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radioghost

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Everything posted by radioghost

  1. I see that there's a female bandit skin, but how about the "hero" skin?
  2. http://cloud-2.steampowered.com/ugc/559822450878659766/2117F51AEE3E3B50AA4C668ABD18AF02AE37C034/
  3. radioghost

    Admin kills everyone on US74

    I am. I'm calling him an idiot. :thumbsup:
  4. radioghost

    who wants the spawn weapon back

    No. Carebears need to learn to leave the coast (and the bean wars) behind and strike out north. This incentivizes that.
  5. radioghost

    Barbed Wire Getting Annoying

    Barbed wire serves no legitimate purpose in the game. Why not remove it?
  6. radioghost

    Why do you murder?

    Because I can.
  7. radioghost

    Why did you shoot me.

    Learn to read, buddy. Nowhere did I say I shot unarmed survivors, nor do I liken it to a real world scenario. Besides, this is a game. Death is not final, the psychological ramifications of murder are totally different.
  8. radioghost

    Why did you shoot me.

    I enjoy all these tears. The key to survival is adaptation. If everyone shoots on sight, you need to as well. Cry about it all you want, but it won't change anything. If you want to survive, you have to adapt. If you can't handle exchanging fire with strangers, maybe you should hand in your man card and go play Hello Kitty Adventure Island. I roll around with a group of friends and we work together. Instead of expecting total strangers to not shoot you, why don't you go make some friends?
  9. radioghost

    Logged in unconscious

    Date/Time: 6/27, 9:20PM PST What happened: Logged into server, fell unconscious Where you were: north of Lopatino What you were doing: I was not in shock when I logged out, had been playing for several hours *Current installed version: 1.7.1.5, beta 94305 *Server(s) you were on: US 136 *Your system specs: Intel Core i5 2500k, Geforce GTX 560, (2) 64GB SSD in Raid 0, Windows 7 Professional. *Timeline of events before/after error: I was not in shock, not bleeding, not in pain. I logged out and a friend came on so we logged back in. Upon logging in, I passed out.
  10. radioghost

    Why did you shoot me.

    It's a sandbox. It's not MEANT to be played any particular way
  11. radioghost

    Why did you shoot me.

    My group shoots people for sport. We seldom come across survivors who have gear as good as ours. We've already bested what the mod has to offer and now we've chosen to hunt people instead. Brutal and unfair? Yes. Psychopathic? No, it's a game. Go outside.
  12. radioghost

    Pending Update: Build 1.7.2

    You're all mistaken about vehicles. You just have to know how to look. My friends and I have repaired and driven over 10 vehicles in the past 2 weeks on several different servers.
  13. Was fine last night, and it's been down all morning. Did it change names? Down for maintenance?
  14. radioghost

    What happened to US 136?

    Thanks Clinton, can you give your timezone for our reference?
  15. I laugh when I see people say that Day-Z "isn't player vs. player." It's a sandbox game. It's whatever the fuck I want it to be.
  16. Are you kidding me? This software is in ALPHA, which means the more hotfixes, the more bugtesting, the faster we move towards a finished product. You think that the entire game development should be held up so you can play an unfinished product? Spoiled. Brat.
  17. It's my understanding that helicopter crash sites spawn at server startup. Is the placement of a crash site truly random, or are there are a number of predetermined locations, among which the server picks a few?
  18. "Who's shooting in cherno?" Oh yeah, the community has been irreversibly damaged.
  19. The idiocy of this community is completely overwhelming. Rocket owes you nothing. This is an ALPHA. When you program bugfixes, it's not uncommon to create more bugs. If all programming was perfect, we'd have no need for alphas and betas. Did I mention Day-Z is in ALPHA?
  20. Rocket--perhaps, combine the zombie aggro characteristics from 1.7 with the the "line of sight" mechanics of this patch.
  21. Perhaps I spoke too soon... visited the NW airfield and aggro'd nearly every zombie there by crouch-WALKING in the station house tower. Zombie aggro definitely needs attention.
  22. Ignore the crybaby carebears. Zombie AI seems to be working extremely well--the best I've seen yet.
  23. radioghost

    Pending Hotfix: Build 1.7.1.2

    Will the hatchet attack be a true melee attack or a "proximity" attack, like the one employed by the zombies?
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