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sasrecon

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About sasrecon

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    Survivor

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  1. The one in-game is worn a bit tighter, so as it's sitting higher up it makes it look smaller compared to yours. There's also the obvious fact that they're different models..
  2. sasrecon

    3 Word Story ###DAYZ###

    around naked, when
  3. sasrecon

    Rarest Item?

    http://i.imgur.com/06gZTzT.png - Blue Press Vest, found in one of the rooms on the shipwreck, has 6 item slots.
  4. sasrecon

    Where does mosin spawn?

    Found 2 in the top floors of schools and one in that new house with the piano (on a shelf on the bottom floor).
  5. sasrecon

    Can you only see the map during the day?

    How are you looking at the map? Did you bind it to M and try to use that or did you drag it down to your Item bar and press the appropriate key?
  6. sasrecon

    Mozzie Flying Practice: No Option in Editor?

    E? What for? I also find X and C really useful to help me keep the heli steady and make small adjustments when I'm landing/travelling at low speeds.
  7. Does anyone know at what sort of framerates DayZ mod servers run at both just after a restart and for example 3-4 hours after?
  8. sasrecon

    Zombie life cycle in SA?

    Well the majority will spawn in on restart, but if an area has been cleared it'll remain cleared till the player/s in it leave the area, then new zombies will spawn in the city.
  9. sasrecon

    Zombie life cycle in SA?

    "Zombies should only spawn on the edges of the map" How does this make any sense? If people live in cities, and said-people become infected, the hordes would form in the cities, not in the outskirts. Also your idea is flawed because people would only start playing directly after every server-restart so they can loot cities and avoid the zombies at the edges of the map, then when they get sum loots, log off and wait for the next restart. "Zombies should also starve and simply drop "dead" after some amount of time or wander off." For every zombie which dies, you're not taking into account the new zombies, which can't be controlled by a player if for example they become infected, but the zombie population is controlled with respawns to account for this and keep the game exciting. It's already been confirmed that zombies won't respawn in cities etc. till the area is empty of players, what more d'you want? Zombie hordes which can hear 10km to come wondering in to a city where a few gunshots were fired? Although maybe it would be cool to have a few dynamic hordes of zombies wandering around from city to city which are attracted by noise if they happen to be 1-2km from some gunshots... "As I see it a zombie should be constantly drawn to different stimuli, even faint sounds off in the distance." Afaik this is what tin cans, glass bottles and smoke grenades were for originally, but I'm not actually sure if the cans/bottles draw zombies away as I've never been successful with them, can anyone confirm?
  10. sasrecon

    DayZ Daily Channel!

    wut, why would you start a new one if your old one has a decent fanbase already?!/ I call bs on the 1000 subs thing...
  11. sasrecon

    why do you trust strangers, WHY!!!!

    Maybe you get trusted because the freshspawns you murdered had nothing to lose? How about you try killing someone geared-up not within 1km from the coast, I bet you'll react very differently to "WHY DO WE GET TRUSTED[?]" Also 'what narkoman said'...
  12. sasrecon

    SA idea - You have died, or have you?

    To be honest if you're unconcious for an hour some zombie will stumble across you and eat away. Your idea would maybe work in a regular survival game but not a zombie-survival game.
  13. sasrecon

    ArmA 2 DayZ or ArmA 3 zoombies?

    Arma 2 DayZ still has loads of people playing :) It also has loads and loads of different maps but afaik the Arma3 port is only currently available for Chernarus (the main Arma2 map). I've heard the arma 3 port is still relatively buggy so if you're going to buy it straight-away I'd get Arma2, but if you want to wait a bit and are jsut thinking about it then maybe see how stable the Arma3 port is then or maybe the Standalone Alpha will even be out by then!
  14. http://www.youtube.com/watch?v=mg-RSZ1hV94&t=15m59s
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