I think this game needs something like attrition (i hope this is the right word for that), to get rid of the following problem: There are currently 1.180.675 players on ~4.500 server's. Each server restards twice on average. On the map are 401 "normal" military loot spawns and 24 loot spawns in the 2 barracks. There are 160 chances to get a military weapon, overall. The chance to find there a m24 or a m4a3coo is 0,19% (0,92% barracks). Looks okay so far, but: 3.550 m24's/m4a3coo's are created in 1 day 24.840 m24's/m4a3coo's are created in 7 day's 106.485 m24's/m4a3coo's are created in 30 day's 1.295.572 m24's/m4a3coo's are created in 365 day's there are more m24's and m4a3cco's than players after one year. If the number of players/servers is constant, no weapon gets lost and all of them are looted. I know that there are these if's. But this is just an example to showcase the overall problem. The problem could be solved if a weapon loses x% of its healt with every shoot or if you could only loot x% from a dead player.