name change
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You DIDN'T wast your money, ARMA2 RPG Alternatives
name change replied to octopos's topic in DayZ Mod General Discussion
you can also not play that gay shit for spergs [Warned - ubi] -
Training over time (Character skilling)
name change replied to Gordon Axeman's topic in DayZ Mod Suggestions
god damn you people are retarded, you still insist on turning day z into some awful generic console game, the same tired old ideas. stat farming...go play Skyrim. idiot. -
take as long as you need to do things right, just dont fuck it up, fuck everything else
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Does sniping need a nerf?
name change replied to Slickback (DayZ)'s topic in DayZ Mod General Discussion
no its fine as is, you are a faggot also, go play counterstrike -
**Exclusive** Funniest DayZ video ever (must watch)
name change replied to dayzmodsarefags's topic in DayZ Mod General Discussion
still nothing beast ridin dirty -
No but we have dogs now for some reason, they probably dont save either but whatevs
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Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
name change replied to ruarz's topic in DayZ Mod Suggestions
Yeah but a white flag is gay, and it's unrealistic, and the whole 'cannot be killed' thing is lame and defeats the purpose of the game, also a bit complex. But I think you're right the solution to the bandits / shoot on sight will probably be some kind of tweak like this. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
name change replied to ruarz's topic in DayZ Mod Suggestions
Maybe take physical posturing further: Weapons pointed down unable to fire by default at all times. If you are shot it is a murder, if you are shot with weapons up its a bandit kill. Firefights are very rare anyway, so if you point your gun around you are fair game, players will learn fast, and if your gun is up firing desperately at Zeds your probably dead already. The key is to be able to switch to weapons ready almost instantly and visibly if you are taken by surprise. Maybe make a mechanic where you can't lower your weapon for 10 -15 seconds after firing to prevent abuse by bandits posing as survivors. Haven't seen this suggested anywhere, but it seems a good simple fix to me to regulate an imperfect system. It's also realistic, walking around pointing your rifle around just doesn't make sense unless you plan on using it. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
name change replied to ruarz's topic in DayZ Mod Suggestions
Some very basic communication tweaks would have a profound effect on PvP mechanics, I will bet all my beans on this. Very quick and visible visual signals or international hand signals should be easy to use and implement. There is a salute and surrender bind already but these are very awkward and require you to holster, leaving you vulnerable for about 10 seconds - They are obviously never used and weren't designed with this in mind. The ability to quickly or reactively communicate something without compromising your defensive posturing would be great. A simple thing like waving - 'Over Here, help!' or a weapons safe 'friendly' - unable to fire, single hand off weapon out to the side. Maybe a palm out 'Stop. no further' signal. The ability to look at someone face to face without pointing a rifle at them quickly would be useful, or maybe even pointing the gun at the sky to fire warning shots. These signals could be toggled so players have free hands to type at the same time. For typing or microphone- an old school 'whisper' 10m radius, 'talk' 50m radius, 'shout' 200m radius toggles would work well, as they do in many other games. Very simple but I think would have a major impact on PvP encounters. -
Mash X to speed up passout timer.
name change replied to santiagoaquino6@hotmail.com's topic in DayZ Mod Suggestions
I want to slap the op -
Anyone know where the dogs are?
name change replied to ghostlycoyote@gmail.com's topic in DayZ Mod General Discussion
Yes dog playibility is confirmed for next update. Retrievers, German Shepherds, Dingos will be implemented in 1.7.60 but all dachshund and pug simulations have proved disastrous to date and further research is required. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
name change replied to ruarz's topic in DayZ Mod Suggestions
haha some of you are so retarded, you take an original simple concept like dayz and the first thing you want to do is turn it into a generic console corporation game. qtes? skill systems? jumping through windows? lock picking? ugh. -
How many years until this is out?
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I've had some fun but mostly take long breaks due to frustration, I've tried getting some friends to play with me but they all find it too buggy to bother with and eventually give up too.
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Whats your worst Dayz luck?
name change replied to Jonny45412's topic in DayZ Mod General Discussion
Well I just logged in today and all my gear is gone. That was a 4 week old dude, with full gear. Time to take another break from this broken ass piece of shit game until its fixed.