Just a Goat
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Everything posted by Just a Goat
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Servers overflowing with AS50s
Just a Goat replied to Mattix90's topic in DayZ Mod General Discussion
A complete wipe just for the sake of wiping is probably going to drive off a lot of the people who are still sticking around even with the non-functional tents, broken vehicles, and random deaths and warp-to-the-coast-without-any-gear stuff. I've been warped to the coast without gear twice in the last couple of days alone. The over abundance of weapons will eventually sort itself out if they fix the bugs allowing it to happen. We've all seen how quickly people who spawn in heaps of weapons lose them. -
Why Bandit skins are a terrible idea.
Just a Goat replied to RaxUK's topic in DayZ Mod General Discussion
Read the post above yours. I swear, reading comprehension in these forums is awful. -
I'll take exception to this. There is a difference between Carebearing it up and deliberately playing as a "good guy" or avoiding fights. The Carebears run around cluelessly and get whacked constantly because they can't be bothered to pay attention or to think about what they're doing. There is nothing "difficult" or "hardcore" about running around being clueless, with your survival depending almost entirely on the decisions of others. They die and then they whine about getting killed in situations where it was blindingly obvious that they'd get killed. Both the KoS and "good guy" types have to pay attention to their surroundings in the exact same way - their paths diverge only when it comes time to decide which course of action to take, and neither makes any assumptions about other players. If they did, they'd die every bit as often and randomly as the carebears. Sprinting through Cherno shouting "HEY EVERYBODY I'M FRIENDLY" is stupid no matter how you cut it. o_o
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Does sniping need a nerf?
Just a Goat replied to Slickback (DayZ)'s topic in DayZ Mod General Discussion
Carrying a sniper rifle is a severe penalty in terms of either weapons capability or pack space. People taking potshots at people on the beach can't just waltz around the hills freely doing whatever they want; it's difficult and dangerous. Nothing about it needs "nerfed", people simply need to get some common sense and stop playing like fools. This is pretty much nonsense. -
KNOW your enemy (i.e people who shoot on sight)
Just a Goat replied to hungrycam's topic in DayZ Mod General Discussion
I would not let you join my group until you've figured out why you're having trouble. If you tried, we'd probably shoot you and hide your body. Why? Because it sounds like you're "that guy". You know, the one guy who always gets everyone killed because they hesitated, or got spotted, or failed to do something important because they don't understand other people. People aren't shooting you to take your stuff, they're shooting you so you don't take their stuff. You ask "why do they shoot me?" Why not shoot you? Especially if you're a new guy running around with the starter pack and a flashlight - what do you have to offer to a group? Why should they possibly trust you? Chernarus is not like running around wherever you live in real life; it's has a much higher number of bored 13 year old sociopaths. You can't just blunder around shouting to people that you're friendly and expect things to end well. -
Who would run around the zombie apocalypse without a backpack? I'm willing to bet most of these really silly comments and suggestions are coming from players living in urban areas. It doesn't make any sense otherwise. As I've noted before, backpacks are literally stone age technology. The only way you're going to have humans without backpacks is by dropping them naked into a desert.
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The Fundamental Problem of DayZ's Survival Gameplay + Suggestions
Just a Goat replied to TanX's topic in DayZ Mod Suggestions
They're most certainly not unhappy with that, at least not the bulk of them. The game would be just fine without zombies. Why zombies? It's sort of just like in real life where they're often a code word or a cover for addressing things that are otherwise not normal topics in public. They draw in people who don't understand what the game is, or what any game with mechanics like this will become. And is has become what any open world combat enabled sandbox will become, and it is awesome. The only other thing the zombies accomplish here is changing where people set up shop and ensuring that most of the high value targets are a no-mans land. Tell someone "hey, come play our mod, it's 'The Lord of the Flies'set in Eastern Europe!", and a lot of gamers are like, nooooope. Tell them, "hey, come play our mod, you get to survive in the zombie apocalypse!", and, well, you see the results here. They do all of this already. What is up with people who keep asking for things that are already in the game? Yesterday it was someone asking for bullet drop, now this. What the hell. No wonder people can't hit a damn thing. You do realize that backpacks are a stone age technology, right? Unless you're currently surrounded by miles of desert dunes, If you can't walk outside right now and make a half decent one within an hour then you're an idiot. If anything, the rarity we have in-game now is pushing the limits of believability, and is mostly there to serve an important gameplay function. -
Suggestion: rebalance game with realistic weapon performance/damage.
Just a Goat replied to bazbake's topic in DayZ Mod Suggestions
I happened across this in a Google search on something else DayZ related. This is ridiculous. Stop pretending to know anything about firearms, OP. You really have no idea what you're talking about. You know nothing about 5.56mm You know nothing about shotguns. You know nothing about .45 ACP You make several errors in basic physics You know very little about exterior and terminal ballistics, you know very little about contemporary weapon design, and your post is entirely packed full of ridiculous nonsense. It's not surprising that your conclusions are absurd. The 5.56 wasn't designed for "wounding"; it was an outgrowth of the Small Caliber High Velocity projects and started life conceptually as a miniature 30-06 FMJBT projectile. One of the main thrusts to the project was increasing hit probability through flatter trajectory, but nobody had any idea why it worked (in terms of lethality) until not all that long ago. The wounding mechanism isn't yawing - the bullet really isn't large enough or long enough for that to count much - it's yawing and then fragmenting violently, thus making the temporary wound cavity a more permanent one - especially when the fragmenting happens around the area the bullet exits. This is somewhat reliable out to 150-200m, depending on your barrel length. If you don't believe this, you can google image search exit wounds on hogs and coyotes; some of them you can fit your fist in. The .308 and similar full sized rifle rounds in FMJ flavor will yaw like all spitzer projectiles (pointy bullets). You'll get more severe wounds than 5.56mm starting out past 200m or so. The stubby .30 caliber-ish assault rifle rounds (AKM) are an entirely different animal than either of those, lacking both the high velocity fragmenting projectiles of the 5.56 and having an inferior trajectory to the .308/.303/7.62x54R, etc. Shotguns have inferior range (with buckshot) due to spread, which renders the shot pattern too large on most past 25m. Shooting slugs, they suffer from poor accuracy due to not being rifled. It is important to understand that a shotgun with 00 Buckshot is essentially shooting nine crappy FMJ pistol pullets at someone. It works, but it's not magic, and it's no different than shooting someone with 9 rounds out of a 9mm SMG. Handguns suffer from poor effective range due to short sight radius, lack of a shoulder stock, rainbow-like trajectory, and slow speed (the slower you go, the more time the wind has to mess up your shot) All centerfire (non-.22) pistol calibers are going to be inferior to centerfire rifle calibers as a simple matter of velocity. Making a handgun more powerful than an assault rifle is utter nonsense; making a 5.56mm long arm less controllable than a 9mm or .45 handgun is only slightly less nonsense. Force isn't transferred equally to the shooter and the projectile. Momentum is. F=ma, but P (momentum) = mv. Rifles are heavier, longer (more leverage for the barrel weight to counteract muzzle rise), and have a stock for stability - a reasonable rifle caliber (the very definition of an assault rifle!) is going to be very controllable. I can hand someone an AR-15 and have them rapidly hitting targets offhand at 50 yards in less than 5 minutes. I can hand them a handgun and they won't be able to hit a damn thing at 20 feet no matter how hard they try. Temporary cavities are a matter of velocity. And they are just that, temporary, unless you have fragmenting ammo (some types of 5.56mm ball ammo, soft points, etc.) The early 90's called, they want your hydrostatic/cavitation nonsense back; Fackler knows what he is talking about, but you don't seem to understand what he's saying. Most military firearms with flash hiders on them are not "campfire bright"; the game generally gets this right. Something like the muzzle flash from an M16A2 can be damn hard to see. Pistols, shotguns, SMGs without flash hiders, and some of the larger sniper rifles and/or rifles with muzzle brakes will have flashes of varying sizes, some very large. Don't try to lecture me on "silencers" either OP, I have one sitting on my coffee table. Suppressors on centerfire rifles firing supersonic ammunition don't remove the supersonic crack of the bullet, but do lower the muzzle blast at lot - on a 5.56mm, below .22LR levels. They're very useful for hiding where the shot is coming from. On pistols, SMG's, and rifles with subsonic ammo, they can be very quiet - some paintball guns are going to be louder. On most platforms they also eliminate flash entirely. You've crammed a bunch of other nonsense in there but I'm tired of writing. People need to stop thinking they're firearms know-it-alls simply because they've watched TV and played video games. Lastly, addressing a bunch of comments in this thread in general, no weapons in here would likely be found with hollow point ammo except for the CZ550 (it being a hunting rifle), and the pistols (sometimes, possibly). The 5.45 rounds in the AK-74 have a hollow cavity but they're not "hollow points" per se. -
There isn't an intent, that's the point. If he wants to run around and kill everything he sees, that's his business. And guess what - it serves the purpose of keeping the OP alive. There is no benefit to them helping anybody or leaving them alive.
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Today I have been legitimally global banned for cheating
Just a Goat replied to Thadeum's topic in DayZ Mod General Discussion
"Then I got killed by hackers and lame players just shooting players on sight, even when I said on mic that I was friendly (and really was) "Really friendly"? Seriously? As if it matters one bit whether or not you were honestly trying to be friendly, or just pretending . If you don't understand why that statement was utterly ridiculous, then there is no hope for you at all. -
WTF Has become of this game?
Just a Goat replied to Jackie boy's topic in DayZ Mod General Discussion
You mean run around in the city and then die of thirst when they can't find a can of soda, after finding one pistol and blasting off all the rounds in it and not hitting anything? That sounds exactly like what people would do in real life. -
Arma 3 engine does not support windows xp
Just a Goat replied to badger05's topic in DayZ Mod General Discussion
I like how many people in this thread are busy arguing the virtues of Windows 7 vs. XP. You think we're still running XP because we choose to? Because, you know, it's not like there is a global recession on, businesses failing left and right, and massive unemployment. Here, let me go sell a kidney to get another HDD and OS. <_< In any case, new boxes were still being built with XP not all that long ago. They're old, but not stupidly ancient. Our machines are just barely 4 years old. Anybody who can upgrade to Windows 7 will do so. People are asking these sorts of questions because they can't, and are trying to figure out if they can even play standalone. -
How I fixed my 1.7.2.5 dead soldier artifacts
Just a Goat posted a topic in DayZ Mod Troubleshooting
I just installed Arma II, OA, and Day Z yesterday. (20 Aug) Got it working on the first shot, but quickly came across the "Dead soldier" artifacting bug. Read the gigantor 100 page thread on the hotfix, completely re-installed Day Z twice, spent 4 hours messing with settings - I literally changed every video setting there was. Didn't work. Flushing made it worse. Looked for ambient occlusion setting to turn off - can't, I'm not running DX10. Re-read the huge thread. Noticed people insisting on changing overall video quality in the main menu. Had a light-bulb moment. These are the steps I took: Delete Day Z content in @dayz/addons Reinstall from latest files downloaded manually from the Day Z site. Connect to a server (pick a mostly empty one, duh) Once loaded in, go into video options and select between various overall quality levels (very low, high, low) Disconnect from the server entirely so that you're looking at the main game menu with the menu scene - In my case, it was a farm and some chickens and cows and crap. Go into video settings again, and select between various overall quality levels (very low, high, low) Set your settings the way you wish them to stay. Exit the game entirely. Connect to a server/launch the game again. This brought me from crazy unplayable artifacting to no artifacting (so far). The only new step I added in there was disconnecting and adjusting my video settings in the main menu in combination with deleting my mod files and manually reinstalling. It appears that the 1.7.2.5 dead soldiers might be fine, but there could be some sort of odd cache issue. Hope this helps some people. My system - Core 2 Duo Win XP GTX 460 3 gigs of RAM -
How I fixed my 1.7.2.5 dead soldier artifacts
Just a Goat replied to Just a Goat's topic in DayZ Mod Troubleshooting
I don't want to try that other fix either. I exited (to desktop) and re-entered the game, restarted my PC, fiddled with things, etc. for several hours and the problem did not go away at all. It wasn't until I performed the steps listed above that they disappeared. I really do think it's something cache related that can't be resolved while the problem-model and/or the map containing it is loaded. If it comes back, of course I'll make note of that here. Edited to add: There is *one* particular server where minor artifacts have returned once; I simply fiddled with settings and they left. No problems anywhere else yet. All in all, much better than before.