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Dugar (DayZ)

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About Dugar (DayZ)

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    On the Coast
  1. Dugar (DayZ)

    Reviving fallen survivors

    But eating a cow to fix that hole is just fine? Yes, revival would be slightly unrealistic, but much less so than transfusing some random blood you found in the trash to gain health. The point is to offer a mechanic that would shift the gameplay away from the currently favoured tactic of sitting in a bush with ghille suit and nvg while scanning around you in 3rd person.
  2. Dugar (DayZ)

    Reviving fallen survivors

    I was thinking about making the epi-pens the tool for reviving. They are fairly useless right now, unless your buddy is bugged in a never-ending coma. The other possibility would be to add something like shock pads to the game that would do that. I think broken bones should stay broken, thats what morphine is for. After a revive you would be at low health too, so a blood bag would also be necessary. Having low blood at revival is important, as it will also hinder any "ultra-super-reviving" as you put it. The idea is to make the revival something you can't just do in a quick dash while the enemy is looking away.
  3. Dugar (DayZ)

    Reviving fallen survivors

    Jorden: As I said in the post, massive damage such as headshots would still kill you. Also the idea is to find a balance between what is realistic and what is convenient for the player. 3rd person is not realistic, but most of the servers have it anyway. Russian Man: Yeah, people disconnecting/alt+f4 in combat are a bitch, but I don't see how that relates to the post.
  4. Dugar (DayZ)

    Reviving fallen survivors

    The possibility to revive your fallen comrade is something I would really love to see added to DayZ. Playing with a friend or a group is awesome and increases your chances of survival when you run across bandits, but no matter how careful you play, you will have casualities at some point. A lucky shot by a guy who happens to spot you first has ended my life more than once. Thats cool, I don't have an issue with that. The problem is that after the enemy has been summarily executed by the rest of your group, you will often have to spend the next hour or even more to hike back to your group, while they have the exciting task of either watching your body until you get there, or to carry your equipment until you reach them. Thats not fun. The solution I was thinking lends from Project Reality mod for BF2(haven't checked out how it is in arma2 version of the mod, but propably something similiar). When you got shot in PR, instead of dying outright you would get wounded and incapacitated. If you are not helped by a medic in certain time you will die and have to respawn. When you are revived you would be at very low health and getting downed again within a certain time(think it was like 5-10 minutes) would then kill you for good. Receiving massive damage, like a headshot or getting blown to bits by a 'nade, would also kill you instantly. This would enable a group to keep playing in the event of one member getting shot down in a firefight without having to spend ungodly amounts of time regrouping each time that happens, but still forcing you to play careful nonetheless, as being downed again too soon WILL kill you. Also the fact that you have to be able to get to your buddy's corpse to revive him means that any well prepared enemy ambush will still get the kills they deserve. Winning a fight would be far more rewarding when you don't have to lament over wasting hours of playtime running up'n'down the map. What are your thoughts?
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