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GlaciusTS
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Everything posted by GlaciusTS
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Zombies in places at all times, fireworks.
GlaciusTS replied to Gam3Junkie's topic in DayZ Mod General Discussion
Zombies should spawn randomly. Also I made a thread about fireworks, and they could serve a better purpose. Land of the Dead was a good movie but the fireworks thing was weird. -
When they finish with the PC version. THEN we should see it on consoles. Next gen consoles. And not just XBox. Console exclusivity is stupid for 3rd party developers. Especially on games like this.
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When they finish with the PC version. THEN we should see it on consoles. Next gen consoles. And not just XBox. Console exclusivity is stupid for 3rd party developers. Especially on games like this.
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I mentioned in a previous post Id like the option of choosing an outbreak type at the beginning of the game. I'm a fan of traditional zombies myself and Anyone who thinks they are too easy is dead wrong. Traditional zombies aren't quite so spread out and often collect in hordes. They're a little quoted and can surprise you around a corner, and they can't be killed by a gunshot just anywhere, you have to get that headshot. But hey, of you find it too easy, it could be an option, you could choose a type of outbreak at the start of the game.
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I see nothing wrong with this method of thinking, but your right. It has to end somewhere. But we have to have something to work towards. A point in the game that you feel a little safer. Living day by day is fun but it feels pointless unless your working towards something. I want to reclaim an entire town and establish a small colony. Teams get sent on scavenging missions, while others stay home defending the town. It makes sense, but there needs to still be a struggle.
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I like your thinking, but first we need to fence off areas and create bases. once we can establish a home and reinforce it and protect ourselves from bandits and zombies, THEN we can start growing our food, but we'll still need to scout for supplies, yno, so we don't wind up playing the sims completely unaware of the problems outside the walls.
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Identifying the Good, The Bad (and the ugly) in the heat of the moment
GlaciusTS replied to daniel10x's topic in DayZ Mod Suggestions
I love how you just called the heros, the bandits and the zombies "The good, the bad and the ugly". I watched that not long ago. Made me chuckle. -
This could apply to both the Mod AND Standalone game. A lot of game these days force a certain zombie type on you... why not offer different types of outbreaks instead of the usual Easy/Normal/Hard difficulties? This would offer different gametypes for people to play as. The first gametype could be what we have now. Infected Outbreak - Semi-28 Days Later style fast paced running zombies. Zombies can be shot anywhere and die with enough hits, however headshots = 1 hit kills. Fewer zombies spawn and are more spread out. Character has to die from being attacked to become an infected. Night of the Outbreak - Romero style slower zombies. Zombies HAVE to be shot in the head in order to actually die, however shots elsewhere can slow them down (Blow off every limb and they drop be they can still bite if you walk over them.) Zombies are thicker in numbers and while some roam independantly, they often appear in thicker hordes. A single bite results in infection, player can choose to kill themselves, ask to be killed, or keep it a secret and eventually turn on other players once they die. I had another idea, if you survive for so many hours in either gametype, you unlock another mode... Return of the Outbreak - Return of the Living Dead style zombies. While somewhat comical, this is an insanely difficult mode. Zombies moan "Brains" and run just as fast as the player. They are typically louder than other Zombies because they can talk. These zombies are 100% immortal. Gunshots can rip them apart until they are immobile but they are always alive. Headshots do very little. Numbers are a little more frequent than the Infected. Infection is random, a bite may or may not infect you. That last mode would be utterly insane and there would pretty much be no bandits because there's rarely any place safe to pull off a robbery. It's so difficult players feel forced to work together in order to survive. If this mode had a difficulty, it wouldn't be "Very Hard", it would simply be called "Oh shit..." or "F***...". It'd be a humorous but insane homage to a classic film. I bring these modes up because it would be nice if the game could appeal more to all zombie fans. Many of us prefer slower zombies, and while people argue it would be too easy, I beg to differ when your forced to make headshots and there are more of them and a single bite means infection.
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Despite that these aren't undead, they are infected, it does not denote the possibility of giving us the option of undead zombies. I like infected too, but I prefer the undead. This is kinda further enforces the concept of 28 days later mode actually, because in 28 days later they were still alive. This is still a suggestion, I wouldn't want them to take out the infected, I just think it would be awesome if we could choose between an Infected outbreak and an undead outbreak. As I said before, it requires very little work and would offer a significantly different gameplay option while catering to zombie fans who've been holding out for a true-to-the-lore zombie game. I have no quarrel with the current game, just think it would be a very easy to add option and wouldn't take away from the experience you already love. It may sound like I'm a fan of another form of zombie game, but I'm serious, I don't think I've ever heard of a zombie game that actually follows the rules of classic zombies. What few zombie games are out there with slow Romero style zombies, not one of them forces you to shoot them in the head. Once upon a time there was gonna be a game like that, called "City of the Dead" and George A. Romero was behind it. But then HIP games went bankrupt and vanished. Sadly the game never saw the light of day, and was forgotten. Only zombie game I've ever heard of that would've forced you to make head shots. It looks very outdated because it is, it would've been on last gen consoles.
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Ohh... so that`s what you meant. I wasn't aware that this wasn't a zombie game. If they aren't dead they're just infected. Well if that's the case well I get the whole virus cycle thing. However, considering they are marketing this a zombie game, I see no reason not to offer you a choice when you start the game. It literally wouldn't take anything away from the experience you would already know. I know the novelty of a choice don't look good to you. Maybe you prefer rabies victims over actual zombies and don't want time spent on something you don't care about. But your experience would be no different aside from starting up the game and getting a message saying "What kind of outbreak is it?" and choosing "Infected". The game would be no different in either mode aside from the zombies themselves. The rules for survival would only adapt to the style of zombies. I'm not sure why you think it's a bad idea when it's almost no work for a significantly different experience depending on what mode you choose. Is it so wrong for a so-called zombie game to cater to zombie fans?
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No I don't mean gimmicky stuff like boomers and tanks. I mean something to surprise us from time to time. Like really rotten decomposed slimy zombies that come out of darker alleys and such and surprise you at the last second. Yno, your out fighting all of the regular infected and all of a sudden this really horribly decomposed thing lurks out of the darkness right next to you and scares the ever living shit out of you. Zombie games kinda lack the whole "Scary" aspect, and in a game where survival is key and you have to be on your toes, I think it would be a great opportunity to make a scary game. Also, Infected animals could work. Of course we'd get zombie wolves and bears and whatnot, but why not make herbivorous zombies as well? I dunno if they would attack you or not, but it'd be cool if they did. Oh and this may make you laugh but seriously... What if you found a zoo and ran into a zombie giraffe. You might laugh at first, so would I, but then you realise the thing is on 4 legs and a little faster than a human zombie. And it's long neck gives it a lot more reach. And what's that? You want a headshot? Good luck hitting the brain on that tiny head wobbling back and forth on a rickety undead 8 foot neck... Lol
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I mean something more disgusting like the Tarman from Return of the Living Dead.
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Alright, sorry I must've assumed you were trying to debunk my idea. No I didnt intend for it to sound too arcade-like or anything. It's as simple as easy, regular and hard mode. But it's more of a preference choice. I would assume the viral lifecycle is referring to either one of two things, either it's referring to how one reacts to getting infected, dies, comes back to life, and gradually deteriorates and slows over many years until the zombie does not have enough muscle mass to move or the brain has deteriorated to the point of death. Either that, or, the zombie population fluctuates as people become immune and the zombie virus adapts. While this could result in slower zombies, they still aren't really classic Romero style zombies. But a life cycle could still work. You could still have zombies gradually deteriorate and become slower. Let me compare how it would work in either mode. In slow zombie mode, the zombies would start off relatively slow. And as they deteriorate, they grow slower over time until they can no longer move. In fast zombie mode, zombies start off fast and it takes them just as long to deteriorate, but they would slow at a much faster rate. Immortal Zombie Mode is there for the sake of extreme difficulty and some humor. These zombies take a lot longer to die because they remain immortal until completely decomposed, and for the sake of staying true to the film, they don't slow down over time until a leg falls off, which may not even happen. As I said, unrealistic but it would be add a lot to the game. Lifecycles can still be implemented. It's just that zombie fans tend to have preferences. Many of us only feel immersed in a world with slower zombies. Cuz yno, they're dead, rigormortis and such would prevent them from walking too fast. It's like George A. Romero says "It just doesn't make sense for a dead man to run. He'd take 3 quick steps and his ankles would snap off!". Lol, paraphrasing but I know I got the gist of it.
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Oops, I'm on an iPhone and it posted twice. And the iPhone doesn't have an option to edit or remove a post. If mods feel it's a problem, please remove this post as well as one of my previous double posts. I apologize for the inconvenience.
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And what does viral cycles have to do with Outbreak modes? A slow zombie virus could circulate the same as a fast zombie virus. To my knowledge, this section was for threads recommending new features. I wasn't aware that suggesting something would result in "Go buy another game with that thing you want." Implimenting such a feature in the game would be no more difficult than adding an easy/hard mode. The only extra work would be separate animations and minor tweaks. By adding these couple minor tweaks, players could simply choose a new mode and it's almost like playing a different game. Replay value like that is very valuable to player when you take into consideration that it wouldn't require much more work. Please, when your in a suggestion section, don't ridicule gamers for suggesting something rather than just "Buying a game that caters to what you want." I suggested this because such a feature does not exist in any other zombie games and it's not that hard to do. I mean the mod even has a slow walk animation already. It's just to create a separate mode that eliminated the running, increases zombie spawn frequency, and negates damage to any part of the zombies body but the head. It wouldn't be much different in a standalone game. So what exactly is the issue with catering to zombie fans who would like the option to choose Romero style zombies?
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And what does viral cycles have to do with Outbreak modes? A slow zombie virus could circulate the same as a fast zombie virus. To my knowledge, this section was for threads recommending new features. I wasn't aware that suggesting something would result in "Go buy another game with that thing you want." Implimenting such a feature in the game would be no more difficult than adding an easy/hard mode. The only extra work would be separate animations and minor tweaks. By adding these couple minor tweaks, players could simply choose a new mode and it's almost like playing a different game. Replay value like that is very valuable to player when you take into consideration that it wouldn't require much more work. Please, when your in a suggestion section, don't ridicule gamers for suggesting something rather than just "Buying a game that caters to what you want." I suggested this because such a feature does not exist in any other zombie games and it's not that hard to do. I mean the mod even has a slow walk animation already. It's just to create a separate mode that eliminated the running, increases zombie spawn frequency, and negates damage to any part of the zombies body but the head. It wouldn't be much different in a standalone game. So what exactly is the issue with catering to zombie fans who would like the option to choose Romero style zombies?
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Name 1 game with slow zombies you have to shoot in the head.
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What do you mean, like, after infection, they gradually slow down from fast zombies into slower ones? Then we'd just have a mix of fast and slow zombies around, like dead island. It's cool but I think Id like the opportunity to choose.
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What like... how long before they rot enough to drop dead? That'd be cool. ROTO mode would have skeletons still up and walking around, lol.
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I dunno about sleep, maybe they turn from roamers into lurkers for a little while, the they kneel down and zone out at night. Zombies use very little brain power anyway, they are almost in a dream state while awake but they keep walking. While being biologically accurate in a zombie game is kinda hypocritical... it could work. But I still think some zombies should be up at night. Some people have biological clocks that keep them up at night, remember. People working late shifts and some people who just dislike the day. So some zombies probably would walk around at night still. I'd be one of them lol.
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Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
GlaciusTS replied to ruarz's topic in DayZ Mod Suggestions
I like the idea of bases and barracading, but I think this should be a huge focus. We should have multiple options to customize our bases by using items we find and such. Maybe we can weld a door shut if we find something to weld with, and use ladders to climb in and out of windows instead. If we don't want bandits entering our home, fortify the whole building and use rope ladders that we only lower for our own people to enter. If they try to break throught the walls, set of a siren and/or send up fireworks to signal other groups and/or zombies to our fortified base to keep the bandits hands full while we try to pick them off. Maybe even give us the ability to dig trenches and set of fences and such. But we should have to find the materials to do these things over time. This would be the benefit of larger groups. Also, we should be able to stock vehicles with extra supplies. Large trucks could store more large materials than a small car. -
Hahaha, think about it though. We use smoke and it alerts others of our position and it attracts zombies, why not crank it up a notch with something that can be spotted from great distances. Not only could it attract zombies but it could signal others to run to your position (At a risk of getting horribly devoured of course). I just imagine holding a firework while bandits have a gun to my head. "If I'm going down, I'm taking you with me." Just avoid getting killed in one shot. If the guys walk away, great, you keep your stuff. If they decide to fire and you don't think you'll make it out of there alive, make what little is left of their lives a living hell by sending up a firework and attracting everything to your position. Also, simply pulling the trigger would send the firework directly up, but in the event that the enemy is a good distance away, or you want to send a horde to a specific spot, you can aim and send the firework in a specific direction. Fireworks would have to be rare though, as a large scale gunfight down a long street could get pretty nasty when someone decides to fire a firework towards your end. But it'd be pretty sweet. Obviously, the distance you are from the firework detonation would determine how many of the zombies actually spot you. if your near the center, you'll have an entire horde closing in on you, if your nowhere near the firework but you can see and hear it, fewer zombies will pass you as they run to the firework. Unless a group of bandits are prepared and have a ton of ammo, being too close to a firework when it detonates is likely a death sentence.
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knockouts and restraints should be doable by a hero, but disarming could result in bandits doing the same thing instead of killing. How about this. Looting someone that's unconscious can go towards bad rep, but restraining someone prevents them from being able to use their weapons and you don't lose rep for it. This would give them an opportunity to earn your trust.