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Everything posted by Trizzo
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Haha thought the sever was low enough to have a quick poke around and I didnt see any Z and taking a heliopter to the airfield would satisfy one my end game DayZ experiences...then hovering for 3 mins+crash land didnt help! Im sure i broke one (if not many) of the dayz rules about going to nwa... Thanks for watching!
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Timetabs? Ugh... why even take the time to comment, dayz viewers tend to like free flowing long videos (this is highly edited 5 hour quest!) if it isn't for you so be it.
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Hey! Now i've done them all here they all are as a complete guide. I can say without shame this is the best guide for learning to use the map in DayZ! Forgive my spelling fail! :) Description/3 Videos * Full Map Reading Guide: Breaks down the map in all of its detail, explaining every feature and icon on the map, basic tips on using it to navigate around the map, learning to use the map to identify features in the game world * Full Compass Guide: How to use the Compass and how to use it with a map to navigate with precision (without using waypoints) Two real game examples of navigation with the compass * Navigation: I deliberately get lost in the wilderness using a weight on a keyboard and then use my map reading and compass skills to find my way to a specific location Hope this helps current players and new players for standalone! Cheers Map Reading Compass Reading
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(only two videos per post) Combined Skills/Getting Lost then Finding Yourself
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Hey! Another video, this time a 5 kill streak with an emphaise on Close Quater Battles! Breaking down the 5 kills to demonstrate slicing the pie, angles and other considerations for CQB. Apart from that this includes night ops, a failed rescuce and a crazy ninja bandit...intentions unknown...diverse video with a ton of action! Timetabs take you to where you want. Enjoy! Cheers! and expect more from CamoGuy! He's still very much alive...
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Terrible poll is terrible? Where are the classes...ugh, *dons berret waves a hand in thick french accent* Terrible! If you had classes it would be melee for me, the hatchet. I go for it first every time and now keep a spare 10 slots in bags big enough to have 10 slots for quick changing. Battle rifles a close second!
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Lolwut? I find this suspcious... *How does shooting people in the leg go really? How many times can you say this has worked? Becuase if someone shoots at me, i break my leg, i'm not going to sit idle and think "hmm he's probally just broken my leg because he isn't being a "complete prick", i will empty mags at you. *Then when the stress gets to much you just kill everyone? This isn't "PvP for the fuck of it". It doesn't matter if you don't think it is. To the people that you kill (because you totally won't look like a prick to them) thats cold comfort. To the op. If i have the drop on someone i let them know it by narrating their current postion to them and telling to make no quick movments/sit down/lower gun. I will approach them and or ask them to leave. This only changes in situations of gunfire in close proximity. In these situations in sneak in and observe. Will kill any hostile players that are killing/have killed people or try to help the people left standing if they look friendly.
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Are you a bandit if you kill newspawns?
Trizzo replied to PwnCaiks101's topic in DayZ Mod General Discussion
Depends. What if you kill new spawned bandits? Everybody is entitled to their opinion, not their fact. Fact is people with homicidal tendencies tend to be bandits! As for the notion of a true bandit? Where is the bandit standard? People that fuck over other people, whether they think themselves justified or not = bandit. Those that think themselves justified are egoists. The notion of a true bandit is romantic and missguided. If a person is out for slaughter or loot it doesn't matter. Person who harms with another person without provication is a bandit. -
A sneak peak at an epic, many hour long quest and fight to fix the rarest of spawns. A ligit heli in Cherno! Let the games begin! (Going away for 5 days, dont't expect it for a week or so!)
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You shall see what went down :)
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Hi! You must be new here. 1) Don't get attached to your gear. 2) Don't trust anyone. 3) Don't turn your back on anyone. That's a good start.
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In a duel, What side arm would you want?
Trizzo replied to merrfack's topic in DayZ Mod General Discussion
PDW i choose you. Didn't put it in the poll buddy. -
Hey! A pretty cool session i had. Violence, axe killings and random strangers. Grab a lift with an overly eager stranger, sneak into a contested Electro, chop some faces and encourage people help you at gun point? What's not to like? An intense session demonstrating the importance of stealth, patience and timing. Time-tabs in youtube will help you navigate to your desired area as the action is throughout! Enjoy!
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DZwT: Axe killings, infiltration & all sorts of randoms
Trizzo replied to Trizzo's topic in DayZ Mod Gallery
Haha cheers, wish i had more! I'm gona try making a compliation...but you acutally need some kills first :) -
‘CoD Kiddie’ Analogy Regarding PvP Is Entirely Wrong
Trizzo posted a topic in DayZ Mod General Discussion
One of the constant analogies thrown so loosely around is the 'CoD Kiddie'. This supposes that PvP resembles little more than frenzied shoot feast where ‘kiddies’ kill every player as if they were on the opposing team. Seems to make sense? You see a player in CoD you shoot them right? Wrong. CoD is primarily a team based game. In CoD half the players are automatically ruled out of contention given the team they are on. KoS is a detriment in CoD, you might kill one of your own and be punished for it. No such punishment exists in DayZ therefore there is only profit (in the short term) Ahh you say! What the analogy refers to is a CoD free for all where there are no teams and players just shoot each other. A misnomer when drawing a thread between CoD and DayZ. Because there are no teams in DayZ either...How is the term CoD Kiddie pejorative? “Ha you’re playing this free for all game like another free for all game…kiddie noob!” It’s a convenient mechanism to diminish the feelings of a hurt butt. But what about interesting player experiences? CoD Kiddies are ruining the potential fun. No dyanmics happen in Cod…ohh...Yes, when you get kos or shot from afar it is frustrating but if death was negatable or entirely avoidible through arbitrary design choices DayZ is no longer DayZ. It's another generic game with spawn protection and this lessens the experiences you have. You will never earn a dynamic player encounter in your own right if carebare becomes part of dayz. I would contend that it is in fact players that find themselves constantly using the CoD Kiddie analogy that would be better off playing CoD. Players would once again find other players clearly defined by teams or an objective, avoiding any strain their hearts experience when worrying about the next player encounter in DayZ. Henceforth the term CoD Kiddie should never be used again! Cheers -
Hey! So bandits whats your age? It would be very interesting to see what the response is. I'm not going to make any assumptions, this isn't an implict jibe about bandits either (exact poll going in survivor camp). to the bandits I appreciate honesty in the poll! Of course it has little credibilty but it could be interesting if enough people reply. May we meet in glorious battle!
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Average Age of a Survivor (that includes heros)
Trizzo posted a topic in DayZ Mod General Discussion
Hey! So survivors whats your age? It would be very interesting to see what the response is. I'm not going to make any assumptions, this isn't an implict jibe about suriviors being mature either (exact poll going in bandit camp). I appreciate honesty in the poll. Of course it has little credibilty but it could be interesting if enough people reply. Cheers! -
Average Age of a Survivor (that includes heros)
Trizzo replied to Trizzo's topic in DayZ Mod General Discussion
Yeah...not entirelly well thought out...never did stats at uni. As for the 25-34 i figured 25-30 is much the same and 35 isn't exactly old. Ohh and thanks for your support! Me too! Just wait and see after a week or so. It's interesting so far, not that this can draw ANY conclusions, just an experiment. -
‘CoD Kiddie’ Analogy Regarding PvP Is Entirely Wrong
Trizzo replied to Trizzo's topic in DayZ Mod General Discussion
The old typo invalidates argument and or used as a barb. I hate regardless I always fudge it (in conversation too) Thinking i need to add an 'I' as an 'A 'is added to 'Atheist' from 'Theist'. Wasn't driven by spite or hate but why? A bit of boredom and read the bottom quote and response. Ad homeimn, thank you for spending your time with one of the many non-contributions. This is perfect example of why I started the thread. Where is the rule that states "this is not the way dayz was meant to be played". Can you point out a a single rule that says how dayz was meant to be played? And not just you. To the various flamers, trolls and detractors find one rule and I’ll concede everything. Good luck. If i did anything wrong it was focusing to much on CoD, it would have been better to examine the pointlessness of the anger in the face of the final DayZ conlusion. You are going to die regardless, there are no rules unlike CoD and all of your planning is useless. Even if the CoD analogy stands it won't change anything in DayZ. There shouldn't be a reason to be angry. -
"…and which is worst of all, continual fear and danger of violent death, and the life of man, solitary, poor, nasty, brutish, and short." Levitation, Thomas Hobbs. Survival isn’t fun, it isn’t meant to be. It’s tedious, frightening and utterly exhilarating. One tests their will against nature where there is no greater measure of your capabilities or worth. The only reward is a delirious sense of satisfaction when you persevere. It’s why picking up a can of freshly spawned beans can be such a powerful act. Imagination and the suspension of disbelief, “combining human interest (to be entertained) and a semblance of truth” (that a can of beans could be found in a supermarket), creates a glorious experience. Invisible, inexhaustible beans, “steak” from essentially lifeless animals and the risk of a minor cold won’t sustain the imagination forever. This won’t be concerned with the player versus player aspect of DayZ. It is a compressive outline of some basic principles, ideas, mechanics that could deeply enrich the survival aspect of the game. Since there is a vacuum of news, which I don’t mind, I’m going to take some license and ramble on. Overview: Divided into numbers for tl:dr and easy reference. 1) Overhaul of Status Effects 2) Night/Day/Weather Cycle 3) Survival Orientated Loot 4) Animals 5) Size of the World/Terrain 1 Status Effects Current/New General: Effects need to come on slower, be more impactful but food/water will be much, much harder to find. Exposure effects need a huge buff. They need a drastic increase in consequence especially in the rain and especially at night time. * Hunger/Thirst: These effects should take longer to come into effect but food needs to be much harder to find. food needs a massive overhaul. As it stands you need to find food approx. every 20 minutes but food by and large is easy to find. You typically find it when you don’t need it and eat it anyway. Hunger should be a key driving factor of the game as survival is typically orientated towards this. The exact spread of this loot will be discussed in the loot/animal section. The spread of water is actually pretty good right now, steams in hills have been discussed, hope they find their way in one day. * Exposure/Clothes: More weather conditions, clothes for weather. You could spend all day in the rain and be fine the right circumstances. You can also get hyperthermia from rain and gentle breeze in others. Night time needs to constantly sap the warmth of players diminishing their effectiveness, increasing their desire to eat or leading to the onset of shock/hypothermia. Add poncho, more clothes (strip hunter zombies of their jackets etc) thermal layers to stave off the cold at night. As it stands every skin, besides the ghille suit, effects your atheistic. There is little impact on the player but that’s what good outdoor clothes do. Affect you in positive different ways. * Shock/Broken Bones/Pain: Rocket gave some details on expanding this 1.1 New Effects Rocket has outlined some of these (injuries, splints, toilet breaks) I won’t go into much detail when he has said these were being considered. Here is some that haven’t been. *Disease/Toilet Breaks. Has been discussed to death and more than merits inclusion. *General Hygiene, every 3 days you need a bath (in a large water source (run in and out). Zombies can smell you and walk towards you when sneaking, audio cue if you haven’t bathed for a week. Part 2: Day/Night Cycle and Weather Day/Night Cycle Night time is a fun time to play and more people need to do it. I suggest 12 hour day/night cycle so we get two cycles in one 24 hour period. Night time is a scary place. Nights usually exacerbate status effects (harder to find food, harder to get warm) making it a real challenge instead of a slightly dim day time. Night time also has its advantages. Stealthy travel and more animal activity (check hunting) *Night Time: Night time is bloody cold in most places, let alone Russia. Fire/warm clothes are the only way to heat up. Running works in the short run but when you stop your temperature will plunge. *Rain : Poncho/special fabrics the only way to avoid wet clothes. Fire to warm them up or change clothes to stop the onset of hyperthermia. *Weather: Sever weather events. Rain/hail/high winds/heatwaves/blizzard all affecting the players status effects in ways we can think they would. (wind rain=shelter, heatwave=more water). *Seasons: Something for the long term. Pick a hemisphere, i don't care which, let it follow the season of it. Can go for sutble changes or large ones. Surviving winter...how exciting. Perhaps the map could be devided into 4 areas which reflect the 4 different seasons. New players have enough to worry about besdies a winter blizzard! Then again, welcome to DayZ. Par 3: Survival Orientated Loot Overview: So much gear you could add! The point of adding high tier survival gear in loot is that you can split it with the high tier weapons loot. This cascades when you buff the survival elements, making the survival aspect as challenging as the PvP aspect of the game, shifting the focus from PvP with some minor hindrances to a fully realised and balanced game when where best high tier finds aren’t used for murder. *Backpacks: Complete overhaul based on weight/bulk and not slots (36 slots of matches is the same as 36 slots of AK Mags, da faq!) starting at 10L Daypacks when you spawn, 30-60L mix of intermediate bags to 90L bags. Weight in bags effects walking speed, running, endurance, drinking/eating. So if a player wants to roll with AS-50, Mk48 and 400 rounds they might have issues. Players can choose bag for a purpose. Shall I scout with a light bag? Or go on a planned expedition with a large one? *Canned Food/Steak/Soda – Far less food spawns but makes them satisfy hunger for longer. Needs to be balanced so we simply don’t reduce both the onset of hunger and amount of loot so we arrive at the same situation in reverse. Less food but I don’t need it as often. Much deeper discussion in Animal section. *Matches/Hatchet/Hunting Knife – All degrade, matches run out, hunting knife needs a stone to sharpen after use, hatchets wear down?…They can last for a pretty long time...not sure if it needs tweaking besides animations. *Tents-Set it up to escape from bad weather events/shelter for injured players? I would like to see the tent used for its intended purpose of shelter but this wouldn’t make very interesting gameplay…still I would like to see a use for it that isn’t just a storage warehouse. *Radios – Grant access to side chat if they are turned on. This way side chat isn’t annoying and can be tuned out. What about broadcast towers, aka green mountain where you can send transmission across the entire map? These become de facto control points a high prize for groups good or bad. 3.1 New Loot * Portable Gas/Liquid Cookers – Lightweight cookers that can use alcohol/gas (lootable from world sources) canisters as fuel to cook. No need for pesky forest, used in long treks or when stealth is required. *Shopping Trolleys/Carriages – Sure it’s copied from The Road but what are you going to do about it? Load up a wounded person, or a passenger, put in a crap ton of gear. You know you want it. A little carriage for the Old Bike (bikes need way more spawns) *Machete: Too similar to the axe? You know you want one though. Different melee weapons do different effects. Axe= more damage, broken bones, slower Machete=quicker, less damage, more forgiving 4 Animals General Principles– Greatly reduce the number of animals, program them to function like animals, increase rarity of large animals. Raw meat/cooked meat degrades. Given an option to cook meat for longer making jerky to preserve it forever but you lose up to half or three quarters of weight value in the persevering process. *Behavior/Hunting Methods: Hunting should reward planning and reassemble reality not random wandering for lucky spawns. The larger the animal the rarer the spawn. Large animals generally graze either side of the early morning and evening. They rest in shelter during the day. Rabbits, duck, quail, small game should be common, in places that you expect to find them. Shotgun pellets or chokes implemented to help kill small game effectively. Given many animals are nocturnal it means the torch could play a big role in spotlighting animals. Their eyes can reflect back at you as they do in real life. This lets the torch have utility at night, a high risk high reward way to hunt. Fish/crab trap in rivers, bait/trap in the wild? Stats/Planning: Animals should also have the actual weight worth of meat on them. A can of beans is about 500g. A cow is 500kg. 500kg you say why would I need to ever hunt again? How are you going to carry 500kg as a solo player? Where are you going to store it? It all becomes part of the planning. A solo hunter can set up a base camp, hunt animals, trek light to carry out, persevere the meat (remembering that he will lose ¾ of weight) and live in peace for a time. Groups can work together on something thoughtful and challenging that isn’t player killing. Animals would be “passed up” if players don’t have the ability to utilise the meat instead of wasted the glut of animals that currently spawn. Larger groups would need to better plan the food for the group. Many people would gladly fill the role of a hunter if the challenge and reward was there. Animals/Weight Outline Bunnies/Wildfowl/Fish =Common 1 kg Goat/Sheep/Pig= Medium 50kg -100kg Deer = Rare 100-300kg Wild Cow/Bull/Bear = Extremely Rare 500kg Predators. Add them. 5 World Map/Terrian Make the map larger and include multiple Topo maps that flow onto each so we can have some adventurous navigation with different terrain, not just endless pine forest. Include tourist information centres in the hubs of medium-large towns so people know where they are if they can’t find maps. Larger maps are promised, I trust in Rocket and Co to deliver. Will add as i think...what does the survivalist in you want to see?
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Thanks, but let me qualifying the bathing. A person might not smell to bad but clothes do. Polypropylene, cotton soak all soak up odor, most fabrics smell awful after intense exhersion. Three days was so it impacts people before they die. I don't foresee people living for months beofre they get really smelly! Sorry about copy pasting ideas. Was trying to keep what i had heard before to bullet point only, sorry if i claimed others as my own. Don't be sorry man, i saw yours as i was posting! I'll read over yours later, going for some drinkies. Back in 6 hours me thinks so type away and i'll enjoy going over yours (nothing suss) :P
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‘CoD Kiddie’ Analogy Regarding PvP Is Entirely Wrong
Trizzo replied to Trizzo's topic in DayZ Mod General Discussion
Not exactlly a diatribe, more an exhausted petition against basless rage. What i would call DayZ is the perfect video game exmaple of the Hobbesian state of nature. Everyone has equal claim to gear and some people are just nasty irregardless of what they think of gear. This is not entirely the fault of CoD and it should be fairly obvious to everybody what is going to happen in a world without rules and guns. -
What would you like to see put into the game?
Trizzo replied to striker3800@gmail.com's topic in New Player Discussion
When hacking is done with nets to live capture zombies and people so we can make legit thunderdomes, take bets and reward the winners. It goes without saying cigars and booze will be added to compliment this gentlemens club. -
But I'm a hero? Just because i'm interested in bandits, will defend the important role they play in DayZ and post in the bandit forum doesn't make me one.
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‘CoD Kiddie’ Analogy Regarding PvP Is Entirely Wrong
Trizzo replied to Trizzo's topic in DayZ Mod General Discussion
Because ad hominem works. Still don't think this is correct comparision. In CoD deathmatch is a clearly defined game mode. In DayZ there is no such rule. CoDs deathmatch lacks existential tension because the gamemode is explicitly pushing people towards combat, the design encourages it at every moment. People could suddenly decide to stop killing each other in DayZ tomorrow. Not saying it would make the game better or worse, it could just happen. They could stop killing each other in CoD but the outcome is a draw, a judgement on performance. Comparing any aspect of CoD to DayZ, even in the negative sense, is comparing rules to nihilism. Anybody who says cod people drag down dayz have missed the point.