![](https://forums.dayz.com/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://secure.gravatar.com/avatar/7327b06e2aea7f5c701ad3302d24b736?d=https://forums.dayz.com/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
hostile_being
-
Content Count
3 -
Joined
-
Last visited
Posts posted by hostile_being
-
-
Damn, try a few different servers. It is understandable why you would get kicked for this, but it has yet to happen to me.I think i did it right using CPBO... alas, I got kicked after a few minutes in game. :(. I'll try again as I see the logic behind why this would work.
-
Hello, just verifying that this actually works, and so far I haven't been kicked by the server! (Been playing a few hours now with this fix)
Same story as Jnjnll, no other 'fixes' have worked for me, flushing, changing video settings, GPU multi-threading etc. This works perfectly, not a single graphical glitch in sight in areas that otherwise looked like my shader model got epilepsy.
Thank-you good sir.
Another temporary fix for graphic glitch/artifact
in DayZ Mod General Discussion
Posted · Edited by hostile_being
It is actually just BattlEye, Arma 2's anti-cheat engine and server finder. It validates the DayZ.pbo's signature while you play. If it doesn't match the signature on the server you are playing on, it will kick you. I have no idea why I'm not getting kicked for that matter, I've been through at least a dozen servers testing for several hours now and have not been kicked once.
If you have read the previous posts, you will know that this is for people that have tried every other fix out there.