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Console Stable 1.26 Update 1 - Version 1.26.158777 (Release on 15.10.2024) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. FROSTLINE DLC Added Sakhal terrain Rubber Boat Ice Axe Yellowfoot Mushroom Reindeer Winter-themed infected types Winter-themed variants of existing clothing items Budenovka Snowstorm Ushanka Ski gloves Navy uniform jacket and pants OMK jacket and pants Walleye Pollock Steelhead Trout Shrimp Scientific briefcase and keys Canned crab Down jacket Ski goggles Glass bottle Bushlat Jacket Sherpa Hat GAME ADDED Brown Hare Red Fox Wolf trophy headdress Shemag Fishing jig Wooden fishing hook Consuming scorching hot items now slows consumption and causes damage It is now possible to climb onto ledges while swimming Some items can now freeze if exposed to low temperatures Grass now bends under animals and infected Terrain and object visibility settings In-game server browser now verifies all official servers before displaying them In-game server browser can now filter for maps In-game server browser now allows sorting for maps in a separate column Description field for servers, displayed in the server browser Support for stick dead zones FIXED In 1st person view, the characters shadow cast by dynamic lights did not have a head (https://feedback.bistudio.com/T158144) The character could get stuck in falling animation when cornered by infected (https://feedback.bistudio.com/T173675, https://feedback.bistudio.com/T173952, https://feedback.bistudio.com/T177664) After killing an entity with a bolt, cancelling the reload of that bolt through "Load round" would result in the bolt disappearing (https://feedback.bistudio.com/T174854) New firewood would not be visually reflected in the fireplace after it went to ashes for the first time (https://feedback.bistudio.com/T177432) It was not possible to gather firewood from one variant of hornbeam trees The jammed state of weapons could get falsely displayed when moving the weapon into vicinity The Zenit radio station was outputting radio communication, while it is only intended for input Vegetation was bent by wind stronger at specific angles The speed of the wind did not properly affect its sounds Fixed several gestures that could be abused to hide large weapons Cutting a flag attached to a flag pole into rags would glitch the flag pole (https://feedback.bistudio.com/T179035) It was possible to clip weapons through walls (https://feedback.bistudio.com/T178620) The stamina bar was visible when inside a vehicle (https://feedback.bistudio.com/T169545) Vehicles were missing sounds for failed startup (https://feedback.bistudio.com/T177537) The meat tenderizer and hammer were missing their sounds when building base objects (https://feedback.bistudio.com/T179254, https://feedback.bistudio.com/T179271) When in the Exit menu from the main menu, pressing ESC did not close it Characters could desynchronize when attempting to sit in the same car seat simultaneously The player character was not properly turning in the main menu (https://feedback.bistudio.com/T180967) Wheels of vehicles would occasionally spin faster than they should (https://feedback.bistudio.com/T167606) Inventory items should no longer flicker when at near memory limits (https://feedback.bistudio.com/T181570 - private) Volumetric fog should now be consistent across different view distance settings It was not possible to bandage a player who is sitting in a vehicle Fixed an exploit that allowed movement of an unconscious character Fixed an instance of desynchronized weapon ammunition status The "Previously played" filter in the PC client server browser Voice range icon did not appear when pressing voice range up/down keys Unloading multiple types of ammo into an inventory with limited space would result in surplus ammo types being changed (https://feedback.bistudio.com/T179946 - private) It was not possible to remove the car battery from the Field Transciever (https://feedback.bistudio.com/T181638) Rebuilding a fence after it being destroyed would not update collisions until the nexty server restart (https://feedback.bistudio.com/T181962 - private) Some sunglasses were not visible in hands in first person view (https://feedback.bistudio.com/T156564) When holding NVG goggles in your hand, they could be misplaced while looking through them (https://feedback.bistudio.com/T173863) The pill icon would never disappear again after taking two pills in quick succession (https://feedback.bistudio.com/T182138) Fixed visual appearance of damaged and ruined ghillie set pieces The respawn menu could not be controlled using a gamepad (https://feedback.bistudio.com/T178687, https://feedback.bistudio.com/T178098, https://feedback.bistudio.com/T182112, https://feedback.bistudio.com/T182447) The respawn button was skipped after going unconscious with an open pause menu (https://feedback.bistudio.com/T181778) CHANGED Updated official server naming conventions in coherence with the server browser update Reworked character heat comfort and how it is influenced Rebalanced the insulation values of most clothing items Reworked fishing action and its chances, including audio and particle effects (let go of LMB to reel in a fish when caught) Fishing bait is no longer crafted, but an attachment of hook Slightly rebalanced the nutrition values of fish Eating raw fish now causes food poisoning instead of salmonella Worms are now stackable It's now possible to dig multiple worms at once with certain tools Reworked the common cold into stages, added pneumonia Codeine pills and morphine now suppress common cold and influenza symptoms To tackle animal predators being an easy source of food for highly geared players, we have infected predator meat with a disease All edible items can now be added to cooking slots All edible items can now be heated up to warm up the character when consumed Tweaked water gain from food items, decreased the gain from cooked items Removed rough and precision soft skills Firewood can now be stacked up to 3 times in the inventory Tweaked the minimum and maximum temperatures of items Players now gain temporary immunity to the common cold after beating it or any of its later stages The flare gun ammunition now spins slightly on descent Active rain/snowfall now decrease the hearing of infected Force feeding is now only possible when facing the player Sitting in a vehicle with running engine will now set your character's heat comfort to neutral Heat packs cool down over a longer period and give drastically more benefit Traps now require bait and might catch different animals depending on the bait Traps now play a sound when they aught an animal Traps in water not play a particle effect when they caught an animal Reduced damage taken by traps on catch Increased chance of catching animals via trap Reduced time required for traps to catch an animal Significantly increased the weight of animals pelts Terrain detail video settings are now hidden and set to one value that corresponds to the multiplayer settings (it was always forced to one value by the server anyway) Optimized world loading for respawning players (PC only) Reduced the AI alertness from pistol shots Strongly reduced the AI alertness from shots of the Sporter Heat buffer (+ symbol) now shows progression on HUD and its behavior has been slightly altered Reduced size of the cargo on most jackets, pants and vests Adjusted inventory sizes of various items Many continuous actions have now their camera view angle limited to the general area, where the action is conducted It's not possible to construct garden plots below certain environment temperatures CENTRAL ECONOMY Fixed: The restock value was not properly considered when restocking items (https://feedback.bistudio.com/T177835) CHERNARUS Fixed: A glitched military convoy position at Dubrovka Changed: Morning fog behavior, there is always morning fog around the coast and in the low altitude valleys. The density is randomized, it can be too thick sometimes Changed: Wind direction and speed is giving clues about how the upcoming overcast will be Changed: Large-scale rebalancing of clothing items and firearms LIVONIA Changed: Morning fog behavior, there CAN be a morning fog which is on the river and around its bed. The density is randomized Changed: Livonia now has sudden overcast changes. The sudden change always ends with a bad weather and the duration of it shorter compared to normal overcast changes Changed: Wind direction and speed is giving clues about how the upcoming overcast will be Changed: Default date reset interval moved from Aug-Sept to July-Aug Changed: Large-scale rebalancing of clothing items and firearms SERVER Fixed: Consistency in connect and disconnect admin log message (https://feedback.bistudio.com/T178772) Fixed: Suiciding with a melee weapon would result in inconsistent log messages (https://feedback.bistudio.com/T174730, https://feedback.bistudio.com/T178771) Fixed: When lowering or raising flags, some of them were logged incorrectly as Flag_base (https://feedback.bistudio.com/T178827) Fixed: The tripwire trap was not logged properly in the ADM log when placed (https://feedback.bistudio.com/T174730, https://feedback.bistudio.com/T175403, https://feedback.bistudio.com/T177005, https://feedback.bistudio.com/T178210) Fixed: ADM log printed inconsistent quotation marks and redundant source when killed by a grenade (https://feedback.bistudio.com/T174730, https://feedback.bistudio.com/T176477) Fixed: adminLogPLayerHitOnly server parameter was not working correctly (https://feedback.bistudio.com/T179862) Fixed: Ping approximation methods of PlayerIdentity should now work as intended on the server (https://feedback.bistudio.com/T178130) Fixed: Linux server would freeze or crash when scripts fail to compile Changed: Restock values in types.xml will now trigger in between singular spawns instead of only at the end of spawning from min to nominal Changed: Restock values in types.xml will now also additionally trigger once count goes under min Changed: Restock timer on types will now be saved to carry over between server restarts in case it was ticking down Changed: Attempting to start a server with ShardIds 000 - 099 will prevent the server from starting up, as those are reserved for official servers Changed: Ambient spawner: Number of spawned entities computing Changed: Ambient spawner: The ranges and zone mechanics - activating, deactivating, cooldown Tweaked: !Workshop folder now no longer gets created if Launcher is running in Proton operating system KNOWN ISSUES The server browser might not display servers - a fix is in the works - THIS CAN BE SOLVED BY RESETTING FILTERS Dying while having the inventory or quick-wheel open can result in the respawn menu not functioning and requiring a restart, a fix is in internal testing Respawning from unconscious might result in disconnect from the server We are investigating a possible performance decline on PlayStation 4 and Xbox One consoles There might be issues with vaulting over fences, a fix is in internal testing Weather can be desynced for players after server start - a fix is in internal testing Thawing frozen items in cookware is too slow - a fix is in internal testing Heavy Metal Poisoning Screen effect is present after respawn - a fix is in internal testing, can be solved by reconnect Vehicles or boats behave weirdly next to rocks (https://feedback.bistudio.com/T183992, https://feedback.bistudio.com/T183617) - a fix is in internal testing Character is stuttering while passing doors Camera twitches after vaulting over fences/walls (https://feedback.bistudio.com/T185237) Sakhal map doesn't have translated name and description - a fix is in internal testing Alarm sound of Warhead bunker entrance can play permanently after server restart Some ice sheets cannot be climbed on Tents can clip into ice sheets after being packed Grass shortly disappears when driving boats close to a beach Boats and players in them are not getting any damage in crashes Small stutters can happen when walking/sprinting into the sea Climbing on boat, especially with no or low stamina, can cause animation glitches Some food can clip into fireplaces and ovens when added to cooking slots - a fix is in internal testing Inconsistencies with the cfgweather.xml (https://feedback.bistudio.com/T183730) - a fix is in internal testing Thawed snow area around fireplaces is not visible at night PC server descriptions do not support new line characters - a fix is in internal testing
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New DAYZ server Bad Boyz After Life Just opened !!!
aeshelby36 posted a topic in Server Advertisement
New Server Launched and Open ( Sakhal ) 🔥 Bad Boyz After Life !!! Map - Sakhal PVP / Survival Server Come and Join our New Community and help us Grow together and enjoy your next chapter with Dayz on Sakhal.. All Players joining tonight on Launch will receive a extra 50k starter cash We are a server Focused on PVP / Base Building and Survival. MAX group size of 5 Weekend Raids only 200K starter Cash Care packages KOTH Heli Traders / Boats + Vehicles C4 raiding Collectables DNA Key cards Custom Built Trader Black Market / Drug Trader / ATM robberies and More !!! With Active Owners and Admins who want to share and help you get the best Experiance you can have! Will also be Regular Events and Giveaways what you waiting for come and join Discord and enjoy the Experience yourself!!! https://discord.gg/byfN2PAZmr -
Welcome to Need4Die The Ultimate DayZ Survival Experience! STARGTING SATURDAY 23.11.2024 JOIN OUR DISCORD https://discord.gg/3HNMkfKh8n PL EU Need4Die | No Trader | Rag Basebuilding | PVP | Enhanced Survival | Modded Cars Step into a DayZ server that’s more than just a game—it’s an unforgettable adventure. Need4Die delivers a unique survival experience packed with custom features, intense challenges, and endless excitement. What Makes Us Stand Out? Modded Cars Explore the apocalypse in style with custom vehicles built for survival and exploration. No Trader Embrace the grind. Scavenge, loot, and engage in player-to-player trades to thrive in the wild. Enhanced Survival Face slower, scarier zombies with dynamic new sounds and unpredictable encounters. Only Headshot Zombies Sharpen your aim—zombies won’t drop unless you nail a headshot! 10x Night Speed Speed through the night, where every second counts. Rag Basebuilding & Base Items Fortify your stronghold with expanded basebuilding options and defensive tools. MMG Gear & Snafu Weapons Dominate PVP with high-quality gear and an arsenal of powerful weapons. CookZ Mod – Insane Food Prep Survival meets cuisine. Hunt, cook, and create gourmet meals to stay alive in style. Weekend Raids Only Weekday peace, weekend chaos. Build and strategize while protected from raids during the week. Why Choose Need4Die? Our team is dedicated to delivering a top-tier experience with frequent updates, robust anti-cheat systems, and a passionate community. Join the Fun! Hit the Discord button in the bottom-left corner to join our growing community. Connect with other players, share your stories, and embark on the ultimate survival journey together. See you in the wasteland, survivor! (edited) https://discord.gg/3HNMkfKh8n https://www.youtube.com/watch?v=0IC9_MammYw
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It took quite a bit of effort, but I made it. Had to do some serious portaging, pushing the boat around a few narrow spots between the rocks. Speaking of rocks…it would be nice if the devs tweaked the way boats interact with rocks. If you even touch some of them the boat starts jumping all around uncontrollably, sometimes flipping it over. IIRC, this was a feature added awhile back to help prevent high centering vehicles and getting them stuck. It’s probably safe to remove that behavior from boats to make them behave in a more stable manner. Speaking of flipping boats over…it would be nice if there was an easy way to flip an upside down boat back upright. My boat got flipped over by the rocks a few times on my trip to the dam. I had to push it around onto the rocks letting it get randomly tossed around until it finally got flipped back over. The boats are a great addition to the game. It would be really awesome if you made the rivers truly navigable by boat. It wouldn’t take much, at least for the river on the western edge of the Chernarus map. If you fixed the rocks tossing the boat around issue, then there would only be a couple of places too narrow for the boat to get through. If you go fast enough, you can make it over the downed trees and several of the rocky crossings. There are also a couple spots where it’s too shallow, but that’s okay, you just have to get out and push a little. However, if you could make the river about a foot deeper it would make things a lot easier. Having a navigable river leading inland would open up all kinds of amazing new game play possibilities.
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Hey you, you looking for a new server to play on? Medium-High pop, boosted pvp server? Then join Discovery survival, we have a server for each map Dayz have to offer, we also got a economy/shop system with everything you could dream of. From custom Npcs or even custom Bases. Perfect to make a lot of kills and climb the ranks on our leaderboards, you already got a faction? Perfect, then prove how good y’all are and climb the faction leaderboards, or you want to just drive around, fast and quick due to buyable car spawns. Just want to relax and do nothing at all? Perfect how about a little gamble session in our gambling section? Blackjack, coin flip or Roulette, a cold beer and put the headphones on and relax, what could a man want more? And to everyone already knowing the server, due to freshly new owners we got a complete rework on everything: -server performance -economy system And more. Worth a look I would say, a lot of new players daily, growing from day to day, and Ofcourse suggestions of members to make OUR server better are appreciated and welcomed. Be part of a really big open server and JOIN NOW: DISCOVERY SURVIVAL • Server Names: Livonia: 103x LOOT/PVP/HELIS Cherno: 105x LOOT/PVP/HELIS Sakhal: 106x LOOT/PVP/HELIS 10k Members & Growing PS & XBOX Servers Boosted Loot Build Anywhere Infinite Stamina Long Days | Short Nights Full Vehicles | Max Spawns Town Reworks | Added Buildings | Fully Rebuilt Castles Heli Crashes Premade Custom Bases 24/7 Autoshop NPCs | Custom NPCs Weekend Raid ONLY WEEKLY events MNK Enabled https://discord.gg/discoverysurvival
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19th Engineer Battalion | https://discord.gg/19theb
Gabagool1996 posted a topic in Server Advertisement
📍19th Battalion|PVE/PVP|Skins|Dogs|Weed|Helis|Missions|AI An experience you've been waiting for 19th Engineer is a server dedicated to making you feel at home. We offer a server that we promise will excite you while you make unforgettable memories along the way all the while making friends during your journey. There are many unique mods included in the server which are posted below Distinctive Mods Customized Skin textures Base-building Custom vehicles BM/Trader outposts w/ markets AI patrol, AI Missions Garages Helis and Weed + many more Administration The 19th server is monitored on an hourly basis with admins who are volunteering their own time in order to make sure you have a uninterrupted time while in our server. Admins are happy to help whether in the server or in a ticket Discord and Battlemetrics Server Name: 19th Battalion Discord: https://discord.gg/19theb IP: 66.70.176.151:27016 BattleMetrics: https://www.battlemetrics.com/servers/dayz/25124644 Some user reviews (all posted on Discord by players): ⭐️⭐️⭐️⭐️⭐️ Great potential here. The staff are super well organized and appreciative of any feedback being given. I’m not normally one for online games as a disability prevents me from fully enjoying most online shooters but the server being primarily PvE based with PvP zones makes the game so much more enjoyable. I’ve never played DayZ before and in just the past week I’ve logged almost 40+ hours. Can’t wait to see what gets added in the future!! - ⭐ ⭐ ⭐ ⭐ ⭐ Definitely love the server and most of the players are good people. Server admin is the bomb! -- We hope to see you there! -
New DAYZ server Bad Boyz After Life Launching tonight at 8:00 GMT
aeshelby36 posted a topic in Server Advertisement
New Server Launching TONIGHT 20:00 ( GMT ) Sakhal🔥 Bad Boyz After Life !!! Map - Sakhal PVP / Survival Server Come and Join our New Community and help us Grow together and enjoy your next chapter with Dayz on Sakhal.. All Players joining tonight on Launch will receive a extra 50k starter cash We are a server Focused on PVP / Base Building and Survival. MAX group size of 5 Weekend Raids only 200K starter Cash Care packages KOTH Heli Traders / Boats + Vehicles C4 raiding Collectables DNA Key cards Custom Built Trader Black Market / Drug Trader / ATM robberies and More !!! With Active Owners and Admins who want to share and help you get the best Experiance you can have! Will also be Regular Events and Giveaways what you waiting for come and join Discord and enjoy the Experience yourself!!! https://discord.gg/byfN2PAZmr -
US | PC | Sakhal | Enclave Frostline | PVPVE | Hardcore | More Creatures and AI
jayfusion posted a topic in Server Advertisement
Server Name: Enclave Frostline | PVPVE | Hardcore | More Creatures and AI Max Players: 40 IP: 174.110.44.189:2322 Restarts: 12am/4am/8am/12pm/4pm/8pm Mods - Check mod list for specifics, mostly QOL mods and expansion. Playstyle - PVP & PVE 1pp, (3pp for vehicles only) Discord : https://discord.gg/7APQsRTsFw This is a PVP server with plenty of PVE as well. Very little map edits so that you can still get the Sakhal experience. Added custom dynamic events like heli crashes and supply drops. Also added custom dynamic weather events like an extreme coldfront and a volcano eruption. Stay indoors or in a vehicle or have a heat buff to avoid the negative effects of the coldfront. Stay indoors or watch out for raining fireballs during eruption. Added custom spawns for dinosaurs and spiders. Added AI (Bots), balanced and scaled and setup so that it is very hard to tell if they are bots or players and feels like fighting other players. Base building is simplified, only tents and cabins. Sleeping bags are your territory flag, place one and create a territory on it to be able to respawn on it. They are not required to place tents or cabins. There is a trader, however it spawns dynamically in a random city and moves after every server restart. -
Xbox Experimental 1.26 Update 1 - Version 1.26.158536 (Release on 06.08.2024) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Brown Hare Red Fox Wolf trophy headdress Shemagh Fishing jig Wooden fishing hook Consuming scorching hot items now slows consumption and causes damage It is now possible to climb onto ledges while swimming Some items can now freeze if exposed to low temperatures Grass now bends under animals and infected Terrain and object visibility settings In-game server browser now verifies all official servers before displaying them In-game server browser can now filter for maps In-game server browser now allows sorting for maps in a separate column Description field for servers, displayed in the server browser Support for stick dead zones FIXED In 1st person view, the characters shadow cast by dynamic lights did not have a head (https://feedback.bistudio.com/T158144) The character could get stuck in falling animation when cornered by infected (https://feedback.bistudio.com/T173675, https://feedback.bistudio.com/T173952, https://feedback.bistudio.com/T177664) After killing an entity with a bolt, cancelling the reload of that bolt through "Load round" would result in the bolt disappearing (https://feedback.bistudio.com/T174854) New firewood would not be visually reflected in the fireplace after it went to ashes for the first time (https://feedback.bistudio.com/T177432) It was not possible to gather firewood from one variant of hornbeam trees The jammed state of weapons could get falsely displayed when moving the weapon into vicinity The Zenit radio station was outputting radio communication, while it is only intended for input Vegetation was bent by wind stronger at specific angles The speed of the wind did not properly affect its sounds Fixed several gestures that could be abused to hide large weapons Cutting a flag attached to a flag pole into rags would glitch the flag pole (https://feedback.bistudio.com/T179035) It was possible to clip weapons through walls (https://feedback.bistudio.com/T178620) The stamina bar was visible when inside a vehicle (https://feedback.bistudio.com/T169545) Vehicles were missing sounds for failed startup (https://feedback.bistudio.com/T177537) The meat tenderizer and hammer were missing their sounds when building base objects (https://feedback.bistudio.com/T179254, https://feedback.bistudio.com/T179271) When in the Exit menu from the main menu, pressing ESC did not close it Characters could desynchronize when attempting to sit in the same car seat simultaneously The player character was not properly turning in the main menu (https://feedback.bistudio.com/T180967) Wheels of vehicles would occasionally spin faster than they should (https://feedback.bistudio.com/T167606) Inventory items should no longer flicker when at near memory limits (https://feedback.bistudio.com/T181570 - private) Volumetric fog should now be consistent across different view distance settings It was not possible to bandage a player who is sitting in a vehicle Fixed an exploit that allowed movement of an unconscious character Fixed an instance of desynchronized weapon ammunition status The "Previously played" filter in the PC client server browser Voice range icon did not appear when pressing voice range up/down keys Unloading multiple types of ammo into an inventory with limited space would result in surplus ammo types being changed (https://feedback.bistudio.com/T179946 - private) It was not possible to remove the car battery from the Field Transciever (https://feedback.bistudio.com/T181638) Rebuilding a fence after it being destroyed would not update collisions until the nexty server restart (https://feedback.bistudio.com/T181962 - private) Some sunglasses were not visible in hands in first person view (https://feedback.bistudio.com/T156564) When holding NVG goggles in your hand, they could be misplaced while looking through them (https://feedback.bistudio.com/T173863) The pill icon would never disappear again after taking two pills in quick succession (https://feedback.bistudio.com/T182138) Fixed visual appearance of damaged and ruined ghillie set pieces The respawn menu could not be controlled using a gamepad (https://feedback.bistudio.com/T178687, https://feedback.bistudio.com/T178098, https://feedback.bistudio.com/T182112, https://feedback.bistudio.com/T182447) The respawn button was skipped after going unconscious with an open pause menu (https://feedback.bistudio.com/T181778) CHANGED Updated official server naming conventions in coherence with the server browser update Reworked character heat comfort and how it is influenced Rebalanced the insulation values of most clothing items Reworked fishing action and its chances, including audio and particle effects (let go of LMB to reel in a fish when caught) Fishing bait is no longer crafted, but an attachment of hook Slightly rebalanced the nutrition values of fish Eating raw fish now causes food poisoning instead of salmonella Worms are now stackable It's now possible to dig multiple worms at once with certain tools Reworked the common cold into stages, added pneumonia Codeine pills and morphine now suppress common cold and influenza symptoms To tackle animal predators being an easy source of food for highly geared players, we have infected predator meat with a disease All edible items can now be added to cooking slots All edible items can now be heated up to warm up the character when consumed Tweaked water gain from food items, decreased the gain from cooked items Removed rough and precision soft skills Firewood can now be stacked up to 3 times in the inventory Tweaked the minimum and maximum temperatures of items Players now gain temporary immunity to the cold after beating it or any of its later stages The flare gun ammunition now spins slightly on descent Active rain/snowfall now decrease the hearing of infected Force feeding is now only possible when facing the player Sitting in a vehicle with running engine will now set your character's heat comfort to neutral Heat packs cool down over a longer period and give drastically more benefit Traps now require bait and might catch different animals depending on the bait Traps now play a sound when they aught an animal Traps in water play a particle effect when they caught an animal Reduced damage taken by traps on catch Increased chance of catching animals via trap Reduced time required for traps to catch an animal Significantly increased the weight of animals pelts Terrain detail video settings are now hidden and set to one value that corresponds to the multiplayer settings (it was always forced to one value by the server anyway) Optimized world loading for respawning players (PC only) Reduced the AI alertness from pistol shots Strongly reduced the AI alertness from shots of the Sporter Heat buffer (+ symbol) now shows progression on HUD and its behavior has been slightly altered Reduced size of the cargo on most jackets, pants and vests Adjusted inventory sizes of various items Many continuous actions have now their camera view angle limited to the general area, where the action is conducted It's not possible to construct garden plots below certain environment temperatures CENTRAL ECONOMY Fixed: The restock value was not properly considered when restocking items (https://feedback.bistudio.com/T177835) CHERNARUS Fixed: A glitched military convoy position at Dubrovka Changed: Morning fog behavior, there is always morning fog around the coast and in the low altitude valleys. The density is randomized, it can be too thick sometimes Changed: Wind direction and speed is giving clues about how the upcoming overcast will be Changed: Large-scale rebalancing of clothing items and firearms LIVONIA Changed: Morning fog behavior, there CAN be a morning fog which is on the river and around its bed. The density is randomized Changed: Livonia now has sudden overcast changes. The sudden change always ends with a bad weather and the duration of it shorter compared to normal overcast changes Changed: Wind direction and speed is giving clues about how the upcoming overcast will be Changed: Default date reset interval moved from Aug-Sept to July-Aug Changed: Large-scale rebalancing of clothing items and firearms KNOWN ISSUES Some items might clip in cooking slots An explosion effect might play while interacting with trees - a fix is being verified internally Smoke particles might emerge while driving vehicles - a fix is being verified internally It is not possible to drink from troughs
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I feel this could have a great impact on the game for new and seasoned players. Will put a greater emphasis on inventory management and forcing the player to be more selective aroubd what weapons are used/carried instead of simply picking up everything. Edit: Reason for request is to create an added layer of challenge. Benefits: 1. Essentially creates a similar management cycle to vehicles (rifle, ammo, sling = wheels, battery, radiator). Now imagine those situations where you have a car but need to search for a radiator and apply the same concept to your weapons. This could lead to more player interaction as it forces the player back into high traffic areas to look for sling resources. 2. It wont be so easy to carry bulk weapons hopefully meaning more for the rest of us 😂. 3. More gun shots due to folks hunting animals for guts for rope or hide for leather. 4. Finding weapons randomly dropped by players on purpose or accidentally because the sling has ruined and dropped off their back without realising. 5. Just that extra layer of difficulty/challenge for the veteran players. Item degradation: Perhaps the same as footwear? Degradation based on distance travelled? Or based on how oftwn the weapon is used?
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-Welcome to the End Game Valley! Explore a land full of dangers worth risking, survive, fight and team up⚔️ -Explore and survive the new early winter chernarus map☃️ -Full vehicles and pristine economy✅ -Party system, chat, killfeed, notifications, map and more, bring your friends!👥️️ -FREE suplies for first time logging for a better chance surviving the cruel valley❗️ -New guns, clothing and better mechanics⚔️ -Much more zombies, a deadly threat but slightly slower, dynamic events, weekend RAIDS⚠️ -DYNAMIC AI -Im welcoming everyone to this adventure, thanks for checking us out More details on discord ! What are you waiting for ? Server : EndGameValley•Winter•FullPVP•CustomLoot•Party•3pp IP : 5.83.170.220:12000 Join Discord : https://discord.gg/nUZYxJX7
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AS any noticed that the wheels on all on vehicle are still move turning as they stand still still. Also when being attacked by zombies they are ab le to hit you from top of vehicles. and again in a town called Cebepomopck (frostline map) there is a tent thats got oil rig inside and fence around the tent. please let me know the outcome of this. hope it help out the community.
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Experience Sakhal as it was meant to be experienced Progressive loot tier system with reduced high-tier military weapons and gear only available on the military island and bunker RUSForma vehicles alongside a few vanilla ones Community driven experience where you as a player can influence the direction the server is heading by voting on new features, suggesting new features, sharing feedback etc. Groundhog tailors its servers to the needs of its playerbase Dynamic AI to make things more interesting, the AI is not extremely difficult but will still pose a threat if they catch you off-guard. Some are friendly ; some are not Quality Of Life mods such as Tactical Flava, Mortys weapons (a select few) sGunplay, Unceupas Civilian clothing etc. Groundhog DayZ strives to keep your DayZ experience engaging allowing for a steady flow of challenging gameplay where every PvP encounter or PvE is rewarding as much as it is challenging, you will not feel like you wasted your precious bullets here, tailored for the hardcore DayZ fans who are looking for something just slightly more than a vanilla experience. Our community is friendly and welcoming where everyone helps out everyone with some bad blood in between 😉 [NL] Sakhal Winter Hellscape | Brutal HC| by Groundhog DayZ 91.229.23.249:2302 Discord Link https://discord.gg/acqgYVy8UR
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Let's start from the beginning, my server does not show the modifications that need to be configured to join the game. The thing is that if I load them manually I can enter the server. If I remove about half of the mods the launcher starts showing them. Then it adds them one by one and works until a certain point, I think I found a faulty mod, but after removing it I still don't see the server mods in the launcher. I have to remove a few mods before the "faulty" mod... o0 @echo off set serverName=TryHackX.org set serverLocation="D:\Steam\steamapps\common\DayZServer" set serverPort=27015 set serverConfig=config.cfg set serverCPU=8 title %serverName% batch cd "%serverLocation%" echo (%time%) %serverName% started. start "DayZ Server" /min "DayZServer_x64.exe" -config=%serverConfig% -port=%serverPort% "-profiles=config" "-mod=@CF;@VPPAdminTools;@Dabs Framework;@MuchFramework;@Survivor Animations;@Advanced Weapon Scopes;@Airdrop-Upgraded;@Better First Aid;@Better Normal Suppressors;@BuildAnywhere_v3;@Building Fortifications;@CarCover;@Cl0ud's Military Gear;@Code Lock;@Combinable Items;@Crafting Repair Tools;@Crocos Quadbike;@DayZ-Bicycle;@DayZ-Expansion;@DayZ-Expansion-Book;@DayZ-Expansion-Chat;@DayZ-Expansion-Core;@DayZ-Expansion-Groups;@DayZ-Expansion-Licensed;@DayZ-Expansion-Name-Tags;@DayZ-Expansion-Vehicles;@DayZ-Expansion-Weapons;@Dayz-Otter;@DayZ-Rat;@DayZ-Squirrel;@Easy Signs [by Cl0ud];@FlipTransport;@gebsfish;@GoreZ;@Heatmap;@Inventory Move Sounds;@MassClothing;@MassFood;@MassMisc;@MMG - Mightys Military Gear;@MMG Base Storage;@MMG NBC Pouch AntyChem Extension & Fix;@MoreFood;@MuchStuffPack;@RaG_Hunting_Cabin;@Rechargeable 9V Battery;@Repair My Car;@RepairToPristine;@Simple Base;@SkyZ - Skybox Overhaul;@Solar Panel Power System;@Uncuepas Civilian Clothing;@Underground Bases;@VanillaPlusPlusMap;@VPP Map GPS Requirement;@WindstridesClothingPack;@Zens Car Workbench;@Zens Split Item GUI;@[CrSk] BMW 525i E34" -cpuCount=%serverCPU% -dologs -adminlog -netlog -freezecheck timeout 25 timeout 14390 taskkill /im DayZServer_x64.exe /F taskkill /im bec.exe /F goto start hostname = "TryHackX.org"; // Server name description = "Very realistic server!"; // Description of the server. Gets displayed to users in the client server browser, max length 255 characters password = ""; // Password to connect to the server passwordAdmin = "xxx"; // Password to become a server admin enableWhitelist = 0; // Enable/disable whitelist (value 0-1) disableBanlist = false; // Disables the usage of ban.txt (default: false) disablePrioritylist = false; // Disables usage of priority.txt (default: false) maxPlayers = 60; // Maximum amount of players verifySignatures = 2; // Verifies .pbos against .bisign files. (only 2 is supported) forceSameBuild = 1; // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1) disableVoN = 0; // Enable/disable voice over network (value 0-1) vonCodecQuality = 20; // Voice over network codec quality, the higher the better (values 0-20) disable3rdPerson = 1; // Toggles the 3rd person view for players (value 0-1) disableCrosshair = 1; // Toggles the cross-hair (value 0-1) serverTime = "SystemTime"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. // Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, e.g "2015/4/8/17/23". serverTimeAcceleration = 1; // Accelerated Time - The numerical value being a multiplier (0.1-64). // Thus, in case it is set to 24, time would move 24 times faster than normal. An entire day would pass in one hour. serverNightTimeAcceleration = 4; // Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. // Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. // An entire night would pass in 3 hours. serverTimePersistent = 0; // Persistent Time (value 0-1) - The actual server time is saved to storage, so when active, the next server start will use the saved time value. guaranteedUpdates = 1; // Communication protocol used with game server (use only number 1) loginQueueConcurrentPlayers = 5; // The number of players concurrently processed during the login process. // Should prevent massive performance drop during connection when a lot of people are connecting at the same time. loginQueueMaxPlayers = 500; // The maximum number of players that can wait in login queue instanceId = 1; // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files storageAutoFix = 1; // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) class Missions { class DayZ { template = "dayzOffline.chernarusplus"; // Mission to load on server startup. <MissionName>.<TerrainName> }; }; After dayz update i make now full cleary server i remove it:;@MassClothing;@MassFood;@MassMisc;@MMG - Mightys Military Gear;@MMG Base Storage;@MMG NBC Pouch AntyChem Extension & Fix;@MoreFood;@MuchStuffPack;@RaG_Hunting_Cabin;@Rechargeable 9V Battery;@Repair My Car;@RepairToPristine;@Simple Base;@SkyZ - Skybox Overhaul;@Solar Panel Power System;@Uncuepas Civilian Clothing;@Underground Bases;@VanillaPlusPlusMap;@VPP Map GPS Requirement;@WindstridesClothingPack;@Zens Car Workbench;@Zens Split Item GUI;@[CrSk] BMW 525i E34 now see good now only it:;@MoreFood;@MuchStuffPack;@RaG_Hunting_Cabin;@Rechargeable 9V Battery;@Repair My Car;@RepairToPristine;@Simple Base;@SkyZ - Skybox Overhaul;@Solar Panel Power System;@Uncuepas Civilian Clothing;@Underground Bases;@VanillaPlusPlusMap;@VPP Map GPS Requirement;@WindstridesClothingPack;@Zens Car Workbench;@Zens Split Item GUI;@[CrSk] BMW 525i E34 see again good now only this and error:;@RaG_Hunting_Cabin;@Rechargeable 9V Battery;@Repair My Car;@RepairToPristine;@Simple Base;@SkyZ - Skybox Overhaul;@Solar Panel Power System;@Uncuepas Civilian Clothing;@Underground Bases;@VanillaPlusPlusMap;@VPP Map GPS Requirement;@WindstridesClothingPack;@Zens Car Workbench;@Zens Split Item GUI;@[CrSk] BMW 525i E34 what result ? Problem is ";@MoreFood OR @MuchStuffPack" but i remove it and... mods not visible
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☣️[ EU ] HellFire Retreat !!! |NEW| !!! |Deerisle|PVE|Dragons|75K|Traders|Custom Gear|Freshie Friendly ☣️
Hellfire Retreat posted a topic in Servers
---JOIN DISCORD HERE--- https://discord.gg/Hellfireretreat Welcome to HellFire Retreat ! Join our Underworld community with awesome events, gear and exotic cars and vehicles! We are the legendary TAXI clan and we welcome you with open arms. Feel free to explore our map with multiple traders including a custom gear trader situated in a secret place. The server is strictly PVE but includes admin PVP events on the regular. Server info: IP: 45.143.198.24:2302 Mods: RaG Dragons, Vanilla Plus Plus, Forever Burning Campfire,Advanced Banking V2, Supra, GTR, Porsche, Chevy Nova, Bullet Stack Plus Plus, Blackouts Custom Cannabis, Inventory Plus Plus, Advanced Weapon Scopes, No Vehicle Damage, Residential Aussie Houses, Unlimited Run, Traders We hope to see you soon! -
**Prevail PvP** **WIPED | 150k Start | Weekend Raiding | 10-Man Teams** **Featuring Code Locks, Breaching Charges, Vehicles, Helis, Weapons, and BBP** ### Main Server: Chernarus+ - Early Winter/Late Fall Aesthetic - Cannabis/Drugs Plus - Loot Chests - Custom Key Card Rooms - MBM Vehicles - King of the Hill (KOTH) - RFFS Helicopters - Paragon Weapons, Armor, Traders, Clothing, Stims - Hunter Mega Pack - APES Weapons - Pit Stop Clothing - BaseBuildingPlus (BBP) - Black Market - Custom Mapping - .338s, .408s, .50 Caliber Weapons - No Weapon or Clothing Damage ### 172.111.51.73:2302 ### Vanilla+ Server: DeerIsle - In the works ### Vanilla+ Server: Sakhal - PVE/Exploration Focused - Portable Heaters - Code Locks - Decreased Vehicle Damage - Hunter Mega Pack - BaseBuildingPlus (BBP) - Quality of Life Mods - Paragon Armor - Pitstop Clothing ### 172.111.51.73:2502 Join the Discord: https://discord.gg/prevailpvp
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Hello everyone ! Here is my problem : in all types of events, I have vehicles that spawn as items (stuck in wagons for example). - I checked the types.xml X times and for all vehicles : Nominal 0 / min-max 0. - I deleted my types.xml, re-injected the original one, re-modified the original one without touching the vehicles. So that you can view the types.xml, an exemple with Hummer : <type name="Offroad_02"> <nominal>0</nominal> <lifetime>3</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> And here an example of events.xml : <event name="VehicleOffroad02"> <nominal>15</nominal> <min>15</min> <max>15</max> <lifetime>300</lifetime> <restock>0</restock> <saferadius>20</saferadius> <distanceradius>50</distanceradius> <cleanupradius>200</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="30" min="30" type="Offroad_02"/> </children> </event> If you have a solution I'm interested, thank you very much !
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Wasteland Reborn - EU / PVE/PVP / Custom Areas / Raiding / Traders / KOTH / Keycards / MORE
big_Wode_lid posted a topic in Server Advertisement
Wasteland Reborn Welcome to Wasteland Reborn, a new DayZ community server crafted by long-time DayZ enthusiasts who've been in the game since the Arma 2 days. Driven by a passion for true-apocalyptic immersion, our dedicated team—featuring a veteran DayZ modder and a full-time software developer—has enhanced the world with custom areas, offering a fresh yet authentic experience. We've introduced keycards for high-tier loot, redesigned the in-game economy, and host weekly server events coordinated through Discord. With active staff and owners, Wasteland Reborn is more than just a server; it’s a community for those who crave a genuine DayZ survival experience, but without being vanilla or vanilla plus. We are committed to keeping the experience fresh and engaging with every server wipe, introducing new content that keeps the gameplay dynamic and exciting. Our goal is to continuously provide a positive and rewarding experience for our players, ensuring that every session brings something new to discover and enjoy. Whether it's new features, custom areas, or revamped mechanics, our dedicated team strives to make each wipe feel like a new adventure in the unforgiving world of DayZ. 185.172.175.65:2302 / https://discord.gg/Y4p5HGsVuN / http://wastelandreborn.com/ Server Features: PVE - Most military zones(NWAF, Tisy etc.) are PVP areas. PVP - Schedule: Friday evening 2000 to Sunday 2359 (GMT) - Entire map is PVP! - Base raiding possible (Doors only) using C4. Coming Soon: Sakhal Server with Frostline release! Chernarus Overhauled areas - Lots of military areas have been overhauled and are more impressive than their vanilla state. - There is a high security Facility at Tisy that requires keycards to enter. This area has been secured by the military and is guarded by an elite squad of guards. - There are lower tier areas secured with other keycards also! Guards and AI - There are several factions battling it out in Chernarus, be careful! - Rival factions will fight each other, zombies and animals - High tier guards protect certain military installations. If you are successful in battle, you can take their items. Advanced grouping system - Max 6 players per team. - Max 1 sleeping bag per person, able to spawn on your bag with our spawn system mod. - RaG base items. - Base item restrictions - for server performance and no big teams able to dominate with giant bases. - Build anywhere, the server will let you know where you cannot build. - Can't build in military areas, or safe zones. - Raid alarm configurable with your own discord server. Trader - Located at Green Mountain and is a safe zone featuring all main and vehicle traders. - Trading zone is highly customised. Black Market - Black market traders have stocks of the best weapons and armor in the game. Airdrops, KOTH, Air Raids - Airdrops and KOTHs drop some of the most lucrative items. - Air raids will randomly bomb a city, so be careful.. Economy mods - Moonshine - Make your own moonshine. - The Bandito Trader is interested in your moonshine. - Cocaine - Make and sell your own Cocaine. - Find and harvest poppy plants, craft cocaine rocks, turn rocks into bricks and then sell them! - Considered one of the most rewarding end-game activities. Keycards and Keys - Dimple keys can be found around the map. - Use the dimple keys to loot keycards. - Keycards are chained, becoming more lucrative as you progress. - Keycard crates and buildings are for you to find... - High tier keycard buildings will be guarded, and will alert guards when accessed. Vehicles - Lots of vehicles to choose from, that are themed towards post-apocalyptic. Don't expect supercars! Auto-run, Ear-plugs, No vehicle damage, unlimited stamina, increased bullet stacks See you in game! -
Code Locks and Combi locks disappear after my server restarts
RHaas replied to Surfacefire's topic in General Discussion
lifetime of the items in the types file to 3888000 should resolve that but shouldn't be needed, Usually I only set Vehicles to 3888000 -
Welcome to REIMAGINED. We are a NEW UPCOMING SERVER focused on PVP without taking away the survival aspects of DAYZ. JOIN OUR DISCORD NOW: https://discord.gg/gWX5zdD9Zb THOUSANDS OF DIFFERENT NEW ITEMS: Lots of different armor, helmets, uniforms and others. Almost no player will look the same on this server. Many different types of weapons with deep customization; every weapon has a unique price and rarity depending on how good it is. Lower-tier weapons are actually useful. There are many medical items with unique effects, so you always have a different item for a different situation. Sleeping bags (very balanced to avoid abuse), IRPS that, when opened, give different types of rewards, etc. A METICULOUSLY BALANCED ECONOMY: High-tier stuff can't be bought until you have enough reputation (the highest tier requires lots of reputation). Loot is properly balanced (food, for example, is balanced by calories); high-tier stuff isn't easily found. Good player progression: the more you play, the better stuff you will find. TONS OF QOL MODS: Things like managing your inventory inside vehicles are possible; you can eat, drink, and do other stuff too. Cars have better traction, repair kits can be combined, items like ammo are automatically stacked when double clicked, inventory sorting can be done, almost all items were resized, items can be continuously repaired, and so much more. OTHER STUFF WE OFFER: Custom storyline quests with a unique plot (we currently have 30 quests ready with progression-based rewards and difficulty) as well as many different daily quests. AI Bosses (which are very challenging but spawn very good gear), AI Scavengers, and AI Events that occasionally spawn around the map. Keys, keycard rooms with alarms and global notifications, and four helicopter evacuation points that lead to the safe zone. Custom-made locations: Safezone, Blackmarket, Health Resort, Custom Airstrips, and many others. Many premium mods, things like realistic car radio with tons of different stations and songs, and others. Leaderboards, weekly rewards for being the top player on certain statistics in our servers. And this is not even everything; we offer so much more. Make sure you check us out!
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Ultra Sakhal | Vanilla+ | 1pp | PvP,Territory+Group,Airdrop,Key
bh8817 posted a topic in Server Advertisement
Welcome to Ultra Sakhal FRESH WIPE UPCOMING 11/8/24 @ 3pm PST We're experienced game devs with a passion for DayZ! We've created a server for the new map, Sakhal on the Frostline DLC. Join Discord! https://discord.gg/ultradayz Look for the server in the browser! Ultra Sakhal | 1pp | Vanilla+ | PvP,Territory+Group,Airdrop,Key IP: 108.181.4.182 : 2302 Overview- Sakhal is awesome. we wanted to try our own twist with vanilla features, plus a little on top. We've replaced vanilla base building with RaG. A base building mod that allows you to build simple cabins to store your loot. They look great, straight forward to build and work really well with the map. Add code locks on top of that and we're good to go. Its new! we need to build a player base. Come join us to get the population rising.. and bring your friends! Server Features/Adjustments- Permanent Toxic Zone with custom Stash mod. Custom cache room mod. Find keys to unlock rooms for high tier loot. Active Admins Custom Server- We build and manage the server locally in a data center. Custom Mods - We develop our own mods! Besides DayZ Expansion.. our mods are crafted in house. Fully featured Discord. Ticket system, guides.. etc. Airdrops - Well balanced periodical airdops at points of interest around the map will fall, providing you important items to survive. Replaced base building. RaG Base building provides a simple, yet intricate way to construct your base. Vanilla base building is disabled. Group system - 4 man max. See your group members on the map and in person. Claim your territory with a flag pole. Other groups cannot build in your territory. At the moment there is no raid. Balance adjustments- Base building items like hatchets and saws have been durability buffed. Logs stack to 2 and can fit in the largest backpack. Lock your vehicles with car keys. Cars have otherwise been untouched. -
NEW LIVONIA XBOX SERVER “100x ASHES OF HUMANITY”
Ultimate3528 posted a topic in Server Advertisement
⚡️New DayZ Xbox server for the Livonia map. 100x ASHES OF HUMANITY Tired of admin abuse? Tired of server hopping? Come check us out at https://discord.gg/zsx9s7sAQj - Boats - Raid weekends - KOS - Safe zones - economy system - collection role rewards - pvp role rewards - custom bases - unlimited stamina - wildlife++ - Dynamic Loot spawns - Active Admins - Trader - 20 minute nights - Modded POIs - Custom bunkers - Boosted Santa Crashes - Boosted Zombies - Zombie Hordes - bounty’s - weekly events - M & K enabled - Full Vehicles - Boosters Lake - Modded Airfield - New Player friendly So much more,!! Check us out at https://discord.gg/zsx9s7sAQj -
[AUS] ♦ Aussie Wombat's Burrow PVE ♦ PvE/PvP | MMG | SNAFU | RaG Base | BBP | Helicopters | CustomCars | P2P | Teddy's Pack |
Goose-510f17a95577184b posted a topic in Server Advertisement
🌄 Aussie Wombats Burrow PVE 🌄 🧟 Welcome to DayZ - Where Survival Meets Adventure! Looking for a thrilling mix of PvE and PvP? Want to test your skills in a harsh zombie-ridden world? Join us and experience one of the most engaging DayZ servers around! Server name: Aussie Wombats Burrow PVE Address: 51.161.198.119:2302 Server version: 1.26.158964 Required game version: 1.26.0 Map: Chernarusplus 🎮 Features: ⚔️ PvE & PvP Zones - Explore PvE areas to hone your survival skills or venture into PvP zones for the thrill of intense combat. 🎯 Quests - Test yourself with engaging quests that offer valuable rewards and unique loot! 💰 Traders - Exchange loot, buy, and sell with our dynamic trader system. Collect and spend MoneyAUD currency to enhance your gameplay. 🔫 MMG & SNAFU Weapons - Arm yourself with top-tier weapons to face both zombies and other players. 🏚️ RaG Base & BBP - Build, customize, and fortify your base with RaG Base and BBP for secure storage and defense against raids. 🚁 Helicopters & 🚗 Custom Cars - Take control of the skies or explore the map with custom vehicles built for the terrain. 🌐 Why Join Us? Friendly Community - Team up with others or go solo. It’s all about choice. Active Admins - Dedicated support to keep the server fair and fun. 🌟 Join today and begin your ultimate survival journey! Ready to survive? Jump in now! 🧟♂️ -
HELLSCAPE GROUNDHOG DAYZ A server aimed for experienced players who prefer the hardcore survival side of DayZ, the struggle, the loss, because death is guaranteed here New Mods Added in Reduced vehicle spawns to 6 Land Rovers and 8 Vanilla vehicles Pripyat map Tactical Flava links sGunplay's rebalance Namalsk inspired progressive loot system Tier based loot chests, ranging from tier 1 to tier 4 with chests that require keys and keycards to open up. Those can be found on infected, mutants, AI etc. Radiactive Power Plant, with end-game loot chests which are not always guaranteed to give you what you want 😉 Dynamic STALKER AI factions like Ecologists, Bandits, Duty, Freedom, Monolith etc. some friendly some not, friendly AI can be recruited and ordered around. Also protecting you from other AI and infected NO BASEBUILDING, nails have been removed, only way of storage are tents, barrels, improves shelters, Collect vehicles, helicopters , boats etc. which of there is a limited number Find stashes and storehouses of other players and either steal all that they have, or work together creating a sort of "checkpoint" for other travelers to take and leave what you need Collect your gear, get those keycards and punchcards and venture deep into the underground of one of the many labs and bunkers around Pripyat and be ready to face off against bloodsuckers, pseudogiants, Monolith fanatics and other many dangers JOIN US TODAY AT https://discord.gg/ted5c4bTtj