

00dlez
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22 NeutralAbout 00dlez
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Survivor
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This is how you take a hostage...(video)
00dlez replied to a_typical_noob's topic in DayZ Mod General Discussion
Yeah... It's you. -
This is a great SUGGESTION.
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My solution to solve the bambi hunting problem
00dlez replied to Nasakenai's topic in DayZ Mod Suggestions
A) As you said, once hacking is fixed, this will mostly be fixed and irrelevant. B) If I'm a bambi hunting bandit and log out overlooking the survivor spawn point, when I log back in I'm right back to where I was overlooking the new spawn area. No walk needed. -
Strongholds/Bases/Safe Areas - Smartphone Alarm Systems App
00dlez replied to Sleddog Afterbirth's topic in DayZ Mod Suggestions
and for those of us with out smartphones? This is similar to a situation in a game called ogame (ogame.org) where other players can attack your stuff in a persistant game environment. Some players use a bot client (im not a tech guy, nor a "cheater" so my lingo is probably off) to save all of their stuff remotely, or at least alert them when an attack is coming. It's BS and takes away the point of well timed attacks on your lewt pile. -
This and a whole lot more can be solved by focusing on improving environment interaction. The ability to dig holes for item storage, more entrable/destructable buildings, being able to construct rudamentary buildings, etc. would all add a great deal to the game and this is another example of player ingenuity yeilding in game benefits.
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After they get fixed, my hope is that there will be no tents overflowing with AS50's and thermals to run to quickly and regear and PvE is too difficult to run back to your body completly unarmed, much less the risk of you simply getting shot again (if death was PvP)
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Again, I see those as seperate issues, specifically the ability to gear up. People with tents overflowing with sweet lewtz are the reason why death is a non issue. If a player gets shot in cherno and was carrying a Mak and a Winnie, both perfectly viable for self-defense, chances are the player isn't going to respawn just to get those weapons back. Steps should be taken to address gear issues first, as that is the more important issue (imo) rather than trying to nerf spawning and hope that it has the intended effect.
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So it's just a time saver versus actually providing some sort of advantage. That being the case, who cares what others do? I understand Rocket's goals, but just like the people who play alone on locked private hives - it has no effect on me and my experience, let them do it.
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40 Suggestions to Improve Realism and Immersion
00dlez replied to jaws4096's topic in DayZ Mod Suggestions
Due to the limitations of what a computer game is, there are only two things that a player can rely on for clues: Sight and Sounds. Due to the limitations of current (mainstream, anyway) technology, very specific details about the environment cannot be well reflected in current graphics or sound coding. A sound that can be heard out to 15m cannot be heard out to 16m. The graphical difference between a flag waving in 8mph winds versus 11 mph winds isn't going to be well represented. The subtleties that you keep referencing for long range shots might be more realistic and immersive, but they can't be effectively translated into the game medium.Trying to force them in doesn't seem any better to me than leaving them out entirely. -
A set of spawn points that are know will fail to be disorienting regardless. It doesn't matter where I spawn now, I know where I am and where I want to go. There's no difference between spawning where you want and just sprinting there in 15 minutes.
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1- Why not? I think as you answer that question you will come to more real problems with Dayz versus heavy handed spawning restrictions. 2- I'm okay with that, but that doesn't (or at least shouldn't) mean that spawning gets 'nerfed' (not the right word, but i think the point is clear)
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Correct, starting gear is only important when loot spawns are more strict and rare. Right now, you can literally see gun locations from your spawn point. I think bandages are a must, though. I would be very frustrated taking a random hit after a fresh spawn and slowly bleeding to death over 3 minutes, taking more time to respawn, etc etc.
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And adding a waterbottle to the list some how makes it a logical and safe choice? Thanks for playing.
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IMO, spawn location is a completly irrelevant part of in game success, if they want to intentionally respawn 6 times to start in Cherno, fine, I'll just run there; it makes zero difference to me.
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Make gearing up more difficult and it solves the problem without any of these (imho) poor solutions. Losing gear will be penalty enough.