Jump to content

Magikalkraker

Members
  • Content Count

    1
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Magikalkraker

  • Rank
    On the Coast
  1. Howdy. I'm so into this I made this account just to suggest stuff XD. I played the STALKER series hugely and to see that it shares themes with DayZ is awesome, but if you wanted to accept ideas from the outside I figured I'd give my two cents: More zombie variance, maybe even more enemy variance. Where are all the killer dogs? A reworked AI (DayZ zombies run around ALOT, lag between kill and death) A damage system, maybe like Fallout, where limbs and body parts can be crippled or damaged, to varying consequences Modular Weapons (Underbarrel grenade launchers, scopes, sights, flashlights, lasers, clips, stocks, grips, bayonets, bipods, camouflage). Even an upgrade system to swap out internals, receivers, barrels, etc. A dedicated melee button Huge arsenal of weapons and equipment A system to construct (realistic) bases Rework the inventory system to perhaps partition between different types of items for better organization Rework looting or item spawning to display item information while looting/before looting There is no shortage of realism, but the degree it could go could be amazing. Inventory size, gear, and certain weapons could affect movement and ability to go undetected, for example. Besides that, the mod really seems to capture what I like so much in other series, a great atmosphere, a huge focus on surival, scavenging and exploration, and CO-OP! I'd stress the genius of an outfitting system like STALKER Call of Pripyat where weapon equipping is free form. Provided you can get the gun into a fixed-size inventory slot, it's yours to use with bound key support for access (i.e. "1" key for inventory slot one, "2" for slot two, etc.) with slots for different weapons, equipment, armor, clips for guns, knives, maps, etc.
×