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Rocksteady (DayZ)
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Since 'zombie' hordes are confirmed.. what would you consider a "horde"?
Rocksteady (DayZ) replied to serenityrick's topic in General Discussion
At least half of the horde would reach you before you killed them all assuming they start running at you after the first shot. You can't just spray because of recoil and them running at you from different angles plus other zombies in the area you might have alerted coming at you from behind. I'm pretty sure once the game is out of alpha, Zombies will move a lot faster than a player carrying weapons and sprinting will be limited based on how much you carry so you'll be pretty screwed trying to take on a horde solo. -
Why do people think there would be more civilian weapons than military?
Rocksteady (DayZ) replied to captainvette2112's topic in General Discussion
Most of the worlds population has been killed in the current Dayz timeline so its safe to assume a long time has passed since the initial outbreak if the worlds armed forces have been overrun, governments fallen etc. So it's completely implausible to find military grade weapons & gear in any area where it was originally stored in a situation like this and even if it was plausible, the ammo would be extremely rare and all but used up after defending against the initial outbreak that probably lasted several months to years.You would never find an assault rifle and abundant ammo so far into an apocalypse, not in a million years. Every single gun and piece of ammo would have been found and put to use by someone in the first month and nobody would have still been going to work to make more, people tend to go home and try survive when the apocalypse starts. Rarer weapons and weapons in general should be found in much less obvious locations such as in peoples homes where they were held up defending but eventually died to zeds, hunger or infection. No weapons should just be laying around in barracks or office buildings. They should only be found on or near the corpses of dead soldiers and civilians at random locations all over the map. Same should apply to food and other essential items, it should all be found among the dead who first looted it all when the shit hit the fan. -
Death should really be the end.
Rocksteady (DayZ) replied to schrapple's topic in DayZ Mod Suggestions
^^ Removing shared storage does not prevent people from sharing, game balance is more important than petty realism. -
Harsher penalties for dying and game balance.
Rocksteady (DayZ) replied to Rocksteady (DayZ)'s topic in DayZ Mod Suggestions
Let's be honest, a majority of players aren't getting there gear via legit means or serious time and effort. Most of the time it's just a case of traveling to the airfield then server hopping, doing that they acquire more gear in a few hours then honest players would in a month and afaik that method can never be prevented unless each server get's its own unique item ID's. -
Harsher penalties for dying and game balance.
Rocksteady (DayZ) replied to Rocksteady (DayZ)'s topic in DayZ Mod Suggestions
Thank god your not a lazy retard that makes no sense... oh wait... nevermind. -
Harsher penalties for dying and game balance.
Rocksteady (DayZ) posted a topic in DayZ Mod Suggestions
I suggest that the contents of a tent bound to player get permanently wiped upon death because once people have several tents filled with gear scattered around the map, death and survival mean nothing which contradicts the entire point of the game. Death should not be so trivial, you can even run back to your corpse and loot it or have friends do it for you. At the very least give players a limit of 3 lives before there stuff get's wiped. This is also a balance issue, Teams and Clans on a server can have dozens of stashes filled with top gear all over a map. If a couple of friends happen to take a few of them out in a fight at cherno, 5 minutes later there back with the exact same gear, yet if the few friends were to die they start off with very limited stuff. This will be a big problem once the standalone is released and servers holding 100-200 people, you'll get teams and clans power abusing and taking over the bigger cities with no risk, hoarding all the vehicles etc It's already happening on a smaller scale. I've seen it happen in other games, where teams control vital resources , towns or even control the server until people stop playing on it. One MMO even died because the strongest guild on each server took over and everyone else quit and never came back. I doubt anything that extreme is likely to happen on Dayz but it's not impossible, ive seen clans controlling every single vehicle and locking down the airfield on a few servers. -
Various NPC's, Traders?
Rocksteady (DayZ) replied to Rocksteady (DayZ)'s topic in DayZ Mod Suggestions
Exactly, random encounters like that have no effect on player interaction, all it does is make the game world seem more realistic and add immersion. Static NPC's located on the map that are there every time you login would cause problems, but locating or finding a rare and random NPC would be no different to finding a rare tool or weapon. I wouldn't even mind if NPC's had no trade or hostile functions, Just having them randomly pop there heads out of a boarded window telling us when the infection hit there town, how they've been surviving or even giving a few tips such a telling us there might be a weapon in the big barn at the end of the road. The game seriously lacks immersion, it's just an empty world with zombies and pvp atm -
"Found at home" weapons suggestion
Rocksteady (DayZ) replied to Brint's topic in DayZ Mod Suggestions
Bow's with a retrieval system so you can retake your arrows from zombie corpse either that or crafting arrows using wood + scrap metal could do the same for the xbow and bolts. Retrievable throwing axe would be nice too It's quite simple to build a bow and arrow from scratch if you have the correct materials, Dayz has plenty of animals for sinews and copious amounts of wood, stone and metal and it's been a basic survival skill of man's for thousands of years. -
Various NPC's, Traders?
Rocksteady (DayZ) replied to Rocksteady (DayZ)'s topic in DayZ Mod Suggestions
You missed the part about not wanting anything like an MMO or RPG. Maybe if you were more focused on reading the thread and not so focused on gay sex you would have noticed, you ass tickling cock bandit. -
A Prison would be good, it's realistic for them to be out in the middle of nowhere away from public areas, plus walking dead ftw :) Modding Devil's Castle to be larger or adding a large Manor house or Chateau could also work.
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Various NPC's, Traders?
Rocksteady (DayZ) replied to Rocksteady (DayZ)'s topic in DayZ Mod Suggestions
There is little to no incentive for team work in Dayz between strangers. The goal is collecting items/weapons and when hunting others players is the fastest and easiest access to items you need, team work is pretty much goes out the window, certain items that stand out like backpacks and gillie suits make you a target to anyone on a server that spots you and anyone you see with such rare gear is a target for the same reasons. NPC's might be a bad idea but something needs to be changed so that killing other players isn't always priority number 1 in terms of gear. Nobody seems to care about zombies , exploring or survival in this game because the time invested isn't worth it. You can spend several hours travelling across the map collecting everything you need then get insta gibbed from 1600m away or you can run straight to town and kill someone in 10 minutes. -
When it comes to needing a blood transfusion or finding items you don't want there's really no way to get help or trade said items unless a friend logs in, 9 times out of 10 if the person that want's to help or trade is a stranger they will just shoot you in the face then loot your corpse, the better your gear the greater chance of that being the case. Heck people will kill you for a tin of beans in this game and that's actually a good thing, it adds risk and fun to the game and anyone can be a potential threat. So my suggestion Several random NPC spawns in the various towns or even in the more remote areas. Having there spawns random and in several different locations will make it harder for bandits or other players to camp them and kill players but not prevent it entirely. Prices and tradeable goods could be affected by Humanity rating, Food and general supplies would be in higher stock and cheaper for Heroes while certain ammunition and weapons could be cheaper for bandits or something along those lines. This could also be combined with the crafting system, finding specific items or materials could be traded with NPC's in exchange for other goods. NPC's and there available goods could also be randomly decided based on location, an NPC spawning in an industrial area might have vehicles parts or fuel for trade while an NPC in a military zone might have military tools and ammo. Some hostile NPC's would also add more to the game, It's doubtful that every single human in the area either turned or died. Certain boarded up houses should have hostile or friendly NPC's inside that may shoot you or offer refuge based on humanity rating, or not. They don't necessarily have to kill or injure players themselves as avoiding random bullets from nowhere would be difficult, they could just be threatened by you and shoot in your direction or use flares/nades to aggro zombies towards your location. I'm don't propose anything like MMO's or RPG's. They should all spawn in protected/boarded up buildings and have limited contact with players like the NPC that helps out if you grab him some cola from the store in Left 4 Dead. NPC's like that would make the game more realistic, aid or hinder players and add game immersion.