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Heat (DayZ)

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About Heat (DayZ)

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    On the Coast
  1. Heat (DayZ)

    More zombies please.

    I would have no issue with more zombies if they didn't constantly spawn during combat. An engagement of 10 zeds can easily turn into 40-50 only because of the constant zombie spawns around the player.
  2. Heat (DayZ)

    Building Character worth?

    Howdy there, I had a good thought that I thought I might want to share. Item worth is already very well established in this game. A player knows the usefulness of NVGs, or of a superior weapon, or a magazine of ammo. My idea was building worth in the character itself, not just the gear it huffs around. As an example: Let's say that after a certain amount of playtime, collecting items and whatnot, that your character manages to devise a magguffin, or something similar. Other, newer characters would need this magguffin, and therefore either seek you out or aim to kidnap you. Having some sort of usefulness, or unique skill would give the character itself worth; instead of being shot on sight, one might be kidnapped or protected by friends. The character itself becomes a type of commodity that would be sought after, and highly beneficial to friends or other players. After a certain amount of time, or kills, or whatever one prefers a character could become something would add worth and variety to the wasteland. Mechanics, doctors, chefs, gunsmiths or whatever; this would encourage team-play, and perhaps make people slightly more hesitant to pull the trigger on sight. Any skills talked about are purely for demonstrative purposes, I just think that the obvious goal of survival could be modified with an incentive or a reward. Thoughts? Comments?
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