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Owain1122

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Everything posted by Owain1122

  1. Owain1122

    November Round-up

    Well following usual trend, next Tuesday release! If not the tuesday after!
  2. Owain1122

    November Round-up

    Next Tuesday at the earliest!
  3. Owain1122

    November Round-up

    I know that's what I was saying?
  4. Owain1122

    November Round-up

    Personally I wouldn't really even pay attention to those updates, they could be anything, not necessarily even the game. I'd just look out for large scale tests!
  5. Owain1122

    November Round-up

    Remember though he wasn't even sure if the optimisations were successful enough because of the crash, so even though they've fixed the crash it still might not be optimised enough!
  6. Owain1122

    November Round-up

    Rocket some pretender joined the chat then left hahaha
  7. Owain1122

    November Round-up

    Nice to see regular updates, an update a minute ago, hopefully they fixed that client crash!
  8. Owain1122

    November Round-up

    Rocket said on Reddit that 50 players was the most they would need to test, because after that they could just scale it up with a fair degree of accuracy. I'm looking out for a 50 player test personally!
  9. Owain1122

    November Round-up

    No he means its going to be a wild west after release and people will be astounded at the SA on youtube AFTER release.
  10. Owain1122

    November Round-up

    Woah woah lets keep this clean! Talk of tying people to tracks is a little inappropriate?
  11. Owain1122

    November Round-up

    ''NOPE. NOPE. NOPE. We really blew this one. I've taken the article with the above headline down simply because it appears to have been so far off the mark that updating it would be not only an inadequate remedy but may have the potential to continue to misinform. As the editor, the publishing of this story is my fault and my fault alone. I apologize to our readers as well as to Dean Hall, who I've reached out to for comment. (If he declined, I'd certainly understand.) Once we have heard from Mr. Hall, or later this afternoon regardless, I'll update the story. Again, my apologies. - Logan Decker'' http://www.pcgamer.com/2013/11/11/dayz-standalone-version-delayed-due-to-bugs-and-poor-optimization/
  12. Owain1122

    November Round-up

    I'm hoping we get a dayZ daily today, not off rocket in particular but maybe Hicks?
  13. Owain1122

    November Round-up

    I'd say if everything is on track, yeah
  14. Owain1122

    November Round-up

    Impressed that they're working through the weekend! I wonder if that was to fix the zombies clipping through walls issue?
  15. Owain1122

    November Round-up

    Mods cleared some of the posts.
  16. Owain1122

    November Round-up

    That tweet that Rocket made about the zombie wall collision made me laugh, glad that will be sorted for the standalone!
  17. Owain1122

    November Round-up

    True but I can't remember the last server I had bad FPS on!
  18. Owain1122

    November Round-up

    Obviously depends on the person :P I get about 30-40 FPS in cities!
  19. Owain1122

    November Round-up

    The server FPS is different. For example Rocket said that at 5FPS on the server side, the zombies were rubber banding and glitching. If the server FPS is too low then players and AI start not working properly,. This is different to your personal client side FPS, which just controls how smooth the game is (in simple terms).
  20. Owain1122

    November Round-up

    I think Dean is going to pass out from answering all these questions, it's bloody 12.30 in Prague haha
  21. Owain1122

    November Round-up

    I was humouring the conspiracies but I don't believe Hick_206's tweet about bullets being in the Standalone was anything but a tease or joke.
  22. Owain1122

    November Round-up

    ''Optimization can be very frustrating, and it's probably not as "fun" as creating something. But certainly optimization is probably less complex than developing code netcode architecture. It's fairly reactive... run app, watch what is happening... optimize the things taking the most time... repeat.'' http://www.reddit.com/r/dayz/comments/1q7bcs/teased_tormented_abusedcome_on_rocket_and_co_give/cda0580 That sounds very promising!
  23. Owain1122

    November Round-up

    ''I don't think we will bother testing above 50. If that happened it would not be planned. If no compounding FPS issues are experienced at 50 we know it scales well, and it means your average ArmA2 dedi server can hold 50 and a super-server could do more.'' http://www.reddit.com/r/dayz/comments/1q7bcs/teased_tormented_abusedcome_on_rocket_and_co_give/cda01oc
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