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Your DayZ Team
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Everything posted by Trizzo
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[DZwT] Countersniping: AKM (zeroing) vs AS50/L85 team, winner?
Trizzo posted a topic in DayZ Mod Gallery
Timetabs in youtube! Hey! An awsome and intense battle. An AS50 is raining down hell on Electro. Using careful and considerate counter sniping tactics I move into postion to take my shot...with an AKM (it has zeroing right?)...who wins? Includes a long range engagement, countersniping suggestions, an armed hold up and all other sorts of crazy. The sanguinary outrage that these snipers insit on performing propells us to one conlusion, blood. Who wins, who dies? Watch and find out! Dedicated to Doctor Wong, you were a friend in need! -
Immensely and to the above I dissagree entirely. Friendly player encounters are only getting better and better for me, in terms of interesting things happenening. Once standalone gives us so tools for long term planning and more hardcore survivial elements cooperation will increase.
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Rofl..thread started at 160,000 currently at 2.5 millionish? Da faq?
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[DZwT] Countersniping: AKM (zeroing) vs AS50/L85 team, winner?
Trizzo replied to Trizzo's topic in DayZ Mod Gallery
Patience prevails! :P Gosh so many delicous beans...it's going to help when i make my next video, "Countersnipning snipers/bandits with my newly aquired kit"...all i need to do is escape the hills of electro hmm could be short live :( -
Bring back the debug menu! or at least another way to find out my humanity!
Trizzo replied to elf cakes's topic in DayZ Mod Suggestions
No. Ideally there wont even be a humanity 'meter'. Custom clothing that you can loot, a variety of which is so large that you can tailor make a skin by looting the various clothes. Either the names of those clothes or their astehtics will dictate what players come to agree that wearing X clothes implies and what playstyle a player, on appearence, seems to enjoy. This will also add a greater depth of immersion that you cannot trust apperance because smart bad people wouldn't usally advertise the fact they are bad. Unless they just don't give a fuck and like the ego boost. Luckily we have a dev team that is more inclined to this way of thinking than yours (no offense). Otherwise dayz would quickly stop being dayz. -
Doctor Wong I held an AKM i your face, demanded you transfuse me. You did. He was cut down by the AS50 team i was hunting 30 seconds after I left. I won in the end. I dedicated a video to you, hope you get to see it. It will be uploaded in a couple hours.
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Hey! Docotor Wong? Are you out there? Do you know him? Had an amazing session. I was trying to counter sniper people, got wounded, shoved an AKM in Doctor Wong's face running around electro, he helped me because i was crazed and desperate, AS50 cut him down 30 seconds later, after a long stalk I took revenge! Doctor if you are out there and visist these forums please let me know! You helped me...well under point of a gun and died shortly after...without your help I could not have done it... Video is coming ASAP! Rendering and uploading is pretty darn slow...dedicated to you doc, hope you see it
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Been waiting :) This teaser will suffice...for now
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Timetabs in Youtube! Hey! So i wouldn't of thought I would make a video about hacking...but when a Jason hacker sneaks up on you and you can silver tongue your way out of the situation things are only going to get wierder... Logging back my favoirte private hive after patching to .3 and Beta changes I lost my 22 day old, dmr, ghille, gps wielding survivor. So I don't really give a ****. I noticed somebody creeping up on me. I attempt to ambush the player but quickly realise it's a hacker! I gain his trust and much like "Hero Meet Bandit" try to influence his decisions to try prevent as much grief as possible...but to make an omelette you have to break some eggs, that is to say some players must die (preferablly not me) for the greater good. A dynamic encounter full of killing (legitimate and some sadly not) teaming up with good legit survivors, a hiliarious failed KoS attempt against me, an interview with a hacker giving some insights into what they are after... NB: THIS IS NOT how I like to play DayZ but these experiences are currently part of the DayZ spectrum and unique ones are worth sharing ...So enjoy if you can! -edit-should really of say trying to tame... Cheers
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You can kill people that give you stuff, you can join a group and betray that's all fine but don't pretend for a second that you were "checking" he/she was a hacker. That's a euphemism for greed, your stary sober comment reflects the selfish troll wihtin. If you were just 'checking' could have told somebody and helped him or others back to it but you didn't and you're pretending otherwise. And why people kill for things they can't even use properlly escapes me.... Serious though...how many videos of people raging about being killed in vehicals do we need to see before they learn to control people by making them sit down when they are vunerable?!?!?! This shit is avoidable...A simple instruction like sit down 20 meters away from the cockpit should suffice...and if i saw anybody ANYBODY aiming down sights at my face when i'm in a heli (he would have had a clear third person view!) i would GTFO and kill them. I always roll my mousewheel when unknowns are close by so i can jump in an instant....
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Hey! So i walked from west to east and back again in the middle of the map hitting every farm up along the way. No CZ. Instead of random wandering anbody got a good area for a high concentration of high yeild farms so i can find the thing? Cheers
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I met this random survivor on Namalsk
Trizzo replied to [email protected]'s topic in DayZ Mod Gallery
A friendly? On Namalsk? Must be a new type of hack. -
Gamercamp - Nov 2012 - Interviews and Article
Trizzo replied to SmashT's topic in Mod Announcements & Info
Rofl that infection story is hilarious...rocket is such a joy to listen to in this period of stale gaming, the constant drivel and hate thrown at the dayz devs escapes my understanding... -
Can't vote on this poll. Taking zombies as they are then splitting this core and complex part of gameplay into one or the other choice is helpful how? Well it's a place for conversation i guess... Life cycle zombies is interesting but how this can work is yet to be seen, i'm skeptical it will happen. For fast zombies: I would like to see players sprint a tiny bit fast than zombies (as they do now) but a heavier fatigue sets in so zombies catch up everytime. This would mean the only way to avoid aggo is stealth+avoidence then hiding+combat. No more circle straff/outrun zombies, sprinting with a full backpack generally makes you tired! Proper pathing, animations and consistent hit detection will help the fast zombies considerably. Slow Zombies: 10x the amount or don't conisder them at all But Rocket says he likes fast zombies so...
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Owned? Unless 1.7.3 changed this (?) then i would be owned. Strangely helicopters need glass to stop leaking fuel. Yep. Glass panels. Everything you need is here: http://www.dayzwiki.com/wiki/UH-1H_Huey
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Brilliant, that is all.
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I was going to say engines but since you found daydb you'll be fine! If you have the time and inclination search the bottom/top corners of the map or the northern wilderness from west to east or Grozovy Pass, usally yields results for me! Look for private hives with ample vehicles added.
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Yay I love soma...fun is what I like weeee.... It isn't fun. Fun was never included in the DayZ mission statement. Rocket said so himself. Happy now? Survival isn't meant to be. Despite the glitches, hacking (less now) and yet to be fully developed ideas it's exhilarating and exhausting. It's an experience that will physical move you. Few games will ever give you adrenaline shakes, making your mouse hand unsteady enough to effect your aim and if they do it is usually after the fact and unsustained. It's a part and parcel of the gameplay in dayz. DayZ, like love, takes patience to yield its full fruits.
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Over the top bandits, like rabid dogs
Trizzo replied to linuxmaster9's topic in DayZ Mod General Discussion
There is no flaw in my logic and your putting words into my mouth, making assumptions on how I play and your judging everyone by your own standards. I'm a hero player and a medic. I always help people and never KoS (unless I'm player my alter ego camo guy but even then i don't KoS all people), I too try to befriend people but that is besdies the point. That is what I decided. There is no moral/legal laws in DayZ. It is choas and the prisoner dilemma. Two people meet each other, they don't know what the others intention is, so they shoot first to ensure they survive becuase they righty reckon that they have the right to live. Makes sense to some people, makes lots of sense on paper. Over time we come to the conlusion that this is not a furfilling or enjoyable lifestyle. We then evolve to this level. Two people meet each other, they don't know what the others intetion is. No person has a greater right to exist than the other and no greater claim over the avalible resources. Both parties are interested in self preservation as well as their general well being. They decide not to KoS, share resources and part ways peacefully. This is most simple social contract. The spanner in the works is ego. Some people think they have greater right than others. To use cliche, "some people just want to see the world burn". In any situation where there is no bootheel and club keeping down barbarism it is going to rear its ugly head. Not everybody can be altruistic. So long as they surive, the survival of their fellow species is of no concern to them. They forget history and the fact that two people were required to make their one. Ego, boredom and no consequence is terrible nexus for trolling and dickheadery. It's also what makes DayZ dynamic. -
Wow...that's intense...i thought a video series called Crossbow Chronicles would be intense but this takes the cake!
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Over the top bandits, like rabid dogs
Trizzo replied to linuxmaster9's topic in DayZ Mod General Discussion
Rofl...the rage...it is all so horribly unnessacary, you missunderstand the vison for the game. He didn't want to recreate Cal of Duty. He wanted a harsh survival experience with dynamic player intercations, based on "the nature state", the pre social contract world "Bellum omnium contra omnes" The war of all against all. Where ,"the life of man, solitary, poor, nasty, brutish, and short". Ever heard the saying don't give lifts to strangers? This is a world where there are more guns and bullets than rules, if you pick up strangers for fun accept that your life is forfeit. And this is how I and your killers feel when reading this -
To sit down, Press the keyboard key left of enter, Look at the keyboard->find enter->look one key left->press it in the game. It's this key ' You can only put primary weapons/melee weapons down (but melee weapons will look raised anyway because the animation isn't distinct) Double left control with a rifle up. It depends where you are and what you want out of the game but walking around like this looks far less aggressive. To a player that knows their way around the game and controls anybody who bothers to constantly double press control and sneaks/walks/talks to me with a lowered gun is probally friendly.
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For transfusions quote this to them, "Sit down on the ground by pressing the key the left of Enter" shorter is usally better "Press the keyboard key left of enter" (it makes them sit down on the ground in the game) If they hesitate, "I could have killed you by now if i wanted too ( say this only if you actully could have) I just want to the points". If the point about you being able to kill them is true, both statements are correct to both parties they usally will agree with these terms. At minimum make them go prone and tell them not to move their mouse.I have exmaples of this on video. I learnt this lesson after an axe man betrayed my medic assitance. If somebody is tracing your movments or aiming down the sights in an unbroken fashion they are pretty much bad people. I usally sit down for people giving me transfusions (or go to the coast and hold up a fresh spawn to transfuse me). People always hang back and hesitate when you're crouched but when you sit down they jump in. (got this on video too) This leaves you vunerable but sometimes you have to take people on faith...
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Works to great effect for me, I'm making a video just on this, how to instigate PvP without dying. When i see a player and I call friendly before they a )shoot at me b )see me first, I have lived more times than dying. This includes calling friendly to bandits. Most times I call "friendly" to state my intention and then GTFO without a gun battle. But even when I decide to make contact I have lived more times than i have been betrayed. I always record my encounters with people for the sake of interesting situations that arise. The majority of those videos end well. Three main considerations. Recon, "Where/what/who/how" and the time spent around that player. 1) Recon: Get the drop on the person/person's before they see you. You will determine their curret loadout and their dispostion. Exmaple: you see a neutral survivor walking into a hospital with an AKM and 1 min later you hear an AKM firing and Leeenfield return fire he aint cool! I've stalked gunfire for 20 minutes to see if they were firendly people or not, they were and we fixed a heli. 2) *Where, are you standing, what town/location are you in? *Who? Armed? Unarmed? Bandit? Hero? Noobie? Group? Desperado with an axe and nothing to loose? Each is different. Avoid groups 99% of the time, control axe people make sure they don't get close etc.. etc... *How, do you sound geunine? Angry, pasive, controlling? Each situation merits a different approach. What I don't like about your approach is that if sombody says they are going to shoot on sight if I don't do as they say, as you do, it pisses me off and I'm already inclined to shoot you. I'm a player that likes his ego and winning in my own way more than my gear. A simple "friendly bro, don't shoot". Short, simple, not aggresive. A more subtle passive aggresive way to put the fear of death into a player is by calling "friendly" from a defened location or have good recon on them "Hey dude in the corner of red house I'm friednly". They don't know where you are but let them know that you know where they are. Once I had such good recon I saw a player on a school roof, another player walked into the building and I said "Hey to the dude that came into the school I'm friendly and on the roof", he was my bait (got the result of that on video, spoiler: there isn't blood just scared people running around) *What, what weapon? Are you stronger or weaker? Can you win the fight on paper when comparing your gear? 3) Last consideration: The time you spend around that player. Do you simply want to avoid bullets or do you want to engage that person in coverstation?
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Why not enjoy the most balanced, elegant, skill intensive, less powered sniper rifle with a ghille suit?