Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Search the Community

Showing results for 'Vehicles'.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Author

Content Type


Forums

  • Official
    • News & Announcements
    • DayZ Badlands Expansion
    • DayZ Frostline Expansion
    • PC Updates
    • Console Updates
  • General
    • General Discussion
    • Gallery
    • Suggestions
    • Servers
  • DAYZ - GAME
    • PC
    • PS4
    • Xbox
  • DayZ Modding
    • General Discussion
    • Scripting
    • Terrain
    • Modelling
    • Misc
    • Official Tools
    • Community Made Tools
  • The Original DayZ Mod (Arma 2)
    • Mod Announcements & Info
    • New Player Discussion
    • DayZ Mod General Discussion
    • DayZ Mod Gallery
    • Mod Servers & Private Hives
    • DayZ Mod Suggestions
    • DayZ Mod Troubleshooting
  • MiniDayZ
    • MiniDayZ
  • DayZ Mod

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Steam


Twitter


Twitch


YouTube


Discord


Location


Interests


Bio

Found 41868 results

  1. DayZ DIAF v0.1.1 Before you read through the change log, I want to explain what DayZ DIAF intends to be. It's goals are: [1] Fix bugs/exploits [2] Introduce and change mechanics/features to appeal to DayZ "purists". By this, I mean people looking to play in the spirit of "post-apocalyptic survival". You'll never see changes introduce things like "100 vehicles!", "golden weapons!", "tanks!" and other bullshit. I am to keep DayZ difficult and frustrating, if not more so! I love Rocket's design philosophy for DayZ and am attempting to stay reasonably close to it. All in all, this project *will* fork from vanilla DayZ and take its own direction (it won't just be a "bug fix" release for stock DayZ). But it will try and keep in the spirit of Rocket's design. If I ever start adding ridiculous things, please smack me! I apologize for the delay, as I know I hoped to have the server online by now already. I just keep getting enticed into adding "one more thing" or fixing "one more bug". I've forced myself to halt for release and get the public server running since things are playable as it is. I will then immediately start working on v0.1.2 with more features. I've got a lot planned for this mod, and I'm sure I'll implement a lot of stuff based on feedback as well! I've put a freeze on development until such time that I get the public server up and running. This should be tomorrow (Sunday the 30th). To play on the server, I will need people to message me again with their GUID this time (going to use this instead of Player ID). GUID is more consistent and a better way to lock down the server. So if you've already sent me your Player ID, please re-send the GUID. If you're not sure how to find out your GUID, just wait until I turn the server up and I'll have instructions then so you can try to login to the server, PM me, and I can then grab your GUID from the logs. But as mentioned, tomorrow is a "no development" day for me. ONLY working on the server getting turned up! Stay tuned for the post and fresh new thread started then with server details! * RELEASE v0.1.1 * [FIX] No longer possible to drink/eat without consuming the food item [FIX] No longer possible to pitch a tent without consuming the tent [FIX] No longer possible to put on clothes without consuming the clothing [FIX] No longer possible to build sand bags/cat wire/hedgehogs without consuming the itme [FIX] No longer possible to consume medical supplies (bandages/etc) without consuming them [FIX] No longer possible to generate free filled water bottles with an unfilled water bottle [FIX] No longer possible to create axes out of thin air if you already have one [FIX] Switching skins no longer repairs pain shakes/broken legs [FIX] Switching skins no longer resets/dupes/screws with your backpack [FIX] Switching skins no longer resets ammo [NEW] Switching skins now properly remembers your chosen weapon vs. switching to the first 'weapon' item you ever obtained [NEW] Picking up a "weapon" form of a crowbar/axe no longer switches you to the first 'weapon' item you ever obtained [FIX] Duping no longer possible through zombie corpses/backpacks/etc [FIX] Vehicles save fuel properly [NEW] Getting in or out of a vehicle auto-saves everything about it [NEW] Adjusting gear contents of a vehicle or tent auto-saves it (Prevents duping) [NEW] Vehicles now save upon taking damage and take proper damage (no insta-repair on getting out/in) [FIX] uicontrol UI error fixed [NEW] Debug Menu removed entirely from game. Not even a toggle. [NEW] Weapons now spawn with 1-3 mags vs. previous 0-3 mags [NEW] The crowbar can be placed on your toolbelt just like your axe. [NEW] Disabled automatic player body cleanup (will leave this to scheduled restarts to give players a chance to get their stuff) [NEW] You no longer start with any backpack [NEW] MH-6J Helicopter added to vehicle spawn table. Non-combat vehicle with flares removed. Seats 6. Very vulnerable! [NEW] "Map" will no longer spawn by its lonesome, but with other residential goodies (just like other tools already do) [NEW] Ability to flip vehicles right side up (MORE DETAILS BELOW) [NEW] Combat system introduced as Anti ALT-F4 mechanic (MORE DETAILS BELOW) [NEW] Many loot/item spawn changes modified (MORE DETAILS BELOW) [NEW] Added new item/mechanic "Chloroform" (MORE DETAILS BELOW) [NEW] It should now be impossible for a new spawn to spawn unconscious (wasn't too uncommon when dying/respawning in stock DayZ). [ DETAILS ] * Ability to flip vehicles right side up * When any ground vehicle has been flipped over, it can now be flipped right side up by getting up next to you and using the new action menu "Flip <Vehicle Name>". -Vehicles can only be flipped when nobody is on the vehicle. -It takes 6 seconds to flip the vehicle. -If anyone is touching the vehicle other than the person flipping, they may take severe damage. Stand clear! * Combat system * As a means of eliminating ALT-F4 and force combat, this new mechanic has been introduced. If you are subject to ANY of the below criteria, you will be put in combat for 30 seconds. -If you fire a weapon/throw an object -If anyone else within 70m of you fires a weapon or throws an object -If any bullet or object impacts within 50m of you An indicator in the upper-right shows your combat status. The "Abort" button is disabled while in combat to prevent accidental logging. Any disconnect for any reason while in combat ensures the player is instantly killed and a body produced. This will be highly subjective to distance/duration tweaking. Eventually a DB will be setup to track combat logging for purposes of considering item reimbursal when a legit connectivity problem is implicated. * New Item: Chloroform * Rare item spawn. Find for yourself where it spawns (won't take you long to find out!). One use per item. Activates like giving someone a blood transfusion. Knocks the player unconscious for 3.5 minutes (subject to change). Useful for bandits looking to screw with people or survivors/heroes looking for non-violent ways to escape a situation. * Many loot changes * REMOVED FROM GAME: -FN FAL AN/PVS-4 -L85A2 AWS -M9 SD -MP5 SD -M4A1 CCO SD -Bizon SD -DMR -M14 AIM -SVD Camo -M107 -AS50 -Cat wire (was only really used for building griefing) -Hedgehogs (was only really used for building griefing) -Satchel Charges (so rare that they were only used by hackers/dupers for griefing) -Flashlight (removed from spawn tables, but everyone still starts with one!) Most of the snipers/all of the silenced weapons were removed to foster more squad interaction and less one-sided instant kills. Just because an item was left in or was taken out does NOT mean that's how it will stay. Community feedback/testing will help direct what goes on here. SPAWN MOVED: -M24 -> HeliCrash ONLY (Ammo only comes with the gun itself, doesn't spawn on its own anywhere!) -CZ550 -> Deer Stand ONLY (Ammo only comes with the gun itself, doesn't spawn on its own anywhere!) AMMO BOXES: -The two ammo boxes were removed and replaced with a single ammo box carrying (10x Stanag / 10x AK / 10x AKM) HELI CRASH LOOT: -With the weapon removals, you can now find Rangefinders, GPS, M4A1 Holo, M16A4 ACOG, and the M24 here. BACKPACK CHANGES: -As mentioned, you no longer start with a backpack. Backpack loot, in my opinion, was also jacked up. Bags have been relocated. + Residential bag spawns changed from Pouch(4), Czech(16), ALICE(20) TO Pouch(4), Patrol(8), Assault(12) + Military bag spawns changed from Assault(12), Patrol(8), Coyote(24) TO Czech(16), ALICE(20), Coyote(24) (The "best" pack from a supermarket is now the 12 slot Assault. You can only find an ALICE or better at military spawns!) SPAWN CHANCES: -Coupled with the item removals/changes, some loot was adjusted to spawn a bit more frequently/less frequently to try and keep high-end guns quite rare. Exact changes would be too numerous to enumerate, though.
  2. kingscuba

    Might be making a RPG TvT DayZ server.

    damn near on the buildings part. I went through at least 200 buildings, went up to one that i couldn't enter "Holy fk, i can't enter something?!" Getting gear in Lingor is CRAZY easy. Cars are a resource. Resources are first come, first serve. You need to gather as many resources as you can. The only thing that wouldn't be first come would be vehicles for neutral parties that benefit the entire server (Such as a bus that transports people)
  3. How many vehicles will we have access to? Enough so that every faction will have at least something or will there be some intense squabbling along those particular lines? Also, I heard that all available buildings in Lingor can be entered and have loot points. Is this true, or is that the other unofficial map?
  4. No need? How about taking out regular vehicles? It would be AWFULL if server admin would be able to tweak spawn rates... kiddies will turn them full (even if there is a max limit) and this will affect EVERY public server if the hive concept is kept as it is. Every setting that affect gameplay should not be accessable by admins or any other than devs, that way the server and gameplay stays equal..
  5. 80 Vehicles!! 40 Slots!! 1 Goal.. Survive!! Come Join us in some Desert Zombie Killing Fun!! :D 69.162.105.74:2322 p.s. hackers will be banned
  6. Well, the standalone will get rid of the scripters. Which is 90% of the hackers anyway. The money flow should help them patch more so bye bye duping. And From what rockets said it looks like sniping may get difficult. But i still don't see people using the AS50 strictly for vehicles.
  7. Id say keep the AS50 make the ammo super rare (this way you can still take out vehicles and choppers with it.)
  8. kingscuba

    Might be making a RPG TvT DayZ server.

    I ran it by my clannies, and everyone was interested, So I figured i'd present the idea. I'll end up having to tweak my server probably to allow a few more vehicles. I've personally played on a server sorta like this back in a game called Tribes [you HAD to rely on your team, and there was a ton of resource capturing required], and it was downright the best experience I've ever had.
  9. Hoskins123

    Should they disable spawning in kamenka?

    I guess myself and the multiple corpses at kamenka bridge are the only people who agree with OP. I only take spawns within reasonable distance to Cherno or Elektro. I can loot up off corpses and get some of the best gear in the game in no time. If I die by someone killing a fresh spawn then I don't mind so much because I did not invest a shit load of time. I have not even been to the NWAF in ages since the overload of hackers. This is me playing solo, I am sure if I was grouping I would be exploring the map for vehicles and stuff.
  10. This idea has become offical. Find more details @ http://dayzmod.com/forum/index.php?/topic/96467-the-last-resistance-tvt-rpg-whitelist/ Well guys, I have a nice little lingor server, and I want to do something interesting. Basically, the idea is to split the map in half. One team gets the west siide, the other team gets the east, If you look here http://dayzdb.com/map/lingor#3.049.035 it'll be basically split at 044. You'll pick the team you want to go on, and you CAN switch later if you find out that you hate your teams guts, but the other teams faction would have to accept you. Once you choose a faction, you really need to stick to it. So, instead of simply worrying about zombies and the random 'Tag you're it' player, you need to start worrying about boundaries, organized team strikes, etc. You'll also have a team with resources [cars, tents, etc] when you enter, so there will be both private and community tents. I feel this will bring a great amount of depth and make a great game :] A few things I want to see in this server are : Resource Hording [Gathering all the vehicles and trying to steal/destroy the enemy vehicles] Tactical Strikes [Multiple faction players gathering to attack the enemy] A few Independant organizations [Mercenary Groups, a nuetral transportation service, ETC.. These must be OK'd by me.] Trading between the factions [Weapons and such] Faction Base of Operations Hold ups/Kidnappings Faction members Helping eachother Events every now and again [A Race, a town deathmatch, ETC] What I will NOT tolerate Hacking [Obviously. I'll be reading logs and banning.] Spies [Won't deal with this bullsht. the spy AND the guy getting the info will be banned.] Battle Logging Griefing Noobs [Hold em up and ransom their ass out or leave em alone lmao.] So ya. Anyone aboard? If this gets alot of support, I'll just end up tossing a PW on the server and it'll be approval only server.
  11. Well guys, I have a nice little lingor server, and I want to do something interesting. Basically, the idea is to split the map in half. One team gets the west siide, the other team gets the east, If you look here http://dayzdb.com/map/lingor#3.049.035 it'll be basically split at 044. You'll pick the team you want to go on, and you CAN switch later if you find out that you hate your teams guts, but the other teams faction would have to accept you. Once you choose a faction, you really need to stick to it. So, instead of simply worrying about zombies and the random 'Tag you're it' player, you need to start worrying about boundaries, organized team strikes, etc. You'll also have a team with resources [cars, tents, etc] when you enter, so there will be both private and community tents. I feel this will bring a great amount of depth and make a great game :] A few things I want to see in this server are : Resource Hording [Gathering all the vehicles and trying to steal/destroy the enemy vehicles] Tactical Strikes [Multiple faction players gathering to attack the enemy] A few Independant organizations [Mercenary Groups, a nuetral transportation service, ETC.. These must be OK'd by me.] Trading between the factions [Weapons and such] Faction Base of Operations Hold ups/Kidnappings Faction members helping eachother Events every now and again [A Race, a town deathmatch, ETC] What I will NOT tolerate Hacking [Obviously. I'll be reading logs and banning.] Spies [Won't deal with this bullsht. the spy AND the guy getting the info will be banned.] Battle Logging Griefing Noobs [Hold em up and ransom their ass out or leave em alone lmao.] So ya. Anyone aboard? If this gets alot of support, I'll just end up tossing a PW on the server and it'll be approval only server.
  12. You being dumb. It's not that that's the problem it's that he thought he could be like all the script kiddy hipsters and spawn in items and vehicles and change his skin. Nope, he downloaded a keylogger. ENJOY THE BAN! =D Have a problem with the ban? Go BUY that's right BUY another copy of ArmA 2 CO on another Steam account and export/import in your registries and force Steam to write the new ArmA 2 OA key into your registry.
  13. FinalNinja447

    War Machine-Gaming

    Seems legit vehicles.
  14. Hi everyone! We are the Counter-Clan Strike Force or otherwise known as CCSF. We specialize in eliminating troublesome clans (including low-threat hackers) on servers. We serve clients who are Admins, Moderators, Survivors, and Allied/Friendly clans (NOT BANDITS). We are a military based clan with a helpful service to offer to the DayZ community. We are strictly professional and we ask for nothing more than to have first rights to loot enemy property. Our mission is to destroy all active enemy targets, permanently disable all enemy vehicles, and destroy enemy camps. We strive to leave no trace of enemy clans and force them off the server. We are willing to fight and die for our clients as well as protecting our own; we live by the standard values of discipline and selfless service. Minor missions such as medical rescues and escort services may be available pending time and location. If you're interested in our services then reply to this thread or send me a PM. Regards, Salty
  15. Hi everyone! We are the Counter-Clan Strike Force or otherwise known as CCSF. We specialize in eliminating troublesome clans (including low-threat hackers) on servers. We serve clients who are Admins, Moderators, Survivors, and Allied/Friendly clans (NOT BANDITS). We are a military based clan with a helpful service to offer to the DayZ community. We are strictly professional and we ask for nothing more than to have first rights to loot enemy property. Our mission is to destroy all active enemy targets, permanently disable all enemy vehicles, and destroy enemy camps. We strive to leave no trace of enemy clans and force them off the server. We are willing to fight and die for our clients as well as protecting our own; we live by the standard values of discipline and selfless service. Minor missions such as medical rescues and escort services may be available pending time and location. If you're interested in our services then reply to this thread or send me a PM. Regards, Salty
  16. Hi everyone! We are the Counter-Clan Strike Force or otherwise known as CCSF. We specialize in eliminating troublesome clans (including low-threat hackers) on servers. We serve clients who are Admins, Moderators, Survivors, and Allied/Friendly clans (NOT BANDITS). We are a military based clan with a helpful service to offer to the DayZ community. We are strictly professional and we ask for nothing more than to have first rights to loot enemy property. Our mission is to destroy all active enemy targets, permanently disable all enemy vehicles, and destroy enemy camps. We strive to leave no trace of enemy clans and force them off the server. We are willing to fight and die for our clients as well as protecting our own; we live by the standard values of discipline and selfless service. Minor missions such as medical rescues and escort services may be available pending time and location. If you're interested in our services then reply to this thread or send me a PM. Regards, Salty
  17. Lefroy Jenkins

    Discourage Player Killing Suggestion

    It seems to me that any advantages that would be right to offer players who play co-operatively and group up with others are advantages that they would already be gaining. For example, I think better general health was mentioned. It's natural to have higher blood levels when you travel with others who can give you a transfusion, as opposed to the solitary bandit healing with steak. Mmmmm steak. Sorry, got sidetracked there. But the same holds true for defense, offense, looting supplies, repairing vehicles, pretty much every aspect of the game is benefitted. So I think the reward system you want is already in place, you just need to refuse to shoot first. You'll die. A lot. But those times that you don't will be worth it.
  18. mitor

    1.7.3 - Lets Wipe the Hive

    Hi, can someone explain what "wipe the hive" means? I´m not a native english speaker and don´t understand it well. Is it basically to kill all players and restart all vehicles/tents? Why?
  19. dopy (DayZ)

    Infamous Outcasts are recruiting!

    Hello Guys, i'm dopy, I admin the Teamspeak, the server, and also manage both of them (together with Joel ofcourse). If anyone has any issues or problems, please don't hesitate to send me a PM on these forums, or on the IO forums. Our server is currently still in the works, if you would like to see the statistics you can have a look here http://cosplaycloud.be/dayzforum/stats/index.php, tho it's a tad slow. We currently have over 60+ vehicles and i'm looking into modding the server further, this (might) includes changes to small towns to make them more interesting, and other things.
  20. Come join my gaming community! primarily for DayZ we have our own Team Speak Server, WarMachine-Gaming.TeamSpeak3.com and our own DayZ private hive with over 100 Vehicles. so if your looking for people to play with or a Team Speak to talk to your friends come join us!
  21. An addition to this: Vehicles and tents aren't appearing after restarts at all. They show up in the server logs on restart, so they must still exist in the database, but they're not getting added in-game. What's the deal? We've had this server for less than a week and it's only half working!
  22. belzibhaal

    Vehicle Spawn Behavior Compilation

    From my experience, there will be a maximum of 2 motorbikes, 1 ural, 1 uaz, 1 v3s 1 s1203, 1 ute. Not exactly sure how many atvs as I don't use them much. Other vehicles I don't pay too much attention to.
  23. Dolo_420

    North and West Shores

    Those map areas are undeveloped. I thought converting that area into more fleshed out coast line and centering the map would allow for a more realistic back drop than staring out into oblivion. It would prevent people from driving off the map. It would prevent people from hoarding vehicles at those locations. Would allow for twice the number of spawn points.
  24. brianrmg

    Setting up a private hive with vilayer?

    If you are using their dedicated services, you have access to change loadouts in the database itself, as well as what spawns where. Last I tried it still wasnt allowing anyone to spawn/create vehicles "exotic" to dayz, even with rmod installed. Changing the loadouts with ViLayers custom script isnt working, last I heard/tried.
  25. My server has got vehicles, ive seen people drive past while ive taken pot shots at them, also had a ATV once on my fav server, but there is two spawn locations i have been looking at for the past 2 months and ive never the vehicles spawn which is upsetting, i really want my own car :(
×