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Audiophobia

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About Audiophobia

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    On the Coast
  1. Audiophobia

    Dayz Mod's essence is dead.

    But you can't really blame them for what they're doing, since the customizability is as unrestricted, people will inevitably exploit that and make the game more/less interesting. Also, most mods don't take away from the essence of DayZ, they rather enhance it, give it a different feeling, a different degree of intensity, but the essence always remains the same. Epoch could be considered more challenging, but in no way does it detract from DayZ's essence, the players do. Didn't DayZ have a performance issue with how many zombies were spawned? I'm actually opting for the opposite, very fast and deadly zombies, "special infected", that'll make people stop and realize that they actually need to team-up to survive and that being a lone wolf will cost you a lot.
  2. Audiophobia

    Dayz Mod's essence is dead.

    I'll give it a go but nonetheless, a few servers is not enough to overcome the severity of this problem.
  3. Audiophobia

    Dayz Mod's essence is dead.

    Good point, makes sense.
  4. Audiophobia

    Dayz Mod's essence is dead.

    Haha, awfully hilarious. Indeed, which is why I'm suggesting a well thought out update that could re-enforce the forgotten aspects of the game. I believe that making the zombies more challenging would be of great help. Good point about the forums but it is inevitable, fan-made forums would have been made in any case.
  5. Greetings, It seems that DayZ Mod (I can't speak for the SA, since I haven't played it) has lost it's original intent and atmosphere. I remember when people teamed up, questioned a stranger as to whether he was "friendly" or not, scavenged in groups with people on the lookout while others do their job. Zombies were never a priority, I think that's what's not fulfilling DayZ's full potential, but let's not get to that yet. Nowadays, I never see anyone taking the time to question someone they've met, I never see any groups, I never see any interaction between any player anymore, it seems as if that aspect was annihilated for whatever the reason may be..could it be the lack of zombies? the lack of challenge and importance accorded to them? Most likely. What I'm getting at is that DayZ Mod seems to have turned into DayZ Deathmatch, people senselessly shoot anyone they come across without a single interaction or hesitation, people just seem to disregard that aspect of the game (which is one of the primary aspects found in an online survival game). Obviously, people play as they want, but there is an undeniable decrease in DayZ's essence, the game does not feel like a survival game against the "apocalypse" anymore, it was reduced to a mere Deathmatch in an open world. I hope this isn't the case for DayZ SA, but I believe something should be done about it, zombies should be very challenging, challenging enough for the game's aspect of "survival" to be exploited to it's fullest with player interaction, teaming up being crucial for the your survival and so on.
  6. Audiophobia

    How to start?

    No no, I prefer starting in night so I actually know how to deal with these types of situations.
  7. Audiophobia

    How to start?

    Basically, I just started...in complete darkness, I have a flashlight, which allows me to follow up the train rails or whatever that leads me to a little village where zombies are but I don't see how am I supposed to START when I get chased by zombies near the spawn point...first time playing, no idea what to do. TL;DR >start @ night >get killed by zombies >dunno what to do
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