curtis19
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Everything posted by curtis19
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They are making it more stable read Rockets updates bro.... http://dayzdev.tumblr.com/
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I think a need and important feture for DayZ would be groups/clans/teams. 1.) I think that if the game was to offically regconize them it would be a start to allowing people to join together in the game. 2.) Another thing would be if your humanity determine if you could spawn after a death in a group or not. Also to make things even a little more interesting, groups with three or less start with people all high humanity, four or more can have one person with low humanity. 3.) Also I don't think it should allow people to gain humanity for helping people in their group only outside of the group, or you get less for helping the group since thats not just a humnae thing to do, but it helps you in the long run. 4.) Another idea, JUST AN IDEA, is the more/less humanity you have determines what items you start with, if your in the less area you start with an axe while the more you have you start with 2x banages, or sometihn glike that.
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That wasn't for you, it was for Khursed, as he kept sayign what was real and wasn't real...trying to say my idea wasn't realistic, which I was showing made no sense...
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I was thinking about trying to make my own zombie mmo with some friends at one time and we came up with an idea for building bases without letting them build all over the map, wrecking it. Basically could have three sizes of bases, a camp, a hideout, and a village. Each one COULD ONLY be built once a certain number of ppl were in your group, as in real life you would need more ppl to maintain larger bases. Basically... Camp 1-5 Hideout 5-10 Village 10-Whatever The other thing was a the person who started the base build the base in an overview kind of way, but would have to use the members in the group to build it, so best done when ppl are not playing. Something like Statecraft ppl would have to go gather materials and the base owner would use the materials to build base, but with this you would see the gather material used, so a chuck of scrap metal would go where ever the owner placed it. It would be like statecraft in the since the size of the base would have to fit inside a certain number of squares on a grid. then owner would also be able to give control over to others in the group to perform tasks. Also ppl can only be a part of one base at anytime. So this prevents ppl from creating them everywhere, but ppl would have to be stuck in any server their base is in.
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Just another bump seems, alot of people like this idea...
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Personally, I think no PvP is missing point of game, and exploiting it isn't that big of an exploit the function is more than anything intended to get more strangers to play together.
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1. that makes no sense, in real life everyone doesn't dress the same, you can tell who is who. Dude have you ever been paint balling, i never shot my own team you know why I could regconize them, however in game you can't recognize ppl they all look the same. 2. They took out bandit skins, last I heard, unless they put them back in recently, but if so thats lame. 3. I haven't played in group or had any human interaction i have gone up 1000 in a week.
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I'm not so against this as long as the advantage isn't that much, but I also don't see how adding this and only this feature would impact the game really, outside of the oh nice I'm a prepper, considering how little it affects the game play. It could be interesting if more roles were added, but at that point I'm not so sure how I feel about giving too much back story to players characters, I admit there is both pros and cons to the idea.
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1. It would only be fore ppl in the group, and it was just to make it easier to recognize, I'm not saying this should be for everyone, but just a way for group members to see each other. (Don't be too crazy about realistic, zombies, wouldn't be afraid to run on docks, gas would have gone bad, supplies wouldn't reappear, and so on. I get what your saying but somethings have to be compromised to mimic real life a bit, and make it a bit more simplistic, just think about putting a car or helicopter together.) 2.There is no advantage, bandits could join groups 3 or larger, without anyone knowing, allowing them to use the team as long as they chose, than when the time is right he could try adn kill them off, taking their supplies or leave group, than kill them one at a time. 3.How, and Rocket has already said he wants to build in a group function, this just builds humanity into it.
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1. As it is realism when it comes to player looks is very fake everyone is dressed the same and often look the same, this is a simple thing to allow ppl to recognize ppl, as you would be able to in real life by seeing their face. 2.Not true, often ppl stick together more, as they are better to be safe, animals do it as a means of survival, its one of the most basic survival tactics. 3.Still less as you are helping someone you have a relationship too, and most likely you are doing for your own survival somehow in that situation, however if you go out of your way to help someone you don't know its takes much more humanity. (if your with someone you hate, your with them because its safer, and leaving them would create a less safer environment for you, however helping someone who is of no help to you, is you just being a good person for the simple fact of being a good person.)
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1.I was thinking something much simpler like their name ina green color appeared above their heads only to ppl who are in group. (PPL can recognize faces in real life.) 2.In the REAL world ppl would not all be alone, some would have grouped up before the outbreak. Also your fear wouldn't happen as the function is based on humanity, so ppl who do that mass killing wouldn't be able to group spawn after death with friends. 3.It would takes less humanity to help a FRIEND than a STRANGER simple as that. So i agree it may take some but not nearly as much. 4.Yea, I agree but just throwing that idea out for the simple fact of getting feed back.
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I agree, I really believe they should also be reasonably be able to be personalized, as well.
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The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
curtis19 replied to Time Glitch's topic in DayZ Mod Suggestions
Good Suggestions, I posted to bump this back to front...GOOD JOB -
Just another Bump to keep people voting....
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Its not so much helping as it is making grouping easier to do, as it is now, ppl just kill on sight. This is to ENCOURAGE group play among those who want to group play, while keeping the game the same for those who don't, however adding in the function of possibly having a bandit in the mix of a group, helps them as well, allowing them to group up and TRY to kill their teamates after using them if they wish.
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I think having skins at is bad, people should be able to dress however they want, in real life I can't tell who is good and who is bad when i see them. Also the spawn idea is to help encourage each type of game play, it actually feeds into the game design, especially when you look at having 3 or more players in a group spawn. Also it would be fine as long as killing someone without caused took more humanity than healing someone gave, also healing friends in groups give you less, or only gave a group humanity.
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Anyone else have any ideas on this topic?
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Just a Bump to keep people voting....
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LoL I am sorry, I didn't mean a village as in multiple house, I menat it in the sense of many people grouping together, it was just a word to use. Also people would be only controling the building, they wouldn't control the actual characters, they would just "use" their bodies as work force to build. Gather materials would be done by each player individually. Also just fyi this is more on par with building a car as it is currently in the game, thats probalby the best way to see it too, people actaully go gather parts and bring them back (people have to actual go do this), but they don't have to screw them in one screw at a time on guy places them in a (starcraft Like positioning system).
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I agree but I don't think those should be the consequences, i will admit though I would like ot play as a zombie.
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No you misunderstood I think, what I was saying, one guy would use the other players while they were not playing to build things with materials the PLAYERS had gathered while playing, however ppl could build while playing, but it would be like flying in wow I'd imagien, this just make it less painful with waiting for thing to finish. The one sending orders would have to be there, the whole time. The structures would be personalized too.
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I heard him talk about that, but I this would force ppl to have to fight over minerals and work together, and I don't know how many others would like ot build the windows and such with their character, as it wouldn't be nearly as easy to build a base the right shape if, we used the barbwire as a point of reference for wall building. this just seemed like a simplier idea, also it wouldn't be hard to ge the material unless there was a hard cap on them, this however stops the map from getting jacked up. i do understand where your coming from though, this just seemed the simplest and effective to do.
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I like the input, my idea has a built in system the would prevent ppl from ruinning the map, as well as forcing ppl to have to come together to maintain the base. However the same concept could be molded with yours as well, I would definatly like to see the ability to fortify buildings.
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Written out very nicely, but I think the humanity system should work as I posted in my post here.... http://dayzmod.com/forum/index.php?/topic/80532-humanity-and-groups/ Bascially humanity determines if you CAN start in a group when spawning, with some other things added into the idea. But I can't get behind punishign a type of game play style, except cheating.
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OK I didn't know for sure, but it was a concern, how about the spawn location for lost weapons?