eel
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47 GoodAbout eel
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Helicopter Hunter
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Location
Warsaw
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Are there any servers like that left? I can't seem to find any.
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Thank you R4Z0R49 and rest of the dev team
eel replied to kumando's topic in DayZ Mod General Discussion
Quick question, since I haven't had the time to play with the latest patch yet, do zombies respawn just as quickly as in previous version? -
UK#2 Vanilla DayZ 1.7.7.1 [WHITELIST APPLICATIONS OPEN] - How Dean Designed it! - BrainsOfBritain.co.uk
eel replied to UK#1 Bud's topic in Mod Servers & Private Hives
Hi, are you going to be updating the server to 1.7.7 soon? -
I didn't have the chance to play the new patch, since my regular server hasn't updated yet. Do you find quivers just lying around in loot piles or do you combine six arrows in your inventory into a quiver (by right clicking, like some types of ammo)? Also, I've heard that you can only carry one quiver at the time. Is it true? If so, can you still hold single bolts in your inventory? Finally, do quivers go into side arm or the main inventory? Thanks in advance!
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Looks fantastic, thanks for all of your hard work! However I do side with those who dislike some of the new foods and beverages. Models look great and it's a nice way of saying thank you to all the contributors, but 'Herpy Dooves' really seems out of place. I've nothing against most of them, since their neutral enough that only forum members will recognize them, but there should be a line. I mean you wouldn't add "Pikachu's OJ", just because one of the admins chose such nickname. That said, can't wait for my server to update and test out the new quiver!
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Is there an ETA on that patch? I wanted to main the crossbow ever since I started playing dayz and it finally looks like my dream will come true :D
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I remember hearing somewhere that grenade kills don't lower your humanity (don't count as kills at all) is it true?
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+1 I was actually wondering if it would've been possible for you to change the current behavior of zeds. Initially, infected would never lose aggro and they would just hunt you till they died. Yes, it was somewhat silly and really infuriating if you happened to run out of ammo, but it made for some incredibly tense moments when looting cities. People were actually more afraid of zombies than other players, since the chance of you coming across a player is quite low, but one false move and you could be facing a horde of 30+ zombies that you had to kill or they'd hunt you forever. You had to watch your every move, if a zombie noticed you, you had to quickly maneuver between houses and alleys, hoping that killing him wouldn't attract five more. Finally, when things went wrong, they really went wrong. Whole population of the town wrong. It was fantastic. I don't know if it's even possible to do, but if it is, please consider making it an optional feature of the map. Namalsk has already introduced many players to the joys of a more survival-focused gameplay. It would've been great if th
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Please, please, please wait at least a week so that people can get to know the map better before changing the way that hunger works. The first few hours can seem daunting, but soon enough you learn to cope in this new environment. Even now it's theoretically possible to run from the bottom of the map to Vorkuta before you begin to lose blood from hunger. If you didn't find any food on your way there, you're bound to find plenty in the city itself. Current system may not be perfectly realistic but neither is the way that the medicine works. Painkillers shouldn't have an instantaneous effect and fixing a broken leg with a shot of morphine just plainly doesn't make sense. Compared to these, blood loss from hunger is actually sensible, since it reflects how body's getting weaker. Maybe it could stop at 3K, so that it's not possible to starve to death in one afternoon.
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I've reinstalled ARMA just to play this and I must say... I'm loving it so far. Namalsk's harsh, dangerous and it looks great. Just please, don't increase the spawn rate of food and other basic supplies. Ever since rocket made Zeds lose aggro after breaking the LOS for a milisecond, players have become the only real danger in DayZ. Having to worry about beans and temperature brings back much of that survival aspect that got me hooked on DayZ in the beginning. Keep up the good work and thank you for a great map!
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So... I just broke -1,000,000 humanity.
eel replied to spankimus's topic in DayZ Mod General Discussion
Would've been more impressive if you didn't use hacked weapon. ninja'd -
Introducing "The People's Republic of Chernarus" - 200 player UK server.
eel replied to alaness's topic in DayZ Mod General Discussion
Sounds great! Count me in! -
eel started following Introducing "The People's Republic of Chernarus" - 200 player UK server.
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bumped
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If the information in there was in any way correct, it'd mean that killing survivors with negative humanity raises mine, whereas bandit kills would neither raise nor lower it. I find it hard to believe. It also doesn't answer my question about murders/bandit kills.