Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Search the Community

Showing results for 'Vehicles'.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Author

Content Type


Forums

  • Official
    • News & Announcements
    • DayZ Badlands Expansion
    • DayZ Frostline Expansion
    • PC Updates
    • Console Updates
  • General
    • General Discussion
    • Gallery
    • Suggestions
    • Servers
  • DAYZ - GAME
    • PC
    • PS4
    • Xbox
  • DayZ Modding
    • General Discussion
    • Scripting
    • Terrain
    • Modelling
    • Misc
    • Official Tools
    • Community Made Tools
  • The Original DayZ Mod (Arma 2)
    • Mod Announcements & Info
    • New Player Discussion
    • DayZ Mod General Discussion
    • DayZ Mod Gallery
    • Mod Servers & Private Hives
    • DayZ Mod Suggestions
    • DayZ Mod Troubleshooting
  • MiniDayZ
    • MiniDayZ
  • DayZ Mod

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Steam


Twitter


Twitch


YouTube


Discord


Location


Interests


Bio

Found 41868 results

  1. ODoyleRulez

    Yellow Cab Dayz

    They last a few days normally. Til' someone like me comes across the stash of vehicles and wrecks them all.
  2. ja if you find vehicles you should keep those, they found them and fixed them up so they keep them - seems fair enough. its probably a few people there not just one. EDIT: you found those now, so they're yours :D <-- forgot to say that first time
  3. Xethermic

    2 man team looking for a new home.

    If any of you guys is from uk or eu feel free to contact myself or wizardavid22 through skype. We have a growing clan that does daily trips to nwaf, and overall patrols in vehicles, we are constantly talking and helping each other out. My skype is Membranebaby.
  4. sidereal6

    Why Isn't the Helicopter Respawning?

    Is that only for the helicopter is or is that for all vehicles? Is there a way to really destroy a vehicle so that a different one spawns? For example, I notice from my logs that there are no trucks on my server. Is there a way for me to destroy one of the bikes or ATVs so that it wouldn't respawn, but maybe a truck would spawn instead?
  5. Pretty sure this isn't already asked: Will you at any point impliment zombies getting into vehicles with you when they catch up? That would be sweet.
  6. First of all; only the most naive of players 'hides' their vehicles/tents in open clearings. Second of all; If you found all the vehicles why don't you blow them up or steal them for yourself? I really don't see what the big deal is here.
  7. You can't ban for hoarding though it's quite strange that server owners aren't the hoarders :D :D Either blow them up and save crashed vehicles so they won't spawn for 7 days or just put them in good use driving them with somebody to popular locations...
  8. maximus (DayZ)

    Yellow Cab Dayz

    Yellow Cab Sevices We will be starting a taxi service throughout dayz. We will have multiple vehicles on different servers. We will have many drivers who will have access to private camps for guns, ammo, and vehicle parts. We will have set prices that will be based on how far the customer has to go. We will accept payment in many ways mostly medical supplies and ammo. TO GET STARTED Contact me on either this forum or my steam:floatlikemax Currently we are accepting drivers but you need to have your own vehicle for now. When we get larger we can accept drivers without vehicles and get them set up with a vehicle. We have a teamspeak but will only give it to you when you contact me. Also when you become a driver, you can give them the teamspeak so you can contact them. We will have a list of trusted drivers on here once we get larger.
  9. Second time I've encountered a hacker (non rage): not too much of a big deal, it sent a message to me: (Own4U): 2, on 1 Own4U is the hacker I assume. All of the sudden massive server lag and I jump off the bike, yelling at my friends to logoff before I kill them...but they didn't go fast :P. I log off and they continue to be shot. I log back in and our vehicles are still present, however my main weapon is gone. Thought you all might want to know, watchout for messages that are similar! I wish I had recorded, but I wasn't at the time :/ Be careful guys.
  10. SWC_Jesfa

    Tent Saving?

    Yeah, we're fully updated to 1.7.2.6. It did it again, I was hoping to make a sniper nest not too far outside Cherno, put a tent down, saved it, then stupidly decided to move it and redeploy. Now I've got 2 tents, and both for whatever reason have a tent within them >_> Regarding those vehicles, I've given up trying to figure out what vehicles are doing. They autorepair half the time, we've lost 2 cars to hitting into debris, only to have it reappear fully repaired a few resets later. Other vehicles blew up to never come back. No idea :P
  11. Upshot

    US 866 / Seattle 7 (FREE TACOS!!!)

    Hello. I was playing on your server [and a fine one at that!] My friend and I both got kicked & banned [He somehow can get inside the server] We were looking for tents in the woods, and we found a Campsite with a Motorbike, an ATV & tents full of very nice items. Suddenly. My friend got teleported 2000M away & I said, that's odd, but i'm nearly there [700M away] - As I approached 500M of the co ordiantes he gave me, I got teleported 12,000M away to the bottom of the map. 15 Seconds later, we both received a ban for 'Teleport Hack' We didn't hack, a hacker, [i think?] - Teleported us, with a hack. Please can you fix this? I don't know what more to say, we are completely innocent, and were VERY upset to be teleported - AWAY - from the vehicles we found. This is a mistaken ban. Thank you a lot for reading this. - and whilst I appreciate how much you admins are watching, I must say you made a mistake. Thank you in advance! Edit, tis a bit derpy to not say my character name. - - I have a lot of posts on the forum, and love Dayz, I most certainly not a hacker! Character name; ijustwanttoplay & my friend swagga
  12. How so? You can set the number to pretty much whatever you want to and add spawn location and vehicle type to the database. That's why a lot of servers put like "140+ vehicles" or such in their server name.
  13. HolyTeRRoR

    So about vehicle spawns.

    Vehicles go missing when someone takes them, puts them somewhere and then saves the vehicle to that spot. Vehicles will respawn when they are destroyed. Not sure on how long after they are destroyed.
  14. Skat3rat

    So about vehicle spawns.

    There is a limited amount of vehicle spawns. http://www.dayzwiki.com/wiki/Vehicles I believe that if a vehicle is destroyed, it re-spawns upon server restart. I could be wrong though.
  15. if you wanna team up with me you got to know some few things about this game for example you have to know how to fix a vehicles and you have to know how to pvp if you interested pm me and ill give you my skype and btw u need skype and a mic
  16. Since the new patch, 1.7.2.6, the helicopter has NOT respawned on our server. It has been over 7 days since it crashed and blew up. Everytime we restart the server, it is seen crashing and blowing up again. Is there any fix planned for this? Also, the vehicles are bascially doing the same thing. Although they save, when they are destroyed, they do not respawn in their supposed spawn points. We have a Host Altitude server which runs 1.7.2.6/96584 Any help with this? Thanks.
  17. You assume an awful fucking lot don't you? Common logic. People complain about issue A then a bigger problem B arises and people focus on that. Then B gets resolved. What happens then? Durr I don't know. And it's also safe to assume that rocket will want the DayZ mod mechanics in standalone? Otherwise he's making a completely different game? And I'm ignoring cheating/scripting because it's not supposed to be in the game. I'm only talking about intentional mechanics. When are you going to understand that? When is the last time you seen a fully geared bandit running through cherno? I'll give you a hint, you don't. And if you do it's pretty damn rare. They sit outside the city in the acres of land the surround cherno/electro and snipe from the hills, mostly with duped AS50's and scripted AS50 TWS's. Even if the off chance they get killed they have a tent full of duped gear anyway and just go right back to what they were doing before, killing fresh spawns who are still enjoying the game, and loot, surviving. And don't dare try to say "Durr but I wasn't referring to duping bandit, I'm not one!" Good for you. But 99.9% of the bandit population in the games uses duping and openly admit it, it is effectively a broken mechanic of the game that will be used until fixed so trying to take that out of the equation is changing the game ENTIRELY because the game would be different without that aspect. This is the game, you can't pretend people play one way and make it so, just because you say it. But I'm not talking about current state of the game (mainly because it doesn't look like devs want it to). My board game mechanics didn't include cheating to show the intended DayZ mechanics. All this talk about cheating is irrelevant. And it's not changing the game entirely it's just making dupers/scripters hit endgame very fast. Endgame as in they have all the gear they need so they don't bother looting anything anymore. Groups of people who have grinded a lot of gear will get there eventually and once they do they'll just seek PvP. Either bandit patrol or being a bandit. The mechanics stay the same, they're just much slower to get. However there were legit tent cities filled with gear that made death just a minor annoyance. My group would raid NWA/stary and hoard a lot of equipment. Vehicles too. And once we had so much gear that there was no point getting more, we went to hotspots just to seek PvP. There will always be cheap assholes who'll pray on people who can't defend themselves. And I'm not defending them. Without duping people would be forced to scavenge when they re-spawned. Everyone would be running into each other with makarovs. You don't need to dupe to have so much gear in your tents that you don't need more. Unfortunately though, unlike you I'm not going to pretend the game is in a state it isn't and just ignore that the majority of the population effectively cheats by duping and is pretty damn open about it. Unfortunately you are unable to talk about version of the game without scripts/hacks. I know my board game wasn't exactly how DayZ is now. Because cheaters and dupers effectively change it by breaking the rules. However I was talking about how the game is INTENDED, supposed to be. I ignored the non-intended part of current state of the game intentionally. You open you're eyes and stop acting like an ignoramus. What about the survival aspect? needing water and food to stay alive, the sound and sight mechanic which changes when you move in shadows or at night or depending on if you are walking on gravel or grass. What about sickness? What about the temperature mechanic? what about the unique medical perspective of how you need allies to heal you with blood bags? What about how loot and vehicles work, working in rarity into an FPS isn't easy and he did a good job aside from cheating and hacking exploiting it. All those things listed and more have been added just for DayZ and it's only a fucking mod. Food, water, antibiotics, medical supplies, heatpacks, car parts they are all just more reasons to go look for items. Doesn't change the game mechanics at all. And how does audibility/visibility system change the mechanics? It just lets you avoid those very weak enemies guarding pickups. Doesn't change anything. It all adds to the game but the basic principle stays the same. "Look for things." You are comparing a full fledged MMO to a mod a guy made himself for a game. You're perceptive is FUCKED, you can't judge everything on the same playing field, why do you think they are making there own damn standalone? You're the one who brought EVE into this. And it doesn't need to be as complicated as EVE not to support a certain playstyle. I don't understand how you are not getting it. It's very simple. Give players many (at least 2) ways of playing, make them equally viable and let people choose what they wanna do. That's what EVE does. Why can't DayZ? For a MOD this is a damn SANDBOX. He took Arma and turned it into something even more amazing and you want to trivialize it like "oh it's just some game mechanics that aren't that great". Funny how you seem to be the only one who thinks it isn't a sandbox, mmo sites certainly think it is, gamespot, pretty much every site that recommends it. I know it's the most sandbox like fps mod I have ever heard of, let alone played. Dude I've addressed that already. The discussion starts to be pointless if you are just repeating the same thing over and over without taking what I've said to the account. You said that a sandbox game is a game that's made by the community. I said "well dayz isn't a sandbox then" and now you link me definitions how dayz is a sandbox and how other people think it is. The problem is when they're saying "sandbox" they're thinking "nonlinear" and "freeroam". I don't disagree with that definition of sandbox. I disagree with YOUR definition. What the shit are you ranting on about? This game gives you the ability to decide what is rewarding and profitable for you. If it is rewarding for me to never equip a weapon and run from every zombie I see then that is what I'll do. If it's rewarding for me to carry only a side arm then I'll do it. If it's rewarding to me as a person to help people, that's what I will do. The only things I can't ignore are those that will kill me for sure eg: eating, drinking. There are very very few mechanics in this game that MAKE you do things, it is your choice. Hell you could decide to play only without eating or drinking, that may be fun for you to see how far you get, there are no objectives in this game, only to survive as long as you can or as long as you see fit. Hell I have even seen a guy post about playing the game like it was real life. He would stand behind the counter and ask "Do you need medical assistance?" at the hospital. He had some pretty funny stories. Some people decide they will try to police, some people decide to be medics, some decide to be murderers, some decide to be bandits, some decide to be hoarders, some decide to be minimalists. I determine what is profitable to me. The game does not, the mechanics don't support only wielding an axe and chasing people who will probably kill you but people do that anyway, because they can, because its profitable to them. The only profit you get from ANY GAME is enjoyment, and if you enjoyed yourself you have been rewarded in full. How you determine what that is, is not up to YOU or the game mechanics, it's up to the individual whose playing. So stop telling me the best way to play this game because that is my choice. You can judge me all you want for it, but you can't tell anyone that the game should be played any certain way. Mr. Hall monitor. ... I feel dumb explaining this for the third time. IT DOESN'T MATTER IF YOU IGNORE THE GAME MECHANICS THEY ARE STILL WORKING. Mechanics almost never force you to do something, they just reward you for following them and punish you for not following them. For instance you can take a sniper rifle and try to use it in close combat. Bad call, you are effectively putting yourself at a disadvantage. The guy following the mechanics and using an assault rifle is going to be at an advantage compared to you. It's your choice yeah. That's the thing about mechanics, it's either getting rewarded or punished, not forced. And it's like that in every single game. I can choose not to shoot people in battlefield and just fly around the map in a jet. Maybe that's what I like to do. It doesn't change the fact that I'll get killed. You are completely unable to look purely at game design. When you design a game you determine what's going to be profitable in-game for people and what won't. And with that you effectively influence what people will be doing. Sure people can choose not to follow the mechanics. It doesn't change the fact that they're in game. You said the game isn't sandbox, sandbox is defined as nonlinear and freeroam, even on the wiki. Rocket believes the community makes the game what it is, and I agree. There is nothing more I can show or tell you. You don't listen. Again ,You said that a sandbox game is a game that's made by the community. I said "well dayz isn't a sandbox then" and now you link me definitions how dayz is a sandbox and how other people think it is. The problem is when they're saying "sandbox" they're thinking "nonlinear" and "freeroam". I don't disagree with that definition of sandbox. I disagree with YOUR definition. Just to make it clear, if by saying "dayz is a sandbox" you mean that it's nonlinear and freeroam then I agree. If you mean that the game is shaped by the community I disagree. Your values and sense of being rewarded are fucked. The game doesn't punish me for being good, it rewards me because I like helping people and this game lets me do that as I please. If you like military gear then then killing players with said gear will obviously be rewarding for you. The game isn't punishing you when someone shoots you in the face for being a friendly, that person is. The individual is punishing you. Here we go again. You are unable to understand that there is a difference between what the game mechanics reward and subjective enjoyment attached to things. I fucking finally found the source of the problem. The source of our disagreement. And I'm not really sure if we can be on the same page with this... How do I even explain this. Okay lets take some obvious example, lets say you have counter strike and you love to buy weapons and give them to other people. That's the most enjoyable thing in this game for you and you'll be doing that. It's your choice. The mechanics let you do that but you'll die a lot and probably won't have any points. I know that you wouldn't care about that because you're only concerned about giving people guns and you ignore everything else but ignoring all subjective feelings, the game wants you to buy guns and kill other people. I don't know if this is clear enough. The mechanics are objective, they ignore feelings completely. They're sort of laws that influence players. Maybe I shouldn't have used the term "punish and reward" I did that thinking about increasing and decreasing chances of loosing/winning. It's kinda hard to explain if you haven't designed any games. Basically you give people choices with good and bad options (in game) however they might not be the same for the person playing. He might enjoy more an option that puts him at a disadvantage in game. Please try to understand this, this is the main thing in our discussion. And if you won't bother to understand it there is really no point in further discussion. Do you not understand what a rule is? it's not some fucking optional thing, it's a rule. There are no rules that say I can't shoot you in the leg and immobilize you rather than kill you, there are no rules that state if I don't shoot everyone I sight I will suffer. They just don't exist. If the majority of people in the game were friendly that would make it a lot easier to survive and would change the entire dynamic of the game. Would it be rewarding? Hell yeah co-operation on a grand scale would yield great loot for everyone and increase survival. Okay, giving a downside to killing people would be pushing rules down people's throats right? That's what you said. Now you're saying that rules can't be ignored. Can't you just ignore the downside of killing the same way you can ignore downside of not having any weapon? It's not a rule it's a game mechanic. And I just don't like the game mechanics supporting a certain playstyle. But the community doesn't want that because they like competition more than co-operation. Which is fine, the game is suspenseful because you could get shot at any moment. The community creates the entire atmosphere of chernarus. More friendly people and the game changes, more aggressive people and the game changes again. It's a mentality that isn't set in stone and one day a majority of people could change there minds, or not. But if they did it would COMPLETELY change the game and how it is played wouldn't it? But you could do that with ANY game. You can change the mindset of everyone in counter strike and then both teams could be escorting hostages to the safe zone. What you think people don't murder other people and steal and do bad things because they are moral people? That's called anarchy and some kinds of people would kill and steal if they could get away with it and there were no laws, don't be such a fucking naive child. We have laws because they work, because without them people would do bad things, and this is coming from someone who is obviously not a super aggressive person. Laws are for people without morality. You live in a very sad world if you think the only reason people don't kill each other is the law. Some actually have morality and don't do bad things just because they think it's wrong. And thinking like what makes me a sociopath? I was giving you an example and now you once again making yourself look like an assclown by taking it like I was thinking of doing it. You are the most childish, thin skinned, ---bandit. I have ever had the displeasure of talking to. ... you said "Any sandbox game, ever, will always favor killing people on site for there gear. That's what makes it a sandbox don't be so moronic. I could kill you and steal your car, valuables, and maybe even identity. What stops me huh!? THE LAW! MADE BY PEOPLE! Made by a fucking community. If I kill you do I get struck down by some god in the sky? no the law needs to punish me if they even catch me, if people even catch me. SANDBOX. Jesus..." you make it sound like morality doesn't exist. That's why I said what I said. Because the law isn't the reason I dont' steal and kill in real life. My morality is. I don't do that because I don't want to, not because I'm afraid of getting caught. But like I said, I don't consider it immoral to beat your virtual pawn, so I don't have any morality in DayZ and I'll just do the most profitable thing. I'd just like the choice to kill or not to kill to be based purely on prefference not on profit. Morphine has 1 use, which is to heal your broken bone. It has no downside. Shooting people on sight has it's benefits and depending on how you want to play you way them against the cons of shooting someone on sight. "what if he has friends?" "what if I attract attention?" "What if he is friendly and could help me?" "What if I miss?". Just because you fail to see the positives of the other side of the coin doesn't make it any less efficient. I see the positive of making friends. I don't see negatives of killing people on sight. If he has friends and I killed him then he can no longer tell them where I am. Attracting attention is unlikely if you're not in a hotspot. And most of the time you're going to scare away people. And it's not like they'll know where I am, they'll just know my general direction. I can just relocate a bit and I'm safe. It's really a minor thing. And how could he help me? I'll have everything he has I'm not missing much. And I'd rather be safe than risk getting killed. It just doesn't, you're wrong. In every aspect. If you see someone and are out of position and don't shoot they either see you and shoot you with the upper hand or you shoot them. Example: You see a guy and shoot him, you had the advantageous position and took him out. What are the risks?: Attracting to much attention, giving away your position, potentially killing an ally. I see a guy I have the advantageous position, I don't shoot him. What are the risks?: He could see me and move into an advantageous position himself and kill me. Every other instance where I am threatened and someone sees me and has fire power I will shoot, to survive. I won't should someone I know I can get away from, you will. They both have risks and rewards. Explain this to me. This guy can see me any second and decide at any second to start shooting me or giving his friends my exact position. The chance that he'll see me is only increasing in time. Especially if you want to make contact with him. And the "attracting attention" I responded to above. My assumptions? You are the one assuming the hell out of everything. Assuming how people play, assuming what the stand alone community will be like, assuming it's safer to fire gunshots at targets that don't see you, assuming they don't have skype or TS like everyone else. Just cause you suck at playing the game a certain way doesn't mean it is inferior. Why am I assuming how people play? I watch streams and been playing this game for a while. Not assuming anything about that. And I think it's pretty safe to assume that the standalone community is going to be just like this one minus hacker and duping issue. Because it's probably going to be pretty much the same people. And I'm not assuming they don't have TS. I assume they do. That's why I shoot. A dead guy can no longer tell his friends where I am. And I would LOVE to read your suggestion on how to implement something in game to balance both sides. I don't see how giving a balanced penalty for killing people would be so hard to implement. And I don't need to have a solution to say that something is wrong. Hell, if my car isn't working I can tell that it's broken without knowing how to fix it. You're joking right, look at your other posts. You have bitched and moaned about how it's unfair for survivors and hero's this entire time, scroll up. Read it. You may not have said there is ABSOLUTELY NO REWARD but you certainly think that any reward given is obviously not enough. What would you like? a halo? First I don't think you know what bitching and moaning means. Get rid of that mindset that when someone says that something is wrong with something in his opinion it means he's bitching. I'm calmly stating things. I won't loose any sleep because of it. Stop assuming that I do. Second, I'm saying that there are more downsides to being friendly than to being a bandit. I just think that survivors are at a disadvantage. Like literally scroll up. You stated the game mechanics make the game but the mechanics don't support hero play style. The only reward you get from that is on a personal and community level with being known as a hero. But that doesn't matter, it's the game mechanics to you, so you obviously believe there is no reward other that personal satisfaction. Which isn't an INGAME reward. Like you are referring to. You're slowly getting there! I'm not talking about subjective personal satisfaction I'm talking about the game mechanics and design. The learning curve is easier, can you really not read and then accuse me of not being able to? if 2 people equally skilled a bandit and a hero come against each other, it's obviously 50/50 isn't it? They both have mastered there play styles and have adjusted there game to them. What kind of a dumb ass question is that? not to mention a person who plays without KoS will still probably kill someone who does on sight because they will be wearing a bandit skin from doing it and be perceived as an immediate threat. THINK for one second. So is the learning curve easier or not? If both playstyles are equally efficient throughout the entire scale, they're exactly the same, neither is easier or harder. If one of them is easier then always considering equal skill one will be more efficient at some point. And yeah I'm accusing you of not being able to read correctly because first you state how they are not equal and later that they are equal. And you getting a full inventory every time you kill someone is BS. That would mean you don't shoot on sight and only killed geared people, and that would assume that you have time to loot the corpse for there stuff, playing on low pop servers are we? where you can always loot the bodies after a firefight? doesn't that sound easy. Sigh... Every time I kill someone and I loot his body I have everything that he had on him. That's what I've meant. And you don't get everything that people have on them as a reward for helping them every time do you? And cherno and electro are not the only places where you can kill someone. If I haven't looted (or someone from my team) someone after I've killed them it's only because I was either dead after the fire fight or we had to leg it. That is your problem. You suck at being a Hero, some of us are good at it and actually survive longer and play better this way. Good luck being a hero with 150k negative humanity. Maybe I'm a ranty kind of person? I didn't attack you personally saying you can't read and to take pills. Did I? No, that's your agenda. Maybe that's why you're a bandit? What? You have replied to something that I didn't say. And what does what I do on the forum has to do with how I play in the game? Those are game mechanics don't be moronic. Eat or die is a rule of life and a game mechanic implemented within the game. There are no rules in game to have morphine. You will be screwed if you don't yeah, there is no rule against it. When I have morphine I'm not following the rules of the game I have it for safety. Fuck you're being such an embecile you have to generalize the topic every time you know you're wrong. And you're just wrong, there are no rules in game that state I have to carry morphine or a gun to protect myself, hell I can hire body guards are use an axe, or protect myself by running away. I just can't believe it. You are unbelievable. Sigh... I used the world "rule not as in game rule that you have to follow but "A generalized statement that describes what is true in most or all cases"" It even says exactly that in the thing you're quoting. Again problems with reading. And how am I wrong? Because you "know" that by saying "rule" I meant "game rule that you have to follow"? Sorry you can't read my mind. And I'm sorry if I misused the word "rule" in my native you'd use rule and mechanic alternately. They can change how you play the game. If the mechanics as you described them dictate how people play then everyone would be bandits and you wouldn't have some BS argument about how people shouldn't judge others in an online competitive environment. Come on don't act like you don't understand. If people would always do the best thing without attaching feelings to it there would be only 1 company for every branch of industry that has a monopoly because it's the best. But people still buy piece of shit cars or other things. Choosing to be a survivor is like buying a crap car. You might enjoy it but if you look at it without any feelings you were ripped off. That's your individual experience. Not mine. Have you considered you may have been going about it wrong? And on that note even if I did die more often, it would still be my choice which I would still probably choose to be good because I enjoy helping people and pixels aren't that valuable to me. But again that's just my perspective. We can only agree to disagree about the chances of getting shot and benefits from it. You can think I'm wrong, I think you're wrong and generalize and dance around the issue till you can find a point to lean on, that's the way I see it. And swearing to get my point across is one thing, I'm an adult man, I swear and get in heated debates. You are the one who started the childish personal attacks. I'm not the one calling you "embecile", "assclown" or "moronic". You have problems with reading comprehension hence I said that you can't read. It's not a childish attack. Yeah I could've refrained from doing it but going on a rant about something I didn't say justifies it imo. It is if you're good enough at it, many aren't. Most do what is most beneficial to there skill set, the amount of time they have, and what they feel is rewarding as a person. Like DayZ. "if you are good enough at it" you can say that about any way of playing. That's the point. To be able to say that it's equally hard/easy for everyone. People in real life choose jobs all the time that they enjoy as opposed to those that they could do and make more money. I for one chose a trade instead of other more profitable jobs because I enjoy the job I do. I choose 5$ over 50$ every single day. I do the same thing in game, I choose to play what I enjoy as a person, it reflects who I am. Like I said there will always be some people not following pure logic but feelings. Nothing wrong with it but it doesn't change anything either. Most people will still choose 50$. That's why you balance things in games if you want variety. And people rant all day about how there were less bandits before and shoot on sight was less common. Is it possible people just bitch? all the time? like in every single game forum ever? no that couldn't be it. Doesn't change the fact that there are many people angry at bandits for killing people and telling people that they should cooperate with other people and not shoot them. Or that it's immoral to beat someone's virtual pawns. I see most people judging others for griefing (which is fine by me). Which just so happens to mean that you are probably a bandit too. The issue you are addressing either doesn't exist or it's so minimal that I can spend all day on the forums and never see people bitch about about getting into a firefight with a bandit and then saying how immoral they are, it just isn't happening. People get pissed over senseless destroying of another persons fun simply for the reason of ruining there game. Yeah now that the main topic is scripting/duping/standalone you won't find it. I can bet that's gonna have a comeback once standalone starts. Exactly the game would be boring with no bandits. It's not the game mechanics it's that people want to kill others cause they find it fun, some people like to grief too because they think it's fun, they are judged and appropriately so. There are a lot of people out there who are crying for a single player and co-op version of the game, because that's the element they find fun, which determines how they play. Yes the game mechanics isn't what makes people want to kill other people. But the game is telling them that it's a good idea. Same for having morphine. You're always free to choose. And those kind of people that think you are a sociopath are obviously in the minority or there would be an uproar. I can read, it wasn't justified but if you want to start a flame war go ahead, that's on you. You are obviously ignorant to how all gaming forums work because they all look just about the same, infact I would say as far as judging people goes DayZ forum isn't even near as bad as most. You've made a rant about something I didn't say. And I don't assume that everyone means exactly what they're saying on the internet. But like I said, I talked to those people and they actually meant that. And I'm not saying it's some major issue. There aren't many people like it. But there are many people thinking that it's a dick move to beat your virtual pawn in DayZ. (not talking about griefing freshspawns)
  18. There will likely be another hour of downtime on 9-13 around 12. To update to the latest beta patch and add some additional vehicles.
  19. U.G.N - Jedi Panda

    Where is all cars?

    sorry i thought you were saying hackers aren't teleporting vehicles. My rage at the hackers is up to another level atm ! lol :(
  20. jaytmuk (DayZ)

    Is this a hacker?

    I recently suspected this guy of hacking, and moving all server vehicles off map. then i found this log today, any info would be nice :) 10.09.2012 09:56:57: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:347 [3680,2445,156] 10.09.2012 09:56:57: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:348 [3680,2445,160] 10.09.2012 09:56:57: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:351 [3691,2392,156] 10.09.2012 09:56:57: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:352 [3691,2392,160] 10.09.2012 09:56:58: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:355 [3631,2399,156] 10.09.2012 09:56:58: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:356 [3631,2399,160] 10.09.2012 09:56:58: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:359 [3704,2392,156] 10.09.2012 09:56:58: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:360 [3704,2392,160] 10.09.2012 09:56:58: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:363 [3626,2370,156] 10.09.2012 09:56:58: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:364 [3626,2370,160] 10.09.2012 09:56:58: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:367 [3716,2372,156] 10.09.2012 09:56:58: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:368 [3716,2372,160] 10.09.2012 09:56:59: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:371 [3637,2376,156] 10.09.2012 09:56:59: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:372 [3637,2376,160] 10.09.2012 09:56:59: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:375 [3646,2410,156] 10.09.2012 09:56:59: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:376 [3646,2410,160] 10.09.2012 09:56:59: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:379 [3633,2413,156] 10.09.2012 09:56:59: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:380 [3633,2413,160] 10.09.2012 09:56:59: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:383 [3690,2380,155] 10.09.2012 09:56:59: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:384 [3690,2380,160] 10.09.2012 09:57:00: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:387 [3718,2386,156] 10.09.2012 09:57:00: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:388 [3718,2386,160] 10.09.2012 09:57:01: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:391 [3649,2425,156] 10.09.2012 09:57:01: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:392 [3649,2425,160] 10.09.2012 09:57:02: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:395 [3690,2414,155] 10.09.2012 09:57:02: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:396 [3690,2414,160] 10.09.2012 09:57:02: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:399 [3713,2389,156] 10.09.2012 09:57:02: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:400 [3713,2389,160] 10.09.2012 09:57:02: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:404 [3711,2448,156] 10.09.2012 09:57:03: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:405 [3711,2448,160] 10.09.2012 09:57:03: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:408 [3708,2414,155] 10.09.2012 09:57:03: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:409 [3708,2414,160] 10.09.2012 09:57:03: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:412 [3664,2388,156] 10.09.2012 09:57:03: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:413 [3664,2388,160] 10.09.2012 09:57:04: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:416 [3672,2402,156] 10.09.2012 09:57:04: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:417 [3672,2402,160] 10.09.2012 09:57:04: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:420 [3638,2401,156] 10.09.2012 09:57:04: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:421 [3638,2401,160] 10.09.2012 09:57:05: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:424 [3640,2450,156] 10.09.2012 09:57:05: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:425 [3640,2450,160] 10.09.2012 09:57:05: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:428 [3627,2394,155] 10.09.2012 09:57:05: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:429 [3627,2394,160] 10.09.2012 09:57:05: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:432 [3634,2402,156] 10.09.2012 09:57:05: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:433 [3634,2402,160] 10.09.2012 09:57:06: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:436 [3706,2433,156] 10.09.2012 09:57:06: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:437 [3706,2433,160] 10.09.2012 09:57:06: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:440 [3669,2376,155] 10.09.2012 09:57:06: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:441 [3669,2376,160] 10.09.2012 09:57:07: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:444 [3672,2414,155] 10.09.2012 09:57:07: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:445 [3672,2414,160] 10.09.2012 09:57:07: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:448 [3655,2395,156] 10.09.2012 09:57:07: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:449 [3655,2395,160] 10.09.2012 09:57:07: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:452 [3659,2391,156] 10.09.2012 09:57:07: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:453 [3659,2391,160] 10.09.2012 09:57:08: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:456 [3621,2411,156] 10.09.2012 09:57:08: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:457 [3621,2411,160] 10.09.2012 09:57:08: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:460 [3626,2395,155] 10.09.2012 09:57:08: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:461 [3626,2395,160] 10.09.2012 09:57:09: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:464 [3705,2423,155] 10.09.2012 09:57:09: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:465 [3705,2423,160] 10.09.2012 09:57:09: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:468 [3712,2374,156] 10.09.2012 09:57:09: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:469 [3712,2374,160] 10.09.2012 09:57:10: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:472 [3678,2452,156] 10.09.2012 09:57:10: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:473 [3678,2452,160] 10.09.2012 09:57:10: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:476 [3674,2430,156] 10.09.2012 09:57:10: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:477 [3674,2430,160] 10.09.2012 09:57:11: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:480 [3692,2424,155] 10.09.2012 09:57:11: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:481 [3692,2424,160] 10.09.2012 09:57:11: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:484 [3716,2385,156] 10.09.2012 09:57:11: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:485 [3716,2385,160] 10.09.2012 09:57:11: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:488 [3635,2438,156] 10.09.2012 09:57:11: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:489 [3635,2438,160] 10.09.2012 09:57:12: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:492 [3676,2370,155] 10.09.2012 09:57:12: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:493 [3676,2370,160] 10.09.2012 09:57:12: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "ParachuteC" 307:496 [3691,2445,156] 10.09.2012 09:57:12: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "UH1H_DZ" 307:497 [3691,2445,160] 10.09.2012 09:57:34: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:512 0:0 [3698,2397,8] [0,0,0] 10.09.2012 09:57:34: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:513 0:0 [3698,2397,9] [0,0,0] 10.09.2012 09:57:34: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:514 0:0 [3697,2404,9] [0,0,0] 10.09.2012 09:57:34: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:515 0:0 [3697,2404,10] [0,0,0] 10.09.2012 09:57:34: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:516 0:0 [3710,2403,10] [0,0,0] 10.09.2012 09:57:34: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:517 0:0 [3710,2403,11] [0,0,0] 10.09.2012 09:57:34: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:518 0:0 [3709,2416,9] [0,0,0] 10.09.2012 09:57:34: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:519 0:0 [3709,2416,10] [0,0,0] 10.09.2012 09:57:34: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:520 0:0 [3603,2375,11] [0,0,0] 10.09.2012 09:57:34: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:521 0:0 [3603,2375,12] [0,0,0] 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:526 0:0 [3611,2382,9] [0,0,0] 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:527 0:0 [3611,2382,10] [0,0,0] 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:530 0:0 [3720,2397,4] [0,0,0] 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:531 0:0 [3720,2397,5] [0,0,0] 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:536 0:0 [3637,2462,12] [0,0,0] 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:537 0:0 [3637,2462,13] [0,0,0] 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:538 0:0 [3608,2401,13] [0,0,0] 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:539 0:0 [3608,2401,14] [0,0,0] 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:544 0:0 [3671,2389,6] [0,0,0] 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:545 0:0 [3671,2389,7] [0,0,0] 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:546 0:0 [3675,2396,11] [0,0,0] 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:547 0:0 [3675,2396,12] [0,0,0] 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:548 0:0 [3607,2418,4] [0,0,0] 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:549 0:0 [3607,2418,5] [0,0,0] 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:550 0:0 [3614,2416,7] [0,0,0] 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:551 0:0 [3614,2416,8] [0,0,0] 10.09.2012 09:57:36: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:554 0:0 [3631,2414,11] [0,0,0] 10.09.2012 09:57:36: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:555 0:0 [3631,2414,12] [0,0,0] 10.09.2012 09:57:36: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:562 0:0 [3633,2424,4] [0,0,0] 10.09.2012 09:57:36: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:563 0:0 [3633,2424,5] [0,0,0] 10.09.2012 09:57:36: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:564 0:0 [3643,2420,4] [0,0,0] 10.09.2012 09:57:36: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:565 0:0 [3643,2420,5] [0,0,0] 10.09.2012 09:57:36: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:566 0:0 [3613,2412,17] [0,0,0] 10.09.2012 09:57:37: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:567 0:0 [3610,2412,14] [0,0,0] 10.09.2012 09:57:39: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:570 0:0 [3641,2391,10] [0,0,0] 10.09.2012 09:57:39: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:571 0:0 [3641,2391,11] [0,0,0] 10.09.2012 09:57:39: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:576 0:0 [3659,2408,4] [0,0,0] 10.09.2012 09:57:39: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:577 0:0 [3659,2408,5] [0,0,0] 10.09.2012 09:57:39: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:578 0:0 [3583,2390,9] [0,0,0] 10.09.2012 09:57:39: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:579 0:0 [3583,2390,10] [0,0,0] 10.09.2012 09:57:39: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:582 0:0 [3672,2389,7] [0,0,0] 10.09.2012 09:57:39: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:587 0:0 [3641,2414,9] [0,0,0] 10.09.2012 09:57:39: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:588 0:0 [3641,2414,10] [0,0,0] 10.09.2012 09:57:40: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:589 0:0 [3595,2409,5] [0,0,0] 10.09.2012 09:57:40: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:590 0:0 [3595,2409,6] [0,0,0] 10.09.2012 09:57:40: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:591 0:0 [3657,2422,9] [0,0,0] 10.09.2012 09:57:40: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:592 0:0 [3657,2422,10] [0,0,0] 10.09.2012 09:57:41: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:595 0:0 [3651,2434,11] [0,0,0] 10.09.2012 09:57:41: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:596 0:0 [3651,2434,12] [0,0,0] 10.09.2012 09:57:42: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:599 0:0 [3631,2436,6] [0,0,0] 10.09.2012 09:57:42: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:600 0:0 [3631,2436,7] [0,0,0] 10.09.2012 09:57:43: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:603 0:0 [3589,2442,10] [0,0,0] 10.09.2012 09:57:43: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:604 0:0 [3589,2442,11] [0,0,0] 10.09.2012 09:57:43: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:607 0:0 [3667,2391,10] [0,0,0] 10.09.2012 09:57:43: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:608 0:0 [3667,2391,11] [0,0,0] 10.09.2012 09:57:44: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:611 0:0 [3662,2376,4] [0,0,0] 10.09.2012 09:57:44: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:612 0:0 [3662,2376,5] [0,0,0] 10.09.2012 09:57:44: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:615 0:0 [3682,2435,6] [0,0,0] 10.09.2012 09:57:44: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:616 0:0 [3682,2435,7] [0,0,0] 10.09.2012 09:57:44: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:625 0:0 [3669,2439,8] [0,0,0] 10.09.2012 09:57:44: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:626 0:0 [3669,2439,9] [0,0,0] 10.09.2012 09:57:44: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:627 0:0 [3680,2433,5] [0,0,0] 10.09.2012 09:57:44: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:628 0:0 [3680,2433,6] [0,0,0] 10.09.2012 09:57:44: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:629 0:0 [3682,2433,4] [0,0,0] 10.09.2012 09:57:44: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:630 0:0 [3682,2433,5] [0,0,0] 10.09.2012 09:57:44: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:631 0:0 [3672,2445,6] [0,0,0] 10.09.2012 09:57:44: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:632 0:0 [3672,2445,7] [0,0,0] 10.09.2012 09:57:44: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:633 0:0 [3591,2370,6] [0,0,0] 10.09.2012 09:57:44: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:634 0:0 [3712,2403,7] [0,0,0] 10.09.2012 09:57:46: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:637 0:0 [3701,2381,6] [0,0,0] 10.09.2012 09:57:46: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:638 0:0 [3701,2381,7] [0,0,0] 10.09.2012 09:57:48: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:641 0:0 [3693,2457,10] [0,0,0] 10.09.2012 09:57:48: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:642 0:0 [3693,2457,11] [0,0,0] 10.09.2012 09:57:48: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:643 0:0 [3607,2419,7] [0,0,0] 10.09.2012 09:57:48: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:644 0:0 [3662,2376,7] [0,0,0] 10.09.2012 09:57:49: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:645 0:0 [3719,2399,7] [0,0,0] 10.09.2012 09:57:50: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:646 0:0 [3655,2406,6] [0,0,0] 10.09.2012 09:57:51: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:647 0:0 [3607,2419,7] [0,0,0] 10.09.2012 09:57:51: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploSmall" 307:650 0:0 [3645,2388,11] [0,0,0] 10.09.2012 09:57:51: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "HelicopterExploBig" 307:651 0:0 [3645,2388,12] [0,0,0] 10.09.2012 09:57:51: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:652 0:0 [3614,2426,8] [0,0,0] 10.09.2012 09:57:55: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:653 0:0 [3643,2387,6] [0,0,0] 10.09.2012 09:57:56: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:654 0:0 [3677,2432,6] [0,0,0] 10.09.2012 09:57:58: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:655 0:0 [3615,2422,7] [0,0,0] 10.09.2012 09:57:58: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:656 0:0 [3668,2392,6] [0,0,0] 10.09.2012 09:57:59: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:657 0:0 [3594,2429,8] [0,0,0] 10.09.2012 09:57:59: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:658 0:0 [3659,2409,6] [0,0,0] 10.09.2012 09:58:01: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:659 0:0 [3590,2392,6] [0,0,0] 10.09.2012 09:58:01: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:660 0:0 [3685,2401,6] [0,0,0] 10.09.2012 09:58:01: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:661 0:0 [3668,2392,6] [0,0,0] 10.09.2012 09:58:02: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:662 0:0 [3707,2419,7] [0,0,0] 10.09.2012 09:58:03: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:663 0:0 [3653,2431,8] [0,0,0] 10.09.2012 09:58:05: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:664 0:0 [3701,2400,6] [0,0,0] 10.09.2012 09:58:06: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:665 0:0 [3608,2392,6] [0,0,0] 10.09.2012 09:58:06: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:666 0:0 [3681,2380,6] [0,0,0] 10.09.2012 09:58:07: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:667 0:0 [3608,2412,8] [0,0,0] 10.09.2012 09:58:07: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:668 0:0 [3669,2452,6] [0,0,0] 10.09.2012 09:58:07: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:669 0:0 [3634,2438,6] [0,0,0] 10.09.2012 09:58:08: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:670 0:0 [3677,2432,6] [0,0,0] 10.09.2012 09:58:08: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:671 0:0 [3681,2432,6] [0,0,0] 10.09.2012 09:58:09: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:672 0:0 [3656,2408,6] [0,0,0] 10.09.2012 09:58:10: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:673 0:0 [3653,2431,8] [0,0,0] 10.09.2012 09:58:10: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:674 0:0 [3694,2457,8] [0,0,0] 10.09.2012 09:58:11: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:675 0:0 [3595,2409,8] [0,0,0] 10.09.2012 09:58:11: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:676 0:0 [3615,2399,7] [0,0,0] 10.09.2012 09:58:11: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:677 0:0 [3594,2429,8] [0,0,0] 10.09.2012 09:58:12: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:678 0:0 [3622,2391,6] [0,0,0] 10.09.2012 09:58:13: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:680 0:0 [3694,2457,8] [0,0,0] 10.09.2012 09:58:13: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:681 0:0 [3646,2444,6] [0,0,0] 10.09.2012 09:58:13: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "SmallSecondary" 307:682 0:0 [3682,2432,6] [0,0,0] ------------------------------- 10.09.2012 09:57:34: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:34: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:34: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:34: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:34: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:34: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:34: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:34: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.4149, 65957.1]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:34: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.86024, 65957.1]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:34: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.22213, 65957.1]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:34: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 9.29231, 65957.1]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.22213, 65957.1,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.86024, 65957.1,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 9.74202, 65957.1]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.17894, 65957.6]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.44189, 65957.8]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.70581, 65957.9]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.2118, 65958.2]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:35: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.4149, 65957.1,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:36: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.40081, 65958.3]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:36: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:36: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.17894, 65957.6,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:36: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.2118, 65958.2,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:36: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.79929, 65958.6]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:36: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.76854, 65958.6]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:36: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:36: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 7.86881, 65958.4]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:36: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:36: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:36: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 9.95967, 65959.1]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:37: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.79929, 65958.6,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:37: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 9.95967, 65959.1,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:37: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.64712, 65959.4]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:37: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.09037, 65959.5]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:37: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.40081, 65958.3,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:37: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.64712, 65959.4,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:38: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 7.86881, 65958.4,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:38: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 9.71788, 65959.5]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:38: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 9.29231, 65957.1,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:38: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.44189, 65957.8,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:38: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 9.74202, 65957.1,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:39: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 9.71788, 65959.5,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:39: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:39: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.32724, 65962]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:39: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:39: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:39: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:39: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:39: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:39: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 6.71692, 65962.2]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:39: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.32724, 65962,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:40: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 9.15784, 65962.2]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:40: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 9.21269, 65962.5]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:40: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.70581, 65957.9,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:40: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.38582, 65962.7]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:40: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 9.15784, 65962.2,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:40: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 9.77191, 65962.8]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:40: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 6.71692, 65962.2,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:40: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.76854, 65958.6,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:41: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:41: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:42: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 7.54182, 65964.4]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:42: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 7.54182, 65964.4,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:42: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.41018, 65964.6]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:42: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.38582, 65962.7,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:42: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.41018, 65964.6,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:42: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.09037, 65959.5,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:43: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 9.21269, 65962.5,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:43: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:43: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 9.9542, 65965.9]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:43: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:43: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:44: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 9.70223, 65966.4]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:44: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.20573, 65966.8]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:44: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 9.77191, 65962.8,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:44: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:44: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:44: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:44: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:44: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:44: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 9.00954, 65966.9]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:44: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 9.70223, 65966.4,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:44: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.83606, 65967.1]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:44: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.06941, 65967.1]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:44: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 9.21502, 65967.1]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:44: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 9.99786, 65967.1]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:45: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 9.99786, 65967.1,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:45: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 9.21502, 65967.1,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:45: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.06941, 65967.1,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:45: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.83606, 65967.1,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:45: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.20573, 65966.8,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:45: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 9.00954, 65966.9,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:45: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 9.9542, 65965.9,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:46: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:46: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.84898, 65968.6]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:46: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 8.84898, 65968.6,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:48: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:48: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 9.02564, 65970.9]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:48: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 9.02564, 65970.9,false,true]spawn BIS_Effects_Burn" 10.09.2012 09:57:51: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this] spawn BIS_Effects_AirDestruction" 10.09.2012 09:57:51: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 9.73943, 65973.8]spawn BIS_Effects_AirDestructionStage2" 10.09.2012 09:57:51: Martin (175.209.19.4:10602) 8e8bccb8070709311ac552906b99f2e8 - #0 "[this, 9.73943, 65973.8,false,true]spawn BIS_Effects_Burn"
  21. U.G.N - Jedi Panda

    Where is all cars?

    hackers teleported all vehicles on my server too so stfu tbh
  22. Faceman Peck

    Where is all cars?

    the day after the new patch most legit players logged in and hit the vehicle spawns tough; your conspiracy theory of script kiddies moving all the vehicles has a ton of holes
  23. umandez

    Please assist a Noobmin

    Examples of what to look for; Remoteexec.log - Pretty much anything in this log is disallowed due to it being client scripts executed on the server. This is fine, its just a helicopter exploding (This is probably the ONLY one that is legit in remote) 07.09.2012 04:13:49: *** {**} (**.**.**.**:**) **** - #0 "[this] spawn BIS_Effects_AirDestruction" 07.09.2012 04:13:49: *** {**} (**.**.**.**:**) **** - #0 "[this, 1.47417, 26272.5]spawn BIS_Effects_AirDestructionStage2" 07.09.2012 04:13:51: *** {**} (**.**.**.**:**) **** - #0 "[this, 1.47417, 26272.5,false,true]spawn BIS_Effects_Burn" Example of disallowed ones. 04.09.2012 20:50:18: *** {**} (**.**.**.**:**) **** - #29 "beeeh = this" // Old vehicle spawn script I think? 04.09.2012 20:49:59: *** {**} (**.**.**.**:**) **** - #0 "_spawnAIS = this;" // Spawning AI 25.08.2012 14:53:55: *** {**} (**.**.**.**:**) **** - #0 "{ if((getPlayerUID _x) == '59188614') then { _x hideObject true; }; } forEach playableUnits;" // Teleporting 31.08.2012 03:57:00: *** {**} (**.**.**.**:**) **** - #0 "if (isnil ("trtrtrtrtr0n")) then {MYplayersobj hideObject true;}; // Thunderdome script 25.08.2012 17:16:23: *** {**} (**.**.**.**:**) **** - #0 " // Vehicle Spawn if (isServer) then { _object = createVehicle ['hilux1_civil_3_open', [9038.96, 2070.4, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 4710.93, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call" 25.08.2012 17:16:23: Reskerharvey (86.160.137.12:2305) 49f004a643a746e82f95e2f6cfd63740 - #1 "38.96, 2070.4, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 4710.93, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call dayz_objectUID; _object setVariable ['ObjectUID', _uid, true]; _object s My filters... Remoteexec.txt 1 "" !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" 5 "dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];" 5 "_xcompiled" 5 "loadFile" 5 "removeAllWeapons" 5 "removeAllItems" 5 "disableUserInput" 5 "serverCommand" 5 "hacker_check" 5 "setposatl" 5 "hideObject" 5 "getPlayerUID" 5 "setPos" 5 "setDir" 5 "setVector" 5 "deleteVehicle" 5 "createMine" 5 "setDamage" 5 "setDammage" 5 "GroupIcon" 5 "setMarker" 5 "addWaypoint" 5 "createMarker" 5 "clearMagazine" 5 "clearWeapon" 5 "addAmmo" 5 "ejectPlayer" 5 "setUnconscious" 5 "playMove" 5 "beeeh" 5 "_spawnAIS" 5 "draw" 5 "hint" !"BIS_Effects_AirDestruction" !"BIS_Effects_AirDestructionStage2" !"BIS_Effects_Burn" Createvehicle.txt - This one is a bit more tricky because it is everything that a user interacts with in simple terms, so alot of legit items are handled through here but also alot of illegitimate items. Some to look out for... also if you look at my filters those are some of the names to look out for also. 01.09.2012 16:01:20: Annie (**.**.**.**:**) **** - #0 "SeaGull" 5:2 [-18709,25923,399] // Happens when people log out in vehicles or just if their game does not load their character in right. Also used by hackers Kick but don't ban for this one. 11.09.2012 11:35:59: ReD0N (**.**.**.**:**) **** - #3 "AmmoBoxBig" 24:1796 [4629,10492,339] // Spawning in Ammoboxes or using. And my filters... (constantly being updated and changed.) 1 "" !"WeaponHolder" !"TinCan" !"Rabbit" !"Goat" !"WildBoar" !"Sheep" !"Hen" !"Cow01" !"Cow02" !"Cow03" !"Cow04" !"zZombie_Base" !"z_hunter" !"z_teacher" !"z_doctor" !"z_suit1" !"z_suit2" !"z_worker1" !"z_worker2" !"z_worker3" !"z_villager1" !"z_villager2" !"z_villager3" !"z_soldier" !"z_soldier_heavy" !"z_soldier_pilot" !"z_policeman" !"z_priest" !"BoltSteelF" !"Land_Fire_DZ" !"SodaCan" !"JackDaniels" !"RoadFlare" !"ChemRed" !"ChemBlue" !"ChemGreen" !"Survivor1_DZ" !"Survivor2_DZ" !"Survivor3_DZ" !"SurvivorW2_DZ" !"Bandit1_DZ" !"CZ_VestPouch_EP1" !"DZ_Patrol_Pack_EP1" !"DZ_CivilBackpack_EP1" !"DZ_ALICE_Pack_EP1" !"SmokeShell" !"SmokeShell" !"SmokeShellRed" !"SmokeShellGreen" !"Camo1_DZ" !"Soldier1_DZ" //!"DZ_Backpack_EP1" //!"Sniper1_DZ" //!"Camo1_DZ" //!"Soldier1_DZ" //!"TentStorage" //!"Medbox0" 5 "SeaGull" 5 "AmmoBoxBig" 5 "AmmoBox" 1 "SmallSecondary" 5 "WeaponsBox" 5 "Cock" 5 "KORD_high_UN_EP1" 5 "Sh_120_SABOT" 5 "Land_HBarrier_large" 5 "USBasicWeaponsBox" 5 "USVehicleBox" 5 "SeaGull" 5 "AmmoBoxBig" 5 "ParachuteC" 5 "Hanged" 5 "RU_WarfareBBarracks" 5 "USMC_WarfareBBarracks" 5 "Land_Fort_Watchtower" 5 "USVehicleBox" 5 "USBasicAmmunitionBox" 1 "box" 5 "RUVehicleBox" 5 "CacheBox" 5 "VehicleBox" !"ItemMatchbox" !"ItemToolbox" !"CardBoardBox" !"FoodBox1" !"FoodBox2" !"FoodBox3" 5 "Bo_" 5 "Bomb" !"PipeBomb" 5 "_AT" !"R_M136_AT" 5 "R_PG" 5 "R_OG" 5 "R_MLRS" 5 "R_GRAD" 5 "ARTY_" 5 "B_" 5 "M_" !"40mm_" 5 "_HE" !"G_40mm_HE" !"z_soldier_heavy" 5 "_AA" 5 "_AP" And i'm not going to go into Publicvariable yet as i'm still learning that one only been looking at it for a short time. But hope this helps.
  24. As of 1.7.2.6, all tents and vehicles save on server restart. Haven't had a bad restart so far on my server. Make sure your tents are from 1.7.2.6 and not any previous versions, as those will probably bug and disappear/not function correctly. Only problem is all vehicles empty their fuel tank on server restart. Pain in the ass. Filling the chopper every restart gets old.
  25. Hello, everyone. I am here to suggest that you should check out "Galdis and Shadow Dash private server". I have been playing there for a while now, and it's a lot better than any other server I've played. The reason I've resorted to the forums is because the server have lost many people since the school and job start, and we're looking for more members. The server is ran from America, I live in Norway and it's perfectly fine for me to play without any lag and very little de-sync. The server is great, it got an own store where you can buy and sell items, vehicles, etc. It's not too difficult finding a vehicle to have here, and you'll meet some contestants along the way. Shadow Dash is currently working on a huge update, and if he pulls it off then it will be awesome. I hope to see all of you in-game soon, and if you do join, fetch me a "Hi". I go by the name of Morgan. Thanks.
×