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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Your DayZ Team
sergio (DayZ)
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Everything posted by sergio (DayZ)
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Using 1.7.2 - Hatchet still requires reloading (did not test crowbar) - Half-empty magazines gets refilled when reconnecting - Zombie aggro/audibility feels the same, including walking on the 2nd floor of a building and aggroing a zombie outside - Had some FPS issues when alt+tabbing that I did not have on 1.7.5.1 - Some places had loot, especially food, and I could not get it. It was not lag, I tried to get it just wouldn't go. Then I moved to another loot area and it worked perfectly. (Not sure if this was an issue with the server) All and all, it seems nothing changed from the previous version (besides the "setup complete" or whatever is the message when connecting). WISH: please remove wirefances and tank traps, they do not work for protecting anything, just to grief high valuable loot areas, which is annoying as hell.
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Some feature ideas requesting feedback
sergio (DayZ) replied to Ander (DayZ)'s topic in DayZ Mod Suggestions
interesting idea -
1.7.2 = waiting for character to create :/ (Atlanta 37)
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Option to search all posts from all Admins, Devs, Moderators, etc at the same screen
sergio (DayZ) posted a topic in DayZ Mod Suggestions
I don't want to read all the rant and name calling in our dysfunctional community, but I am very interested about what the admins, devs and mods say. They are the best source of info! Currently I have to click the name of a particular admin and search all his posts (checking one by one becomes very tiresome). I would like to be able to search all posts made by all the admins, devs, etc at the same time. Possible? Already exists and I am not smart enough to find? -
So, will it ever be released?
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Hotfix Build 1.7.1.5 Rolling Update
sergio (DayZ) replied to rocket's topic in Mod Announcements & Info
Why not enforcing ban (temporary if you want to be kind) for the ones that do not read the thread posting restriction? -
Two players looking to form a group (total of 4 or 5)
sergio (DayZ) replied to Dont Shoot Me's topic in DayZ Mod General Discussion
I have the same style, was there, but just died. But I cannot find you on Steam. Add me on Steam: SergioJ -
Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
sergio (DayZ) replied to rocket's topic in Mod Announcements & Info
For some strange reason, the green winchester bullets are called "hatchet" and you cannot pick them up. The hatchet as a weapon is too clumsy, please roll back to old hatchet style in the tools. -
Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
sergio (DayZ) replied to rocket's topic in Mod Announcements & Info
1.7.1.4 is really not working for me. Zombies detect me before I even see them (zombie was behind a house, far away). Hatchet is not working (vanished from inventory and cannot be picked up from the floor when found) Unplayable. -
I love hot fixes which introduce new features, hehe.
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Spawning in a different place after OA Beta 93825.zip
sergio (DayZ) posted a topic in DayZ Mod Troubleshooting
Date/Time: June 15th What happened: I was close to Elektro last time I logged off. When I logged in, I was far away to the west. There were other players there, but they seemed "frozen" (I thought he was AFK). Killing one of them did not count for murder or bandit kill. Where you were: Close to Elektro, then far away to the west What you were doing: Just logging in a new server (after installing ARMA2_OA_Build_93825.zip). When I noticed the error, I rolled back to the previous beta, appeared in the same strange western place, but without any frozen players. *Current installed version: 1.7.0 with ARMA2_OA_Build_93825.zip *Server(s) you were on: US27 -
This keeps being true in 1.7.0. What happened: duplicated tent item Where you were: Bra1 server What you were doing: walking with the inventory open and spamming the "place tent" button so I could place a tent. When the animation of placing a tent starts and you press "place tent again" the item is duplicated.
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Got launched into the air and fell to my death
sergio (DayZ) replied to cricks's topic in DayZ Mod Troubleshooting
Everyone got the same problem in BRA1. Lost 1 silenced rifle in my hands and another in my backpack in front of my tent. Damn it... -
Keep them as they are, they are rare enough (I just got one because a friend killed a damn guy who tried to kill me first with it). Never saw one in loot.
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Dear rocket, f**k humanity. Focus on Morality.
sergio (DayZ) replied to Goldstein (DayZ)'s topic in DayZ Mod General Discussion
Interesting idea, I like it. -
Music changes depending on the situation?
sergio (DayZ) replied to bahhh's topic in DayZ Mod Suggestions
Nah, just turn off the music to hear the environment. -
Acting like a bandit is too easy (more than it should be in real life), it hurts the game because people just kill each other randomly for no reason - that is not real. Maybe when your humanity would be too low, when hit by a zombie you would have a chance of becoming infected (thus dying after some hours and becoming an NPC zombie full of your loot). And with humanity meter hidden, you would never know if your humanity is low enough to get infected.
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You lose your humanity' date=' so the virus don't need to work harder on your brain to turn you into a zombie. When the zombie bites you, he would give you the virus. Since you are not as human as everybody (loss of humanity because of a lot of survivor killings) you would have a chance of turning into a zombie (any zombie fiction is like that). [hr'] Most of the "random" killing I am talking about is people who see you 600m away with a sniper rifle, shoot and don't even check loot. How probable is that 50% of people in an island full of zombies is doing this?
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Yeah, it is an annoying bug.
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Humanity System - Rocket, have a minute?
sergio (DayZ) replied to Miyo's topic in DayZ Mod Suggestions
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20 words or less: Super-Low Humanity Detection
sergio (DayZ) replied to rocket's topic in DayZ Mod General Discussion
NO. Not real. Bandits would keep their cool after killing a lot. But I am pro tell signs of banditry. -
for god's sake, who would choose between a pistol and a flashlight? We have 2 hands, please, make the flashlight take only an utility store (like map and compass) and should be able to use together with a weapon, at least a side one.
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Yep, keep having fun and making jokes. This mod is personal and should be so. It is your work of art!
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That looks like an awesome update. Can't wait to try it - yeah, I won't log now, it is night and I have no freaking wood.
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True that!