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Everything posted by sasrecon
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Gas Mask model is too small or short(with pics)
sasrecon replied to raynor009's topic in General Discussion
The one in-game is worn a bit tighter, so as it's sitting higher up it makes it look smaller compared to yours. There's also the obvious fact that they're different models.. -
around naked, when
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http://i.imgur.com/06gZTzT.png - Blue Press Vest, found in one of the rooms on the shipwreck, has 6 item slots.
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Found 2 in the top floors of schools and one in that new house with the piano (on a shelf on the bottom floor).
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Can you only see the map during the day?
sasrecon replied to Serpentice's topic in New Player Discussion
How are you looking at the map? Did you bind it to M and try to use that or did you drag it down to your Item bar and press the appropriate key? -
Mozzie Flying Practice: No Option in Editor?
sasrecon replied to DoctorScandalous's topic in New Player Discussion
E? What for? I also find X and C really useful to help me keep the heli steady and make small adjustments when I'm landing/travelling at low speeds. -
Quick status update for week 8 November
sasrecon replied to rocket's topic in Mod Announcements & Info
Does anyone know at what sort of framerates DayZ mod servers run at both just after a restart and for example 3-4 hours after? -
Well the majority will spawn in on restart, but if an area has been cleared it'll remain cleared till the player/s in it leave the area, then new zombies will spawn in the city.
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"Zombies should only spawn on the edges of the map" How does this make any sense? If people live in cities, and said-people become infected, the hordes would form in the cities, not in the outskirts. Also your idea is flawed because people would only start playing directly after every server-restart so they can loot cities and avoid the zombies at the edges of the map, then when they get sum loots, log off and wait for the next restart. "Zombies should also starve and simply drop "dead" after some amount of time or wander off." For every zombie which dies, you're not taking into account the new zombies, which can't be controlled by a player if for example they become infected, but the zombie population is controlled with respawns to account for this and keep the game exciting. It's already been confirmed that zombies won't respawn in cities etc. till the area is empty of players, what more d'you want? Zombie hordes which can hear 10km to come wondering in to a city where a few gunshots were fired? Although maybe it would be cool to have a few dynamic hordes of zombies wandering around from city to city which are attracted by noise if they happen to be 1-2km from some gunshots... "As I see it a zombie should be constantly drawn to different stimuli, even faint sounds off in the distance." Afaik this is what tin cans, glass bottles and smoke grenades were for originally, but I'm not actually sure if the cans/bottles draw zombies away as I've never been successful with them, can anyone confirm?
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Would like to create a group with some one ? [any one apart from 10 year olds]
sasrecon replied to Chrome2013's topic in Clan / Group Recruitment
I'm 9 (not 10), can I join? -
wut, why would you start a new one if your old one has a decent fanbase already?!/ I call bs on the 1000 subs thing...
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why do you trust strangers, WHY!!!!
sasrecon replied to blazingscout's topic in DayZ Mod General Discussion
Maybe you get trusted because the freshspawns you murdered had nothing to lose? How about you try killing someone geared-up not within 1km from the coast, I bet you'll react very differently to "WHY DO WE GET TRUSTED[?]" Also 'what narkoman said'... -
To be honest if you're unconcious for an hour some zombie will stumble across you and eat away. Your idea would maybe work in a regular survival game but not a zombie-survival game.
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Arma 2 DayZ still has loads of people playing :) It also has loads and loads of different maps but afaik the Arma3 port is only currently available for Chernarus (the main Arma2 map). I've heard the arma 3 port is still relatively buggy so if you're going to buy it straight-away I'd get Arma2, but if you want to wait a bit and are jsut thinking about it then maybe see how stable the Arma3 port is then or maybe the Standalone Alpha will even be out by then!
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Gamescom - August 2013 - Interviews/Gameplay
sasrecon replied to SmashT's topic in Mod Announcements & Info
http://www.youtube.com/watch?v=mg-RSZ1hV94&t=15m59s -
Gamescom - August 2013 - Interviews/Gameplay
sasrecon replied to SmashT's topic in Mod Announcements & Info
Some blurry footage with german commentary -
Gamescom - August 2013 - Interviews/Gameplay
sasrecon replied to SmashT's topic in Mod Announcements & Info
No *sigh*, most of them don't know what they're talking about, they have no idea what pre-alpha means, they complain about the zombies even though the zombies will probably be majorly reworked, some even blame Matt for being a terrible developer because of how he plays in the playthrough when in-fact he's a production-assistant, not strictly a dev and the list goes on and on... -
Gamescom - August 2013 - Interviews/Gameplay
sasrecon replied to SmashT's topic in Mod Announcements & Info
Warning, don't look at the comments.. xD -
Gamescom - August 2013 - Interviews/Gameplay
sasrecon replied to SmashT's topic in Mod Announcements & Info
I wonder how the loot-spawns look if you're the first one in the city/area, shame that in the showcases with Matt & Rocket most places have already been looted by others so only scraps are left behind. -
Gamescom - August 2013 - Interviews/Gameplay
sasrecon replied to SmashT's topic in Mod Announcements & Info
Haha is that Michael from VSauce? :D The thing is people only jump around to avoid fire if the jump animation doesn't slow you down and allows you to fire during it etc. for example in cod everyone jumps around because you can jump around a corner whilst shooting and then land on your belly, then get up again super-fast and continue sprinting with no problem. In the Real Virtuality engine you can't cancel the vault animation mid-jump, you can't shoot while you jump/vault, and the animation is actually slower than sprinting so people wouldn't use it to avoid getting shot because it actually makes you more vulnerable. Even when they introduced the combat-roll in some dayz mod variations I never saw anyone use it to avoid getting shot because zig-zagging was way more effective. -
Most of the suggestions for reducing KoS
sasrecon replied to Antjenks's topic in DayZ Mod General Discussion
By playing around with the consequences of killing on sight, both immediate and long-term. Here are some I could think of: Short-term: -Zombies alerted to any gunshots you make, if you're indoors (as most of the buildings in SA will become enterable :D) you'd essentially be trapping yourself and 'digging your own grave'. -Teammates of whoever you just shot could be lurking around. Medium -The intensity of the situation could fatigue your character quicker, requiring more food/drink to be ingested and making you a little bit more vulnerable to illness if you're not covered up which leads me to: -Scavenging the bloodied body exposes you to risk of infection. Long-term: -Ammo is so scarce that you'd wonder if it was really worth that shot to kill someone and that magazine or two to fend off those zombies. -Loot from the survivor could also be mis-labelled/poisoned, and you wouldn't even realize until you're out of the area, you think you're all safe and you sit down to drink some clean-looking water... I'm not suggesting to make the zombies impossible, but maybe they become more aggressive from hearing gunshots and extremely aggressive from the scent of human blood (e.g. from a murder) become worse the more gunshots are fired, however the proportionality between amount of gunshots and zombie aggressiveness would penalize heroes trying to help clear-out a city, but also promote teamwork and stealth. I'm sure there are more subtle features which could be implemented like this, but please don't suggest gamey features such as safe-zones or disabling friendly-fire for certain people, DayZ is what it is because the original idea was so unlike anything in the games market, and specifically didn't have any goals/xp/levels/you name it, I don't have to tell you why you're playing dayz, that's for you to answer, but if you want safe zones etc. you can play 'that other game'. ---Edit--- POV of a bandit: If for example I wanted to fix a car near a factory what would stop me from killing said mechanic, and taking two trips to the car to transport the gear instead of risk them taking my car? POV of a hero: Sure I'll ask this guy if he can help me fix my car and in-return I'll give him a lift somewhere. Both seem like logical options right? Imo the current regular DayZ player will take the first option 99% of the time because they get what they want sooner, the hero is still tied down after getting what they need. -
Most of the suggestions for reducing KoS
sasrecon replied to Antjenks's topic in DayZ Mod General Discussion
That would go against everything DayZ has tried to become. -
Most of the suggestions for reducing KoS
sasrecon replied to Antjenks's topic in DayZ Mod General Discussion
They don't require teamwork, just cunning.I see your point - however what you're suggesting will basically end up as groups of players fighting other groups or stragglers they encounter i.e. TvT, unless you're lucky enough to encounter a hero clan :P and in the end, once they've raided the strongholds these groups will just go around parading their gear killing on sight anything they see with their high-tier equipment out of boredom, however if you give the cunning lone wolves a chance to hide in the shadows of villages under the cover of the more hardcore zombies, the groups/bandits will find it harder to get to you without attracting a load of attention. Just imagine a scenario in a movie where two people are tied down in a school and one of them originally wanted to kill the other one for whatever reason, a conversation sparks and the survivor ends up convincing the bandit that a gunshot will swarm the school alleys with zombies, and with the new knockdown the bandit wouldn't stand a chance to get out without teaming-up. Hope this explained my point, although it's not a way Rocket can make life more valuable, however you yourself can lever your surroundings if Rocket gives you the opportunity e.g. more difficult zombies. -
Did anyone else notice that if you'd be speaking a second language under pressure your favourite word would be 'Ummm...' too?
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yes it can play dayz, medium-high settings, standalone too probably similar settings.