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sephirotic (DayZ)

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About sephirotic (DayZ)

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    Woodland Warrior
  1. sephirotic (DayZ)

    Build 1.7.1 Rolling Update

    I agree zoombies not dected were too easy, but they were already OP when alerted. Now its even worse. Bleeding in almost every hit? They have clawns in their hands? Some mutation to their fingernail? Geez, yet they still running like Usain Bolt? I understand casual whinning are the cancer of this game, i like the hardcore elemnts, specially this new idea of not spawning with any guns, THATS GREAT! But without a fucking basic crude meele system, that is just too unrealistic. I Would like a machete substituting the initial Makarov, and a slow dumb movement being able to kill a couple of slow zoombies on you, but being completely unarmed and defenseless is just plain dumb. Zoobies are still umbalanced, and now, overpowered. This game needs damn balancing, and i'm beggining to believe it will never hapen. (At least on Arma II engine).
  2. sephirotic (DayZ)

    Pending Update 1.7.1 Details

    My textures get all fucked up in the beta, don´t matter if i adjust high or low. Can anyone help me out? If assume this is a common problem so i won´t bother post a SS, but if you want i can do it.
  3. sephirotic (DayZ)

    Disconnecting to avoid death

    I'm the only one tired of reading the SAME shit all over again? For the last 2 months EVERY SINGLE USER ON THIS GODDAMN FORUM HAS ALREADY WRITTEN AT LEAST ONCE HOW HE THINKS HIS GREAT IDEA AND PERCPTION OF THINGS HAS GONE UNJUSTFULL MISSEN and bla bla bla 30seconds timer bla bla bla all over again. You guys think rocket don´t know what the forum main topics are? If he put 5s instead of 30s he has his reasons, stop repeating the same goddamn obvious idea over and over again like a f*** autist! GEEZ! You obviously dont know what you are talking about. Even predicting the 2 seconds lag it takes for the zoombie to die after being shot, this process of run, turns shoot, back to run again, doesn´t work if you have over 90ms of ping. Since me and my friends live in Brasil, we don´t have a single option of server bellow 140ms of ping and it´s impossible to use this technic for us. Laggy zoombies are a BIG issue and makes shooting then at fast zig zag speed accurately impossible. The only pratical option is entering in a building. Even so, if we are camping in a open area in a danger spot (against another player) and a zoombie hear us, running or DC'in is the only option. They will reveal or position because they always know where you are and take a lot of effort to kill when you are lagged. Frankly the Oniscient radar-like perception of the zoombies is EXTREMELy unimersive and ruins any attempt of stealhty killing a group of survivors now, (i hope the "you can hide for the zed know" works in the new 1.7.1 version, this will make sniping less than 300 meters from a zoombie actually effective) i rather just disconnect if a large pack of zoombie hear me than risking being knocked down by then in a laggy server. I've died once long time ago by A SINGLE HIT OF A SINGEL ZOOMBIE because i "only" had 8k of blood. I never died for a zoombie again and have played for over 2 months (and a arma II player for over 2 years may i add) and i'm currently alive for over 20 days without never disconnecting on a PVP cituation. I love the tension and survival characteristic of this game but i don´t feel imersive at all and and being extra cautions to help in the "feeling" of realism and "tension" of the game when dealing with zoombies alone is just boring and annoying, not "Exciting". I like realism and the hardcore nature of the game, but lot´s of things needs to be fixed before i actually feel scared and extra cautios to fight a zed. I like what a guy said in the previous page: If you want extreme realism and a merciless enviroment, take an ak and go to war, you won´t find buggy soldiers and death will actually mean something. This game death is underated. This is just a fucking bugged game, so i'll play it as such. And yes, i know its an aplha, that's exactly my point. I play it as a tester.
  4. sephirotic (DayZ)

    Pending Update 1.7.1 Details

    The link to the forum teaching how to install the beta hasn´t any link to actually download the beta, can´t find it. I tried Looking on google but not a single apparently official link so i can´t be sure i'm downloading the latest version. Can any1 provide me with the link? Thanks. I hope by "* [NEW] You can hide from an infected chasing you" This mean if a shoot at 250 meters away from a zed, in the middle of the night prone hidden beyond a bush, he won´t run directly at me revealing my position, only to the direction of the sound. But im pretty sure that is not the case and stealthy in this game will continue rubish.
  5. sephirotic (DayZ)

    PKP in DAYZ cheat or legal?

    The Official "Dayz Cheat Loot list" Reads the mission file of dayz and tells what itens there is in game and the chance of it spawning. There is no pkp setting to spawn in the DayZ map. Thus, is a cheat. Technically if rocket wanted, he could spawn with just a few extra lines in the editor, any arma II item he wanted. In pratical also, you can also spawn official day itens ingame and noone would know it's a hack unless the admins exam the server data. Unfortunetely this could also mean that you could be banned by use that PKP. I recommend dropping it.
  6. sephirotic (DayZ)

    Bandit/Survivor Morphing to be removed

    i've playing a lot since the last patch and the game clearly became a TDM. TS parties killing lone survivors and other TS parties in 90% of time. People don´t care anymore about sparing each other. SPECIALLY if the other guy has good equip. Sincerly, even tough i do play on a large group from a internet community and we are used to play with each other, after losing a full equiped char more than a couple of time, for either bandits or bugged zombies/glitches, i've completely lost patience, specially considering i loose lots of hours in my free time (that is small, since i work) to risk losing my equip. I wouldn´t actually hunt players down, but now i just shot on sight. ANYONE. even nubs with makarov, unless they are VERY far and heading to other direction, then ok, i won´t hunt then down. Is this a good thing? Absolutely not. This is a game based on a MILITARY SIM, more focused on simulation than on balanced gameplay. However, there are some balance that can be implemented to try to achieve realism, and let's face it: The low value on a players Char compared to it's equip and survival is not realistic. IRL on an apocalypse zoombie, you would actually be glad, to find a group, even tough scared and cautious at first. In this game, you just think: "DAMN they are going to my loot spawn, gotta shoot then down". "Damn, they saw me with my DMR, won´t risk it, gonna shoot them down". "NICE! They have a good backpack, gotta shoot them down." Or simple: "LET'S KILL THOSE STUPID NUBS KILLING ZEDS IN CHERNO, just for the hell of it!". No one actually thinks: "good, finally other people, better chance to survive, even tough i don´t know if they aren´t socyopaths", with would be a realistic posture. So the current system is rubish, and so was the previous system. I sincerly don´t have a good solution. I can only think badly in two pratical solutions (without impossible coding necessary) 1) A tag system. Player would actually tag someone UP or DOWN, and if you approach that person you can actually see their tag. (to a close distance) 2) Three level Skins. You start as a Survivor, and depending on your behavior with other players your humanity can go up or down. if it goes up, you turn into a "Savior", and gains the special hability to heal severe wounds. This is unrealistic? Not that much. A highly educated person like a medic, would be less likely to start killing people, so adding the ability to extra heal power would be good. While turning in a bandit wouldn´t actually have any disavantages apart from the skin itself. People would usually avoid you, (and even hunt you) and that's it. Maybe decreasing the abillity of healing of a survivor for just a basic auto-bandage, Also, a better system for "self-defense" and vengeance and increase the amount of kill till actually turning into a bandit.
  7. sephirotic (DayZ)

    Melee weapons/ hand-to-hand

    Dude don´t be a tourist, read the damn forum and use the search function. We are full of repeated topics of the same opinions again and again. Thanks!
  8. sephirotic (DayZ)

    Implement a currency item such as gold coins.

    Adding money in this game is stupid and casual IMHO. A currency is based on trade. What is the mosta basic item anyone uses and needs? Ammo, just like Metro 2033, people could/should start trading itens for ammo. This would be more effectively if we could brake down ammo, make ammo, empty mags, and reallocate 9mm ammos for different types of guns. currently ammo locked to magazine is not good enough.
  9. sephirotic (DayZ)

    Don't add to much features

    if the stuff added is realistic and basic i don't see why it shouldn´t be implemented. Things like meele, stamina, ammo breakdown, removable scopes, stashes etc should be implemented.
  10. sephirotic (DayZ)

    Play audio when nearby player Aborts to lobby

    i'm pretty sure we will have a proper reconnect/save system, the way the spawn and server hopping is know is completely not fairplay. If the sound alert could be implemented asap while a proper respawn system is implemented then i aprove as a temporary feature.
  11. sephirotic (DayZ)

    Please add a "Are you sure?" Button to "Respawn"

    Adimit, you were server hoping, clicking abort, and clicked respawn by mistake. Anw, i not sure this can be changed so easily since is an inherit of arma game. but if it is easily, then yes, i approve.
  12. sephirotic (DayZ)

    Rifle Butt Knockout

  13. sephirotic (DayZ)

    Zombie population

    I'm for the idea that zoombies shouldn´t respawn as you enter an spawn zone, but only if you are in the peripherical area of the spawn zone. After a player enter the spawn zone, zeds shouldn´t spawn anymore. After you hold a city, then the things invert: In the nearby forests and woods, new waves of zeds will spawn and head toward the city. With this limited respawn, an increased zoombies count should be a counter, if you shoot your gun, in a large city, you migh as well atract 40+ zeds and have a real pain killing then all, but after you do, that's it, the city should be zed free and not this buggy things of zoombies spawning 2 meters away from you.
  14. sephirotic (DayZ)

    Frisking (searching living victims)

    Not many point in checking the inventory apart from the backpack. Taking the main gun would be nice tough. Could be a good idea but i believe there is other priorities to be implemented.
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