billw
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Everything posted by billw
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I haven't played for about 8 months, but have been watching a few LPs and am excited about giving it another go. Also considering trying to get a few friends into it, but only if they aren't going to be put off by bugs, so I am wondering what the current state of the game bug wise is? The major ones I remember from when I last played were inventory switching sometimes making weapons disappear, dying randomly from geometry/physics freaking out, tents not being reliable, zombies hitting through walls. Could someone tell me if these are fixed, alternatively where I can get a list of current issues?
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Free DayZ StandAlone TeamSpeak @ 37.187.195.75 - ZombieWorld.eu -- SA Server is up !!!
billw replied to U.G.N - Jedi Panda's topic in Mod Servers & Private Hives
Name: billw Location: UK GUID: 903fd4bb7546399a25f285c394f22fa3 Why: I haven't played for 8 months, and am about to start again. I am looking for a well managed server, with a good community and this looks like one. I would like to play with a community rather than randoms and hackers! Obv Chernarus #2 as #1 is closed. -
Are inventory and bags saved separately?
billw replied to Jaycat's topic in DayZ Mod General Discussion
Yeah same thing happened to me, backback rolled back about 30 minutes to when I had junk in it instead of the 10x STANAG SD mags I picked up since :( -
no Side chat = Community Growth will be damaged
billw replied to daish's topic in DayZ Mod General Discussion
The thing is it isn't a choice of one or the other. Side chat is for having fun, talking to everyone on the server, meeting up with people, leading people into traps etc, everything that radios will be used for when they are in. Direct chat is for talking to people you can see so they know you are watching them, i.e. holding people up, warning people of their situation, scaring people etc. This is great, and I'm sure radios will be awesome. But until they in WHY remove all communication. Its a bad decision to take out important features when you don't have the replacements ready yet. -
Ten Reasons why Kill on Sight is 'Realistic'
billw replied to Rogo Ignoscant's topic in DayZ Mod General Discussion
Read a history book then read a psychology book. where in history have humans beings walked around shooting every person they see on sight? you make the claim show me the evidence. http://en.wikipedia.org/wiki/Rwandan_Genocide Get a clue. Know what you'd be when the big day comes? A victim. Right, so your own evidence refutes your claim. Everyone DOESN'T run around killing everyone. SOME PEOPLE do. There has NEVER been a time or event in the entire history of humanity where everyone killed everyone else on sight. If your argument is that you are safer if you do then that is totally different. But the original argument is phrased to imply that everyone would do this, where as this blatantly isn't true. And there is no evidence you can bring to bear to show that it is because all examples that you could show of some people killing some other people are only SOME PEOPLE. Like I said before, assholes like to try and convince themselves that being an asshole is somehow inevitable and that its only laws that stop us all from raping and killing each other. Even though our laws came from our underlying morality and not the otherway around. -
Ten Reasons why Kill on Sight is 'Realistic'
billw replied to Rogo Ignoscant's topic in DayZ Mod General Discussion
Ricky, the expression is DOG EAT DOG, not doggy dog. /edit On the actual points. What is funny about assholes is they always try to convince themselves that everyone else is an asshole and that its just human nature (even though the core of our human identity is social not predatory). People in this thread talking about how they would just kill everyone they meet: in-case you weren't already aware you are sociopaths. > Look at any part of history, humans are dicks -- Why would you possibly think otherwise? Because the bits of history you have read are all the most notable parts. You do realize that 100 billion people have lived, and you have only ever heard the stories of a tiny fraction, because most have just lead normal lives? -
VEHICLE UPDATE (database side): 2012-06-16
billw replied to Ander (DayZ)'s topic in Mod Announcements & Info
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VEHICLE UPDATE (database side): 2012-06-16
billw replied to Ander (DayZ)'s topic in Mod Announcements & Info
I'm using it. But I'm not a fkn nolifer. Perhaps the perceived 'griefing' opinion comes off as harsher than I intended, and distracts from the suggestion I made further down in my previous post. I'm not a nolifer either, but the situation is a bit frustrating. I don't expect or want this game to be easy. The reward is only as good as the challenge. I'm not looking for a change that punishes players by just taking their loot, but looking at possibilities for a balancing mechanic that would add a reasonable factor of realism and add a bit of continued challenge long after you have one or more vehicles. If it was kept at 7 days rather than just the 3 I suggested, how does the idea of older repaired vehicles breaking down permanently with a small chance of further repair strike people? I'm trying to be constructive here, and not just simply bitching. Why do you think anything is required beyond stopping vehicles from being hidden off the edge of the map? I have seen screen shots of a valley off the edge of the map with literally 15 vehicles in it. THAT is why you don't see many vehicles on any popular server. -
VEHICLE UPDATE (database side): 2012-06-16
billw replied to Ander (DayZ)'s topic in Mod Announcements & Info
For the love of god why do people keep arguing about this? The ******only****** problem, and the main reason for vehicle scarcity, is groups hoarding vehicles OFF MAP. If they are ON MAP you can go find them, therefore any change to despawn time is irrelevant. It is just as easy to find vehicles in a camp that is ON MAP as it is to find and repair a spawned vehicle. If your problem is that you spend all your time on the coast and never find vehicles then it should be pretty obvious to you that the problem is YOU not the vehicle mechanics. Vehicles can be seen from a LONG way away making it pretty easy to find camps with them stashed as long as they are on map. -
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Does anyone know how this works exactly? Are new vehicles (ones that have yet to be found by a player) spawned from the time the server is started just waiting to be found or are they only spawned when a player enters their area? The reason I ask is because whenever I have gone searching for vehicles I have only ever found them when I was on foot, never when in another vehicle, making me think that (like zombies and loot) they only spawn when you enter a new area on foot.
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Thanks for reply. Cars in empty towns still could have been spawned by other players passing by since the server started. Seems strange that bicycles should be the only vehicle that has different spawn behavior. Anyone have any evidence one way or the other for vehicles other than bicycles? Or someone who has seen the server side code can confirm one way or the other?
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No Vehicles on Servers: Heres the fix
billw replied to greyfoxzb@gmail.com's topic in DayZ Mod Suggestions
You think there should be enough vehicles that everyone can have one? They are *supposed* to be rare. The only problem at the moment is that people can park vehicles off map as far as they like, and that choppers make finding the remaining vehicles (and other peoples camps) way too easy. Basically, a team fixes a chopper and that's pretty much it for anybody elses chances on that server, they can just hoover up all the rest of the vehicles and raid camps with practical immunity, then park it 10km off the edge of the map. Once the off map parking and heli problems are fixed vehicles will be easier to find again. But if you are complaining about people hiding vehicles ON map, then don't. The vehicles are still there and the on-map area is finite in size. Go find them, set an ambush, gather intelligence, and whatever. As far as "crafting" vehicles is concerned, that is just ridiculous. Have you ever tried to make something as "simple" as a bicycle in real life? It takes more than a couple of wheels and some scrap metal. Building a vehicle is a totally different undertaking than fixing one. You need more than just a tool box. -
Solution For Disconnect Exploit = DEATH
billw replied to Vigil Vindex's topic in DayZ Mod Suggestions
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IMPORTANT: Tents will be wiped in update 1.7.1.5
billw replied to rocket's topic in Mod Announcements & Info
You can gather tents and vehicles without duping or locking servers. Obviously. Some people use glitches and park stuff off map, others use hard work, and huge amounts of time and effort. -
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IMPORTANT: Tents will be wiped in update 1.7.1.5
billw replied to rocket's topic in Mod Announcements & Info
Because it would be pretty annoying to fly your chopper smack bang in to one. Or drive you car in to one for that matter. Also invisible walls are the height of immersion killing. Better a 60 second warning, and start loosing health after 60 seconds, or get destroyed by mortars, or swamped by too many zombies to kill. -
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IMPORTANT: Tents will be wiped in update 1.7.1.5
billw replied to rocket's topic in Mod Announcements & Info
Surely this isn't really required if the bug that allows duping is fixed? Just let entropy take care of it. -
The 5 seconds is only useful in the situation where someone exits when they are in the open. No use if they run behind a wall and then DC, there is no way to close a gap and kill someone in 5 seconds, and that kind of DC is really still pretty cheap. I think there needs to be some heuristics involved in the DC behavior, possibly involving proximity to other players, proximity to structures, time since you last fired your gun, other bits of knowledge the server has. If it decides you are trying to escape a fight then it will keep your body on the server for 30 seconds AND put a big red arrow over you so anybody can immediately run to your position and kill you. This kind of relies on being able to tell the difference between deliberate DC and a connection error.
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Same. I don't think the ArmA 2 engine is accurate enough with line-of-sight and current walking surface to support this change in the detection mechanics. Its difficult to tell when you are about to walk from grass to a hard surface, and the sound meter jumps two bars when you do. That's the difference between being heard 20 meters away and being heard 100 meters away. The LoS calculation is obviously broken, and I expect there isn't attenuation of sound by obstructions, i.e. if you are inside and walking you should basically be inaudible and invisible to any z outside the house. I think these changes were probably put in to satisfy the vets who find the game too easy now that they have stocked camps, large teams and a garage full of vehicles. But obviously they can't be expected to voice the real reason it is too easy for them: they can hang onto stuff permanently, death isn't an issue when someone can grab your stuff for you and you can just go back to your camp to rearm after respawn, and you can stash all your vehicles 40km off the edge of the map so no one else has a hope of stumbling over them. Oh, also the blatant glitch abuse to duplicate items. I raided a camp the other day which had about 20 NVGs in various tents and vehicles. This would represent 1000s of hours of searching the barracks, pretty obviously they were duplicated using one of the various duplication bugs. These are the things that should be fixed to make late game harder.
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Inventory right-click hiding behind the gear screen
billw replied to chas (DayZ)'s topic in DayZ Mod Troubleshooting
Are you using steam overlay? This problem sometimes happens to me when I use it. Problem is tab key gets stuck down so when you right click the inventory screen immediately comes to front again covering the right click menu. This can usually be fixed by pressing tab, and if that fails by alt-tabbing to desktop and back. -
Date/Time: 16/06/12 What happened: Friend drove our UAZ through the flower garden south of the NE airfield (coordinates 123 031) , tried to run over a flower but instead of the flower giving, the UAZ did and ended up on its side. The flowers in that garden will destroy anything that is driven into them. Where you were: flower garden south of the NE airfield What you were doing: Trying to drive over a flower. I know this is probably an ArmA 2 engine issue, but could be kind of fixed by simply blocking off obviously badly made areas like this with walls or whatever, so people can't accidentally total their vehicles.
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Dear rocket, f**k humanity. Focus on Morality.
billw replied to Goldstein (DayZ)'s topic in DayZ Mod General Discussion
Have you ever been in a psych ward? hint: I have. Not in a professional capacity or you would know that, unless accompanied by other conditions, psychopaths and sociopaths can blend right in with everyone else. The definition is that they *have deficient or non existent empathy*. Therefore they can potentially kill without it having any negative impact on their mental state.