Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
chickenbandit
Members-
Content Count
96 -
Joined
-
Last visited
Everything posted by chickenbandit
-
Just because I'm an ass doesn't mean I'm wrong. And this community will be considerably better the less we have people whining like the OP.
-
You actually paid real cash moneys for this mod? How many cash moneys? You got ripped off, smart people like me got the DayZ files off of the Pirate Bay instead of paying for Six Updater and Rocket's mirror.
-
Here, let me send you your zero dollars back. K done, don't go wasting your refund on crack now.
-
Don't let the door hit your ass on the way out. P.S. this is an Alpha test, and it's FREE.
-
Hunting season 2012 is now OPEN!
chickenbandit replied to myselph33's topic in DayZ Mod General Discussion
He hasn't "seen" any of this though, and hasn't claimed to. In any case, just watch the numbers on the homepage. The murder to total characters ratio will be dropping drastically. Also "you're" not "your." -
Hunting season 2012 is now OPEN!
chickenbandit replied to myselph33's topic in DayZ Mod General Discussion
I've seen considerably LESS murders since the change. Newbies don't start with any items worth killing them over. And newbies that would feel inclined to go on wanton killing rampages no longer have the means. I was in Elektro last night, and saw 5+ deaths from zombies, and absolutely none from PKing. TL;DR This patch will significantly lower the murder rate if anything. You're so wrong it hurts. -
The community is poo poo
chickenbandit replied to Tegla (DayZ)'s topic in DayZ Mod General Discussion
This thread is full of fail. Assumptions that some of the assholes on these forums are just slobberig idiots who can't find good jobs or play CoD all day. I'm one of those assholes, and I have a good job (in IT) and I tried CoD once with a friend and hated it. You can call a person's ideas stupid, idiotic, and retarded, and still be constructive while doing so. A lot of people came to DayZ because we wanted something different and innovative, something that doesn't hold our hand, that doesn't pat us on the back for reaching meaningless milestones, that doesn't protect us from failure at every turn. When we see people making suggestions that would do just that, we're right in shouting it down. -
Random loot away from zombies might be a good idea
chickenbandit replied to malkekoen's topic in DayZ Mod General Discussion
Hunting knives don't let you actually fight zombies, they're for getting meat from animals. Also, I play as a lone wolf all the time, and even with the recent start items nerf I haven't had a problem. -
I put one on last night without issue. May have just been lucky tho.
-
Carebear is a Derogatory Slang
chickenbandit replied to zak757's topic in DayZ Mod General Discussion
Saying carebear is equal to nuggets is an insult to black people everywhere. It's like me saying calling white people crackers is equal to bigger. -
Food and drinks impossible to find since 1.7.1.1
chickenbandit replied to Jorden's topic in DayZ Mod General Discussion
I've noticed that flares don't seem to be spawning either -
Hotfix Build 1.7.1.1 Rolling Update
chickenbandit replied to rocket's topic in Mod Announcements & Info
Any ETA on food and drink spawns being fixed? Also flares don't seem to spawn anymore either. -
Arma2 Experience: Minimal Dayz Experience: Over a Month For/Against: Against I got geared up ridiculously fast. AK-74 with 6 clips, M1911 with lots of ammo, ghillie suit, and almost all the tools within two hours. Whatever advantage this gives to geared out players is honestly minimal.
-
How often are your camps raided?
chickenbandit replied to corruptshadow's topic in DayZ Mod General Discussion
Hiding stuff near Black Lake is a bad idea. That's one of the specific areas I search for when looking for a camp. -
Random vehicle spawn locations (and other related vehicle suggestions)
chickenbandit posted a topic in DayZ Mod Suggestions
This got deleted in the forum rollback today, but fortunately it was the last thing I had ctrl+c'ed. For starters, I'd like to give a big thank you to the dev team for finally implementing land vehicles on all the servers. The game is even more fun than it already was, and having a goal like vehicles has really helpedpeople form groups and to stop deathmatching quite so much (and it has worked much more so than any of the damn carebears' heretofore suggestions). Anyways, I have a lot of mostly related ideas regarding vehicle spawns, along with my rationale behind them: 1) Make vehicle spawn locations much more random. This would incentivize people to form groups to search diligently for the vehicles of their choice, rather that simply running to Rog castle/NWAF/wherever for a chopper the moment the server gets set up. It would also remove an unfair advantage that it seems (though I cannot personally confirm) many server admins and their buddies have been exploiting by getting the jump on these vehicle spawns. 2) On vehicle destruction, have vehicles respawn in a completely random place, as above. At least the way things seem now, vehicles go back to whatever location they were last saved at after destruction. 3) Have all vehicles despawn after X number of days without being used/actively saved. Note that I am not against the hoarding of vehicles by any means. The reason for this, rather, is for a situation such as where some random person/group goes on a server, finds a car, takes it out beyond the edge of the map after they've had their fun, and end up never coming back to that server again. This would essentially make the vehicle unavailable to anyone and everyone on the map, and that's just lame. Make it plenty long to not harm the hoarders (somewhere between 4 and 7 days seems long enough). 4) Remove the ability for helicopter radar to see vehicles that are broken, not running, or inside a building.It doesn't really make sense from a realism perspective, and I think it frankly gives people with helicopters too much power. They already have the best mobility, the best vision, etc., they don't need the added bonus of radar. 5) Fix the vehicle saving system so that it doesn't get eaten by server resets (not sure how much of this is hive side and how much is serverside). That is all. -
1.7.1 PSA: Man the fuck up, little girlies
chickenbandit posted a topic in DayZ Mod General Discussion
Last night I installed 1.7.1. My first life was tough, and I died quickly. Did I complain? No, I manned the fuck up and on my next life I found camo, and remington with flashlight, a sidearm, and butt tons of ammo/medicine/food/etc. And then I went and fully repaired a vehicle. All the while people were complaining in global chat (sadly this server still had that enabled) that the game was now "impossible." I'm telling you the same thing I told them: Man the fuck up. Losers cry, winners grab life by the balls and make it work for them. The flashlights don't make it impossible, the lack of gamma exploit doesn't make it impossible, YOU (and only you) make it impossible. The new patch is not "impossible" or "too hard," you're just too soft. TL;DR Man the fuck up! -
1.7.1 PSA: Man the fuck up, little girlies
chickenbandit replied to chickenbandit's topic in DayZ Mod General Discussion
I'm telling the people who cry, or who can't be bothered to look up the keybind for the flashlight, or who are mad that their gamma exploit is gone, that they've been playing wrong this whole time and that they are the single greatest barrier to their own success in DayZ. -
Hardcore players & maps: an observation
chickenbandit replied to Krell's topic in DayZ Mod General Discussion
Maps are easy to find in game. The moment I found one I studied it for thirty minutes. -
Any czech, slovak players out there?
chickenbandit replied to Jimmy McNulty's topic in DayZ Mod General Discussion
Nejsem Cech, ale mluvim cesky plynule. Mohl bych se pripojit tve skupine? -
Will I be able to play Arma2/Dayz?
chickenbandit replied to bigpawn's topic in New Player Discussion
Your processor is scraping the very bottom end of minimum requirements, and your graphics card is utter crap. Sorry man. -
For the love of GOD! Think about the children!!
chickenbandit replied to kissa3's topic in DayZ Mod General Discussion
OP needs to learn how to play. Losing Zeds is easy. -
Hardcore players & maps: an observation
chickenbandit replied to Krell's topic in DayZ Mod General Discussion
I don't use online maps. I already know my way around incredibly well. It helps that I learned orienteering in Boy Scouts, and that I know the Russian alphabet. -
UnOfficial I Love 1.7.1 Patch Thread!
chickenbandit replied to WilkyWilks's topic in DayZ Mod General Discussion
-
UnOfficial I Love 1.7.1 Patch Thread!
chickenbandit replied to WilkyWilks's topic in DayZ Mod General Discussion
I love it. Remington with flashlight is now the most amazingest weapon in the game. -
Post Spawn Loot Comments here ONLY
chickenbandit replied to rocket's topic in DayZ Mod General Discussion
I'm fine with this, but I really LIKE spawning with a gun :'(