and even high ping users have been having a great time on the server. We currently have players ranging from Australia to US to Western Europe, and all have been having great connection speeds. Server Features: 4GB Ram 100Mbit Up/Down Un-throttled Connection Unlimited Bandwidth Custom Whitelist Application Server Highlights: Working vehicles Working Tents Up 24x7 except for scheduled maintenance and restarts No hoarding off-map (Cleaned every restart) Side Channel Chat Enabled Database backups every 15 mintues. Widespread hack occurred? We will restore Rules: - No ALT+F4'ing - No Hacking or Glitch/Bug Exploiting - No voice chatting in Side Channel - No clan hopping (see clans below) - Additional rules in our forums, but essentially everything else goes Whitelist: We have a fully functional whitelist application. There is no password protection because of it, and it has so far been super effective in blocking unwanted attempts to gain access to the server. Clans, Events, and Extras: We have a fully functional forums area on the server website. Users can create their own clans, and once your clan has 4 or more members, you can have your own protected area of the forum to schedule raids, list camp sites, etc. (Note you can only be part of one clan at a time). Additionally, each clan will have their own password-protected Teamspeak channel. We have NO hueys on this server: They have been replaced with two armored humvee's. Believe us: It has worked wonders and has added a cool goal to the server. Out of the two, only one has been found so far, as they are unmarked on the map! A "Huey Training" instance is run as well. Once you have connected to the server, created a character, then waited for the hourly restart, your character will be in the Huey Training zone where there are around 30+ hueys. Grab one, learn to fly, have fun. Other vehicles are there for fun as well. We also plan to have a DayZ Death Match server for when you get bored. Interested? Click the link below to get started! http://www.theguidez.com/whitelist/ -
People living in debug lands
TheDesigner replied to Wortex834's topic in Mod Servers & Private Hives
No, vehicles do save in the debug plains, you just need to use them every 24 hours. It was a big mistake since hoarders now hoard vehicles outside of the map. I agree, vehicles should despawn in the debugs. -
Hi there, i keep getting lots of great items, weapons and vehicles, and when i go to set up camp, away from cities, bandits kill me,i haven't been with a group yet and want to join one, so if there is a group that wants to adopt a new player, hit me up Cheers
-
I'm glad it is for you, I actually really am- I just derive no amusement from it. There is nothing left to do, and this would be the same with or without tents, vehicles, or snipers. I don't even use a sniper. I play DayZ for the challenge of surviving in a hostile environment- and that challenge has quickly dissolved, leaving me with an empty game. When I play DayZ now, I limit myself on purpose to try and find amusement, such as not using guns, or only using guns, or not using a backpack... But that eventually gets easy, too. In the end, I hope DayZ is improved as much as it can be. And don't get me started on the standalone. *eyeroll*
-
Looking for a Private or low pop server to make home!
kaindebuddy replied to Welch (DayZ)'s topic in DayZ Mod General Discussion
If you are in Europe check us out. LU385 (ip- 94.242.227.202:2362) we run version 1.7.2.4 so tents and car saving does work. we are currently low pop but would like to grow. and there is a little bit of clan wars going on whit 5 regular groups that keep us server owners at bay. vehicles change hands or get destroyed every day. we encourage this and would like to see more groups moving in on our server. but i also think the climate suits the solo scavenger. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
{CQF} PFC Demyan replied to ruarz's topic in DayZ Mod Suggestions
I have expanded these suggestions to some extwnt, and added many more! COMRADES! If you like what you see, keep your beans and post instead! I only wish for Rocket and his team to have the opportunity to read what is below - nothing more! Not all of these ideas are perfect and many of them have been mentioned before Adrenaline - increased speed and strength in life threatening peril, with exhaustion following after Blood trails and pools bootprints and tracking ability to lock and barricade doors and windows ability to break locks with crowbar and barricades with that and ax ability to remove scopes and mods and jerry rig them to ALL kinds of weapons zombofication infection chance and a very very rare antigen. Find old frienda and put them to rest! graves amd headstones - ability to truly bury a corpse from this, the ability to really dig dragging living or dead bodies plus objects for barricades multichannel radios use of bare hands improvement to physical fitness over time and activity rope for all of its uses includong tying up players ability to make documentable missions ability to leap out windows ability to break specific bones swim underwater and chance to drown keep chance to lose items but givw us the ability to "tighten pack straps" to prevent loss; degrades based on speed and fast movement pitons and the power to climb planes (non military) trains to be armored or customized as invaluable bust risk mobile fortresses drugs - sedatives to incapacitate, cigarettes to stunt hunger ability to use regular objects like hunting knife, flashlight, chair etc in melee combat batteries and generators plus ability to engineer dismemberment and more realistic gore eyes partly adjusting to darkness chemistry and agriculture bullets do greater damage against living creatures, and less vs the undead (except headshots) making them the true menace they are setting wild fires ability to repair damaged structures zombies that can break through windows and barricades through strength of numbers addition of whistles, bells and birdcalls ability to dock boats and lock vehicles (can still break the windows to loot though) ability to verbally shout, giving direct comm much greater range but risking detection by zombies -
How do people feel about tents? (not about the bugs)
hatfieldcw replied to sostronk's topic in DayZ Mod General Discussion
I don't like tents much, because they embody my least favorite element of the game: Persistent inventory after death. In my mind, when you die in the game, you should start over like it's your first time playing. Having a persistent tent stockpile breaks immersion for me in a very serious way. I think of DayZ as a multiplayer roguelike. If it was single player, I'd want the world to be reset every time you die. Vehicles, tents, loot, barbed wire, all reset. Since it's multiplayer, it's not fair for the world to get wiped out every time any player dies, and it's not practical to ban players from a given server when they die on it (although I think that would be rad). Tents aren't the only problem, either. Vehicles, knowledge of teh map, even a posse of buddies on the server all break the "fresh start" ideal of the roguelike model. The fact that I can play for a while, then die, then respawn in the same world is ruinous for me. I'm never a lost survivor on a foreign coast trying to survive a zombie apocalypse. I'm always "Near Kamenka", and then I use my uncanny hunches to run into the wilderness to a spot that should not, logically, conceal a camping tent with an M14 and a map and a compass and some morphine and some beans and a full canteen etc. and find exactly that. Spawning with the knowledge of where a fueled motorcycle is hidden flies in the face of the spirit of the game I want to play. Tents allow me to bequeath my assets to my next incarnation when I die, and that makes my character immortal, which makes the threat of death insignificant. No fear, no horror, no suspense, no fun. The worst that can happen to me is I'll have my helicopter blown up. I never get sent back to square one. I never lose anything important. If I play with friends, I don't even lose that much time. It allows people to play the game at the highest level of intensity, doing Cherno deathmatch or sniping Stary or farming the barracks with the full knowledge that whatever they achieve, be it negative humanity or a new rare piece of gear, that little tick toward 100% completion on their progress bar will be preserved forever. Most of use are usually around 80% amazing, with the tools for infinite survival, military-grade firearms and as much food and medicine as we could ever hope to need. I want us to be scraping by at around 15%, feeling good about having food but worried that we're not ready for a hostile player encounter, or hiding on a hill praying that the next guy to walk by has antibiotics we can kill him for. The guy with a GPS and a ghillie suit and a DMR should be the exception, and he has become the rule because he is eternal. A bullet in his face? He takes eight minutes to hit up his tent and he's everything he ever was. Find his tent, painstakingly empty it out and save it? He takes thirty minutes to switch servers, get gear from a different tent, reconstitute the one you attacked and return to service. He is a juggernaut, a force of nature. He'll always be on that hospital roof with that AS50 TWS, because those things are tied permanently to him. So I hate tents as they are. I'd be okay with them if they were unbugged, fully lootable, destructible, etc. If you put stuff in a tent, you should be about 50% sure you'll never see it again. You might stash some stuff there while you raid a loot site, or deposit something you want a buddy to pick up later, but the idea that you can cache gear for use in a future life is poison to me.- 49 replies
-
- 12
-
-
Hacked Weapons: Should we take a more reasoned approach?
adamtheheretic replied to Obsolescence's topic in DayZ Mod General Discussion
tl;dr for these long winded comments... I don't see why so many people are complaining. I'm currently running an M16A4 Acog (legit) and a Gold Revolver (hacked). I didn't hack it in, I found it in game. Functionally it's identical to the revolver... So, I should be banned for a skin on a weapon? Also for those basically shouting "hacked in means over powered", you're wrong. If I hacked in weapons, there would be lots I would go through before finding a weapon as over powered as the regular AS50 that's in game. We should just add in more weapon choices from ARMA II (variety is the spice of life), then auto-delete the things rocket considers over powered when they're hacked in, same with off-map items/vehicles in my opinion too. Hey look my post is white, I'm attention seeking. -
i cant wait for the next update so that me and my clan can start a base without the vehicles and tents losing all the gear in them and morphing to different veicles and losing all there gear. P.S im sick of that
-
The random small island.
Digital (DayZ) replied to Imafighter's topic in DayZ Mod General Discussion
You can drive vehicles around on the island but any item dropped on the island will disappear and you cannot get it back, also if you place a tent you cannot see it or interact with it but it's collidable. There is also a similar island that's about twice the size at the very top right of the map if you're zoomed all the way out, same rules apply there but there are about 8-10 animals spawns on that island. Also on another note if you're taking the chopper to the top right island and you fly along the coast you'll notice a bunch of interesting coastal land formations. -
How do people feel about tents? (not about the bugs)
schmotto replied to sostronk's topic in DayZ Mod General Discussion
Don't mind tents, but I reckon vehicles shpould be stripped of a lot of their storage spae, cos as it, is most people hide them away and never use them. -
@ DE 1651 So, today I went at a buddy's house to give him some shit and played some dayz, fixed up another chopper, had the most annoying bunch of ppl in the back "no go there no what about fuule, no that no this, later on that day they started shooting each other in balota thinking they're someone else *on a server that was just us* finally I had to leave my friend's house and left the only other chopper pilot in charge *he crashed it half an hour later wile attempting a barrel roll* ... oh well gathered parts, went to island, hopped, found a chopper on a night server, repaired it, and then we had the gas can incident. the chopper ate 4/8 gas cans and we had only other 4 to get to a gas tank.... on a pitch black server with no nvgs. I set my sights on Kamyshovo, and with one pixel worth of fuel I landed that thing in pitch black barely on the shoreline, like a fucking boss. later on some friends came and we got nvgs, we were all geared and pimping, chopper fully fueled, a patient comes in the teamspeak with broken bones, okay, we fly towards there and when we get near something shot at us, out maneuvered like a boss, got only 3 hits barely near engine, engine green with a slight tilt of yellow. we say our goodbyes to the broken bones dude and he left to another teamspeak channel for help. We say oh well, and started heading to kamenka for spare parts wile guessing what shot at us, mostly guessing an AK by fire rate and sound. Then suddenly under us something is shooting at us again, rotor orangered, engine yellow. pfff . Now it was obvious, we are the target of a hacker. He telelport followed us around wile we shot at him. I fly around in the most twisted ways and he didn't manage to get another hit on me, we decided that it'd be smart to go out to sea so A: we know where he'll teleport and B: he'll have lesser chances of hitting us. after we flew back and forth from one end of the shoreline to the other (as in NE~SW) we decided that if we are to survive this (you can't kill command ppl in vehicles, or teleport them for all I know and he's proven as such) we have to make him get bored and leave. We had 9/10 fuel tank full, a fun 3 hours of auto hover on @ 1.7km out of shore. We waited out between komarovo and balota for like 20ish minutes for the fuel to slowwwwly drain to 1/10 then land it and see if we get shot at or he just left, and suddenly the heli was 4 meters off the ground on the shoreline between komarovo and balota. one instantly got out and started shooting, I panic mode turned it around in an attempt to get out alive, but as I was angling it for max speed wile doing a sharp turn he got the engine, lost power and hit the ground hard that was 30 meters below. At this point I said fuck it and alt+F4d. Hacker dude tbh you've been the most challenge I've had in a long time, with your rapid fire AS50 and anti air units, porting of yourself and ours as well; but your aim was terribad. Even more that you needed 20 minutes to figure out how to teleport the chopper to you. Yes it's very hard to figure out to use the *teleport all vehicles to me* command. Most fun thing is, besides one of us that didn't want to alt F4 we all survived just fine, all of this considering you had complete control over us. ^_^. Dear hacker, to such course of actions I can only find that you ppl see yourself as impotent and need to feed your ego in a way or another. Just let me say, you needed 40 minutes of scripting to finally take us down and just then barely, and 4/5 of us got out alive. Tbh the only thing your e-peen did is prove further more how you and all of your kind how pathetic you are. If you are either bored or lack the skill enough to have to get hacks, then I suggest moving on to another game. of the 40ish minutes I've recorded after we started going from one end of the beach to the other and ended after we decided to sit our asses above the sea. I didn't record the last bits that finally took us down. Movie soon-ish. edit: future link for movie: http://youtu.be/Kml6XRuUGTs
-
Rocket and friends; everyone! Please have a read!
{CQF} PFC Demyan posted a topic in DayZ Mod Suggestions
suggestions from some of your truest friends and fans. no demands, no pressure... but I hope this list makes your mouth water :) I keep these points brief because there are many, but primarily because I want to give you basics. I know you have the talent and vision to bring them to life in fantastic ways if you decide to use them. COMRADES! If you like what you see, keep your beans and post instead! I only wish for Rocket and his team to have the opportunity to read what is below - nothing more! Not all of these ideas are perfect and many of them have been mentioned before Adrenaline - increased speed and strength in life threatening peril, with exhaustion following after Blood trails and pools bootprints and tracking ability to lock and barricade doors and windows ability to break locks with crowbar and barricades with that and ax ability to remove scopes and mods and jerry rig them to ALL kinds of weapons zombofication infection chance and a very very rare antigen. Find old frienda and put them to rest! graves amd headstones - ability to truly bury a corpse from this, the ability to really dig dragging living or dead bodies plus objects for barricades multichannel radios use of bare hands improvement to physical fitness over time and activity rope for all of its uses includong tying up players ability to make documentable missions ability to leap out windows ability to break specific bones swim underwater and chance to drown keep chance to lose items but givw us the ability to "tighten pack straps" to prevent loss; degrades based on speed and fast movement pitons and the power to climb planes (non military) trains to be armored or customized as invaluable bust risk mobile fortresses drugs - sedatives to incapacitate, cigarettes to stunt hunger ability to use regular objects like hunting knife, flashlight, chair etc in melee combat batteries and generators plus ability to engineer dismemberment and more realistic gore eyes partly adjusting to darkness chemistry and agriculture bullets do greater damage against living creatures, and less vs the undead (except headshots) making them the true menace they are setting wild fires ability to repair damaged structures zombies that can break through windows and barricades through strength of numbers addition of whistles, bells and birdcalls ability to dock boats and lock vehicles (can still break the windows to loot though) ability to verbally shout, giving direct comm much greater range but risking detection by zombies -
How do people feel about tents? (not about the bugs)
cfnz replied to sostronk's topic in DayZ Mod General Discussion
My only thought at this stage is that they have too much storage space, I'd be inclined to remove the specific weapon and backpack slots and just leave the general storage (same for vehicles too). I don't object to them being destroyed on death.