Chimeray
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4 NeutralAbout Chimeray
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Scavenger
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My feedback for recent update (current state): Zombies see too far, crouching + slow walk should reduce visibility (now only reduces sound). Also, no weapon at start is fine but not with the new Zombie AI. It's like 2 things stacked on eachother, way too difficult. Generally, it's less fun to play. Might even stop playing and wait for patch.
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20 words or less: Super-Low Humanity Detection
Chimeray replied to rocket's topic in DayZ Mod General Discussion
YES This: + heartbeat offcourse. -
20 words or less: Spawning without a weapon
Chimeray replied to rocket's topic in DayZ Mod General Discussion
NO BUT: Ditch makarov (feels too rewarding now) but need "a" weapon. Totally defenseless = bad. Melee, weak improvised weapon, etc... Potato gun, boomerang, slingshot. Not these. -
When does the Beta patch get turned into a "real" patch? I don't really feel like messing around with my install, unless it'll be a while until it's released. Then I'll just have to do it I suppose :)
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Why not a simple system comparable to most MMO's? You want to log out so you click disconnect, a message pops up: "Your character will be taken offline in X seconds (counting down realtime). You can still see your character during this time but can't take any actions. So if someting happening in this timespan you click cancel and react. You're back in the game and if you wanna quit you'll just have to do it over again. Alternatively, instead of waiting, you just click "disconnect now". You get a warning: "Are you sure you want to quit, your character will remain in the game for "X" more seconds." And you click: "Yes, whatever". It probably has been suggested... Cos the way you explained it, it will mean you can log out during a fight and get no penalty, you only get the penalty if you do it over and over again, right...? Doesn't seem a consistent solution at all.
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[FREE] Launcher and updater, no input required
Chimeray replied to me@richardbenson.co.uk's topic in New Player Discussion
What's the difference between this one and the one in the stickies? http://dayzmod.com/forum/showthread.php?tid=2434 Thx -
You always run faster with a knife.
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Well all I can say is don't forget what one of those producers or whatever he was said to you: Players whine about a lot of stuff and say they want something, but it's not really what they want. Which actually is sort of true, but you seem to know what you're doing. You've got a strong design so far cos you're (still) very down to earth. Don't let anyone push you around, not even the community. You're in charge! ;) Go experiment, hoeray!
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How did YOU find out about the Day Z mod?
Chimeray replied to Rimbalo/portablebus's topic in DayZ Mod General Discussion
Yup kotaku for me to, was sent around the mailthread at work as well. -
First kill... hated it :( Thanks the devs!
Chimeray replied to mikyjax's topic in New Player Discussion
I died and respawned in Kamenka. There he was, another survivor, he was shooting some zombies around him. He didn't have a primary weapon yet so I assumed he must've spawned recently as well, just like me. "Ok, let's do this." I thought, might as well give it a shot, just out of curiousity... I mean, it's not like he would loose a lot of progress anyways! So he was standing 20m away from me near a fence while I was next to a house. I opened fire and shot a mag at him, but to my surprise he wasn't dead! I saw him panic and he disappeared behind the fence. FUCK! Omg, I thought it was gonna be over just like that, it was gonna be easy! I began fearing for my life so I ran behind the house, hiding, slowly making my way around the house. There he was again, bleeding pretty badly... Omg what have I done, I shot another mag at him while he ran around the corner. Still no kill in the log :s I slowly approached the corner and saw him lying on the floor, probably broke some of his legs. Shot him in the head the moment I saw him. That was NOT what I thought it was gonna be like. It was gonna be: shoot him at the fence, some lols... But damn, this made me feel pretty bad! Hunting him like that... It made me feel like you try to snap a hurt animal's neck to put it out of its misery but it didn't work the first time and it's squeaking at you while you're desperately trying to make it end. What a struggle :s Yup, made me feel bad, oh yes it did. I got a bandit skin and killed myself afterwards to get rid of it, never gonna do that again... Sorry! Whoever you are, it was a pretty short name "reD" or something. -
Thanks a lot! Please keep it updated. It's nice to have all that info in one spot, definitely when it's concise and structured (Which some guides are lacking a bit).
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Every game is a waste of time, sort of. How you judge success/progression seems different than a standard DayZ player. If you want to like this, not saying you have to, you will need to change your mindset. This game might look like gear collector paradise but that's a tiny aspect of the game. You don't need to grind for countless of hours to reach the metagame and run with the big boys like in RPG's. If you die you loose your gear but you'll be all the wiser, you'll find gear in no time with your knowledge and you're back in the game from the first minute. Most characters are only a couple hours old... Dying does not set you back that much at all... Also, if you get a team together it's more about tactics rather than gear, there's different goals you can set for yourself than to collect the best of the best gear. Exploring for instance... That's my profile. This game is about being in there, surviving. Not about grinding, finding the best gear to cross of a checklist and calling it done. I've played games just to reach max lvl, finish 100% and that was end of the line for me. DayZ is all about the experience, over and over again, it's never the same... I hope that put things a bit more into perspective but if you have the collector type of profile I can see that it seems pointless to you since you're never finished with it...