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ThuggleS

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Everything posted by ThuggleS

  1. Check out my thread: http://dayzmod.com/forum/index.php?/topic/83761-more-securepermanent-means-of-item-storage/
  2. ThuggleS

    Will this run?

    You can't SLI on that board. If you want to run 2 550's you will need a new motherboard and a new power supply.
  3. ThuggleS

    Alt+F4 doesn't work?

    You do realize that in a populated server a scripter killing everyone usually results in "waves" of players being killed, not everyone at once. If you start to see the chat box filled with a bunch of dead people, but you are still alive, you may be able to log out before it gets you. Soooooo...OP has a legit reason and your posts are ridiculous.
  4. Problem: As it stands it is difficult if not impossible to secure a camp/base/storage place for your items. Tents/vehicles are easily spotted within a few days even on lightly-used servers, and player "progression" in the game is stifled - not from the inability to survive, but from the inability to secure one's collected goods from thieves. Solution #1: Implement a new tool - shovel. You can use the shovel to dig hidden stashes (in the ground) to store items. To make the creation of hidden stashes more difficult (and to make them more valuable) implement a new consumable item called "Plastic Sheet" (or whatever) that will be used to line the hidden stash and protect your items. When creating a hidden stash a player will look at a spot in the dirt, use the shovel to dig the hole, and then lay down (and consume) 1 Plastic Sheet. The player will cover the hole with dirt/leaves to make it blend in and harder to see, BUT it will appear somewhat different than the surrounding terrain. This will be MUCH harder than spotting a tent or vehicle and a more secure (but NOT completely secure) means of item storage and gear protection. Solution #2: Implement a COMPLETELY secure means of storing items, but rarer and harder to deploy than a Hidden Stash. Such secure means could be footlockers with locks that could spawn in loot piles. The footlocker would take up a large amount of inventory slots until "deployed" - the player sets it up (like a tent) and it is linked to that player, but unlike a tent ONLY the player that it is linked to can open it. Solution #3: The most complicated/complex solution I am currently thinking of - create a way for survivors to build cabins in the woods using the hatchet to cut down trees for lumber and use new tools (saw, hammer) and new consumables like nails to construct a secure cabin with a lock on the door. I'm not sure if this would be a good type of addition for DayZ or not, because it would definitely alter the gameplay, but it is a possible solution nonetheless.
  5. What's your point? Right now, if you die, you still know where you placed your tents. The hidden stashes would function the exact same way, and thus it really is not a gameplay add on as you make it out to be - just harder for other players to spot and loot. As for my footlocker and cabin idea, since locked and completely secure, these should disappear upon your death.
  6. No need. The stashes would still be viewable and lootable by other survivors, just much less so than tents.
  7. Yeah, I completely agree. It sucks to log back on and see "Oh, guess my hiding spot wasn't good enough this time either...stupid tents..."
  8. Seems like a great server, but it's full...and at 30 players, not the 50 you claim.
  9. I have now been unable to play for more than ~3 hours before being instantly killed/teleported by scripters. This has completely destroyed my motivation to play. Which, is really disappointing because this game is the most fun I've had with a game in years - even in Alpha the few bugs that exist don't bother me. I guess I will have to wait for standalone because based on what we know there will be no attempt to make the mod resistant to the current scripts. Unless, anyone know of a US server that NEVER gets hit by this shit? I've switched servers MANY times and it is no different no matter which server I play on...
  10. Yes, I know this now. Unfortunately I seem to always be in the first batch of deaths....
  11. Where should I search for these? Here on the forums, or a Google search? Any recommendations for a US private server?
  12. I hear yeah, but honestly this is the only game in years to really hold my interest, lol. I don't really have another game to switch to.
  13. 8 sentences. But who's counting? ...oh, both of us are. But it turns out I can count and you can't.
  14. And yet you felt the need to make a long response and bump my thread?
  15. http://dayzmod.com/forum/index.php?app=core&module=search&section=search&do=search&fromsearch=1 Search results for thread with the word dumbass=137 You've been busy, ey?
  16. I try. When I join the server there are ~5 people, but for some reason they always seem to fill up to 30+. I also try joining servers with 0 people but they never seem to load for me....guess that's why they have 0 people?
  17. Congratz for being the 8500th dumbass that's ever learned to use a keyboard.
  18. Yes, that would be very awesome. I thought of that, but in the hopes of staying realistic I thought that 1 guy building an underground bunker AFTER the zombie infection just didn't seem likely, and that a wood cabin seemed like a more likely thing a survivor would build out in the forest. I do agree that it would be very cool, though.
  19. Very unauthentic, as I have already admitted. Did you not read my post detailing that? If not, read up. How unauthentic is it that 80% of the buildings in DayZ can NOT be entered at all? Very unauthentic as well. My idea would be no worse than what is correctly part of DayZ. Although, I am not saying it would be the best solution to my stated problem - just a possible one.
  20. Bugs? The bugs don't bother me. For an Alpha mod this is actually pretty stable to be honest. The thing that ruins my fun is constantly being teleported by a scripter. I don't really care if someone hacks to accumulate items/gear (although that is just fucking stupid), but it pisses me off that people go to the trouble of running a script just to be a fucking asshole.
  21. I never said that any of these storage options would be safe from death. For my 3 options, the "footlocker" idea and the "cabin/house" idea would both disappear upon your death because no one can get into them other than you. So, if you die, they go away as well. As for the hidden stashes in the ground, those would function the same as tents - stay for 7 days if no one uses it. If you read my "Problem" in the OP I didn't say "it is a problem that we lose items when we die". I actually said that the problem is that it is impossible to keep your gear safe when you ARE alive (other than the gear on your back).
  22. I agree with you about it not being realistic that a lock on a cabin/storage container would be unbreakable, and as you said, with a game with guns and explosives you could break into anything. But, along those lines of realism, it bugs the heck out of me that 80% of the buildings are just for show in the game and are un-enterable, so an unbreakable lock wouldn't be any LESS realistic than that, right?
  23. I want to have an apocalypse safe-room, filled with weapons, ammo, medical supplies, non-perishable food, water, clothes, etc etc. Obviously, this is very expensive to make.... ...hopefully the apocalypse has the decency to come AFTER I've saved up enough money...
  24. I'd spent most of the day repairing a V3S. I found the engine parts, enough wheels, dumped lots of gas into it - the whole nine yards. So I take my new badass-motherfuckin' truck around for a few town raids, hit up the airfield, got some good gear - bling bling. I even popped a few sheep in the ass and cooked up some scrumptious steaks, 'cuz being awesome was making me hungry. As I'm driving up North, getting ready to raid another town, I (and my truck) get teleported all the way down to Electro. "SHiiiiiiiiT!", I said. I go to floor it but I teleported on top of a junk pile and I'm barely moving; my rear right wheel is stuck in the junk. More stuff is teleporting around me and I can hear lots of gunfire behind me. A boat suddenly appears right in front of me. I finally break free of the junk pile and make a sharp turn to my left, but it's mostly a dead-end (besides a narrow tunnel/archway dividing a couple buildings). I start adjusting my vehicle to go through the archway when I hear footsteps running towards me from behind. "FUUUUUCK", I thought to myself. A few bullets wiz past the top of my truck and then I see him - some punk towel head crouches down in front of my pimp'ass ride. "Oh NOOO, bitch!", I yelled at my monitor. I jump out of the truck - he shoots off a couple that narrowly miss me, but now I've got him lined up in my Winchester sights - my first bullet misses, but 2 quick more right to the chest - he falls down to prone, almost dead - but 1 more shot is needed to finish him off - pop, right in his towel-covered dome. I hop back in my truck and head back North, leaving all that shenanigans in my dust. Challenge overcomed. I hope you guys liked my story :)
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