Frostbyte_
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Everything posted by Frostbyte_
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How to get a long range scope now that tent spawns have been removed??
Frostbyte_ replied to africanhungergames's topic in General Discussion
I am saying that you have been that unlucky. It took me 30 odd hours before i saw my first burlap sack, i´d imagine those are a bit more common than scopes. It is certainly not unplausbile that one could go 200 hours without seeing scope in spawn points where it´s rare. Similiarly it´s very much possible that someone could stumble upon 2 in their first trip to a school building. <edit> if you think 10 hours is too long to find a scope....well i´m afraid it´s the wrong game for you (atleast i hope it will be, i really hope good stuff to be that hard to find) -
How to get a long range scope now that tent spawns have been removed??
Frostbyte_ replied to africanhungergames's topic in General Discussion
LONG RANGE SCOPES! ...shees, even if you haven´t seen them, doesn´t mean they don´t exist. I´ll readily admit it´s pu scopes in those places most commonly, but i´ve found long range scopes from those too, infact the first i ever found was on top of a school/office. -
How to get a long range scope now that tent spawns have been removed??
Frostbyte_ replied to africanhungergames's topic in General Discussion
There is plenty of long range scopes. Found some in: School/office buildings Military buildings Hangars Garages Pubs -
Might be that the reason it´s not good arguing is that it´s not arguing at all, might be it was but a jest, a joke if you will. Not everyone is out here to argue over the simplest of matters, cheer up friend, and try to understand humor again even if it´s tad hard through text.
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Bwaahahahahhaaaa...hahaahahaaah...hahahaah... The community is a worst bunch of sadists, masochists, trolls, whiners, smart asses and assholes i ever saw....in otherwords, it´s every pvp game community ever and it´s bloody fucking beautiful. But then there´s the bunch that don´t see why server hopping is frowned upon, combat loggers, gamma warriors etc. who make it much less bautiful :(
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Night time servers--- THE BEST SERVERS
Frostbyte_ replied to Space Milk's topic in General Discussion
I used to play on night servers in mod, but then i stopped. When SA hit the store, i had forgotten why. I logged in, night server...doesn´t matter, i´ll play this. Proceed to loot, hear footsteps, shut flaslight, relocate and hide in a pitch black building. Hear footsteps closing in and get axed to death with surgical precision by a gamma warrior. Hey, atleast i remembered why i don´t do night servers. If ever there is a fix to gamma exploits i´d start playing night time again, it´s awesome really. But as the things stand, gamma warrior suhc as op just make the night pointless (i could do it myself, but what´s the point when game just becomes gray daytime server without any people in it) -
I once found 3 mosins on the ship wreck. And i´ve seen atleast one in all the spawns mentioned above
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Like....Firemans axe?
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Sick, won't go away :/
Frostbyte_ replied to matthew.hayes.somerville@gmail.com's topic in General Discussion
Everything that cures, gives you the sickness status even if you´re completely healthy. It goes away with time. It´s not life threatening. You should trust status messages more than the indicators, indicators are buggy and very much temporary hotfix on how little feedback we currently get from our character. -
It has seemed to work prettywell for me. Got shot and only things in my pants were destroyed, shot someone and looted most of what he had (still in their original condition).
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Where can the long range scope be found?
Frostbyte_ replied to TheStevieJ's topic in General Discussion
i´ve found couple on the roof of school/office buildings too. -
Confused, i ate a charcoal tablet and got imidiatly sick
Frostbyte_ replied to acekaze's topic in General Discussion
Nope. Almost anything that heals gives you the sickness indicator, it´s pretty much harmless and goes away with time. You just need to eat and drink to restore your healht and blood levels. -
Is someone mad they don´t have their easymode rifle in game yet? Is it too hard to kill people without ridiculous weapons? Any civilian vehicle, and any wheeled military vehicle can be stopped with assault rifles. The game doesn´t need single shot to kill at 1km distances weapon, simple as that, no matter how appropriate the thing would be for the scenario.
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http://forums.dayzgame.com/index.php?/topic/159251-merinos-in-depth-video-guides-updated-jan-7th-how-much-do-i-really-have-to-eat-and-drink/#entry1598240 You´re welcome. In short: Blurry indicates health loss. Desaturation indicates blood loss. Eat enough (8 tins and topping up at well should get you started, and then you´ll need to maintain it until healthy). If you want to speed process, you can do blood/saline bag, but that only takes care of the blood loss, health has to be regenerated naturaly.
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Combat logging will be fixed, it already as in the mod, and it will be in the SA sooner or later. Unconsciousness will already accomplish everything you said reviving dead people would, excpet that it makes sense, adds more elements to it via timer which is your mates degenerating condition when he´s blacked out. True they may need to tweak the values of when you go unconscious and total amount of health etc, but it can all be achieved through this method. When you´re dead, you truly are dead, that´s what makes the game so good. There´s no loopholes or tricks you can play when your brain is splattered on the ground after you did something stupid.
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Being Able To Carry 2 Rifle Sized Guns Would Be Nice
Frostbyte_ replied to Deathlove's topic in General Discussion
They shouldn´t allow multiple weapons, not without significant drawbacks (most likely either slower speed and/or very limited inventory space for other items) for gameplay reasons, and because they can´t simulate every damn thing. You can very well carry a few rifles along with you in reality, not a problem. You can even carry all your normal gear along with the rifles, again not a problem. It´s not the most comfortable thing though, and certainly you wouldn´t do it if not necessary...if there for example was someone else to carry the 2nd rifle. And in the long run, it would really increase the fatique and energy consumption. But still possible. What is not really possible though is fighting with 4 rifles hanging about, banging your body with every move, weigihing you down and possibly either skewering you or even missfiring when you dive for cover. If not you, then the rifles themselves atleast would suffer some damage when you fall down on them with full body weight and that 50kg backpack you´re lugging along, and at the very least you´ll completely fuck up the zeroing on sights. Further more, in reality you´d have a lot more stuff in that said backpack of yours. Camping equipment, clothes, hygiene utilities, tools, more clothes, cooking stuff. So in reality it´s unlikely people would be lugging few rifles with them A.It´s pain in the ass and there´s likely to be someone else to carry it too. B.It really reduces your mobility and combat readiness, makes you tire faster and thus limits distances you can travel. C.You´d already be carrying shit ton of other stuff. and most importantly, D. you already are carrying a thing that can reliably kill people up to 300-500m atleast, and in reality that´s a long distance, you don´t need 2nd gun. -
5.56 Ammo peculiarities (may generalize)
Frostbyte_ replied to InflatedLyric's topic in General Discussion
Emptying any ammo container (box or magazine), while having full inventory, will make the ammo dissappear. I haven´t seen a single occasion where i could´ve rerieved the ammo in any feasible way (i did wait it out, and tried just about everything i could think of to make it reappear, i´ve done this all multiple times). If emptying something while it´s in inventory and inventory is full, the ammo most often drops on the ground, sooner or later...usualy later. -
They really should add some effect to simulate the discomfort you go through when carrying shit. In reality armies have hard time getting their soldiers to keep weapons at ready when not in battle, and people want to be carrying multiple in game...
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Speaking of oddities...it´s literaly named "Acog optics test", i doubt anything about it is final.
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Do you ever feel those little backpacks are just tad underappreciated? Wouldn´t it be nice to feel good for having found a big backpack? Don´t you think there should be even more stuff that can carry stuff so you can get stuff in your stuff to find more stuff to be stuffed in the stuffs you found? Worry not, follow this simple 4 (and a half) step program and fulfill all that and more! 1. Add makeshift carrying devices 2. Make small backpacks considerably more rare 3. Make big backpacks obscenely rare 4. Add more slots for carrying devices (fanny bags, belts, purses, satchels) 4 (and a half). Reduce the amount of slots in current carrying devices (or not, depends on the results of above points really) Few pointers for the point number one: Stuff that i´ve used or seen used to carry few days worth of equipment and rations more or less comfortably include but may not be limited to -turtle neck shirt, t-shirt, sweatshirt, shirt (with a bit of string/rope) -jackets...all sorts of jackets (again with a bit of string/rope) -burlap sacks (with bit of string/rope) Any of the above can be give a solid frame with some sticks, and bit more string/rope, to make carrying it more comfortable. Belts, leather straps or anything that´s wide and long can be used to make carrying those more comfortable. I have no doubts whatsoever, that any piece of clothing can be made in to some sort of a carrying device (if you make a sock into one, it´s going to be kinda tiny obviously) with bit of string/rope
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I just wish the minimized tabs were really minimized, the tabs are fucking huge when you close them. Oh, and safe boxes etc. should really display everyhting inside when held, not just the first row. Other than that i really really like it.
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It won´t be going on sale anytime soon. Good news is though that the price isn´t going to be increasing anytime soon either, and when ti will they will inform people well ahead (or atleast that much was promised). And indeed they do not want people to be buying it at the moment.
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And i´m afraid it will be just the burlap sack+rope+sticks version rocket has mentioned, when in reality there´s so much more that could be done. Besides, unless they drasticly reduce backpack spawns, and increase the spawnrates of the materials for that makeshift backpack, it´s going to be absoluely useless recipe. I tried hunting for the said things earlier, and it took almost couple of hours to find all those, during which i passed by almost a dozen backpacks. I´m hoping they prove me wrong here though.
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are people trying to make the SA to friendly?
Frostbyte_ replied to dgeesio's topic in General Discussion
Well, people can try making it more friendly, but as long as internet is internet, they won´t succeed. Rare ammo, need for team mates etc. aren´t really aimed to make game friendlier, they´re aimed to make game more unforgiving and to force confrontations with people (although i think they try to help finding non-lethal ones a bit too) -
Need Medical Assistance in DayZ SA ? Find Your medic here!
Frostbyte_ replied to TMWMarijke's topic in General Discussion
Do you guys still have the white list of "3rd party" medics?