Jump to content

Search the Community

Showing results for 'Vehicles'.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Author

Content Type


Forums

  • Official
    • News & Announcements
    • PC Updates
    • Console Updates
  • General
    • General Discussion
    • Gallery
    • Suggestions
    • Servers
  • DAYZ - GAME
    • PC
    • PS4
    • Xbox
  • DayZ Modding
    • General Discussion
    • Scripting
    • Terrain
    • Modelling
    • Misc
    • Official Tools
    • Community Made Tools
  • The Original DayZ Mod (Arma 2)
    • Mod Announcements & Info
    • New Player Discussion
    • DayZ Mod General Discussion
    • DayZ Mod Gallery
    • Mod Servers & Private Hives
    • DayZ Mod Suggestions
    • DayZ Mod Troubleshooting
  • MiniDayZ
    • MiniDayZ
  • DayZ Mod

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Steam


Twitter


Twitch


YouTube


Discord


Location


Interests


Bio

Found 42935 results

  1. 🌲Survivor Nation | PvE | No Base Raid | Easy Build | Full Vehicles | kKDgH8y9bT 🔢18 Slots (Increased as needed) ⏰Server Restart Every 3 Hrs 🕊️Full PVE ⛔No Base Raiding 🚪Base Damage Switched OFF ⛺Cargo Damage Switched OFF 🚩Cargo Lifetime 7 Days (Full Operating Flagpole Stops Cargo From Despawning) 🔨Build Anywhere is ON 🏃‍♀️Stamina Boosted 50% ❄️Vanilla Temperature 🌦️Vanilla Weather 🪖Custom Loot (Different color variations Weapons/Weapon-clips/Clothing) 🚗Full Vehicles 🐻Increased Animals 🧟‍♀️Vanilla Zeds 🎟️Bunker Active ☢️Gaszone Active ☢️Gaszone Dynamic Active 🗣️Friendly/Active Staff 💬Discord Link https://discord.gg/kKDgH8y9bT
  2. ZombieKillR 5860

    Nether World

    Try Out Our Xbox Server, we're looking for Factions who want to be able to build and raid bases with class. We're looking for players who want to be able to loot up the map and find some cool Easter eggs. We're looking for the sharp shooters and the people who pray and spray. We're looking for people who want to enjoy Day-z On The Xbox Community You Can Find Us By Looking Up- *Nether World-Boosted Loot/Full Vehicles/PVP/KOS-https://discord.gg/EvzxYmH53X Heres a Basic Rundown of Some of What Our Server Offers -32 Slot Server -Chernarus🗺️ -Free Premade Custom Castle Bases🏰 -Free Base Pings For Factions 📡 -PVP/KOS Everywhere☠️ -Unlimited Stamina🏃 -Faction Get $1500 Discord Cash🏳️🏴🏁 -Raid Weekends🏴‍☠️ -No Alt Timeout🥷 -Custom Events 🪅 -North West Airfield Bunker -North East Airfield Bunker -Mogilevka Bunker -Discord Shop for Players to Buy💲 -"Pawn Shop" for Players to Sell -Open Zenit Mall🛒 -Vehicles Spawn Ready To Go🏎️ -Boosted Loot📈 -Boosted Bears🐻 -Boosted Wolves 🐺 -Boosted Zombies🧟 -Boosted Mummies🧻 -Boosted Ghillie and NBC Zombies☢️ -Backpacks With Gun Kits🎒 -Full Clothing Kits🧥 -Kill Feed☠️ -Player Hit Feed🎯 -Leader Boards📊 -i-zurvive group🗺️ -Build Anywhere Enabled⚒️ -Active and Helpful Admin🤓
  3. Dear DayZ Development Team, I hope this message finds you well. I'm reaching out to share some feedback regarding an aspect of gameplay that I believe could benefit from improvement: driving mechanics. While the addition of vehicles has undoubtedly enriched the DayZ experience, there have been consistent reports of buggy behavior and frustrations associated with driving. Addressing these issues could significantly enhance the overall gameplay experience for all players. Here are some key areas where I believe improvements could be made: Vehicle Handling and Stability: Implement adjustments to improve the handling and stability of vehicles, particularly at higher speeds and over rough terrain. This could involve refining physics calculations and collision detection to provide a smoother driving experience. Reducing Desync and Lag: Address desynchronization and network lag issues that often result in erratic vehicle behavior, such as teleportation, rubber-banding, and collisions with invisible obstacles. Improving server-client communication and optimizing network performance could help mitigate these issues. Collision Detection and Interaction: Enhance the accuracy and consistency of collision detection to prevent vehicles from getting stuck on terrain features or experiencing sudden, unexpected collisions. This could involve refining the physics engine and collision algorithms to better simulate real-world interactions. Vehicle Persistence and Respawning: Ensure that vehicles persist reliably across server restarts and respawns in consistent locations to prevent instances of vehicles disappearing or spawning in inaccessible areas. Implementing robust persistence mechanics for vehicles could help alleviate frustration and improve the reliability of transportation options. User Interface and Controls: Streamline the user interface and controls for operating vehicles, making it easier for players to understand and interact with vehicle systems effectively. Providing intuitive controls and informative feedback can enhance the accessibility and enjoyment of driving in DayZ. By addressing these issues and refining the driving mechanics in DayZ, you would not only improve the quality of life for players but also enhance immersion and realism within the game world. Vehicles are a significant aspect of gameplay in DayZ, and ensuring their functionality and reliability is crucial to the overall experience.
  4. I've heard that vehicles and the world use two different engines. If so, then we have a miracle on our hands - because it actually works to some degree. It may be quite hard to "address" problems with driving in such environment. Game needs a new engine - the one that is consistent, not jury-rigged.
  5. Right. it's a part of this game. A huge chunk of it. In fact this very game started as a modification - it's engraved to its bones. Number of optional maps, vehicles, weapons, features like flying or diving, servers with active administration - communities keeps this game fresh for Bohemia and that gives it a lot of additional time to create a worthy successor. But let's not talk about that any longer. All i'm saying is that people really expect a lot from official developers. There are problems though, small things that annoy players for a long time now. I've used weapon lifting animation only as example. It's still there: It's "improved", it's "much better" but it's still there. People who played modded content will stay with it for the most part. Only console players are different, simply because they have no other choice.
  6. CursedDevil

    CursedDevils™

    🔥 **Welcome to CursedDevils™** …Where every gamer’s dream becomes a reality! 🎮 Dive into our immersive world filled with exclusive features tailored just for you! Custom Point of interest Includes Bunkers, Airfields, & Service Stations… A Discord That offers it’s members A Safe, Non-Toxic Way To communicate with others with Activities that will keep your interest. This brand was created to assist you with In-Game Activities and much more! Say No To Money Hungry Servers! Players mean more to us than just a Dollar! All DayZ Perks & Custom Bases Are easy to obtain By using discord credits Which you earn Via playing & participating in activities ! Don’t miss Out! 💥 Base Raid: Starts Friday at (8.P.M E.S.T) (5.P.M P.T) (4. P.M C.T) (2. A.M G.M.T +2). Ends Sunday At (8.P.M E.S.T) (5.P.M P.T) (4. P.M C.T) (2. A.M G.M.T +2) Its against Rules for people to grief! Players Must Have video Clip Of Entry & leaving! Players Can Boost Into Base On Weekdays Using Players Or Vehicles! So always Keep That Front Door Locked! Utilizing anything else is against Rules! Features ______________________________________ 💰 **Black Market:** Trade your loot for Cursed Coins and get your hands on the hottest commodities like Boom & Weed! **————————————————————** 🛍️ **Trader:** Skip the scavenging and shop till you drop with our hassle-free marketplace. **————————————————————** 🦁 **Hunter Store:** Cash in your animal pelts for Cursed Coins and gear up with storage solutions. Plus, don’t miss out on our exciting animal-catching adventures! **————————————————————** 🎉 **Event Notice:** Get ready for adrenaline-pumping activities and a chance to score epic rewards in Capture the Flag, Free For All Death Match, Fight Night, and more! **————————————————————** 👥 **Factions:** Form alliances, strategize, and dominate the server with perks like base pings, armband spawns, and lucrative startup packages! **————————————————————** 💎 **Cursed Coins:** Earn or buy Discord credits to unlock premium perks and benefits, ensuring everyone gets a piece of the action! **————————————————————** 🤖 **Discord Activities:** Join the fun with casino games, work opportunities, criminal endeavors, and more - all to boost your Cursed Coins stash! **————————————————————** 🚀 **Don’t miss out on the ultimate gaming experience - join us now !!!** **————————————————————** ==================================================================================================== https://discord.gg/2htK8jEkJv
  7. Jajsjdj Kdkdjdjdjs

    Update 1.25 Xbox Experimental (Change Log)

    So the update was lazy af. Reskinned mosin and some other usless stuff...nice not caring about players wishes like new vehicles or basebuilding, just do the same shit every update.
  8. Kyiara

    Stable Update 1.24

    PC Stable 1.24 Update 1 - Version 1.24.157448 (Release on 20.02.2024) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Vikhr rifle 30rd 9x39mm magazine for the Vikhr, ASVAL and VSS rifles Camouflage variants of the ballistic helmet Updated book shelves with the winning entries of our #DayZBookZ contest Sounds for crafting improvised clothing from rags Sounds for crafting base-building kits Sounds for crafting a bone knife Sounds for wringing out clothing Sounds for splitting firewood Sounds for breaking down bushes with hands Animations for cleaning hands with the cooking pot and gasoline canister Server browser filter for 1st and 3rd person servers Control hints for the in-game map FIXED The heavy melee attack was displayed with the wrong key assigned in the settings Weapons could desynchronize when modified outside of the players network range Item interaction by a player who just left another players network bubble could result in item desynchronization The microphone icon could be displayed on-screen with no microphone connected when in voice activation mode and lowest voice threshold Bolts attached to a door wouldn't move or animate with a vehicle Unloading a bolt with full inventory would reset the bolt health to full (https://feedback.bistudio.com/T177396) Corpses could not be pulled out of vehicles properly Fixed an exploit to glitch the camera through walls Weather could be desynchronized for players Bolts shot on players or creatures would attach in the wrong direction (https://feedback.bistudio.com/T173208) Potatoes would yield full quantity when peeled regardless of the tool used When standing up from prone with raised hands, the camera would not properly follow the player It was possible for players to rotate with their dead bodies until respawn All colored skirts appeared blue on female characters (https://feedback.bistudio.com/T175252) Some birch trees were offering the option to collect dark bark The lab coat was not correctly reflecting damage visually The leather duffel bag had wrong buttons being displayed (https://feedback.bistudio.com/T174349) The blue hoodie was displayed as red in the inventory view The sling bag was clipping with most clothing items on the female model Several items were displayed too big in the inventory view It was possible to shoot through some corners of the base fence It was possible to get stuck in the blocking position if activating it right after picking up a firearm Unjamming the AUR AX would play the wrong sound The jammed state of firearm models was not synchronized when on the ground The camera was briefly in the wrong position after waking up from unconsciousness in a car Padded gloves could not be repaired with a leather sewing kit No widget allowed to attach barbed wire or camo net to a fence or watchtower (https://feedback.bistudio.com/T169159, https://feedback.bistudio.com/T175010) The widget of the watchtower's roof blocked widgets for other walls The large entry door of the cement works played the wrong sound (https://feedback.bistudio.com/T175866) It was possible for the stagger animation to be skipped (https://feedback.bistudio.com/T174787 - private) Infected were reacting to suppressed shots over long ranges (https://feedback.bistudio.com/T161760) It was possible to push a car while a gear was clutched Firearms would twitch in some cases when too close to obstacles An error with despawning base-building objects could result in invisible barbed wire (https://feedback.bistudio.com/T176347 - private) The state of the crossbow was not always correctly saved during server restarts The inventory view was sometimes cut off in narrow screen resolutions (https://feedback.bistudio.com/T167177, https://feedback.bistudio.com/T174019, https://feedback.bistudio.com/T176060) Fixed a game crash that could occur when connecting to multiple servers at the same time The combine button did not work when an item was in the cargo of another held item Fixed an exploit that created infinite amounts of liquids Some item spawn points inside the bus wreck were in the ground or floating (https://feedback.bistudio.com/T176895) Two players putting an item from their hands into the same cargo slot could result in desync Reduced server performance load on player-(dis)connection and -respawn (https://feedback.bistudio.com/T177400) It was not possible to remove items fast from a incapacitated player or infected through CTRL+LMB It was possible to get stuck in prone by using the portable map with enabled "use3DMap: true" settings (https://feedback.bistudio.com/T175771) Fixed a server crash related to player death Items dropped next to a fence or gate could not be picked back up (https://feedback.bistudio.com/T176992) Fixed an animation glitch that allowed passing below walls faster than intended It was not possible to refuel a torch while it was burning (https://feedback.bistudio.com/T176149) The large ship wreck had several collision issues (https://feedback.bistudio.com/T170004, https://feedback.bistudio.com/T172940) Ambient fruits from trees were still spawning at their old positions at the NWA (https://feedback.bistudio.com/T178137 - private) Items in the Chernogorsk hotel were spawned below the map Fixed rendering distance for the city hospital (https://feedback.bistudio.com/T177897 - private) Some spawn points at the military truck wrecks were not accessible (https://feedback.bistudio.com/T177530) Some sounds were overlapping each other multiple times during one action, resulting in distorted audio (https://feedback.bistudio.com/T178465) Fixed an exploit related to inventory interactions (https://feedback.bistudio.com/T178430 - private) Fixed some misplaced street lights (https://feedback.bistudio.com/T178510, https://feedback.bistudio.com/T178524 - private) Characters could end up with their hands stuck in raised pose while in tight spaces Bandaging with rags and bandages would take the same amount of time (https://feedback.bistudio.com/T178672) Switching weapon magazines through drag and drop could result in desynchronization (https://feedback.bistudio.com/T178604) CHANGED Changed the collision checks for weapon raising for better accuracy Reconfigured the calculation of weapon lengths for more accurate collision detection Shock damage of blunt weapons will now partially be translated into health damage when fighting infected and animals Bandaging is now a continuous action when treating multiple cuts Removed outdated server browser filters Partial optimizations on the network traffic (https://feedback.bistudio.com/T177400) Simplified collisions of trees for better behavior with vehicles and reduced performance impact from penetrating shots Gave basic chemical protection to the OKZK cap The great helmet, chestplate, tripod and barrel can now be repaired using the blow torch Pulling a body from a vehicle is now done by simply pressing F instead of holding Adjusted insulation values of tracksuits and police clothing for consistency (https://feedback.bistudio.com/T174705) Re-balanced the weight of tools and melee weapons Reduced the weight of shovels (https://feedback.bistudio.com/T176615) Reduced the weight of plant material (https://feedback.bistudio.com/T175196) It is no longer possible to split plant material Adjusted the recoil of several automatic firearms Reduced the fire rate of the Vaiga and slightly lowered its recoil Reduced area in which infected will be alerted by bullet impacts Reduced the alert level impact on infected by suppressed shots Slightly increased the silencing effect of the pistol suppressor Regular infected will keep their alert state for slightly longer periods Tweaked the overheating particles of firearms Updated sounds of the SK 59/66 rifle Updated the game credits LIVONIA Updated the Lukov Airfield SERVER Added: Linux server files (Documentation) Added: PlayerSpawnEditor now has (?) next to values to tell you more about them Added: It is now possible to have player spawn points not generate a grid and stay a singular spawn point by setting density to 0 Added: Player spawn point editor now saves which subwindows are hidden and what checkboxes were ticked Added: Player spawn point editor now has options for the debug shapes being drawn Added: Player Spawn Points can now avoid triggers Added: <groups_as_regular> was using its default value, but was not defined in playerspawnpoints.xml (Documentation) Fixed: PlayerSpawnEditor duplicating group points into regular points when saving with <groups_as_regular>true</groups_as_regular> Fixed: Servers with verifySignatures=0 should no longer disconnect players in the queue due to validation errors (https://feedback.bistudio.com/T175275) Fixed: Linux: Json files loaded through script had capitalization (https://feedback.bistudio.com/T165620) Fixed: An unused event was causing errors in logs (https://feedback.bistudio.com/T178270) Changed: Player Spawn Points will now automatically force change group when no good points are available in the currently selected group Changed: PlayerSpawnEditor now saves documentation when saving xml Changed: Player spawn gear JSON: If a particular preset has an empty or undefined characterTypes, the character model last set in character creation menu will be used for that preset (Documentation) LAUNCHER Added: The password window now allows to view the password Fixed: The Direct Connect window could not connect to LAN servers Fixed: The command line parameter could not be removed in the favorites tab Changed: Made the Direct Connect button red for better visibility Removed: Outdated server browser filters MODDING Added: terrainNormalPower parameter into world config Added: Exposed STANCEIDX_RAISED in DayZPlayerConstants Added: SurfaceInfo script API Added: 'WeaponLiftCheckVerticalOffset' Fixed: Human.StartCommand_ScriptInst should no longer crash the game (but can trigger a memory leak) Fixed: 'CGame.AddActionJuncture' wouldn't setup the replication relationship between the player and the item Fixed: Crash with using the DayZPhysics bullet library functions and passing in a skeleton based object as the ignore entity (i.e. static HouseNoDestruct, static ItemBase) Fixed: Inventory Commands were dependent on distance checks from a player which would fail when an object still existed on the client but was outside of it's network bubble Fixed: Script function overload compiler bug when a class has more than 100 supers (https://feedback.bistudio.com/T176938) Fixed: Script function overload compiler bug when using 'null' as 'in' parameter more than once (https://feedback.bistudio.com/T176938) Changed: PlayerIdentity can now be sent over an RPC as a serializable parameter, sent as 4 bytes Changed: The steam ID can now be accessed on the client for all identities via 'PlayerIdentity.GetPlainId' directly now, replacing scripted 'SyncPlayer' Changed: Moved m_dT and GetDeltaT from PlayerBase to DayZPlayerImplement Changed: Security: Removed 'ScriptModule.LoadScript' on Retail Client. No change to Retail Server and Diag Changed: File injecting now exposed to DayZDiag executable, which is file patching a file that doesn't exist in pbo such as config.cpp Tweaked: JSONFileLoader: better handling of file errors + throwing those to VME or log; new API + old one deprecated (with warning messages) Tweaked: JSONFileLoader is passing all the errors to the caller in new API; displaying is not part of the API anymore Tweaked: JSONFileLoader: Commented out ifdef added to show future intentions with old API Tweaked: JSONFileLoader: Removed the extra logging from old API ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Stable 1.24 Update 2 - Version 1.24.157551 (Release on 29.02.2024) GAME FIXED A loud sound distortion could appear upon entering the main menu Fixed a duplication exploit (https://feedback.bistudio.com/T179013, https://feedback.bistudio.com/T178987, https://feedback.bistudio.com/T179070 - all private) Fixed an exploit to look through walls Changed Re-enabled a workaround in the keybindings to allow entering ADS by holding a key (https://feedback.bistudio.com/T179211, https://feedback.bistudio.com/T179209, https://feedback.bistudio.com/T179236, https://feedback.bistudio.com/T179244, https://feedback.bistudio.com/T179284, https://feedback.bistudio.com/T179275) TOOLS Reverted an inconsistency that would allow Buldozer to display objects with a higher vertex count than would be displayed in-game (https://feedback.bistudio.com/T179385) KNOWN ISSUES Base walls can be glitched through under specific circumstances Dead players are only deleted on server restart, which can result in performance issues especially on modififed PVP servers ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Stable 1.24 Update 3 - Version 1.24.157623 (Release on 07.03.2024) GAME FIXED Fixed an exploit to glitch through walls (https://feedback.bistudio.com/T179521, https://feedback.bistudio.com/T179525, https://feedback.bistudio.com/T179519, https://feedback.bistudio.com/T179517) The bodies of dead players would not despawn (https://feedback.bistudio.com/T179524, https://feedback.bistudio.com/T179529, https://feedback.bistudio.com/T179528) ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Stable 1.24 Update 4 - Version 1.24.157828 (Release on 11.04.2024) GAME FIXED Fixed a known exploit related to inventory interactions (https://feedback.bistudio.com/T180294, https://feedback.bistudio.com/T180282, https://feedback.bistudio.com/T180283, https://feedback.bistudio.com/T180278 - private) Fixed a server crash primarily happening on community servers KNOWN ISSUES Traps might desynchronize between players and server, a client restart should resolve most inconsistencies - a fix is being worked on for the next game update
  9. • The UAZ 469Wrecks of these are fairly common at military installations; the vehicle was featured in ArmA 2 • The Ural 375/4320Wrecks of these trucks are also fairly common at military installations and convoys, and they were also featured in ArmA 2. • The Skoda S1203Wrecks of these can most commonly be found at the southwest traffic jam, and on the road north from Tisy. They were featured in ArmA 2 • The M3S/V3S Transport Variant These can be found at pretty much any town in Chernarus, and were featured in ArmA 2
  10. The question has been asked (it's even a sticky) "Is the game worth purchasing"? The game is absolutely not worth buying yet. Especially if you have access DayZ Mod already by owning Arma 2. Keep in my mind that a lot of my gripe with this "alpha" is that I know without a doubt that very little progress will be made. We're about 2 years in since Dayz Mod became a success and SA is a major step backwards. I could accept progress in the future and expecting changes to be made, for the game to be moved into a beta stage and later on, better things toward "completion". But that will not ever be the case. We know the development team, who is now changing and the progress they have (not) made and now it's being handed over to another team who I have absolutely no faith in either. We were told that this was a standalone version and would have lots of improvements and it was hyped up to be this great thing. It's not. What they essentially did was include the necessary Arma 2 assets to make the game playable as standalone and then removed 90% of the features and content that were available in DayZ Mod by either removing them entirely or turning them off. That includes things like vehicles, loot spawns which are down to about 5% available locations from DayZ Mod, etc. Sure, it's "alpha" but that label is an excuse and there just is not a legitimate reason for removing so much "content" (meaning what we had in DayZ Mod). Make no mistake, BA was aware that they would make money on this (twice!) and that's why it is in our hands and I believe it was misrepresented. Every bug and issue inherent with the Arma 2 engine remains present, including some new ones. We were made to believe that standalone would be this great new engine where all these issues wouldn't be a problem anymore. Just hours ago I was thrown off the edge of a building with my hands off the keyboard by the "running inertia" bug that forces you to continue running sometimes. That includes the insurmountable performance issues with the engine even with many high end systems (that we all know plague so many people in the Arma engines), bugs like zombies walking through walls and under the floor. Now there are new issues where for example you can't run fast enough with any item in your hand to get away from a zombie. So if you run out of ammo you're in big trouble, because you won't be able to run fast enough unless you have time to put away the item first. Basically you just farm about 2 locations in the game and then you have absolutely nothing to do, other than camp those areas and kill other players. Absolutely nothing to do. SA has been absolutely stripped down to bare bones. The current loot system expects you to basically farm on 20 servers for hours, skipping around until you actually find a weapon and ammo that works with it. Ok, yes, it's alpha, but again, it's an excuse and the current system encourages ridiculous meta. That may be what you assume to be expected of an "alpha", but in my opinion and MANY others, the standalone was nothing more than a cash grab scam. A way to get people to give BA more money (a second time) and to attract "new players" with promises and hype when very very little work has actually been done whatsoever in this alpha standalone to date. You are welcome to label standalone as an alpha because as per the claim this is where the real work would start in making the game what it was desired for it to be, but not for any technical reasons. That won't fly, because as I said, what they essentially did is simply include the necessary Arma assets to make the game playable without owning Arma 2. Regardless of what they tell you it wasn't much more difficult than that to make it work. At least very little additional work was necessary. Now Dean is leaving and from what I hear development is being handed off to some team that no one has ever heard of. Dean leaving can only be a good thing though. I don't want to talk down about the guy, because the original idea was a good one and he made DayZ Mod happen, but nothing fruitful has happened with it (DayZ Mod) in an extremely long time. Almost no work has been done all the way up to now in the standalone and that is with the support of BA and additional team members supposedly working. Though how additional people assisting can manage to do so little work, so slow, with so little progress in the time they've had is beyond me. Ask yourself if you played DayZ Mod, "What has actually happened that any of us can consider a move forward"? Nothing. Nothing at all. Very little progress whatsoever in almost 2 years. Honestly I knew to expect very little, but I didn't expect the game to be stripped down to about 5% of what it once was with the excuse "It's alpha". Others may be that gullible, but I'm not buying the excuse.
  11. Welcome to the frosty world of "Irrenhaus"! On this primarily targeted at Europe - German speaking but open for all PVE server, nestled in the icy expanses of Namalsk, where the cold seeps into your bones and the wind howls like an unforgiving specter, you are sent on a journey of survival and discovery that only the bravest dare to undertake. In this abandoned, snow-covered landscape, you will encounter not only the challenges of nature, but also the threat of wandering hordes of the undead. However, for those willing to take the risk, "Irrenhaus" offers a variety of opportunities to thrive in this relentless world. With mods like AirRaid and RaG_Vehicle_Pack, you will be presented with new ways to challenge yourself and secure your means of transportation. Building underground bases with the Underground Bases Mod allows you to conceal yourself from the eyes of enemies while strengthening your defenses and safeguarding your resources. But beware, as the creatures that roam this icy wasteland are not the only enemies you will face. Other survivors also roam the land, searching for resources and using their advantages over their fellow humans. Be vigilant and ready to defend yourself against any threat, especially in PVP zones where the rules of survival are often forgotten. Despite the dangers, "Irrenhaus" also offers the opportunity to forge new alliances and build a community strong enough to withstand the toughest trials. With mods like BaseBuildingPlus, you can create your own bastion of survival and hope. Server Stats: Slots: 100 Restarts: Every 4 Hours Ip: dayz.irrenhaus.tech:27016 Discord: discord.irrenhaus.tech Mod highlights: DayZ-Expansion AirRaid RaG_Vehicle_Pack RUSForma_vehicles Underground Bases RaG_BaseItems CannabisPlus BaseBuildingPlus SNAFU Weapons RevGuns RedFalcon Flight System Heliz Forward Operator Gear Cl0ud's Military Gear Armored Vehicle Pack Arma 2 Helicopters Remastered PvZmoD_CustomisableZombies KOTH So take the plunge into the cold and step into "Irrenhaus" - where survival is an art and every day brings a new adventure.
  12. "FreakZone Vanilla+" Welcome to a brand new DayZ experience like nothing before! Same Vanilla - New Features DayZ Server (PC): 89.205.46.200:2302 Location: EU Website: FreakZone Website Discord: Discord Link Restart: Every 4 hours Player Slots: 80 Player View: 1PP Server Type: Vanilla+ PvP Key Features: Active Admins, Zero tolerance for Cheaters Lightly modded (requires 1GB of download for all mods) Custom Spawn gear Check Server Info/Character stats - Press "Pause/Break PB" Map Enabled - Just press "M" Unlimited Stamina Earplugs - Press "N" and keep your ears safe while driving old cars Airdrops - Get some juicy gear or supplies when an airdrop lands 6 Digit CodeLocks (can be used on Tents/Lockers as well) Raiding is available every Friday 8PM - Sunday 11PM UTC+1 *(all raiding is blocked after Sunday until next Friday)* C4 - Breaching charges are here, break in with a BANG! Flagpoles lifetime of 7 days - reset it by raising the flag Storage lifetime of 7 days - if no flagpole is present Extra Storage! - Military Crates / 4 Door Lockers / Moskva Fridges Greenhouse - Grow plants indoors to sustain hunger EvenMoreDoors - Extra craftable kits for better doors! Underground Storage lasts for 7 days Restricted base-building around Tier 3 and Tier 4 HIgh-Loot Areas as well as all Police Stations, Hospitals, Hunting Lodges, Castles Build in buildings and houses - less collision bugs with indoor building Loot++ Cars++ Cars will despawn after 7 days if they are not used Flip/Push Vehicles - Unstuck your vehicle by holding "F" Car Cover - extend the lifetime of a Vehicle to 14 days with a CamoNet BMW 525i - Very limited spawns on the map Mods: CF VPP Admin Code Lock Dabs Framework Breachingcharge BreachingchargeCodelock FlipTransport [CrSk] BMW 525i E34 Basic Territories Build Everywhere EvenMoreDoors MuchStuffPack MuchFramework Ear-Plugs Server Information Panel Airdrop Upgraded CarCover Hop in and check out the server yourselves Best regards, FreakZone Team
  13. Server features: PVP/Raid every weekend/Boosted Loot/24hr online Trader/Custom Bases/Custom Raidiation zone /Custom Airdrops/Custom Vehicles/Bunkers/Bear packs/Mummies,ghilles,exploding infected/Alien facilities/ “Mods”/1hr night Time Discord: https://discord.gg/jtSgTMdy
  14. Kyiara

    Console Update 1.24

    Console Stable 1.24 Update 1 - Version 1.24.157448 (Release on 20.02.2024) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Vikhr rifle 30rd 9x39mm magazine for the Vikhr, ASVAL and VSS rifles Camouflage variants of the ballistic helmet Updated book shelves with the winning entries of our #DayZBookZ contest Sounds for crafting improvised clothing from rags Sounds for crafting base-building kits Sounds for crafting a bone knife Sounds for wringing out clothing Sounds for splitting firewood Sounds for breaking down bushes with hands Animations for cleaning hands with the cooking pot and gasoline canister Server browser filter for 1st and 3rd person servers Control hints for the in-game map FIXED Entering ADS with firearms could result in an unintended switch of the 3rd person camera position Voice section of the settings did not change its color correctly when hovered over with a mouse When accepting an server invite while joining a separate server, the ongoing connection attempt would not be overridden When taking a container with items into hands, only the first row of items would be displayed (https://feedback.bistudio.com/T169893) The descriptive text of the Livonia DLC in the main menu could disappear when switching accounts on Xbox The shoulder triggers were not properly switching between inventory containers (https://feedback.bistudio.com/T174203) The heavy melee attack was displayed with the wrong key assigned in the settings for keyboard-users Weapons could desynchronize when modified outside of the players network range Item interaction by a player who just left another players network bubble could result in item desynchronization The microphone icon could be displayed on-screen with no microphone connected when in voice activation mode and lowest voice threshold Bolts attached to a door wouldn't move or animate with a vehicle Unloading a bolt with full inventory would reset the bolt health to full (https://feedback.bistudio.com/T177396) Corpses could not be pulled out of vehicles properly Fixed an exploit to glitch the camera through walls Weather could be desynchronized for players Bolts shot on players or creatures would attach in the wrong direction (https://feedback.bistudio.com/T173208) Potatoes would yield full quantity when peeled regardless of the tool used When standing up from prone with raised hands, the camera would not properly follow the player It was possible for players to rotate with their dead bodies until respawn All colored skirts appeared blue on female characters (https://feedback.bistudio.com/T175252) Some birch trees were offering the option to collect dark bark The lab coat was not correctly reflecting damage visually The leather duffel bag had wrong buttons being displayed (https://feedback.bistudio.com/T174349) The blue hoodie was displayed as red in the inventory view The sling bag was clipping with most clothing items on the female model Several items were displayed too big in the inventory view It was possible to shoot through some corners of the base fence It was possible to get stuck in the blocking position if activating it right after picking up a firearm Unjamming the AUR AX would play the wrong sound The jammed state of firearm models was not synchronized when on the ground The camera was briefly in the wrong position after waking up from unconsciousness in a car Padded gloves could not be repaired with a leather sewing kit No widget allowed to attach barbed wire or camo net to a fence or watchtower (https://feedback.bistudio.com/T169159, https://feedback.bistudio.com/T175010) The widget of the watchtower's roof blocked widgets for other walls The large entry door of the cement works played the wrong sound (https://feedback.bistudio.com/T175866) It was possible for the stagger animation to be skipped (https://feedback.bistudio.com/T174787 - private) Infected were reacting to suppressed shots over long ranges (https://feedback.bistudio.com/T161760) It was possible to push a car while a gear was clutched Firearms would twitch in some cases when too close to obstacles An error with despawning base-building objects could result in invisible barbed wire (https://feedback.bistudio.com/T176347 - private) The state of the crossbow was not always correctly saved during server restarts The inventory view was sometimes cut off in narrow screen resolutions (https://feedback.bistudio.com/T167177, https://feedback.bistudio.com/T174019, https://feedback.bistudio.com/T176060) Fixed a game crash that could occur when connecting to multiple servers at the same time The combine button did not work when an item was in the cargo of another held item Fixed an exploit that created infinite amounts of liquids Some item spawn points inside the bus wreck were in the ground or floating (https://feedback.bistudio.com/T176895) Two players putting an item from their hands into the same cargo slot could result in desync Reduced server performance load on player-(dis)connection and -respawn (https://feedback.bistudio.com/T177400) It was not possible to remove items fast from a incapacitated player or infected through CTRL+LMB It was possible to get stuck in prone by using the portable map with enabled "use3DMap: true" settings (https://feedback.bistudio.com/T175771) Fixed a server crash related to player death Items dropped next to a fence or gate could not be picked back up (https://feedback.bistudio.com/T176992) Fixed an animation glitch that allowed passing below walls faster than intended It was not possible to refuel a torch while it was burning (https://feedback.bistudio.com/T176149) The large ship wreck had several collision issues (https://feedback.bistudio.com/T170004, https://feedback.bistudio.com/T172940) Ambient fruits from trees were still spawning at their old positions at the NWA (https://feedback.bistudio.com/T178137 - private) Items in the Chernogorsk hotel were spawned below the map Fixed rendering distance for the city hospital (https://feedback.bistudio.com/T177897 - private) Some spawn points at the military truck wrecks were not accessible (https://feedback.bistudio.com/T177530) Fixed an exploit related to inventory interactions (https://feedback.bistudio.com/T178430 - private) Fixed a bug resulting in the exit countdown stopping Fallen tree branches had too many trivial collisions, interrupting character movement Fixed some misplaced street lights (https://feedback.bistudio.com/T178510, https://feedback.bistudio.com/T178524 - private) Characters could end up with their hands stuck in raised pose while in tight spaces CHANGED The weather in the main menu screen was always clouded and rainy Changed the collision checks for weapon raising for better accuracy Reconfigured the calculation of weapon lengths for more accurate collision detection Shock damage of blunt weapons will now partially be translated into health damage when fighting infected and animals Bandaging is now a continuous action when treating multiple cuts Removed outdated server browser filters Partial optimizations on the network traffic (https://feedback.bistudio.com/T177400) Simplified collisions of trees for better behavior with vehicles and reduced performance impact from penetrating shots Gave basic chemical protection to the OKZK cap The great helmet, chestplate, tripod and barrel can now be repaired using the blow torch Pulling a body from a vehicle is now done by simply pressing F instead of holding Adjusted insulation values of tracksuits and police clothing for consistency (https://feedback.bistudio.com/T174705) Re-balanced the weight of tools and melee weapons Reduced the weight of shovels (https://feedback.bistudio.com/T176615) Reduced the weight of plant material (https://feedback.bistudio.com/T175196) It is no longer possible to split plant material Adjusted the recoil of several automatic firearms Reduced the fire rate of the Vaiga and slightly lowered its recoil Reduced area in which infected will be alerted by bullet impacts Reduced the alert level impact on infected by suppressed shots Slightly increased the silencing effect of the pistol suppressor Regular infected will keep their alert state for slightly longer periods Tweaked the overheating particles of firearms Updated sounds of the SK 59/66 rifle Updated the game credits LIVONIA Updated the Lukov Airfield SERVER Added: PlayerSpawnEditor now has (?) next to values to tell you more about them Added: It is now possible to have player spawn points not generate a grid and stay a singular spawn point by setting density to 0 Added: Player spawn point editor now saves which subwindows are hidden and what checkboxes were ticked Added: Player spawn point editor now has options for the debug shapes being drawn Added: Player Spawn Points can now avoid triggers Added: <groups_as_regular> was using its default value, but was not defined in playerspawnpoints.xml (Documentation) Fixed: PlayerSpawnEditor duplicating group points into regular points when saving with <groups_as_regular>true</groups_as_regular> Fixed: Servers with verifySignatures=0 should no longer disconnect players in the queue due to validation errors (https://feedback.bistudio.com/T175275) Fixed: An unused event was causing errors in logs (https://feedback.bistudio.com/T178270) Changed: Player Spawn Points will now automatically force change group when no good points are available in the currently selected group Changed: PlayerSpawnEditor now saves documentation when saving xml Changed: Player spawn gear JSON: If a particular preset has an empty or undefined characterTypes, the character model last set in character creation menu will be used for that preset (Documentation) KNOWN ISSUES A loud sound distortion might appear when entering the main menu, a fix is being tested in internally
  15. XxDavid93xX380

    New Server Xbox

    The Beginning of the end (20 slot).......... x5 loot Build trucks and full vehicles Raid Weekends and KOS everywhere but safe zones Bunker in Tisy and NWAF Come give it a try Discord is in the server name when searching
  16. Amberrxdankk-7d692e5cc23393ac

    Better Than Vanilla DayZ Servers

    Welcome to Better Than Vanilla DayZ Servers! Are you ready to elevate your DayZ experience to new heights? Look no further than our servers, where action, excitement, and community thrive! Server IPs and Features: Server IP: 172.111.51.29:2302 - Map: Chernarus Server IP: 172.111.51.29:2402 - Map: Livonia Server IP: 172.111.51.29:2602 - Map: DeerIsle Features: PvP, Loot/Stamina+, Guns+, Base Building Plus, Killfeed, Custom Reskin/Repaint Bench, Raid Item Logout Prevention, Prison Sentence for Rule Breaking, Rare Custom Toxic/Lava Bears and Wolves, Hidden Stashes, Custom Gear and Vehicles, Custom Base Supplies, Custom Keycards, Body Bags, 24/7 C4 Raiding, Spawn Select, Balanced Armored Vehicles, Loot Chests, KOTH, Airdrops, Collectable Items, RawCore/Pitstop Clothing and Weapons. Experience Enhanced Gameplay with: Base Building Plus for improved construction mechanics. Raid item logout prevention to ensure fair play. Graphical in-game and Discord killfeed for real-time updates. Custom reskin/repaint bench to preserve your custom skins. Prison sentences for minor rule infractions instead of outright bans. Rare custom toxic, lava bears, and wolves with valuable drops. Hidden stashes for competitive edge acquisition. Custom gear, vehicles, and clothing for personalization. Access to the best loot via custom keycards. Persistent body bags to safeguard your gear. 24/7 C4 raiding system to eliminate base exploitation. Balanced armored vehicles for safe travel in custom military zones. Loot chests and KOTH events for exciting challenges. Collectable items to decorate and personalize your base. RawCore/Pitstop clothing and weapons for style and functionality. Join our Community: Immerse yourself in a vibrant community of fellow survivors who share your passion for DayZ. Connect with like-minded players on our Discord server, where you can share tips, trade resources, and form alliances. Participate in community events, competitions, and role-playing scenarios that bring our world to life. Our dedicated, non-playing staff are always available to provide support, answer questions, and ensure a fair and enjoyable experience for all. Join Better Than Vanilla DayZ Servers discord.gg/better-than-vanilla-1114935474772004865
  17. ☠️ BATTLE-GROUNDS™️ ☠️ https://discord.gg/battle-grounds ⚔️ ! ( "PVP-FACTIONS, 24-7 Raid, PvE Zone, Trader, Black-Market, Custom Jsons, High-Loot+ ) 📌 Max Stamina, High Vehicles, Humvee's, Stacked Trucks, PvE Area, Safe-Zone (Sitnik) 600 meters no pvp or raid. Heli-crash-sites, Santa-crashes, × No Contaminated Zones! × Custom Gas Station Gun Racks × Custom Underground Bunker. × Deathmatch In PvP Arena. × Custom Trader Base. × No Boosting Into Bases! × Custom PvP Arena In Gliniska. 🟩 DayZ Xbox (Console) 🚩 Public-Community-Server, 💥 50 Slot Public, (Livonia PvP), 💀 (3 killfeed Services.) ☠️ (DayZero) - Paid service ✓ ☠️ (SS9-DayZ) - Free-version ✓ ☠️ (Omnipotent) - Paid-service ✓
  18. Originall 223

    ☠️ Battle-Grounds ☠️

    ☠️ BATTLE-GROUNDS™️ ☠️ https://discord.gg/battle-grounds ⚔️ ! ( "PVP-FACTIONS, 24-7 Raid, PvE Zone, Trader, Black-Market, Custom Jsons, High-Loot+ ) 📌 Max Stamina, High Vehicles, Humvee's, Stacked Trucks, PvE Area, Safe-Zone (Sitnik) 600 meters no pvp or raid. Heli-crash-sites, Santa-crashes, × No Contaminated Zones! × Custom Gas Station Gun Racks × Custom Underground Bunker. × Deathmatch In PvP Arena. × Custom Trader Base. × No Boosting Into Bases! × Custom PvP Arena In Gliniska. 🟩 DayZ Xbox (Console) 🚩 Public-Community-Server, 💥 50 Slot Public, (Livonia PvP), 💀 (3 killfeed Services.) ☠️ (DayZero) - Paid service ✓ ☠️ (SS9-DayZ) - Free-version ✓ ☠️ (Omnipotent) - Paid-service ✓
  19. Very Venomous61

    Dark Dayz

    Welcome to Dark DayZ! A place where you come to hang with friends after a long day of dealing with your bosses BS and/or anything else in life. Kick your feet up or glue your face to the screen and dive into the Action! Server: Dark Dayz Map: Livonia Gameplay: 1PP Loot: Official (for the most part) Custom Locations 🏛️ Fully Built Vehicles 🚗 Custom Bases 🏰 Trader ⛺️ Black Market 🏴‍☠️ Events out the A** 🎆 Build Anywhere enabled 🛠️ Wipe every two months 🧨 Chill environment and an overall dope spot to come decompress. Have fun! Discord:https://discord.gg/tB4EHexfDG
  20. Liponia PvE was made for those who enjoy a more laid back Dayz experience. With boosted loot and a PvE rule that applies to everywhere across the map, except military zones, players can easily find good loot without worrying about someone killing and stealing it. When you first load in to the server you will spawn with a pistol and some supplies for the road. We have just brought in a trader where players can spend currency we call "Łipcoin" on high tier loot and rare items as well as vehicles and supply crates full of food, medicine, ammunition etc. We have also brought in many ways of earning Lipcoin such as growing and selling weed! Hunting Animals and Selling Pelts! Selling Guns And Loot To Us! -Custom Bases Available! -Admins Active! -Grow And Sell Weed! -Boosted Loot/Vehicles/Heli Crashes/Military Convoys & Zombie Hordes! -Hunt Animals And Sell Pelts! -UK Server! -Cars can be found everywhere! -Admin applications opening soon! -20 Slots! -PvP Events! https://discord.gg/jWhsjBaGNt
  21. Dwight Schrute405

    VanillaPlus+UK PS4/5 server

    Welcome To VanillaPlus+UK Playstation Sever 👋 🗺 Chernarus 🚧 Custom Trader 🏞 Custom Bunkers & Keycards 🏘 Custom Towns 🔨 Weekend Raids 🔫 PVP At All Times 📊 Killfeed, Statistics & Leaderboard 🚘 Ready 2 Go Vehicles 💰 VanillaPlus+ Boosted Loot 🏃🏻 Unlimited Stamina Apart From Melee 🧍‍♂️ Custom Fresh Spawns Loadout 🧱 Custom Bases 🚁 Increased Helicopter Crash Spawns ⏳️ Restart Every 4 Hours 🌃 Night Time 30 Min 🐻 Bears&Wolves Increased https://discord.gg/sWQtk7kD
  22. TRAP HOUSE | 4 MAN - CHIEMSEE | 172.111.51.157:2402 Over 2000+ Counted players! Server Features: Fightable A.I Detailed Quest! Robbable ATMs! Drugs Opportunities! Safe Zone extractions! High-Risk & Balanced PvP THG Modular Armor System! THG Custom Storage System! THG Modular Weapon System! Virtual Garages & Upgraded Vehicles! 1PP - 3PP Vehicles (Even Passengers) In-Game Currency (ATMs) & 100k Start Groups System & EZ Base Set Up (RABB) Kill Feed, Player Stats & Leaderboard System Custom Areas (+ Custom Safe Zone & BM) Base Upgrades & Weekend Raiding (Custom Breaching Charges) Airdrops, KOTHs, Key Cards, Mystery Bunker, DNA repair, bitcoin mining & Bi-Weekly Events! Monetized Server with active & Professional Staff Find Us on Discord! Link to our Website ^^^^Created by EmiLEEEE^^^^
  23. Hey guys! We are a new server that just started up here recently within the last two weeks. We are trying to expand our playerbase! We offer 100k to start your life off in the ATM We have plenty of weapons in the loot table We use RedFalcon Helisystem and even have our own vehicles mod with exceptional vehicles to use. We offer basebuilding plus to build your humble abode within Chernarus. Our discord is https://discord.gg/Tp8fPSgW Our server IP: 66.165.249.10:2602 If you join in and say you seen the server from this forum, we may give you a little special something!
  24. Our servers are still quite fresh meaning that there is still lots of free vehicles and land to build. We welcome newcomers from both sides of Atlantic.
  25. Originall 223

    ☠️ DayZ: BATTLE-GROUNDS™

    ☠️ BATTLE-GROUNDS™️ ☠️ https://discord.gg/battle-grounds ⚔️ ! ( "PvP Server", KoS, 24-7 Raid. Base-Building, PvE, Trader, Black-Market, Factions, Custom Jsons, High-Loot+ ) 📌 Max Stamina, High Vehicles, Humvee's, PvE Area, Safe-Zone (Sitnik) 600 meters no pvp or raid. Heli-crash-sites, Santa-crashes, × No Contaminated Zones! × Custom PvP Arena In Gliniska air-field. × Custom Gas Station Gun Racks × Custom Underground Bunker. × Custom Trader Base. 🟩 DayZ Xbox (Console) 🚩 Public-Community-Server, 💥 50 Slot (Livonia PvP), 💀 (Killfeed Stats Leaderboards.) - ☠️ (DayZero) - ☠️ (SS9-DayZ) - ☠️ (Omnipotent) -
×