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tomm

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About tomm

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    On the Coast
  1. tomm

    Survivors of Hack-apocalypse

    Me and two friends killed a hacker, took his things, then 30 seconds later we hear the artillery... He missed and blew up a house in Starry, not bad, good gear, and didn't even get killed :P Still think it's a major issue with DayZ though.
  2. I wouldn't really call it a useless thread as it servers to voice an opinion. I know how easy it can be for some scripts to be used, especially if they use a mask on them, one thing occured to me, not sure how possible it is, but, say every item has an ID like 03303 for a G17, then every G17 that spawns gets an ID add ed on to that so it would be 03303:FDRE but, every time they spawn in games, from the hive using an encryption key, they get assigned it, the key could change every hour, if there are two items with the same ID and letter ID then the one that was found later gets deleted.That could be adapted for lot's of things, not sure if it would be viable, but I think it could work well, and have every 10mins a check that whipes out ammo crates from the map. Again not sure how viable or if I even explained it well, but if it could be implemented for a test, I think it could work.
  3. Hey all, just a quick suggestion regarding the current anti-cheat method DayZ uses. Today I was killed 2x by hackers on different servers within 1-2 hours of each other. I had good equipment as was extremely p***** off that they weren't kicked or banned. >:( I understand it is hard to keep up with the hackers and cheaters that feel the need to ruin the fun of others and just kill and spawn stuff. But personally I have only seen 1 ban issued by BattleEye ever, I have probably racked up some insane number of days played on DayZ so that can't be good. Out of curiosity, could DayZ adopt it's own anti-cheat program, because BattleEye doesn't seem to work, or if it does not very well from my experience. I know that the amount of programming that would go into a new one would be mad, and I don't expend the dev team to do that, it's not realistic, but they could maybe try to strike a deal with Valve (or any other *good game* developer) to use their anti-cheat method, I have been playing TF2 and CSS for years, and can't recall any hackers ever, whether I have been lucky or not I don't know but still. I know to purchase something like that would be VERY pricey but a fund could be started or something to pay for it. I am also aware that the engine may not permit the program to work but it may be possible to integrate it somehow. I know this probably will not happen, but I want some opinions, I'm sure at least 80% of players have run into hackers, so this idea may not be as mad as it sounds :P
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