

seraosha
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3 NeutralAbout seraosha
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how to prevent loot farmers/raids/camping
seraosha replied to Ballistixz's topic in DayZ Mod General Discussion
I think all guns over hunting ribfles ought to be removed, but ymmv. And no, you cant have my bizon. -
Ten Reasons why Kill on Sight is 'Realistic'
seraosha replied to Rogo Ignoscant's topic in DayZ Mod General Discussion
As a vet, and hurricane survivor that was in Louisiana when Katrina hit, I can honestly say that very few of you dumbasses would survive long enough to procure a firearm, muchless use it correctly. Not hating, just pointing out that if you don't already have a firearm in your possesion, that you are trained to use , and already have supplies, travel plans, ammo and a group of folks that you have already made a plan to meet up with WTSHTF, or it's TEOTWAWKI, you are just a can of beans. But it's just a game...and only in alpha at that. No basis in reality, right. ;) -
I prefer my Bizon, but ymmv.
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Massive Game Breaking Problem.
seraosha replied to amlaborde@windstream.net's topic in DayZ Mod General Discussion
I'm just helping so you will get ingame so I can shoot you and take your beans. You know, full disclosure and all that, lol. -
Massive Game Breaking Problem.
seraosha replied to amlaborde@windstream.net's topic in DayZ Mod General Discussion
Alas, where would game forums be without the inevitable flying cockmonkeys and their infantile yammering. If you have the steam version, try checking the integrity of the files, possible file corruption, and ignore the littleshits on summer vacation. Good luck. -
how hard would it be for rocket to create new cities?
seraosha replied to thoxon's topic in DayZ Mod General Discussion
Id like the game to progress from alpha to beta. ymmv -
People locking servers with passwords
seraosha replied to prometheus (DayZ)'s topic in New Player Discussion
Report the servers here, add screenshot, eventually they will lose the server or start flying straight. Not hard folks, quit your complaining that someone is actually doing as the mod devs asked. -
There needs to be clear indications of who is good and bad.
seraosha replied to Slyguy65's topic in DayZ Mod General Discussion
This dead horse has been beaten enough. No folks, despite what your mommy told you as you toddled off to church, bad people look just like everybody else. -
Does anyone else find surviving a bit tame now that hunger/thirst is only in-game?
seraosha replied to Techercizer's topic in DayZ Mod General Discussion
Like having 2 cokes and 2 cans of beans in your inventory while you went offline for a weekend made you feel more alive? Son, you need a girlfriend. -
Massive Amounts of Servers Out Of Date
seraosha replied to vonlinchen's topic in DayZ Mod General Discussion
Just seeing what version server admins choose to run says something about the current build. Numbers dont lie...and the shear amount of frothing fanbois and crying carebears on this forum are most likely not a true reflection of the testing population opinion, but only those that post on game forums. Is there any new game forum that doesn't turn into a toilet? Not in my experience. -
DayZ Mod is hitting Television News!
seraosha replied to Igor (DayZ)'s topic in DayZ Mod General Discussion
As an old whiteish person, who also reads fox news, I find your comment offensive, mrbloodworth. The zombies are ovbiously an unholy union of occupiers and teapartiers. -
Client-Side Modifications
seraosha replied to FunkyHermitCrab (DayZ)'s topic in DayZ Mod General Discussion
To play devils advocate, making your movement equal between say...a pistol and an enfield in close quarters is a bit ridiculous. Pieing the corner, making entry, stacking with other players in a building...I'm just brainstorming, but I'm not seeing how eliminating weapon length from the character model is legit. But yes, breaking a leg and bleeding out from a doorway is annoying, I just dont know that this additional client side mod is the right answer...especially in light of recent global bans...I'm not risking it. -
Support for Global Ban--sign the Petition here
seraosha replied to aragos's topic in DayZ Mod General Discussion
So are you trying for the golden kneepad award, or something? Dude, as has been made abundantly clear over the course of many days, this is rockets playpen, we just visit. And while everyone likes an atta boy from time to time, the thought that any of the folks working on this experiment need any input from us regarding their actions, motivations, or policies is just dumb. When they care, they will ask...usually in heir own threads asking for a yes or no, in 20 words or less. So in that spirit, yes glad they got global banned, no the mod devs probably dont need a poll'on whether or not we approve, any more than we need a poll regarding water being wet enough. -
Yeah, I'm going to find out how & why. Probably not in this alpha stage, but it will be there. Then get started on a cure.
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NIve been running around, looting, shooting zombies and players, stealing vehicles, whatnot...and it dawned on me that I havent come across any military medical facilities that look like the outbreak started there...or really, any idea beyond zombie = bad in regards to why there are zombies. Yeah, I know its a zombie apocalypse game set in a former soviet bloc country, but why here? Just because it was the most convenient large arma2 map, I suspect, but as an in-game story idea...? Anyway, you guys got any theories on whats going on, "ingame"?