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Everything posted by Wili
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The Public Hive- Am I the only person who likes it?
Wili replied to hannibaldaplaya's topic in General Discussion
Yep That's it. I would like to see public servers with serverhopping like now and public servers without serverhopping also with one char per server, with loot management, standard rules etc. And the third type of server would be private servers with mods. -
Poll: Are you happy with update news/management?
Wili replied to Ugly (DayZ)'s topic in General Discussion
I would like the developers to make announces and speak to the community on these forums. The information is too spread out, and if you want to know some news you will need to seach through lot of rubbish like the DevTracker where most posts have nothing to do with Dayz. Also there are lots of suggestions in the forum who doesn't get any answer by the developers, If you are lucky you can be answered on reddit or a place like that, but I think the place should be this forum. -
If you play on first person view you will find remaining hiding is much easier. I've been step on litterally while under a bush and they didn't notice me at all.
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The Public Hive- Am I the only person who likes it?
Wili replied to hannibaldaplaya's topic in General Discussion
I believe same rules of public servers must apply to private servers, loot control, etc, so you can Play in a private server without mods, then there would be another kind of Private servers with mods. -
What are they going to do against "Server Loot Transfer"?
Wili replied to Wayze's topic in General Discussion
Yes, I was hopping something like that, where official servers with one character per server are officially supported, but I think if we want to play a standard Dayz experience without mods, we'll need to deal with the serverhopping public hives thing. -
I think 2 punches to the head makes you unconscious, the only way to avoid it at the moment is wearing motorbike helmet, not the ballistic one.
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Yes please, developers give us the option of serverhopping, who is bad in my opinion, and then they need to create means for avoiding serverhopping. It would be nice if Bohemia supports one character per server also, controlling the loot and everything on these one character servers as they do with the public hive. I really want to play on official servers without serverhopping, but I think I will need to join a Private Server and deal with Private Server rules like 1000 cars and things like that if I'm looking for one character per server.
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Hi It would be nice if "Private servers" are controlled by the main database/server also. I think Official Private Servers loot need to be controlled by a central server, so you can play a standard Dayz experience without serverhopping. So I think we need Official "Private servers" also apart from the modded ones. It seems Bohemia is going to control only the loot on Serverhopping servers and let the modders deal with Private Servers on their own. Please create Official Private Servers as well.
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I mean servers like the private ones should be supported officially but they must be controlled by a central database/server. The central server would control the amount of loot so you can play a Dayz standard experience without serverhopping. There will be Private Servers controlled by the main server? sorry I'm confused now with private/sub private hives.
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That would be awesome, but with the current system this will become exploitable again because of the serverhopping, 1 character per server would fix that among many other exploits the current system has.
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I really would like making the game mainly of private hives officially supported, I don't know why bohemia thinks the current system is better than private hives, because the current system is so exploitable and avoid possible new cool features like closing a house door for yourselves useless, it makes hiding loot with backpacks "useless" because people will store backpacks on empty servers, it allows ghosting, every good building is emptied by serverhoppers after 10 mins of server restart, etc, etc, etc etc I would really rethink this system and will do more in favor of private hives.
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Why 50 player servers hasn't been translated to stable? In experimental 50 player servers are doing fine.
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Hi, I would like to see different cities, all cities are the same, now all the cities have police office all looking the same, churches all looking the same, supermarkets, firestations, etc, etc all giving the same loot regarding the city. In my opinion there's no point on travelling, apart of a few unique environments like the ship all the places looks the same, same buildings, same loot. It would be nice if cherno for example has a different police office, unique to the city, maybe not making new buildings but changuing the buiding textures colour to make it different to other cities, and change the loot too. In my opinion cities needs to be more unique, with some unique buildings that you can only found in that city.
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I would like to play 3pp also, but the camera is so exploitable, I think the only think Warz did better than Dayz is making a much less exploitable 3pp camera. It will become more exploitable I think, when using vehicles like in arma 3, camera will be floating 20 meters above the vehicle.
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My point here is that even the new cities like Svetlojarsk look the same, it has exactly the same buildings than other cities, with the same loot, I think cities need more different from each other, maybe including some new buildings that you can't find anywhere else on the map, like the ship, an unique places/buildings to go.
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You must raise your weapon to attack zombies now: using the space bar. Previously you didn't have to. Yes, It just make the game more clunky, I hope they revert it.
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It would be awesome to take the fruits from trees instead from houses, In my opinion all fruits inside houses must be rotten and you should be able to find fresh fruit only on trees or plants.
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Not even a .50 cal would ruin all this stuff with a single shot.
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If you can't take an object you can press tab being close to it, no need for a crosshair.
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I hope they put all these new people to work on performance.
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It would be nice a button for clearing the history tab also.
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Forced headbob for the sake of realism?
Wili replied to omgwtfbbq (DayZ)'s topic in General Discussion
Almost every or every game apart of this one has a fixed headbob, Red Orchestra, Rust, etc etc... I like the idea of a fixed headbob for everyone, if you play with headbob you will be on disadvantage. I would like the headbob to be smother than actually is, there is a few miliseconds where the camera do a sudden movement making the headbob not smooth, even when is turned down, and I think that's the cause most of the people doesn't like the headbob in Dayz and Arma. Please make an standard smooth headbob like all the other games. -
My biggest issue with no vaulting while you have broken legs
Wili replied to leefriendfield's topic in General Discussion
I think you should be able to stand in one leg being the other leg broken, in experimental you can be crouched only , and this is a problem because I think it can get you trapped inside one building being unable to climb stairs and such. -
is there a way to switch b/w two rifles without dropping one?
Wili replied to bioned's topic in General Discussion
Maybe you should be able to put a rifle on a backpack (a big one) but if you want to grab that weapon from the backpack you must stop completely, like the mod, for taking out the weapon, I think it should happen with all the weapons inside your backpack, including handguns and melee weapons so you don't see anybody suddenly getting weapons from "nowhere" (the backpack) while running.