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M_B

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About M_B

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    Woodland Warrior
  1. M_B

    November Round-up

    Cheers. Yes that sounds like having threads run on different cores but I could be wrong as I'm not a games programmer. Also I don't know the application architecture so its all just guess work on my part. Having said that one of the benefits of server side architecture is that you can have multiple processes rather than a single process which makes me wonder if this game architecture lends itself to that. Anyway I'm just thinking out loud really.
  2. M_B

    November Round-up

    I wonder if DayZ uses a single server side process to do everything or whether they seperate out tasks into seperate processes. Don't suppose anyone knows? I say that because in the stream he mentions that performance is impacted by management of server side objects. It seems odd that this management would be performed by the same process as the process that serves clients. Having said that I dont know what he means by 'management of server side objects'.
  3. M_B

    November Round-up

    They could just put a stance icon in the UI. It works well in Red Orchestra. Having said that there should be servers offering both styles. 1st person is ultimately the best for immersion in my opinion so hopefully there will be 1st person only servers.
  4. Cause people demand them?
  5. M_B

    DayZ Devblog 4th February 2013

    Its looking good. Server side loot opens a can of ....... beans, For example, will there be any logic surrounding item inflation? If the server knows that there are already two instances of AS50s on the map (either held by the current players on the map or in spawn points), will it actively not spawn anymore? Could the server admin specify the numbers of each item that can spawn on a map? Also could server admin specify spawn time for different items? For example, on a particularly evil map they could make food spawn in less numbers and less frequently. Obviously this system is also open to abuse - if server admins can specify numbers, then they could spawn a load of AS50s for friends for example.
  6. M_B

    DayZ Devblog 25 Jan 2013

    Thats because whilst the server will remove most of the data from the client, the client will still be updated with some data albeit much less than before. For example, in the mod the client is given data (or is able to obtain it with a script) so it knows where every other player is in the map (I think) so anyone hacking the client or intercepting the data knows the same. That will now be removed and that data will be kept on the server, but the client will still have to know about the person hiding behind the wall you are walking towards so that data will also be available to client hacks. So in summary, server side architecture helps to reduce hacking, but it won't remove it completely. Thats why other methods are needed aswell.
  7. From the first post Q: How are zombie spawns going to work? A: We're probably going to spawn all zombies + loot at the start of the mission on the server to decrease lagspikes and to remove the spawning issues we had. This also allows the potential for the whole "roving zombie" crap people keep harping on to me about (seriously, I get facebooked every day with this one request). Q: Doesn't that mean all zombies will eventually be killed? A: The zombies respawn, but it's done at a server level, not client like previously (which was a nightmare).
  8. I like that Zombie's spawn server side. No longer will you be able to view a town from a distance and know whether or not there is another player in it. Good change for a great change in game tension.
  9. When you install a normal game, the game runs on your computer. Its your computer doing all the calculations, all the display, all the AI, everything. All your PC resources are split between these tasks. However you can divide this workload between computers. You can leave your computer (the Client) doing the display stuff and the reacting to what you do stuff but you can move all the other AI and game calculations stuff to another computer (the Server). The result is that your computer can concentrate on displaying the game and the other computer can concentrate on running the game. As regards hacking - well to keep things simple. If the game is doing all the calculations on your computer then its easier to make it calculate things differently or do things differently because you can change things on your computer. If its on a different computer, then its a lot more difficult because you have to change things on that computer. However it cant be prevented completely because the server still sends data to the client and that data can be accessed. So for example, if the server is telling the client that there is another player hiding behind a wall infront of the player, then its possible to access that data with a cheat and tell the player (i.e. radar). Hope that helps.
  10. Looking promising. Nice to see that survivors have retained some sense of civilization and are watering indoor plants as they pass by.
  11. Would be nice if the rarerity of all weapons (even items) were configurable by the server admin. Maybe it is, I dont know.
  12. M_B

    Middle age men who play Dayz

    Pac Man and Space Invaders were great. Later I had a Spectrum 48k too. Waiting for the game to load was always a ceremony.
  13. M_B

    DayZ Standalone Confirmed

    What about respect for those who gave up their free time to create this mod? Have you created anything or done anything in your free time for others? Whilst there will undoubtedly be updates for the mod, the priority now has to be the Standalone game. Have some patience.
  14. ...although I dont have a problem with there being a few pre-existing underground complexes on a server. They would be fun to explore. Its just the idea of the map being littered with them that makes me feel uncomfortable. That and survivors building one when they have trouble finding a match.
  15. I was going to start a topic on this but found there is already a thread. Rocket repeats this in a few interviews. He really likes the idea of an underground bunker, inspired somewhat by XCOM. In my opinion its the only thing so far that seems off track from his vision of the game. In a world where survival is extremely difficult, it seems odd that a group of people would be able to plan, obtain the huge amount of required resources and build an underground complex. Ridiculous infact. I understand its an idea to solve a problem, but this seems overkill imo.
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