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Your DayZ Team
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Everything posted by Wili
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A sleeping position while login out would be cool.
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Hi, It would be awesome to have some modular ramps and walls for Basebuilding so you can walk on top of walls for looking around your base, Watch Towers are cool but it would be nice if Watchtowers can be connected to walk able walls, so you don't need to climb the stairs all the way down and climb up again for going from one watch tower to another, this way it would be much easier to keep an eye on possible hostiles around your base. Here is a quick example I made, with the 4 pieces on the right you could create walls for your Base, every piece could be placed alone and it won't be floating or look weird, the pieces wouldn't be stack able so you wouldn't be able to create high rises. With a few more pieces players would be able to create more complex shapes. Also some corners like those would help keeping watch over the outer side of the walls:
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It's been like 8 years seeing the same barns all over Chernarus, I would like those barns to be removed and replaced with new ones :) Some barns like that ones would be nice:
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Some times combat in Dayz is slow paced and a player can log off quickly (30 secs) for avoiding the fight. Also I think when a player is logging off, the count should reset after every hit on the player, I've seen videos where a logging off player was being hit by players and the player who was logging off just disappeared.
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You will not be knocked out because being hit by punches if you are wearing a motorbike helmet, I haven't tried the other masks/helmets that covers your face but maybe it prevents it also.
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Nice status report!!! :D Very good to hear you are working on new vehicle simulation/physics, I hope it somewhat resembles Richard Burns Rally, Rfactor or Iracing physics, the bests and most reallistic car sims out there for me :P Very good to hear you are working in the possibility of having well hidden bases in the forests also :D Keep up the awesome work, you are creating a huge game :)
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Add some "Useless" items to make Dayz more enjoyable
Wili replied to kevo1414's topic in Suggestions
In the beginning the game generated empty cans after eating a can of beans for example but I think they removed it for improving performance. There are already some useless clothes like the medical scrubs or tracksuits that only have 2 slots and almost nobody uses it. It would be nice if this kind of cloth would be given randomly when the character spawns, for example tracksuit jacket and pants would be the same as the jeans we have now (4 slots). -
You can view Dayz gameplay in Twitch, there's always someone streaming: https://www.twitch.tv/directory/game/DayZ
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Yes it seems I misunderstood it also :P
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Random chance to fall while running full speed in woods and field.
Wili replied to exwoll's topic in Suggestions
Rather than random, maybe hitting a tree while you are running at full speed should make you fall or destabilize the character. -
The 20% remaining I think should be basebuilding (locks etc), helicoper, bike and bicycle, maybe boats, more animals, a few more weapons and new player controller. The main concern I have about the game is the loot distribution, there are only two places for looting, military bases where you can find the best of everything (weapons, clothing, backpacks, 2nd best tent in game) and then the rest of the map where the loot is really plain, no matter where you are, there are no camp site, no shopping mall, no huge junkyard, nothing worthwhile to visit besides military bases, only helicrashes that are just close to military bases and are very easy to find.
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The state of the game is moving to military bases, kill or be killed by campers, if not, keep moving to the next military base until you die, then repeat. Let's hope developers add more worthwhile places to go besides military bases so the players keep moving around the map.
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I found some deers!
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I think this game needs more unique locations with more chance to find one kind of loot or another, apart from military bases the loot is all the same for the rest of the map.
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Most part of the day you can find full 1st person servers but at this hour for example servers are mostly empty, I hope when Dayz improves there will be more players playing first person. When servers can handle more players it would be nice because there would be some hours when the server hits 80/100 players but even late at night servers probably will still have 50 players or so, now it has 60 players in the afternoon but late at night it drops to 20 or 30, even public servers gets empty eventually.
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Make a photo of it and post it plz :P
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Also players are running full speed after being shot like nothing happened, this need to change imo. Regarding 1st person vs 3rd person, I think Bohemia made a huge mistake making Arma series with 3rd person in the first place. It's like putting all the hard work they put into realism and immersion into the bin, Is like playing using wallhacks...
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I think the quantity and maybe quality of the loot should be tied to the number of players the server has, the quantity of loot shouldn't vary too much regardless if you are playing on a full server or in a low population server. This would help balancing the loot I think: Very low populated servers 10 players or less - > 25 % of loot spawning (no high end weapons) Low populated servers 10 to 30 players -> 40 % of loot spawning (no high end weapons) Medium populated servers 30 to 45 -> 70% of loot spawning High populated servers 45 to 60 -> 100 % loot spawning The Central Economy when replaces old loot and spawn new loot I think it should take in account the number of players, right now if you join an empty server it would be full of loot, If you play a full server there will be almost no loot, this encourages serverhopping on public servers and the less the risk the higher the reward, it should be the opposite. There's a huge imbalance between Public and Private servers regarding the loot, that way is hard to balance the loot. Tying the loot to the number of players would make serverhopping less profitable because empty servers wouldn't have so much loot. Avoiding transport of items used for storage like tents or barrels from one server to another. You can take a barrel or tent from an empty server and set it up in your favourite full server. Regarding loot locations and type of loot: I think there are just a few unique areas with unique loot: - Military bases. - New military contaminated base. - Helicrash - Prison Island. - Broken Ship (Rify) The loot in this one isn't really different to any place around the coast. - Castles It would be nice to have more unique locations with unique loot, apart of military loot, for example: - Shopping center (you would have a higher chance of finding cloth, backpacks, etc) - Camping site (with a higher chance of finding tents) - Civilian Gun Stores (maybe 1 or 2 in all chernarus where there will be a high chance of finding a civil weapon and ammo) - Huge junk yard ( 1 big junkyard where there would be the best place for your group to find wheels, metal for building your base, etc) - Auto repair shop (maybe 1 or 2) with a higher chance of finding car related tools. - Medical Center ( 1 big medical center that would have a high quantity and quality of medical items) I think it should be a unique place with unique loot for each type of item you are looking for (tents, cloth, weapons, survival items, medical items, materials, etc) That would keep the players moving around the map and would create more hot spots. Players today are moving from the coast to military places only, once you get to the military bases you will find the best items in game and there will be no incentive to keep the players moving. The game needs more hot spots, apart of military sites there's no other places for the players to go, the loot is the same for the rest of the map, no matter where you are, the city you are in will have the same items and buildings than the next city, there's no "let's go to the shopping center" or le'ts go to here and there, it's just moving from one military camp to another. Maybe it's still early but I think the loot needs balancing, I will talk only about Private servers because loot in Public servers are really hard to balance because of the serverhopping: I think there is too much food in the game: - Remove apples and Berries from the game or make the trees and bushes deplete after gathering a few apples/berries. (you can just make a macro, leave the game for a while and when you come back the food would not be a problem anymore, if people doesn't take apples or berries is because is really boring.) - There's too much canned food. - Planting food shouldn't take 10 minutes or so, it should be something like 24 hours for the plant to grow up, 24 hours more for being able to gather the food and 6 hours more or so the food being rotten. - Ponds should deplete when fishing, for example if nobody has doing fishing in one pond for a lot of time there should be a lot of fish in that pond, after catching some fishes the pond should deplete or give less chance of getting fish and start recovering fish after some hours. I think there is too much military loot in game: - I think helicrashes shouldn't respawn loot. I think the Helicrash should spawn with loot, once the Helicrash is been looted there will not respawn any more loot, the loot will remain intact until the helicrash gets despawned and spawned with fresh loot somewhere else. - Same for police cars, maybe improve the loot on police cars but the loot shouldn't respawn until the police car spawn in another location. - Too much weapons and ammo in general, I think the quantity should be cut but let us store what we find, storage capacity is really low on tents, barrels, etc. Also it's easier to find high end weaponry than civil weapons. - Too much military clothing, once players go to a military camp all the players will end looking the same. About loot that nobody uses: I think players should spawn with random clothes like the pants with two slots, short pants, medical clothing, flashy clothes, etc because nobody is looting pants that has less slots than the jeans the player spawns with, for example. Zombies now wear random clothes, I think it should be the same for fresh spawns. What do you think about the loot, distribution, quantity, loot locations etc?
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I've been following Dayz from the beginning, don't get me wrong, I think the loot economy is the best system I've seen in any videogame of his kind, most, if not all games of that kind just respawns the same loot over and over in the same place. It also is designed for keeping a good performance in the server because the resources won't be unlimited like rust for example where they need to wipe the server from time to time because of it. The thing I don't like and I would like to see it improved is they need to make the players travel around the map, the game is designed for travelling north west, once you are there there will be no incentives to keep moving back and forward, that's why I suggested there should be a place for finding the best tents in game (like a camping site), other places for finding the best backpacks, other places for best basebuilding items, etc so the players keep moving around the map. At least now all the best items in game are all concentrated in military bases, so there's no point on keep moving.
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Once a player goes to military bases there are no incentive for moving to other areas other than helicrashes or other military areas, you will find plenty of food in military bases, lots of tents (I think the only tent that should respawn there is the military tent), best clothing in game (you will find any type, colour and condition you want), best backpacks and best weapons in game. Please consider making a shopping mall as suggested many times where you would find best tents in game, best backpacks,good clothing so the players have a real incentive to go there. Gun stores would be another incentive to move around the map, scrapyards (with a good chance of finding barrels and basebuilding materials for example), etc, the game needs more unique locations with exclusive loot in it. The loot in the residential areas is too plain, no matter which city you visit, the loot is always the same, there is no "north airfield" for civil equipment, if you're after civil loot you can just visit the city near your favourite military area (at the moment there's no need for civil loot after you visited a military base) I think the concept of travelling north for progressing is wrong, players should be moving around the map, most of the map is wasted because of this idea, there is no progress anyway, once you get into a military area you will find the best of everything and plenty of it with the exception of maybe vehicles, so why bother going anywhere else?
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I hope zombies remain as they are, no shooting zombies, not even attacking with melee weapons. I think zombies need to be tougher, maybe even grab you and make you fell to the ground, with hard to avoid attacks, etc but maybe not right now because the server performance is not good atm and infected are hitting you from the distance, through walls, floors, etc. Also infected shouldn't track you that well, if they hear a shot they should start searching for players in the shooting direction but now infected knows your exact position even if they don't see you.
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I was hit once with a baseball bat with nails today and all my items in the chest were ruined, even my magnum was ruined. Even worse than getting items ruined is the damage protection items gives you, you can kill a fresh spawn with one magnum shot but you can unload a full magazine into a full geared soldier and they probably will not die because the quantity of items they are carrying, a well placed magnum shot to the chest should put you to the ground no matter what you are carrying.
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I think it would be nice if some houses have a hole on the top floor so we can access and walk on house roofs, that would improve the map possibilities a lot imo. Also I think it would be nice in some houses having holes in the walls so we can walk from one house to the next one without the need to leave the house, going to the street and entering the next house every time. A lot of games do this for making the map more fun to navigate. Also it would make sense in a zombie apocalypse scenario, people would avoid the streets, they would be making holes for going from one house to another and they will get access to the roofs also. It would be awesome if players can do those holes using hammers for example, and others players could fix the holes boarding up the holes or using cement and bricks, but I think I'm dreaming now :P
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