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Everything posted by morgan32
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Workbenches and weapon upgrades
morgan32 replied to Ghostdog15 (DayZ)'s topic in DayZ Mod Suggestions
Should be possible to make those tree traps, like branches with spikes on them, the ones that you can make in Far Cry. -
If anything the tents should be able to be blown away by wind and such. Tents should stay, even if you die, because a tent just randomly disappearing after you die seems to be a really stupid addition.
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Once, when I climbed on the top of the hospital in Berenzino I was going to run to check the supplies but accidentally sprinted off the edge. Not a good feeling either.
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Why would you stalk someone for hours then faceplant? Seems a bit out of place.
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So you want us to give them suggestions on how to remove hackers and such? This section was to suggest ideas to the Standalone / Mod updates, and that is clearly what OP is doing.
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Workbenches and weapon upgrades
morgan32 replied to Ghostdog15 (DayZ)'s topic in DayZ Mod Suggestions
Can I make a cardhouse and live in it? -
Rocket have been talking about adding kid zombies. They're still discussing it tho, because of the massive rework of bones / animations and if shooting small kid zombies would give the game a higher age rating.
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New rMod Server Going Live! Vehicles Galore & 20+ Air Vehicles
morgan32 replied to byrdman's topic in Mod Servers & Private Hives
Aquired an MTVR from NWAF, hurr. -
Most Epic moment of DayZ career so far
morgan32 replied to AfterShave's topic in DayZ Mod General Discussion
The one time when I crashed my helicopter... heh.... Oh wait, that wasn't one time. -
Workbenches and weapon upgrades
morgan32 replied to Ghostdog15 (DayZ)'s topic in DayZ Mod Suggestions
Good to have someone that knows more about guns in real life here (Trizzo). I'd definitely like to see some attachments and modifications, because frankly, I'd risk my pillow to kill silently in a real apocalypse. -
Workbenches and weapon upgrades
morgan32 replied to Ghostdog15 (DayZ)'s topic in DayZ Mod Suggestions
I understand what you mean, but if modifications and attachments should be added then it should be pretty advanced. -
Workbenches and weapon upgrades
morgan32 replied to Ghostdog15 (DayZ)'s topic in DayZ Mod Suggestions
Wait, pillows really supress sound? That´s why people never hear me snore? -
No you couldn´t, because you are dead.
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Workbenches and weapon upgrades
morgan32 replied to Ghostdog15 (DayZ)'s topic in DayZ Mod Suggestions
I agree, it should be advanced. Maybe even for example when you drill you have to drill manually, and if you drill at a wrong place or hit an important part you should destroy or break the gun, for then to have to fix it with parts. I definitely like the idea of having to adjust the scope yourself, considering scopes wont fit perfect on every gun. Underslung rails, silencers, advances equipment like that should´t be craftable by hand, or not craftable at all. Laser pointers should be possible to make with normal weak lasers that you always had fun playing with when you were a kid, which also would require adjustment to make sure it points the right way. I´d also love to see modification of Melee and thrown weapons, such as spiked bat, spike grenade, gas grenade, etc. -
I can never find decent military gear
morgan32 replied to BwobBwub's topic in DayZ Mod General Discussion
Just roll the barracks, like everybody else. -
Workbenches and weapon upgrades
morgan32 replied to Ghostdog15 (DayZ)'s topic in DayZ Mod Suggestions
I´ve always liked the idea of attachments. M4s and such should have underslung rails that can be found. Some snipers should be possible to detach the scope and use iron sights. Pistols should be possible to dual wield with less accuracy / no scoping down the iron sight, etc. I´m not too known with guns and scopes in real life, so I´m not 100% sure if all snipers can detach scopes and such. -
I´d like to see amount of zombies killed, survivors, bandits, humanity (those basic things), a list of weapons I´ve used that life, maybe a dropdown box for that. Maybe even how many bullets fired, or just those basic things that YOUR character would know. As for who killed you, how you died, so on and forth, when you find a body you can do "Study Body", but right now it´s useless, I´d like to see that show info like size of bullet, direction of the killer (from blood splatter), if he had diseases, information like that. Just, it shouldn´t show weapon you got killed of, because nobody can look at a dead person and know that he was killed by an M4 CCO, because the CCO use the same bullets as the regular M4, both m1911 and Revolver use .45, etc.
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I like having information on the death screen, but it shouldn't show exactly what you got killed by and such.
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Can someone tell me what killed me? (Video)
morgan32 replied to Pinkie_Pie (DayZ)'s topic in DayZ Mod Gallery
Very possible that he just cornered around the front and shot you trough the door. -
You have to repair it with beans.
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Note to self... Hurricane Sandy = don't drive your UAZ
morgan32 replied to entspeak's topic in DayZ Mod General Discussion
No, it's not a game. Because something is a mod of a game doesn't mean it is a game. It's like calling Too Many Items for Minecraft a game. DayZ is not a game, and wont be until the standalone. What you might be talking about is the ENGINE, not DayZ as a mod. -
New rMod Server Going Live! Vehicles Galore & 20+ Air Vehicles
morgan32 replied to byrdman's topic in Mod Servers & Private Hives
Had MTVRs, Humvees, Tanks, Yet Planes, all that crap on another server. Everything works fine. -
Note to self... Hurricane Sandy = don't drive your UAZ
morgan32 replied to entspeak's topic in DayZ Mod General Discussion
DayZ is not a game, it's a mod. People keep complaining on simple bugs and just expect the mod to be perfect, like a game. -
Install Error with DayZ Commander
morgan32 replied to conagan (DayZ)'s topic in DayZ Mod Troubleshooting
Check your firewall and make sure you run it as Administrator. -
FLY IT HURR