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subsandwich

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About subsandwich

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    On the Coast
  1. subsandwich

    Motivation to kill zombies

    I do mainly play in low pop servers right now because I have been thunderdomed multiple times already and the few other times my friends and I have been ambushed by a sniper or any sort of pvp, by the time we regroup behind cover, come up with a plan and then go back after the guy, he has just logged out because he didn't kill us the first time. So right now I really enjoy roaming the game, looting silently through towns and airfields. You talk about trying to clear Cherno like that would be an easy task. Clearing Cherno would not be a one man show dumping the m249 down the streets obviously. To completely clear Cherno would take a well organized multiple squad effort. The loot would then be respective to that amount of effort. Also my buddy and I can creep through a whole city without aggro, going Bison, M9 SD and hatchet style with the only time we really aggro is when we get a BS zombie spawn right next to us. I want to go through clearing the land of zombies. It is supposed to be a sandbox style survival game so I am just saying that playing it the way I want should have a little more motivation. If the endgame of DayZ is just ghillied snipers with AS50's laying around in the trees then I think it won't last another 4 months. My original post also doesn't even mention clearing a town completely of zombies. I was suggesting that zombies spawn, you can go in however you like, (apparently you like running around cherno ringing your enfield dinner bell) guns ablaze or silent hatchet style. If you could creep in and one by one take out zombies until you find the key for a certain building and then go loot it, that is what I am suggesting. Otherwise there is no reason to ever kill a single zombie in this game when you can just go zig zag through the neighbors flower bed and lose aggro before you cross a whole yard. I really like this game so far and I like the direction it went. I am stating it needs different endgames that will cater to players who don't want chewbaccas with .50 cal battles as the only option.
  2. subsandwich

    Motivation to kill zombies

    Other than clearing a quick path for a loot run or just for the sheer fun of shooting them, there is little motivation to kill zombies. So I suggest that if certain buildings doors were locked and zombies in that city had the key on them for that building, then there would be great motivation for killing zombies. Especially if locked buildings just had even a slightly higher loot value chance.
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