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Spiker (DayZ)

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Everything posted by Spiker (DayZ)

  1. Great server, no problems and no connection issues. I love that it is a veteran server. i believe it adds to the feel of the game. come check it out, you will have a good time.
  2. Spiker (DayZ)

    Happy Birthday Rocket

    Happy Birthday Rocket. Thanks for such a great mod that brought joy and tears to us gamers.
  3. Spiker (DayZ)

    Are people more hostile, or friendly?

    Well i am currently playing the game as a Medic. I'm sitting at 4500 humanity, i usually try to patch up anybody or blood transfusion or any other help anyone needs if i have the chance. i haven't killed a player yet. however, i have cautious around other players still cant trust everyone you run up to.
  4. Spiker (DayZ)

    Something Needs Changing

    Alright well i will give you that. but to go back on the no risk but reward subject you were talking about something that dose cause you risk is the change into a bandit. i mean most people wont really deal with you at all when you have that skin. you will be shoot on sight to anyone who spots you (well there are some exceptions) Sure its not an immediate threat to your health when you are mowing down new characters. but once you get that negative humanity train rolling, its difficult to get it back up. and like i stated earlier you cant be exactly sure what some one has in their inventory so you could be wasting valuable ammo you need. the gun shots you fired can a track other players and the murder will add to your inhumanity. but to go back on your original topic, it takes time and patience to be able to kill theses new character for their med supplies more time and effort then it would be to take a risk and go into a Hospital.
  5. Spiker (DayZ)

    Something Needs Changing

    Ok, i see what you mean. How far from the city were you talking about? Also camping a major road would be a bit tedious (well at least in IMO) because there is no strict one way into the city or town you will miss quite a few people who travel there. (because not everyone takes to roads especially if they are not New players, rather new characters.)
  6. Spiker (DayZ)

    Something Needs Changing

    OK well how do players locate theses "new" players? how are they going to know where they are going to be? perhaps they sit in a town like Cherno right? and wait till they hear gunfire or see some one? Correct?
  7. Spiker (DayZ)

    Something Needs Changing

    Yeah, but that happens to be the name of the game. Also, the player killed will probably only die once to these beach campers. you are making it sound like they will keep spawning and will continuously get killed by them. it will also make the player that spawned more vigilant of his surroundings. It may seem rough, but life isn't per say easy. its not impossible to avoid these people, just have to move slower and be more careful In addition, all players are at a threat to being Player Killed for their loot. so its best to learn how to avoid or out skill the people who are going to try to kill you before you get the really good stuff and die to some one possibly camping or some one you run into. (which is more frustrating then losing some painkillers or morphine)
  8. Spiker (DayZ)

    Something Needs Changing

    Well you have to survive by any means necessary and if killing new players to get their painkillers or morphine is your method of choice so be it. you are taking a chance by killing a "new" player, you have no idea what he is carrying. You could have wasted ammo just to loot a player with nothing you need. It's all a matter of perspective, if you think it is wrong then you can enforce yourself to not kill new players. Sure it may seem unfair or unbalanced, but like i said its all based on your perspective. some people think it is perfectly fine to kill new players for their items while others don't, however it is not a game breaking mechanic.
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