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Everything posted by GBTP
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I don't have the inventory for both, but I really like them each, they do the same damage and have an effective range that is close enough not to make enough difference. What do you guys think is the way to go?
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Why do peoples actions need to dictate their appearance?
GBTP posted a topic in DayZ Mod General Discussion
I don't agree with everyone's seemingly desperate need to make bandits identifiable. "Make them covered in blood if they PK!" "Bandits should get spiky armor and look evil!" "Why don't their eyes glow and shoot laser beams of griefing if they have ever killed another player" or "why can't the developers write the programming for DayZ to read every players mind magically so it will pop up on your screen if the person in front of you is going to be friendly or not!" I've never been a bandit, but if I was I wouldn't be happy with the forced skin change, and as a hero I don't want to be able if the the person I'm coming up on is good or bad. There shouldn't be any way to tell... If you disagree with me I am trying to understand your viewpoint...- 96 replies
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I would like to see wild dogs, something like emaciated strays scavenging around. They could possibly be aggressive if you got to close, maybe even barking at you and alerting Z's the dog would just run from. Could even make it so if you shot and wounded the dog it would make noise that would attract6 Zs as well, whimpering or something that you could use as a distraction. Intrinsic to that would be that Zs would engage wildlife; deer, sheep, cown, boars, dogs, if they made some of the animals aggressive they could have them be aggro'd by Zs And then my last concept would be infected mean, if a Zombie has attacked an animal and you kill and gut it, or if you come across an already dead animal and gut it, then the meat would give you an infection or illness when consumed. Ideas? Refinement? Constructive criticism? **Edited out the email footer**
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Wild dogs, Zombies attacking animals and infected meat
GBTP replied to GBTP's topic in DayZ Mod Suggestions
Sorry, forgot to edit out the email footer from when I had to copy and paste this from my work email. Work blocks the site. -
I feel like DayZ, at least to me, isn't about being a sandbox game in an apocalyptic setting, but is supposed to be about surviving in that environment; adding a waste mechanic wouldn't really add or subtract to the survival aspect outside of rare circumstances where you're literally getting caught with your pants down, it would just be adding a layer of realism that isn't really necessary; just realism for the sake of realism, like making animals blink or making paint peel on buildings, it's more realistic, but it doesn't add anything.
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This is either a great troll or a strange suggestion, Either way I am loving watching it go...
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I think you'll be happy with the recent update, a lot of people are complaining about the changes, easier to get infected, harder to get antibiotics, zombies are more challenging, but I really like the way the mod is now. Survival is the priority again.
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Hey, sorry, I just saw that this post updated, I'm glad you got it working though!! I really like Commander, it does all the work for you so you can just hop in and enjoy playing.
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But I worry that the cost would be enjoyability.
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Don't know if you use DayZ Commander or not, but it has a 'Hide Unofficial' option you can use to help sort. I don't off the top of my head know of a good server, I usually just jump into a random one.
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Sadist. Really though I like the idea of there being a somewhat self detrimental way of making zombies not agro you. Being infected doesn't really work because the infection you get in game isn't the Z infection. Smearing blood and guts on you is closer but I think that might be a bit gruesome for everyone's tastes, whether you like it or not it has to appeal to the broader DayZ community or it won't be implemented. But possibly an Item you could carry, something akin to gore that would mask your smell, assuming smell is a factor with these zombies, coupled with having to walk slowly to slip by.
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I don't feel that this complex of a system for waste is necessary to make the experience more, and might make for an unpleasant and cumbersome addition. For people that are set on having something like this perhaps something more pared down and simplified, a single meter that fills up slowly over time at a steady rate if your character isn't starved or dehydrated and a single function for the character relieving themselves.
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This is... Real?
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I would love to see something like that in DayZ, even as a way to silently signal an ally regardless of distance (Within reason).
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- Brock Sampson
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I agree with OP, I find that the broken leg mechanic doesn't add to the game, just creates an insanely inconvenient mechanic; they could just as easily just make you lose blood based on distance fallen. Edit for grammar
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A Plea To The Devs For Law And Order in Dayz SA
GBTP replied to freeman83's topic in DayZ Mod Suggestions
I like the bounty idea, there would need to be a unique incentive for bounties though, or a price that posting a bounty would cost the player to post in order to limit grief bountying (Player just putting out mass bounties on anyone and everyone they wish, or if there was a unique bounty reward, to stop people from just abusing it with a buddy or two to stock up on bounty rewards) As far as tying players up, I really like the idea of a zip tie restraint that would incapacitate the player for a few minutes, or as long as the aggressor is willing to stand there and babysit the captive with a proximity system that was mentioned earlier, the further away the aggressor is from the captive, the easier or quicker the captive would get free. Edited for spelling. -
"A good sniper can see a hot cherry for miles."
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A Plea To The Devs For Law And Order in Dayz SA
GBTP replied to freeman83's topic in DayZ Mod Suggestions
I think you guys are focusing too much on the negative aspects of what the mechanics *could* be instead of the concept that OP is trying to convey. There are many ways that this idea as it was stated wouldn't work, but there are some great ideas between the lines there, and just talking about how this wont work is counter productive when you could be helping expand the concept into a workable and fun mechanic that you would enjoy seeing. Edited for grammar -
A Plea To The Devs For Law And Order in Dayz SA
GBTP replied to freeman83's topic in DayZ Mod Suggestions
I like that, Or maybe a timer for escaping restraints similar to the time used for falling unconscious in the mod, the detainer would need to micromanage retightening the restraints every 5 minutes or so, or just need to maintain proximity (Something like the further the detainer got away from the detained, the quicker the timer would clear). Definitely not a flaw in the idea, the idea is sound; just playing devils advocate. -
A Plea To The Devs For Law And Order in Dayz SA
GBTP replied to freeman83's topic in DayZ Mod Suggestions
Definitely like this idea, but the important thing is how to balance a good idea with the ways it would be abused. For example: Players would be handcuffing people left and right and leaving them in the forest to have to wait until they starve to death to respawn. What would the balance be to maintain player freedom but limit feature abuse? Edited for clarity. -
You're right, not going to happen. But I was answering a hypothetical question with a hypothetical answer. No, this is not possible, but if it was, yes it would be 'most premium'. Edit: Semantics are never wasted ;P
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it would be great if we had slower players + zombies
GBTP replied to link_zl's topic in DayZ Mod Suggestions
They are adding stamina to SA yes? -
If a computer could play new games by the year, for 10 years, without upgrading, or even using your first hypothetical (Twice the lifetime, still using current console generation for basis) for 20 years, then I would imagine it would be a relatively, maybe even excessively, expensive computer to begin with, but assuming that it was affordable, or we'll say for the sake of argument: comparably priced to a console, and could guarantee that it would be able to play all newly released games for its projected lifespan, I imagine it would be very popular, even game changing for the gaming-computer industry, and hopefully it would look cool on your desk top to boot. Edited for clarity
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So a computer that could, hypothetically, without modification or upgrading, out of the box, play the newest release games after (We'll just use a 1:1 ratio lifespan, using this current console generation lifespan as basis) 10 years? I don't really believe (but to be fair I will allow that I could be wrong) that a computer bought new 10 years ago could play... say: ARMA 3 right now without upgrading. Edit: Lets say an about.. $500 computer; 'cause that about what I paid for my PS3 when I got it.