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Everything posted by Flam625
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While running through Cherno I saw a hacker going trigger happy, he hopped in his car drove off and with a horde of like 50 he just drove off. Me not caring moved on to scout further when I noticed something that sparked this idea. Due to it being dark a bon fire in the distance which at first I thought was a fire glitch turned out to be some players who set up a campfire to settle down for awhile. The car drove past them and they scurried away, a minute later they went back to sitting down. Thats when I saw the massive horde sneak up on them and devour them. This got me thinking. What about hordes of zombies who travel the map towards player hot spots, a script could be added to see where the most shots, activitie and tents are and the horde will move that way. The horde can be like an event where each zombie carries an "Ok" to "Rare" item on them so engaging the horde and surviving will reward players for there hard work. But to make it difficult instead of a horde who dont hear silence shots and walk past there fallen comrades. They're more self aware in these hordes, or a "leader" is among them kinda like an "Alpha Zombie" which is smarter and sees whats going on around the horde. So instead of 3 guys with silenced M4's you have to be ready to take on a giant engagement. So after the first one falls they or the Alpha Zombie start searching you out. So once you fire and they "sense" you they will go BESERK. All opinons are welcome, Please try to be as positive as possible but major flaws should be pointed out.
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I like the concept "Players should think twice about killing players" I personally think there should be a slight penalty for killing players like; the blood from the player is on you so zombies are more atracted to you. I kill players everyonce in awhile and I feel bad because smetimes they're just scared and shoot to scare me away.
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Arma 2 is mostly a co-operative game so 3rd person was just something they added just for the hell of it. In DayZ you can play 1st person servers only. Also anyone can use 3rd person to there advantage, like looking over walls and around corners. Snipers just get one more reason to use it.
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I think no spawning on them but when you and your friend start a new character you can spawn together
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A new reason to play Playing through the game I have always been bothered by the fact tha the game has no real point. Its fun and all but take a moment to think about what you do in the game. You survive and scavenge. As fun as it is, wouldnt it be cool to have puzzles to solve and mysterys to uncover? Like with the radio, the signal that can be heard from it speaking in Russian saying numbers and using morse code. It would be (in my opinon) awesome to have little side stories to uncover and secret locations to find all by finding pieces of the puzzle like as in; Writing on walls, Pieces of newspaper, Radio signals, and thats just naming a few. Now if your thinking "Why would I waste time and rescources just to do that" well maybe a reward may be at hand? Maybe the story of a survivor your following died and had a VSS or an M4A1 HOLO. Or the secret base you found had a garage. The idea here is to really make the player feel more connected to the game. This not only adds a whole new aspect to the game but it adds purpose. I think that finding out how the outbreak started would be a great story line to solve with your buddies or by yourself. Just by listening to myself I can already understand the problems with this. Like after its been completed you can just head straight to the place. But im sure things like this can be sorted out if this is taken into consideration. Id love to hear anyones thoughts about the idea and I would love for anyone to help get this seen by the devs.
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This is what is happening to me, its the same thing, Spawn survive die. I feel with just the tiniest bit of story the game can regain that aspect of fun and adventure that it used to have.PS: MECHWARRIORS (4) LIFE
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They have announced that they will be sticking to Chernarus for Standalone (Possible new maps later) and since they're getting the engine and map to fuck around with there now thinking about removing small towns and making a uber city with a mall and some other new buildings, and the underground bases can serve multiple purposes, 1:Millitary loot, 2:My idea 3:Hideouts for bandits.
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Basically questing, But theres no gathering of pointless materials and no NPC's to help you and no one you go too to "cash in" you just stumble upon a clue and if you feel its worth checking out than you may but you can always just keep going, theres no EXP or certain reward, its all chance and this is especially good for people who have a hard time finding guns or ammo. So if a "noob" starts playing, instead of forum posting about how bad his experience is because he cant find a gun or a "Good" gun, he can just look for some clues to get him started and on his feet.
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In standalone there going to track your record for survival time, kills, distance walked and ETC... so you always trieing to push that record and dieing resets your 1 hour a way record breaker to 0 so all progress made is GONE, plus the devs are thinking of a reward sysetm for breaking set records and making new ones. So now all that means much more than what it does now.
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That wouldnt be fair, BOOM HACKER. or if you cant connect to servfers due to the country you live in IE: Australia, they can only use there servers or they experience uber lag and shit
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When you die you lose Zombie kills headshots murders, Too me thats what I love to get, High kills and what not. So when you die you lose that. The game is fair as it is and everyone who thinks it isnt must really shit because 80% of the players are thriving perfectly well.
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They cant drop every motherfucking thing to fix what you call top priority, they are trying to work on a FUCKING engine so give them a vreak and give them time, BE PAITENT and you will see that the game will turnout to be fucking awesome so dont be a prick.
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Ive looked into the Radio and ive listened to it many times and thats what sparked this idea for me, What im trying to get at is that I want more things like that from the game, more puzzles and mysterys like that to keep the game mysterious and fun. It can be a good thing for many people who like a little mystery in a game as stressful as DayZ, though I understand that focusing on this idea would throw the main aspect of the game away but having these little side mysterys would really make it more immersive. Also if you might not have heard rumors are going around about how green mountain is haunted, Imagine if it actually was, wierd noises objects move Zombies act differently doors open and close, now if that happened to me while me and my buddies are in a building id be shitting bricks, especially if maybe and apparition appeared. So if some little stuff like this is added now we have a fear factor to take into account.
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I feel like the instance's is basiclly WoW, but I like the idea of Coop missons, Maybe there can be two mods in standalone,1: Survival Multiplayer: Just regular DayZ as it is surviving and thriving 2: Coop Missons: You and some buddies are tasked to do some missons or tasked to hold a building at all costs with whatever guns you please to use.
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I understand that my idea sounds like a single player campaign, but in a Zombie apocalypse think about the history of the people before, being it a mechanic who left his prize car at his garage or the Hunter who left his weapons in his house. My idea helps players feel more connected and it eliminates server hopping and gets new players into the game much easier and faster. It also lets people like me find a new purpose to play. This could work well with player interaction because someone might be on the trail and you might find yourself working together or fighting one another. There would be no need for AI just cluse to guide you.
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Its a small hack that Battle Eye doesnt give a flying fuck about. It allows you to take other peoples tents and inventory (Not the backpack there actual inventory)
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I agree with some I dont like "Specializations" and Zombies should be MUCH slower and should not weave so much, Zombies should be easier to kill because there mindless fucktards, Doing more damge yes because they should be 1 shot= DEATH, Slumber should also ease longterm pain suffered from a gun shot or fracture, instead of just take morphine or painkillers and BOOM instant fix, they should be a temporary fix and when you sleep they get completly healed.
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Problem 1: Retreiving loot: Getting your stuff back is pretty hard, especially if you die far from shore or by a player. So getting a chance to get it back is perfectly fine and reasonable. Problem 2: Tent stashing: In real life do you say "Lets not have extra guns" Tents are pretty hard to find and do you like multiple guns? I do. But I dont bring all of them to waste space when I head out looking for supplies. Tent "Hoarding" is again completely fair. 3: Imagine the 100% realistic Zombie survival game, Your guy cant carry a LMG too heavy, Gun in backpack: Too heavy and wouldnt fit. Not enough vitamins. zombie bites you=Game over. Recoil. Gun jams, keep guns clean, zombies travel out of towns and into your camp. Die= Pay 60$ for new copy. OOOOH your sick, Got to take a shit. Conclusion: Stop complaining, The game is balanced and there has to be a line from completely realistic and fun, alot of traits are cut out to keep it from fun and Part "3"
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I agree and disagree with this, The sidearms are a little worthless if you cant nail a zombie in a head whiles its running and weaving, But a Zombie is supposed to only be killed by headshots and a 1 shot to the head takes it down. On people the pistol with 2-5 rounds will kill or knockout a player too.
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This wouldnt work, if your friends cant pick up your loot no one can since in-game no one is labled "Friend" or "Foe" that means killing a player is pointless because you cant get there loot. Because if your "Friends" cant neither can your murderer.
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I understand the idea behind a sandbox game and the intention here but this could be a good turnout or a bad turnout, But again in a real zombie apocalypse there arent just 40 dudes running and gunning in towns, there was a history behind it and by reminding players of it will make it more immersive which is something there trying to do. Like previously stated they can make TINY side missons to help find a vehicle or a gun. But I see your point though, its a surval game not a campaign
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But becoming a standalone game now they have Bohemia's staff to work with and since the A2 engine is very compatible this COULD be done. Although yes it is kind of like WOW's questing and I understand they need to divert people, time and money to do this and they cant risk messing the system up with this. But in an update id like them to try this and see how it works because if they end up being able to do this and the game runs just as smooth and effeciently id love to see this in the real game,
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Thats an amazing idea, and the possibilities are endless when you put it like that. (Building on your idea) the shorter the story the smaller the loot is, and the longer it is the more loot. So you may find a note telling you to go here and you find a gun rack of hunting weapons (Cz500, Remington shotgun ETC...) or get an old transmisson to go to Stary then Zelengorsk and ETC... finally ending up in like Gorka and you find M4A1's M107's.