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flyjum

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About flyjum

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    On the Coast
  1. flyjum

    L85 Should it stay or go

    It should stay It should be very very rare (like the as50 or m107) Once hacks are gone you would not see many of those guns anyway. Also as a rifle its a pretty terrible gun its main purpose is to spot for snipers I dont feel its overpowered(one could argue a axe is overpowered) Honestly I feel like there should be more guns added to the crash site loot table like stuff not in the game ATM This would make guns like the m107 or L85 harder to find since there is a higher chance for a different gun to spawn
  2. I was just banned from 208.115.109.18:2332 for "combat logging" There were 6 people on the server 4 of which were my friends on skype I was at south All underground not in combat or anything and my friend was in the north in a barracks killing zombies Someone was throwing genades at him and I asked in chat who was throwing the gernade. Next thing I know I was banned I never even saw an "enemy" on the server I never even left the game I even died of starvation on that server Server: 208.115.109.18:2332 Player: Flyjum Friends: Eagle Chris Redfield Cyrus StorM
  3. This is my player proposed attribute system for the upcoming DayZ standalone. The goal with the system is to promote more of a survival game and less of a deathmatch type game. None of these stats will be visible besides the way your survivor acts. The new stats would be Health Blood Sanity Food Water Health: This is you "life" or "HP" at will act somewhat similar to how blood is now. Your health will be lowered by gunshot woulds. zombie attacks, fall damage or even infection/sickness. Health will be replenished by various ways including some medical supplies or possibly even resting. Your starting health can be increase over what is normally the max in various ways. Blood: The new blood system will work somewhat how it is now. You will lose blood from bleeding but not necessarily from damage. Bleeding is caused by gunshot wounds, zombie attacks or even broken bones. Blood will replenish overtime or from blood bags. Being low on blood will cause various effects including passing out, vision problems and more. Sanity: This will replace the current stat of humanity and most likely be the most important stat besides health. The sanity system will work kinda as the humanity system but with much more effects. Being sane or insane will change the game by changing how the player's survivor acts. If you are sane everything will seem normal. When you are going insane everything will act that way. Your gun will shake, you will hear random stuff, see random stuff, your player will move awkwardly, picking up items might take more time. You will also gain positive effect somewhat by having a large amount of sanity like resistance to bleeding or slower wate/food loss maybe slightly better vision at night. Sanity will be raised or lowered based on player kills(murders) and zombie kills. For example say you spawn with 1500 sanity and you kill someone your sanity drops to say -1500(minus 3000 points) some effects will start happening. For each zombie you kill you gain say 300 sanity points. There will be "tiers" of sanity say at -5000 you start hearing stuff and at -10,000 you begin seeing things but again these are just examples. This type of system will have 2 benefits to the game. One it will stop the random killing along the coasts because it will not be worth to kill someone with no items for a loss of sanity. Two it will promote the killing of zombies to raise the sanity up a bit to have a buffer if you have to kill someone. Food/Water: These will work as they do now but with some minor changes. Food and water both will increase health a small amount(no effect on blood anymore) You will need more food/water the more you run. More stuff: Sickness and infection will both be added as new survival problems in addition to bleeding Sickness will happen if you are in the woods or in cold areas too long like water. Sickness will lower the amount you can run and reduce hearing range. You can cure sickness with time, medical supplies or maybe some other way Infection will happen when you get cut and bandage yourself(based on chance say 10% of the time) Infection's effects will be slowly depleting Health. Curing infection will be with antibiotics or with salt/water mixture(salt will be an item)
  4. Been playing DayZ for a long time now Seems like in the past few weeks everyone just shoots on sight. I some guy runs into the supermarket I talk him first over the mic like "hey man lets get the sniper on the roof shooting at us" I walk to the area he is at peek out he does not fire so I assume he is friendly. Turn 45 degress away and.. He just starts shooting for no reason. He even had a hero clothes on... All I had was very basic starting gear.
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