rigimortis
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Roleplay server with bases, green zones, custom skins, mumble, private hive, hacker free and much more
rigimortis replied to willcyd's topic in Mod Servers & Private Hives
You have no shame Pail! This needs bumping badly. Server is growing quickly and new players are literally falling over themselves to get stuck in. The teams are working smoothly. We have had a large number of "clever" players join which is brilliant. Some very interesting and intense Actions have played out. 2 New teams are soon to setup! 1: Bandits that do not ruin your day! They use skill and intelligence to provide all involved come out sweating and smiling! 2: Mechanical Response team! Brake your vehicle miles from anything useful? All your belongings inside. Have no fear, there is a team of players who will get you on the road quickly and without drama! These additional teams will compliment the existing teams wonderfully. 1 : The U.N - A detachment of peacekeeping personel risk it all every day to keep the weak safe, and the evil at bay - Millitary Group with patients and discretion! 2: X-Ray team - Little is known about these rugged mercenarys. All we know is that Contracts get submited, Things happen in the night. 3: Delta team - Traders, Scavengers, medics and jack of all trades. This team is the light that shines in the darkness that is chernarus! Lone wolfs, unoffical groups and the unknown shadows. what will you be? Ingame currency incoming, Test server to develop ideas further's up. Active admins! ( I don't sleep! :P ) Hope to see you ! http://dayzrescueteam.enjin.com/recruitment Rigimortis U.N 2IC Admin -
Roleplay server with bases, green zones, custom skins, mumble, private hive, hacker free and much more
rigimortis replied to willcyd's topic in Mod Servers & Private Hives
Fast Response and very helpful :) -
Roleplay server with bases, green zones, custom skins, mumble, private hive, hacker free and much more
rigimortis replied to willcyd's topic in Mod Servers & Private Hives
Email sent :) -
EVE concepts in DayZ (solution to horizontal load balancing)
rigimortis replied to ShaddnArakh's topic in DayZ Mod Suggestions
First I would like to say this thread was a good read. Ty for that. I played eve HARDCORE for 2.5 years. Went from a mission noob to the leader of a 400 member alliance where we were hired to police an area of 0.0 space. The thing that works for eve is that there is more than enough content for anyones style of play. Whether its research, manufactering, ship production, pirating, 0.0 conflicts you name it! Carebear or killer there was a place for you. Any alliance would accept a carebear as they are your backend, your support. They are the guys who love to mine so they are knocking out Battleships for your alliance. They had a purpose and as long as that player was a gentlemen he was not mocked. Dayz has a big issue. The people who like to Hoard, the thrill of the rare find, Team play to setup a base camp etc. 1 imature person can take that entire portion of the game content away from those "carebears" 4 hours work to be lost and the killer does not even loot you!! I have also noticed a trend of each server having a clique or group of regulars who dominate the server. They are generally rude and 17. Find a way to keep the carebears in the rear with the gear, and allow effect protection of the support people would solve this. It would form an independence. The warriors need gear, Carebears need protection? I would expect a barren world like dayz to be more like the book of Eli film. People would form into Tribes, Towns, communitys. Warlords control the lands etc. If a commander can be a gold giver, Fighting men will follow him. I would love to see a clan requiring a certain amount of resources to create. You can then fight for control of land. that would then create a fully dynamic end game portion of the game. It would suit both partys. Lone wolf or small groups can work on there own. Rep would be handled like alliance rep in Eve. As for servers, I believe Virtual arrays would do this perfectly. Have a matching arrays to a shared Intelligent storage solution. the more users online, the more servers it can create. that would give load balancing, redundancy and growth viable. Also DR would be simple as you can mirror off the Storage away and have a live copy to recover from. Virtual FTW! :P these are my thoughts :P Increase the peace. -
rigimortis started following EVE concepts in DayZ (solution to horizontal load balancing)
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CSA Recruitment Center (International Clan)
rigimortis replied to Acevedo's topic in Clan / Group Recruitment
Dayz Name: Rigimortis How long have you played Dayz: 7 Time Zone: GMT PvP experience: Unreal Tournament 2004 Comp clan player, CS for 6+ years, Day of defeat 6+ years, It goes on... :P Favorite Gun/Combo: FN Fal, Berreta m92