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Slamz

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About Slamz

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    Woodland Warrior
  1. 1) Sort by most populated server 2) Retry til you get in 3) Never play at night again or 1) Open up your video driver's control panel 2) Set gamma up in there. Goes MUCH higher than in-game gamma (still works with the latest beta patch) Really, though, they need to address a few things like: * Flares and glowsticks in your hand blind you more than they help you see anything. * Torches (flashlights) cast a magical beam of non-reflective light that only illuminates a tiny cone in front of you, totally unlike how real flashlights work. I think they could simulate a real flashlight better if it cast 3 light sources: bright, narrow cone; dimmer, wide area cone; much dimmer circle around you. That would look more like what I see when I turn on a flashlight in the real world.
  2. The inability to find a water bottle is irrelevant. We should be able to drink from wells because drinking from wells makes sense, as does not dying of thirst in a rainstorm.
  3. In the game, flashlights send out a narrow beam and that's all you see. In real life, light reflects so a narrow beam illuminates a whole lot more than just what's in the beam. Suggestion: Turn flashlights into 3 light sources -- * Narrow beam (as now). Intensity "10" (full light, as now). * Wide-angle beam, perhaps 160 degrees. Intensity "4". * Circle of light centered on the holder, 360 degrees, 10 meters. Intensity "2". I think this would result in a much more realistic look to the flashlight and make it a lot more useful in general (especially indoors. I turn on a flashlight in my bedroom and the whole room lights up. I do this in the game and all I can see is a tiny narrow beam and the rest is still pitch black).
  4. We no longer start with water bottles. In fact' date=' I'd run from the beach, cleared a castle, two deer stands and a village (numerous spawns including the large barn) and didn't get a single bottle or soda. There was an obvious pump well in town but I couldn't use it. And the reason we can run forever is because we are actually aliens from Omicron-7, disguised as puny humans. The mighty Omicronians have no shortage of stamina! This also explains why we aren't infected by the zombie virus: because we aren't humans. You can come up with all sorts of nonsense explanations to cover gaps in the game design but it's probably more sensible to close the gap. Not being able to drink from wells is an oversight from the days of everyone starting with water bottles. I see you don't go outdoors very often. In a light rain, you'll struggle but there are any number of common tools to help -- gutters, roofs in general, pieces of tarp, large leaves... basically you can quench your thirst easily enough in a rain using items so common that it's probably not worth representing them in a game. In a downpour (like the one I was in), your hands would work well enough. So again we can invent outlandish explanations (Omicronians do not drink water! Water bottles actually transmute it into bleach, which we do drink...) OR we could maybe just address an obvious oversight.
  5. I don't see a problem with a blood regeneration scheme. It's a lot more realistic than the current system. Encouraging people to hide in the woods isn't a problem in a realistic zombie survival game -- it's exactly what they WOULD do. Maybe cooked foods could provide a modifier to your regeneration rate, though. Regular food: 1.0x regeneration rate Cooked food: 2.0x regeneration rate Blood bags would still be useful for the quick fix but anyone with beans and water could eventually reach full health (without needing to somehow shovel down 20 cans of beans).
  6. Water, water everywhere but not a drop to drink. So, yeah, that shouldn't happen. We should be able to drink directly from wells and being in a downpour should refill our thirst-meter.
  7. Slamz

    Build 1.7.1 Rolling Update

    Problem, as Rocket mentioned, is that the spawner is broken. I experienced the deer stand too. Expected the usual 3, ended up with around 18... Later I fired a shot in Cherno and ended up disconnecting in a building with what looked like around 30 zombies coming up after me.
  8. Slamz

    Build 1.7.1 Rolling Update

    It was stupid-easy to avoid the 1.7.0 zombies. I could kit out my character with a new backpack, assault rifle, new pistol, plenty of ammo, etc, and often not have a kill a single zombie. Part of what made this game such a "kill on sight shooter (with zombies)" rather than a "Zombie Apocalypse Survival Game" was that you could pretty much just ignore the zombies.
  9. Slamz

    Build 1.7.1 Rolling Update

    The double barrel shotgun should have a "suicide" mode. It would be a faster version of the regular mode. With as loud as it is and the fact that ammo only comes in stacks of 2, you'll be doing good to kill all the zombies that the first shot is going to agro. Ideally we should be able to carry a box of like 15 shells and the gun would reload, 2 rounds at a time, from there. Alternatively do the ammo boxes and mod in a "create magazine" function (for shotguns only) that splits off new shell stacks, 2 at a time, from the box.
  10. Slamz

    Build 1.7.1 Rolling Update

    Anyone else seeing problems with the zombie spawner? I went to a deer stand south of Msta and figured I'll kill the 3 soldier zombies there and loot the stand. After killing about 12 soldier zombies I had to run from the remaining 5... it was like they were spawning double and spawning super fast.
  11. First 15 spawns: like now Next 15 spawns: reduced Subsequent spawns: minimalist Starting people off with minimalist spawns will be particularly hard on newbies who have no idea where to go or even what buildings have loot.
  12. Slamz

    Hacker ban ineffective

    I'm sure they'll close these loopholes eventually. Maybe there's no such thing as a 100% secure system but the average hacker is not a special ops technician willing to parachute in the data center to gain physical access to the machine. Once the holes in the code get found and patched, the hacks should stop (same reason you don't see "mass kills" happening in games like WOW, which would be an epic maneuver for any hacker to pull off -- with good code, it's just not possible short of busting into the data center with a machine gun and a laptop). The real problem is probably that ARMA2 was never popular enough to really get hammered by hackers, so the network code is probably full of undiscovered holes. It's also likely that the guy who designed the network code simply wasn't coding it with hackers in mind -- just wanted something functional. I'll be surprised of rocket can do much to fix it, short of identifying who's doing it and forcing them to keep buying new copies of the game. (Although they may be hacking that too. I think it was Rift devs that one time explained that surprisingly large percentage of their sales were going to fraudulent/stolen credit carts -- hackers get in and companies get shafted on the money. I guess that's Steam's problem, though.)
  13. Yeah FRAPS hasn't really been keeping pace with the times. It's still single-threaded which means the bottleneck for most people is going to be CPU -- I pegged my CPU 100% and recorded no better on an SSD than I did on a regular drive. I improved FRAPS performance greatly by overclocking my CPU.
  14. Slamz

    Dallas 26 mass kill

    Names don't matter anyway. I can change mine right now and log in as a new name (discovered that when I made a new profile to see if the game allowed more than 1 character....nope, just logs me into my existing character with the new name). I think the key to avoiding mass-kills is to avoid playing during Russian prime time.
  15. Shots should definitely agro from further away. I hear a shot clearly and zombies near me just ignore it.
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