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Ikar (DayZ)

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About Ikar (DayZ)

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    Scavenger
  1. Ikar (DayZ)

    DayZ Mod 1.7.6 Update

    why the f*** are so many people bitching about the new soda/food cans... the only legit reason to complain about is that the inventory list becomes a lot longer and thats not that big of a deal... the names aren't important at all. one question for the dev team is it possible to group the items into food cans and soda cans so they appear in the list only as Soda/caned food?
  2. Ikar (DayZ)

    Community Builds discussion

    since the comunity builds were created by a part of the community for the community i thought we need a disscussion threat for it... to keep the discussion a bit organized please qoute the changes you want to talk about seperatly: for example: <your opinon> <your opinon> here is the latest changelog: (correct me if i'm wrong) http://dayzmod.com/f...mmunity-builds/ alternative the github post: https://github.com/R...on/Changelog.md DayZMod Readme: https://github.com/R...1.7.5/README.md so let's get startet with
  3. Ikar (DayZ)

    Generators...

    maybe generators could be used to run the elevator in the hotels, with wich you can reach higher floors with massive loot and zeds (maybe as a instance) but these generators have to be highly damaged so you have to put some effort into it
  4. Ikar (DayZ)

    Dayz single player

    i got a sollution for you ... make your own dedicated server, implement some npc survivor and run the server local only .... there you can play in your own sandbox
  5. Ikar (DayZ)

    Scripted helicopter chrashes

    a short bump after i edited the opening post
  6. Ikar (DayZ)

    Compound Bows??

    i think its not that bad if you have to fire 2 arrows to a zombie because you got much more arows to fire and have a better rate of fire.
  7. Ikar (DayZ)

    Compound Bows??

    i don't think it shouldn't do more damage than a crossbow does 3555 i think 3200 should be goood enough when the target has a 80 % chance of bleeding after the hit it. the bow should have an effective range of round about 200 to 300 m which is the avarage range of assault rifles and you fire the arrows from a quiver containing 10 - 20 arrows which act like a magazin, and should take 2 inventory slots.
  8. i think the rubber bullets should also damage a bit, but have a 40 to 60 % chance (based on the type of your weapon) of nocking out the target and the hit of the bullet can't result in bleeding, so there is still a slight chance of killing people with rubber bullets as it is in real life.. the bullets should be available for: Winchester 1866 with a effective range of 100 meters, about 400 damage and a 60 % chance of nockout *edit* any other shotgun with a effective range of 100 to 150 meters, about 400 damage and a 50 % 60 % chance of nockout maybe the G17 and M9 with a effective range of 50 m, 200 - 300 damage and 40 % (I know its not realistic and it seems a bit wierd, but i wanted 1 or 2 other weapons to come up with)
  9. Ikar (DayZ)

    An idea for the Radio.

    i think its a great idea, to implement a semi global voice chat. i thinkit could already be enough to make 5 to 10 channels... and I think it would be cool if sometimes automated radio transmissions like the "green mountain transmission" or maybe sometimes radiotransmissions from airplane in great distance with loud ambient noise.
  10. Ikar (DayZ)

    Helicopter Ammo

    yeah they really should fix it. 1. it makes the helicopter (at least a bit) more balanced according to pvp. and second point is the mentioned realism: atm you "struggle to find" ammo for a shotgun but you just manage to get endless ammunition for a gatling gun which fires hundreds of bullets in seconds
  11. Ikar (DayZ)

    Heli idea

    i think there should generally more then only 1 active vehicle (buses, trucks and helis) ingame. there should be 2 - 3 (maybe 4) of those vehicles, generally spread over chenarus, so you still have to search everywhere, but at least a bit more people can find one, or steal one from another group.
  12. Ikar (DayZ)

    add modifiable weapons + M79 Grenade launcher

    1. why people always have to compare features to other games that have it, even if they can't be compared? modifyable weapons aren't like you unlock them, you really have to find them... 2. as long the weapons are simmilar enough 3. at the moment there are enough weapons to try it as long we are in a alpha: ak 74, m4a1, m16a2, m9 and mp5 which all got modifications. i think they are enough for the moment. and we all don't know what the devs can/will do as long we aren't a part of the team or they tell us what they're working on^^
  13. Ikar (DayZ)

    A new map.

    i thought about your ideas an left some comments to them beneath
  14. Ikar (DayZ)

    Special Infected

    that really could be great. I got a very simmilar idea, some of the body bags at the military camp in stary sobor could crawl around like a worm or something
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