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logan23

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Everything posted by logan23

  1. logan23

    Feedback 1.7.1.4

    How about Barbwire causes Zeds to fall and can crawl only.
  2. logan23

    Do people even crawl?

    I want to know when can we do -The Worm- when we crawl. lol
  3. I'm sure once the Zeds see though walls/ and attack through them at time- get fixed then it will help your survival
  4. logan23

    Canabalism

    Cannibalism is something usually done out of desperation but we know players will simply use it as another reason to kill a player or get a few extra points to their blood. Cannibalism needs to have a heavy penalty like getting a disease Example: "Kuru is an incurable degenerative neurological disorder (brain disease) that was probably transmitted among members of the Fore tribe of Papua New Guinea via cannibalism. Kuru is a Fore word that means 'to shake' People with Kuru tremble and shake" http://en.wikipedia.org/wiki/Cannibalism "Kuru is an incurable degenerative neurological disorder that is a type of transmissible spongiform encephalopathy, caused by a prion found in humans.[1] The term "kuru" derives from the Fore word "kuria/guria" ("to shake"),[2] a reference to the body tremors that are a classic symptom of the disease; it is also known among the Fore as the laughing sickness due to the pathologic bursts of laughter people would display when afflicted with the disease. It is now widely accepted that Kuru was transmitted among members of the Fore tribe of Papua New Guinea via cannibalism.[3]" So if DayZ had Cannibalism there could a virus meter/number count of pathogen. When this numbers get to a certain count you start to get Kuru, which you can't cure. the shakes would be every so many minutes but heating human flesh to many times = constant tremors. This means players would only do this- only when they are actually starving.
  5. logan23

    Dynamic loot drop rates dependent on Humanity

    No This tells you to win at the game you can't be a Bandit. Mechanics can make it tough on players but it should never pick which style is the WIN play style. Understand what your targeting for though.
  6. logan23

    Cannibalism

    I was thinking of something like; if you murder a survivor and eat them' date=' or just find a dead survivor and eat them, it should give you more points to becoming a bandit. There could be levels of cannibalism and at higher levels, one could even eat zombies with little side effects. Maybe have less negative effects between raw and cooked human flesh. I don't know much about cannablism (and have never tried it), but I think it can cause people to become gittery. Much like having to take painkillers after taking a lot of damage, maybe making you shake, or as you said lose morality and start losing you sanity. [hr'] You do crazy stuff when you get hungry. While camping' date=' I have had to make weapons out of wood and hunt with them for a meal. If I had been being chased by a dozen zombies while low on food and ammo.. I'd think my friend would look tasty after a few days. [/quote'] I think you are mixing up what a Bandit is. Cannibalism DOES NOT = Bandit. Cannibalism is something usually done out of desperation but we know players will simply use it as another reason to kill a player or get a few extra points to their blood. Cannibalism needs to have a heavy penalty like getting a disease Example: "Kuru is an incurable degenerative neurological disorder (brain disease) that was probably transmitted among members of the Fore tribe of Papua New Guinea via cannibalism. Kuru is a Fore word that means 'to shake' People with Kuru tremble and shake" http://en.wikipedia.org/wiki/Cannibalism "Kuru is an incurable degenerative neurological disorder that is a type of transmissible spongiform encephalopathy, caused by a prion found in humans.[1] The term "kuru" derives from the Fore word "kuria/guria" ("to shake"),[2] a reference to the body tremors that are a classic symptom of the disease; it is also known among the Fore as the laughing sickness due to the pathologic bursts of laughter people would display when afflicted with the disease. It is now widely accepted that Kuru was transmitted among members of the Fore tribe of Papua New Guinea via cannibalism.[3]" So if DayZ had Cannibalism there could a virus meter/number count of pathogen. When this numbers get to a certain count you start to get Kuru, which you can't cure. the shakes would be every so many minutes but heating human flesh to many times = constant tremors. This means players would only do this- only when they are actually starving.
  7. logan23

    Hear players scream!

    That would be freaky hearing screams a mile or several meters way a player being killed and eaten by a Zed. They would have to make the scream random since hearing the same over and over could desensitize you. It could be based on when you start the scream. EX. If you get knocked down and start getting over whelmed when your blood is 1,500 blood- then hear it louder then say if you are about to die at blood level 500. If they can do a check on how many Zeds are eating you this number can define the scream level. More Zeds = louder. It should be more more draining (for the server/computer) then the other sounds, in theory.
  8. logan23

    Cannibalism

    If this was put in there should be one a large decrease in Humanity and second a another effect- like a sickness that causes something to the player ever so often for a period of time. It would wore off after a select amount of time but this is something that would fit more after other features are in and balanced.
  9. logan23

    Too much starting gear

    I think if Rocket could script it so we didn't need to place the flashlight/torch in the backpack but just un equip it as if it's an item- then we would see the backpack gone. And I wouldn't be surprised if the back pack does vanish in a future update.....(looking into my crystal ball) lol
  10. logan23

    Anti-Bandit System, Scrap Humanity

    I was thinking and doing research as well as some rough notes on this issue with player killing and how to curb some of it but you don't want to say Being a Bandit is Bad,..when it's not. Many time players kill each other due to threat, risks, supplies, territory...and this is all fine. What a lot of people are afraid of and I think Bandits can agree with this is simple Killing players as a way to grief players. How can I mess with them and get a laugh. Unlike Bandit behavior which is geared around survival with a finger on the trigger at all times,...the ones who kill for no reason but to get a body count or to mess with noobs are not Bandits. I always look at 3 behavior categories Survivor Bandit Psychotic killer We need a way to create fear for shooting like a wild person. Bandits know when to shoot and when not to they calculate. A Psychotic killer is like the Joker from Dark knight- he/she wants to watch the world burn. I will post later my idea, but we should be looking for ways to bring fear like when you creep through a town with Zeds. Its not the Zed chasing you but the fear that every inch i move could get me closer to being spotted and killed by a Zed. In the mind there is built up tension/fear like going up the incline of a roller coaster. The falling and running through the turns and loops of the The roller coaster is the release or when the Zed is chasing you. The Adrenaline rush.
  11. I actually got shot/killed by a player for the first time. lol And I have been playing for over 2 weeks. I had my hatchet and stalking a goat near one of the cities.....crawled up ...saw a Zed in the distance......quietly used the hatchet in the goat,...was about to get some meat (even though had no matches) ...then ...Bam! Bam! I was shot - couldn't escape lol I'm more upset he stole my goat then the player killing me,....lol......goat meat =) I just started the new 1.7.1.4 so don't know if it changed anything but I know it will help some group but also there will be always those who kill for sport no mater what you start with. So spawning with what we do now is fine. If anything it's can only help.
  12. logan23

    Heartbeats! Are they broken?

    Sounds like it's reversed? Heartbeats being given with high humanity and low/no heart beat for bandits? Maybe the values are reversed?
  13. logan23

    All the servers are full

    Kuro and Joikd, Thanks for letting us know that you guys are waiting on the host for the update. We were all a little confused =)
  14. logan23

    Heartbeating is almost like wallhack

    I think some players don't want even a little thing as a heart beat mechanics because deep down we don't want to feel the repercussions of our actions. We are use to games where we are free from actual true repercussions. In other games repercussions are you firing a gun to much equals run out of ammo. DayZ give players Fear. It hits the emotions of the player. And players are afraid they will be punished or to say have a repercussion on them for killing players like they are lemmings. It's odd since it's ok for there to be repercussions for trusting a player to try to team up and then get killed for their beans or less. Players see killing players as the normal. That's what you do. Teaming up,...no players are feeling more wanting an enjoyment in killing each other. Why can't there be repercussions for doing immoral things just as there are repercussions as doing moral acts. When it comes down to it, it's part of the conditioning we have from other games as well as the social world of the internet where people can say things on a youtube post which in real life if said they would get a black eye for saying. For some reason we just lift our hands up and say, oh thats just how it is on the internet- that's the norm. Players saying terrible things during online games like the FPS and others, again of thats the norm. Now comes DayZ which has repercussions for almost anything you do in the game. The game is brutal. Yet if you place a consequence to your killing behavior even if its small, players react. They are so use to having no repercussions to actions that involve online interactions. DayZ seems to be wanting to place some form of way to making killing someone as risky of a behavior as trusting someone. In a game like DayZ we should expect consequences to all our actions from helping to taking a life. Because in real life that's how it is. DayZ is about being true emotion from the real world into a game and it's doing a great job and if it needs to place some humanity mechanics to make those who choose to kill to feel fear or tension then thats a good thing. There is no place thats safe in the DayZ world even those who shoot first.
  15. logan23

    Attention Server Owners

    The majority of USA servers have not updated their servers? Do you think they simply don't want to update their servers to the new patch/build? Zombies are harder in the newer one, so i have read in the forums,...haven't payed due to either server is old version, full, or is locked.
  16. Let's say Zeds have strong sense of smell. Lets say when you kill a player there is a release of smell, odor/ hormones , what ever you want to call it. The Zeds will be attracted to this odor. After the player kills another player there will be an visible circle around the character that will aggro Zeds in a investigative manner. This Circle size would have to be tested since i don't know i number right off the top of my head that would not trigger hard reactions. This circle around the player who killed will have this for a certain amount of time. This could also be adapted to player bodies. A dead player body will have a chance of spawn 1-3 Zeds within the area (say 30meters) around the dead body as they move towards the location of the dead to eat. We should always be asking if i fire my gun and kill a player. Will this bring Zeds to the location? There is no safe place on the map.
  17. logan23

    All the servers are full

    It's not that they are all full but the servers admins have not updated to the 1.7.1.4 Especially the USA servers have the older 1.7.0 version?? Are these servers on purpose don't want to update? I see a good deal of non USA servers that are updated...
  18. logan23

    Server Locking

    Who do I send the pics to. They are screen shots so they are time stamped.
  19. logan23

    Server Locking

    In seeing a few servers that are locked and/showing password needed? I though you can't lock servers? These ate nit the film server. These have regular 40/50 player level servers? Do you guys want a screen shot showing which servers are lock - as seen in Six launcher?
  20. logan23

    Heartbeating is almost like wallhack

    The problem with your argument is - "the game should provide the content, that provokes real life emotions. It shouldn't provide artificial emotions as a punishments." People will simply say- it's a game. Because it is a game, players are in many ways detached from the morals that ground them in real life. You have players who RP and will not kill a soul or RP a bandit looking to survive , but there are also players who are watching TV and chatting on a cell why they simply snipe players coming by or when they see them with some col gear they want. DayZ has no choice but to emulate these in game mechanics. " It shouldn't provide artificial emotions as a punishments." In real life if you shot someone - there is a punishment wither it society or emotional conflict on reflecting in one's actions. "if the game was completely AI control you could say the game has none of these emotions, but it's not, players are controlled by humans, and humans have emotions." But humans see DayZ like all Games as Games. If we didn't then no one would play deathmatch games or they would be going to therapy after they did. The key is to no say trust this person or don't trust this person in a game mechanic but to --hint to the player that this person might have some blood on their hands from killing players, but you can still trust them if you want-plus there is not chart that says 4 heart beats in a minute = psycho killer, and a new character who has no heart beats might end up as a major player killer but they haven't get a gear or chance to do it yet. The heartbeat is just to make you wonder and cause the player to feel the tense moment as a reminder this player might have blood on their hands. I'm sure the system will be tweaked and other systems will branch off to help balance any issues.
  21. This would be cool but you would need something to use to lock or barricade the door. Also if you do lock/block the door,..what happens to the Zeds that are blocked? Do they just chill around outside the blocked door? We can't just have the Zeds vanish since people would abuse it. Usually blocked a door is something/ a feature that would need to be part of the level design so if this is blocked what can player do to still go out of the room. If Zeds are still outside and you have no Ammo,...players will probably DC. If door is blocked? what do other players need to do to open that door?
  22. logan23

    Heartbeating is almost like wallhack

    Until i see a video(s) showing this in action where you can use the heartbeat mechanic through walls, I'm going to toss it up to people just don't want others to know that they kill players. If you can use it through walls, then yes it should be tweaked so you can't. What the heart beat emulates the person reading another person's body language/ listen to you gut. Everyone including Bandits should feel fear due to their actions. Survivors feel fear in trusting someone. Bandit's feel fear in killing players.
  23. logan23

    Heartbeating is almost like wallhack

    Is there a YouTube video showing thus issue of heart beat through walls or the heartbeak mechanic in use.
  24. logan23

    Hatchets and Crowbars [Melee weapons]

    Melee weapon should take one of the 2 gun weapon slots. Having 3 weapons is a little to much. Melee is a play style. So if you want to have one then you must sacrifice one of the two weapon slots.
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